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  #12651    
Old December 10th, 2009 (3:13 AM).
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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Quote:
Originally Posted by Chicken Bones View Post
Umm... OK

Back to bubble bursting...This is not my follow me script I have one it just isn't posted.

That was actually just a test to see if I could move during a script.

Ok so you can't move during PAUSE but is there any other time you can move.

Not sure if it's special or ASM but the safari zone seems to know how to do this. (I have decompiled the safari zone completely in XSE, all level scripts, tiles, people etc.)
What are you talking about?
You can move during any script except ones that force you to stop moving, or applymovements...
The safari Zone isn't a script, it is a change in game play, it is COMPLETELY different.
It isn't usually reccomended to let the player have control while a script is running, but is easy, just don't include a lock at the beginning of the script...
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  #12652    
Old December 10th, 2009 (3:41 AM).
Chicken Bones Chicken Bones is offline
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    sorry but not that easy. If it was my first attempt would have worked.
      #12653    
    Old December 10th, 2009 (8:20 AM).
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    Tropical Sunlight Tropical Sunlight is offline
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      I got a question...

      In Baro's hack, Pokemon Marble I've seen an "infinite stairs" script.
      Anyone care to lighten me up?
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        #12654    
      Old December 10th, 2009 (8:59 AM).
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        Quote:
        Originally Posted by 0m3GA ARS3NAL View Post
        Unfortunately, no, there is no special or flag that activates the national pokedex in Ruby Version.
        Instead of adding those 4 lines to another script, just make your own script, it isn't that hard, here I'll give you one to use.

        Spoiler:
        #dynamic 0x800000

        #org @start
        lock
        checkflag 0x801
        if b_true goto @exit
        writebytetooffset 0x2 0x2026B00
        writebytetooffset 0x3 0x2026B01
        writebytetooffset 0xDA 0x2024EBE
        writebytetooffset 0x67 0x2026A5A
        release
        end

        #org @exit
        release
        end

        Yes, I know the lock/release aren't needed, but it is a good idea to include them in Every script you make aside from a level script that might not need it.

        Now, to add this into your ROM is simple.
        There are 2 ways of doing this, I'll tell you one, the other, you should read the guide that comes with XSE (If you are using it, if so, open XSE and press F2)

        To insert this, open up XSE, and click "File" then click "Open"

        Once you have the open file prompt opened up, switch the file type to GBA, and open your game up.
        Your ROM is now loaded.
        Now copy/paste the script I gave you into XSE, and hit the COMPILE button. (The button that kinda looks like 2 gears, it isn't that hard to miss...)

        You should now see a new window pop-up, this is the compiler log.
        At the bottom of it, in a spot called "Dynamic Offsets" it should show you a list of offsets, and a list of offset names.
        (If you are working off of a clean ROM, you should see:

        @start 800000
        @exit 800025)

        Now, click on @start, and hit the COPY button next to it.

        At this point, you will want to open up A-Map, and go to Birch's lab (Where he gives you the Pokedex...)
        You are going to want to switch to the "Events" tab, and increase the number of scripts by 1. (Unless the exit of his lab takes up more spots)

        Move the script events that were added in front of the warp spots on the door.
        Set both of their Var Num/ Unknown to 4050 and 0003 respectively.

        In the "Script Offset" field, put in the offset that the compiler showed you.
        No just move the script(s) on top of the "warp" tiles, aaaannnnddd...
        Congrats, you have successfully inserted that script.
        Now, after Birch gives you the Pokedex, just walk out of the lab and you will have the National Pokedex!

        Remember, don't rely so much on other people's help, try to do things on your own, and I must insist...

