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  #26    
Old August 1st, 2009 (1:20 AM). Edited August 1st, 2009 by exzibit15.
exzibit15 exzibit15 is offline
     
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    i got an error.. missing dll.. how can i fix it?

    EDIT:

    i already fix it.. thanks

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      #27    
    Old August 10th, 2009 (9:05 PM).
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      Version 1.20 is out. It doesn't add any new functionalities, it just has a slightly changed layout, corrected translations, and is coded much easier after I discovered what kind of code was easy to maintain and what was not. =p

      http://jc.tech-galaxy.com/EggMoveEditor-1.20.zip
      http://jc.tech-galaxy.com/EggMoveEditor-1.20.rar
        #28    
      Old August 11th, 2009 (2:00 AM).
      0m3GA ARS3NAL's Avatar
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      Im comin' home...
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      Quote:
      Originally Posted by FinalZero View Post
      Version 1.20 is out. It doesn't add any new functionalities, it just has a slightly changed layout, corrected translations, and is coded much easier after I discovered what kind of code was easy to maintain and what was not. =p

      http://jc.tech-galaxy.com/EggMoveEditor-1.20.zip
      http://jc.tech-galaxy.com/EggMoveEditor-1.20.rar
      This is in fact relevant to my interests.
      Thanks!
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        #29    
      Old August 19th, 2009 (10:27 AM).
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        It keeps saying that vc100.bpl was not found. It doesn't work for me.
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          #30    
        Old August 19th, 2009 (4:24 PM). Edited August 20th, 2009 by FinalZero.
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          *sigh*, read the readme and earlier posts people... i swear that would take care of 90% of all the questions on this board...

          Quote:
          It keeps saying that vc100.bpl was not found. It doesn't work for me.
          Download the .dll files and place them in the C:\WINDOWS\system32 directory.

          Edit: She said she's tried this and it hasn't worked. I'm not sure what exactly the problem is yet then.
            #31    
          Old August 22nd, 2009 (2:12 AM).
          joshable joshable is offline
             
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            broken links please fix them i need his
              #32    
            Old August 24th, 2009 (12:15 PM).
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              Yes, the links are down at the moment. They may or may not be down indefinitely; I will find out by the end of tomorrow eventually.

              Because of this uncertainty I'll host them at MediaFire for the moment, which is superior to RapidShare and MegaUpload in every way imho; I'm not sure why people still use the latter...

              Anyways, http://www.mediafire.com/?sharekey=adb5ce292af210979bf8d6369220dcabe04e75f6e8ebb871
                #33    
              Old December 20th, 2009 (2:46 PM).
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                For some reason, none of your projects work for me... It keeps saying "missing vd100.bpl" or something along those lines. Any idea what vd100.bpl is?
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                  #34    
                Old December 22nd, 2009 (1:05 AM).
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                  So how exactly does this tool work? All I see it does is add Pokemon, or moves to a Pokemon's list. I see nothing involving parents.
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                    #35    
                  Old December 22nd, 2009 (5:31 AM).
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                    It doesn't need to do anything with parents. It just edits the moves which can be inherited.
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                      #36    
                    Old December 22nd, 2009 (6:39 AM).
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                      Quote:
                      Originally Posted by Wichu View Post
                      It doesn't need to do anything with parents. It just edits the moves which can be inherited.
                      Seriously? Well that's cool. Now that I understand better, this tool should be very useful. Thank you.
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                        #37    
                      Old December 22nd, 2009 (4:22 PM).
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                      FinalZero FinalZero is offline
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                        Quote:
                        For some reason, none of your projects work for me... It keeps saying "missing vd100.bpl" or something along those lines. Any idea what vd100.bpl is?
                        It's included in the .dll zip folder that's on my website, but if you have Vista, even having this probably won't let it run. I'll recompile all the programs to run without these files if problems with Vista like this persist.

                        Quote:
                        So how exactly does this tool work? All I see it does is add Pokemon, or moves to a Pokemon's list. I see nothing involving parents.
                        Well, you could add the parents of a pokemon to a list, and then moves for them to inherit, but it'd useless because parent pokemon can never be born from an egg, unless you hack that too. Remember, don't think of it as parent of pokemon B who's parent of pokemon A, but as pokemon C, B, and A, all of whom happen to give birth to pokemon A when they have an egg. Thus, only pokemon A's egg moves matter.