        READ THE GUIDE THAT COMES WITH XSE
        Have a nice day.
        Move the script events that were added in front of the warp spots on the door.
        Set both of their Var Num/ Unknown to 4050 and 0003 respectively

        Sorry man can u tell me what i did wrong Its still regional dex.
        Steps i followed after opening a map
        1)increase no of events to 1 and save changes
        2)change the value of offset var num & unknown(even tried changing both unknowns) didnt change var value of the script
        3)make the position x y same as that of wrap point
        save the changes

        Move the script events that were added in front of the warp spots on the door.
        I didnt get what u meant by it maybe this is the mistake




          #12655    
        Old December 10th, 2009 (10:16 AM).
        Karel_Kazuki's Avatar
        Karel_Kazuki Karel_Kazuki is offline
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          Okay Im trying to Make a hack.I have been learning how to script and I dont know how to use all the elements of the scripts......Okay Im trying to make a battle script,really,and im using a-trainer a-map and XSE.....I need someone to tell me step by step how to put a new trainer int the game.I cna make the script but i dont know what to do after that...
            #12656    
          Old December 10th, 2009 (10:59 AM).
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          Saiba Aisu Saiba Aisu is offline
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            Okay, what am I supposed to be seeing...?

            Original Professional Header View:



            Edited Professional Header View:

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              #12657    
            Old December 10th, 2009 (11:06 AM).
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            novluis323 novluis323 is offline
               
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              well i have some pictures of certain buidlings i would like to add to my hack but how would i do it to insert it and make it so i can use them in my maps
                #12658    
              Old December 10th, 2009 (2:14 PM).
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                Quote:
                Originally Posted by novluis323 View Post
                well i have some pictures of certain buidlings i would like to add to my hack but how would i do it to insert it and make it so i can use them in my maps
                Read a tile insertion tutorial in the Documents and Tutorials section.
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                  #12659    
                Old December 10th, 2009 (3:09 PM).
                Shiny_Noctowl Shiny_Noctowl is offline
                   
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                  How do I change the names of the different Trainer classes (e.g. change "TEAM MAGMA" to "TEAM UMBRA")?
                    #12660    
                  Old December 10th, 2009 (4:30 PM). Edited December 10th, 2009 by colcolstyles.
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                  Quote:
                  Originally Posted by 0m3GA ARS3NAL View Post
                  It isn't usually reccomended to let the player have control while a script is running, but is easy, just don't include a lock at the beginning of the script...
                  'lock' only prevents the person event that the player is talking to from moving (and similarly 'lockall' prevents all NPCs on the map from moving). It has nothing to do with the player.

                  Quote:
                  Originally Posted by H2O Turquoise View Post
                  I got a question...

                  In Baro's hack, Pokemon Marble I've seen an "infinite stairs" script.
                  Anyone care to lighten me up?
                  I haven't played much of Marble but I remember a long time ago I saw someone asking about this and I believe that the answer was that Baro set the connection at the top of the map so that it linked to the same map but at the southern entrance.
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                    #12661    
                  Old December 10th, 2009 (6:34 PM).
                  Shiny_Noctowl Shiny_Noctowl is offline
                     
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                    Quote:
                    Originally Posted by colcolstyles View Post
                    I haven't played much of Marble but I remember a long time ago I saw someone asking about this and I believe that the answer was that Baro set the connection at the top of the map so that it linked to the same map but at the southern entrance.
                    But how did he make it so that the staircase is no longer infinite when you get a certain item?
                      #12662    
                    Old December 10th, 2009 (6:36 PM).
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                    Quote:
                    Originally Posted by Shiny_Noctowl View Post
                    But how did he make it so that the staircase is no longer infinite when you get a certain item?
                    A scripted warp, that warps you to another identical looking map, which doesn't have the infinite stairs.
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                      #12663    
                    Old December 10th, 2009 (6:59 PM).
                    Shiny_Noctowl Shiny_Noctowl is offline
                       
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                      Quote:
                      Originally Posted by Pokepal17 View Post
                      A scripted warp, that warps you to another identical looking map, which doesn't have the infinite stairs.
                      How do you make a warp scripted?
                        #12664    
                      Old December 10th, 2009 (6:59 PM). Edited December 10th, 2009 by Chicken Bones.
                      Chicken Bones Chicken Bones is offline
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                        Hi I'm trying to make a level script where you can move while it's running. Is this possible?

                        I have a test script below (assigned to an 02 validates values type level script) var 5001 value 0000

                        Spoiler:

                        #dynamic 0x800000
                        #org @main
                        copyvar 0x5000 0x800C
                        goto @main
                        end


                        Yes I knew you wouldn't be able to move but is there a way to make you able to move while it runs?

                        Help greatly appreciated.

                        Quote:
                        How do you make a warp scripted?
                        You make a green s tile wth a script containing (for XSE)

                        warp 0x(map bank in hex) 0x(map no in hex) 0(a-map warp no in hex or FF) 0x(0 if you used n a-map warp no.,X coordinte if you used FF) 0x(0 if you used n a-map warp no.,X coordinte if you used FF)

                        warp 0xE 0x3 0xFF 0x2 0x2

                        warps you to map 3 of bank 14 2 spaces to the right and below the top left corner.
                          #12665    
                        Old December 10th, 2009 (7:36 PM).
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                        Saiba Aisu Saiba Aisu is offline
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                          Ah, why are you guys ignoring my question...

                          Ninja Caterpie, where are you?!
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                            #12666    
                          Old December 10th, 2009 (9:27 PM).
                          novluis323's Avatar
                          novluis323 novluis323 is offline
                             
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                            Quote:
                            Originally Posted by Jesse[TB Pro] View Post
                            Read a tile insertion tutorial in the Documents and Tutorials section.
                            ive tryed reading a few but i still dont quite understand it
                              #12667    
                            Old December 10th, 2009 (10:13 PM).
                            0m3GA ARS3NAL's Avatar
                            0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                            Im comin' home...
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                            Quote:
                            Originally Posted by colcolstyles View Post
                            'lock' only prevents the person event that the player is talking to from moving (and similarly 'lockall' prevents all NPCs on the map from moving). It has nothing to do with the player.



                            I haven't played much of Marble but I remember a long time ago I saw someone asking about this and I believe that the answer was that Baro set the connection at the top of the map so that it linked to the same map but at the southern entrance.
                            Not from my experience, not using lock always makes it so I can walk around during the script...
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                            I don't even..."

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                              #12668    
                            Old December 10th, 2009 (10:24 PM).
                            Chicken Bones Chicken Bones is offline
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                              Quote:
                              Quote:
                              'lock' only prevents the person event that the player is talking to from moving (and similarly 'lockall' prevents all NPCs on the map from moving). It has nothing to do with the player.



                              I haven't played much of Marble but I remember a long time ago I saw someone asking about this and I believe that the answer was that Baro set the connection at the top of the map so that it linked to the same map but at the southern entrance.
                              Not from my experience, not using lock always makes it so I can walk around during the script...
                              If that's so can you tell me why I couldn't/can't move. And If you know how can you give me any kind of script where you have been able to for me to examine.
                                #12669    
                              Old December 10th, 2009 (10:29 PM).
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                              colcolstyles colcolstyles is offline
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                              Quote:
                              Originally Posted by Chicken Bones View Post
                              If that's so can you tell me why I couldn't/can't move. And If you know how can you give me any kind of script where you have been able to for me to examine.
                              I second this. Can you (Omega) post the script that you used? I'd love to see it.
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                                #12670    
                              Old December 10th, 2009 (10:46 PM).
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                                Finally I have been able to activate national dex in ruby

                                but i have a problem
                                I have kept kanto starters
                                Before national dex was activated pokedex entry was zero

                                but after activating national dex entry shows 1 (right amount of pokemon)

                                But in the pokedex pictures column it still doesnt show the kanto starter i have or
                                Pokemon i capture from kanto or jonto
                                (allthough amount of pokemon seen and captured is shown correctly)


                                Is it normal??
                                  #12671    
                                Old December 10th, 2009 (11:48 PM).
                                passededge passededge is offline
                                   
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                                  I've been trying to change the title screen with the "completely hacking the fire red title screen" (can't post a link because the security thing thinks it's from another site, and this is my first post)
                                  but when I get down to the part where I export the color palette from IrfanView and import it into APE, it says something like "invalid palette set" and doesn't work. try again after that, and it closes on me.