                        As for the term "egg move", I thought this term was near universal for this concept, but apparently I was mistaken.
                          #38    
                        Old February 17th, 2010 (4:56 PM).
                        Jamesplodica Jamesplodica is offline
                           
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                          I have the same problem with Vista! Loved your programs when I edited on XP, hopefully there's enough interest to get a Vista fix!
                            #39    
                          Old March 1st, 2010 (2:47 PM).
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                            Quote:
                            I have the same problem with Vista! Loved your programs when I edited on XP, hopefully there's enough interest to get a Vista fix!
                            So, putting the vd100.bpl in the system32 folder doesn't fix it? If not, I'll make new versions of all the programs sometime this week that won't require any of this .dll, .bpl hassle so we can solve this problem once and for all.
                              #40    
                            Old March 9th, 2010 (5:59 AM).
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                              thx, guy!
                              I've searched this, cuz I donot know how put the TM Techniques in EGGS, but now, I can do it!
                                #41    
                              Old March 9th, 2010 (11:49 AM).
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                                hi final zero! ur tools work great! so, can u make a tool to edit when an attack is physical or special? as the sound move editor!
                                  #42    
                                Old March 9th, 2010 (4:04 PM).
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                                  Quote:
                                  hi final zero! ur tools work great! so, can u make a tool to edit when an attack is physical or special? as the sound move editor!
                                  Generation III doesn't work like that. In generation III, a move is physical or special depending on its type, and nothing else. I can't make a tool that edits that though, because I don't know how. The best I can suggest is to switch two types so that the former is now special, and the latter physical, and then switch the types of ALL of the respective moves and pokemon.
                                    #43    
                                  Old March 10th, 2010 (12:57 PM).
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                                    my question was about physical attacks as flame wheel, cuz' in the games is physical (when you attack sharpedo).
                                      #44    
                                    Old March 10th, 2010 (3:04 PM).
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                                      Quote:
                                      my question was about physical attacks as flame wheel, cuz' in the games is physical (when you attack sharpedo).
                                      Oh! In English that's referred to as whether the move makes contact or not. It's the first check box near the bottom of the program.
                                        #45    
                                      Old May 16th, 2010 (10:40 AM).
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                                        this is a great tool!
                                        Will probably help alot of people, including me, with their hacks.
                                        Keep up the good work!
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                                          #46    
                                        Old September 12th, 2010 (6:54 PM).
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                                          Is there anyway to use the "extract list as .txt" to easily imput lots of data into the Egg Move Editor?
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                                            #47    
                                          Old September 19th, 2010 (9:33 PM).
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                                            Quote:
                                            Is there anyway to use the "extract list as .txt" to easily imput lots of data into the Egg Move Editor?
                                            No, and I don't want to implement such a thing. There'd be too great a chance someone would misspell something and mess things up, or create a null entry. What would work better would be using numbers then, but what's the point of using a tool at all if you aren't going to enjoy the nice using interface and labelled moves?
                                              #48    
                                            Old November 30th, 2010 (9:26 AM). Edited November 30th, 2010 by FinalZero.
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                                              Version 1.34 is out. It fixed an offset and name-reading error. Thanks go to an email correspondent for pointing it out.

                                              http://jc.tech-galaxy.com/EggMoveEditor-1.34.zip
                                              http://jc.tech-galaxy.com/EggMoveEditor-1.34.rar

                                              Quote:
                                              Is there anyway to use the "extract list as .txt" to easily imput lots of data into the Egg Move Editor?
                                              Thinking about this some more, I could have another extract command that exports the data into numbers, and then allow one to import said data to quickly change many moves, making it easy for people to exchange egg move lists and quickly implement them. I don't think there's really a high demand for such a thing though. Wait until Christmas break; I'll have plenty of time to code something fun like that then, so perhaps, maybe.
                                                #49    
                                              Old November 30th, 2010 (11:10 AM).
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                                              altariaking altariaking is offline
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                                                Couple of questions:
                                                1/ Would it be possible to have a search function? Would make it a lot easier (although this is more about your move editor).
                                                2/ How would I go about adding egg moves for a Pokemon that doesn't have them, without overwriting another Pokemon's moves? For instance, if I wanted to add egg moves to Caterpie?

                                                Nvm the second one, I had a brain malfunction, found out now 8D
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                                                  #50    
                                                Old November 30th, 2010 (6:11 PM).
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                                                FinalZero FinalZero is offline
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                                                  Quote:
                                                  Originally Posted by altariaking View Post
                                                  Couple of questions:
                                                  1/ Would it be possible to have a search function? Would make it a lot easier (although this is more about your move editor).
                                                  2/ How would I go about adding egg moves for a Pokemon that doesn't have them, without overwriting another Pokemon's moves? For instance, if I wanted to add egg moves to Caterpie?

                                                  Nvm the second one, I had a brain malfunction, found out now 8D
                                                  1) What do you mean by a search function? Remember, you can start typing in the list box and it will jump to what you type.
                                                  2) What do you mean you found out now?
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