                                  any help? this has been frustrating me. i even tried to input each color individually by typing in the code under "changed palette", but the replace button wouldn't let me click it once I was done.
                                    #12672    
                                  Old December 11th, 2009 (12:35 AM).
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                                  Tropical Sunlight Tropical Sunlight is offline
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                                    Quote:
                                    Originally Posted by colcolstyles View Post
                                    I haven't played much of Marble but I remember a long time ago I saw someone asking about this and I believe that the answer was that Baro set the connection at the top of the map so that it linked to the same map but at the southern entrance.
                                    Ah. Smart. Very smart indeed.
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                                      #12673    
                                    Old December 11th, 2009 (12:38 AM). Edited December 11th, 2009 by Black Goat.
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                                      Quote:
                                      Originally Posted by 0m3GA ARS3NAL View Post
                                      If you used XSE, I'd help you...
                                      But I can tell you now, the flag NEVER EVER EVER goes before the dyn...I don't use PKSV, but looking at this script I can tell that dyn is the dynamic offset... well, that is ALWAYS the first thing in a script. NEVER EVER put a flag before it because it won't even do anything...
                                      In any case, I don't use PKSV, and I dunno if this counts for anything, butI don't think you can do a jump to :end, since it isn't an offset, it is a command... I might not use PKSV, but I can at least help by fixing it to the best of my abilities...
                                      Hope I could help... Also, be sure to set the person's 2nd Unknown setting (in A-map, just below the X/Y pos boxes...) to 03... 2nd Unknown to 03, okay?
                                      This SHOULD work, though I don't use PKSV as I've said before, so I'm not quite sure.

                                      PS, I edited your script in the quote, try it out
                                      still not working :@

                                      anyone using PKSV know where I'm going wrong with this script?
                                      I'm trying to make it so the pokemon menu can be accessed after receiving eevee as the 1st pokemon

                                      #dyn 0x740000
                                      #org @start
                                      lock
                                      checkflag 0x200
                                      if 0x1 jump @end
                                      setflag 0x828
                                      setflag FR_POKEMON
                                      countpokemon
                                      compare LASTRESULT 6
                                      if == jump @noroom
                                      addpokemon EEVEE 0x5 QUICKCLAW 0 0 0
                                      setflag 0x200
                                      storepokemon 0 EEVEE
                                      fanfare 0x101
                                      msgbox @get-msg
                                      callstd 0x4
                                      waitfanfare
                                      waitbutton
                                      release
                                      end

                                      #org @end
                                      release
                                      end

                                      #org @noroom
                                      msgbox @noroom-msg
                                      callstd 0x6
                                      release
                                      end

                                      #org @noroom-msg
                                      = You don't have enough room in your party.

                                      #org @get-msg
                                      = You got a \v\h02!
                                        #12674    
                                      Old December 11th, 2009 (12:45 AM).
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                                      novluis323 novluis323 is offline
                                         
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                                        Hello well ive been trying to connect my maps but when i do when i try to use a warp as in me tryin to leave my house the screen turns completely black and i have to end the emulator
                                          #12675    
                                        Old December 11th, 2009 (5:49 AM).
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                                        Satoshi Ookami Satoshi Ookami is offline
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                                        Quote:
                                        Originally Posted by Shiny_Noctowl View Post
                                        How do I change the names of the different Trainer classes (e.g. change "TEAM MAGMA" to "TEAM UMBRA")?
                                        Use A-Text... just search for that trainer class and then replace it with the one you want.
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