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  #2726    
Old December 21st, 2009 (1:46 PM).
lbirrueta's Avatar
lbirrueta lbirrueta is offline
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    thanks for this info, I've been searching for days!

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      #2727    
    Old December 21st, 2009 (2:28 PM).
    piercesj piercesj is offline
       
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      Quote:
      Originally Posted by NarutoActor View Post
      you could do that or just replace the offsets with @1 and try compiling it again.
      I've tried still nothing. That weird.
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        #2728    
      Old December 21st, 2009 (3:14 PM).
      NarutoActor's Avatar
      NarutoActor NarutoActor is offline
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      mmm.. thats odd try this script
      #dynamic 0x700000

      #org @start
      lock
      msgbox @mes MSG_FACE
      release
      end

      #org @mes
      = Hi! Welcome to Pallet Town!
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        #2729    
      Old December 21st, 2009 (3:21 PM).
      TB Pro's Avatar
      TB Pro TB Pro is offline
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        Quote:
        Originally Posted by NarutoActor View Post
        mmm.. thats odd try this script
        #dynamic 0x700000

        #org @start
        lock
        msgbox @mes MSG_FACE
        release
        end

        #org @mes
        = Hi! Welcome to Pallet Town!
        or just

        #dynamic 0x800000

        #org @begin
        msgbox @talk 0x2
        end

        #org @talk
        = words
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          #2730    
        Old December 21st, 2009 (8:13 PM). Edited December 21st, 2009 by piercesj.
        piercesj piercesj is offline
           
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          Ok I've tried everything. Still dosent work, maybe its the ROM?
          EDIT: tried it with a different ROM, and it still didnt work am I compiling wrong?
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            #2731    
          Old December 23rd, 2009 (2:26 PM).
          piercesj piercesj is offline
             
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            Anyone on my problem above? ^^
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              #2732    
            Old December 23rd, 2009 (4:49 PM). Edited December 23rd, 2009 by TB Pro.
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              Quote:
              Originally Posted by Team Fail View Post
              Where do I place the offset to activate the Pokemon Menu option?
              Add-on- NarutoActor, the offset is 0x828, for your information.
              Spoiler:
              #org $start
              lock
              faceplayer
              checkflag 0x200
              if b_true goto $done
              message $1
              boxset 5
              compare LASTRESULT 0x1
              if b_true goto $take
              message $2
              boxset 6
              release
              end

              #org $take
              givepokemon 155 5 139
              fanfare 0x13E
              message $3
              boxset 4
              waitfanfare
              #raw 0x68
              setflag 0x200
              message $4
              boxset 5
              compare LASTRESULT 0x1
              if b_true gosub $name
              message $5
              boxset 6
              release
              end

              #org $name
              call 0x1A74EB
              return

              #org $done
              message $6
              boxset 6
              release
              end

              #org $1
              $1 1 =You need Pokémon to go to Slowpoke\nWell. You want one?

              #org $2
              $2 1 =You'll be back! I'm certain of it!

              #org $3
              $3 1 =\c\h01\h02You received a CYNDAQUIL!

              #org $4
              $4 1 =\c\h01\h02Would you like to give a nickname to\nCYNDAQUIL?

              #org $5
              $5 1 =You made the right choice.

              #org $6
              $6 1 =Take good care of that CYNDAQUIL.\nYou hear me?


              I have no clue where it goes. Thanks in advance.
              Basically anywhere before the givepokemon, though it's usually one line before it.

              EDIT ======================>

              Okay my headbutt tree script isnt working. Everything works, but there is no Pokemon battle, even if I set the encounter rate to 100% halpz?

              Code:
              #dynamic 0x800000
              
              #org @begin
              checkattack 0x1D
              compare 0x800D 0x6
              if 0x1 goto @[couldbeheadbutted]
              setanimation 0x0 0x800D
              bufferpartypokemon 0x00 0x800D
              bufferattack 0x1 0x1D
              msgbox @[question] 0x5
              compare 0x800D 0x0
              if 0x1 goto @end
              msgbox @[usedheadbutt] 0x6
              closeonkeypress
              doanimation 0x25
              waitstate
              goto @[pointertocontinuefrom]
              
              #org @[couldbeheadbutted]
              msgbox @[headbutttree] 0x6
              release
              end
              
              #org @[question]
              = A Pokémon could be hiding in this\ntree.\pShould [buffer1] use [buffer2]?
              
              #org @end
              release
              end
              
              #org @[usedheadbutt]
              = [buffer1] used [buffer2].
              
              #org @[headbutttree]
              = This tree could be headbutted.
              
              #org @[pointertocontinuefrom]
              applymovement 0x800F @[pointer]
              waitmovement 0
              special 0xAB
              releaseall
              end
              
              #org @[pointer]
              #raw 0x0 0xFE
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                #2733    
              Old December 24th, 2009 (1:01 PM).
              xPhoenix xPhoenix is offline
                 
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                I'm using JPAN's hacked Fire Red engine for my hack and scripting has been going well until I realized that due to my remapping that it has glitched up where the player goes when they "blackout/whiteout". I was wondering how I change this...it seems to be a scripting issue so I thought I'd ask it here. Is this just a matter of setting flags somewhere...?
                  #2734    
                Old December 24th, 2009 (1:27 PM).
                0m3GA ARS3NAL's Avatar
                0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                Quote:
                Originally Posted by xPhoenix View Post
                I'm using JPAN's hacked Fire Red engine for my hack and scripting has been going well until I realized that due to my remapping that it has glitched up where the player goes when they "blackout/whiteout". I was wondering how I change this...it seems to be a scripting issue so I thought I'd ask it here. Is this just a matter of setting flags somewhere...?
                You have to have a level script in your Pokemon Centers (And Other healing locations)
                that include the "sethealingplace" command.
                An easy way you could do this is just remove the level script from a clean Fire Red rom, and insert it directly into your hacked one.
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                >
                  #2735    
                Old December 24th, 2009 (2:24 PM).
                Hoshiko Aki's Avatar
                Hoshiko Aki Hoshiko Aki is offline
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                  Posts: 109
                  Whats wrong with this script?

                  oncompilde:
                  Spoiler:
                  #dynamic 0x800000

                  #org @main
                  lock
                  faceplayer
                  checkflag 0x828
                  if 0x1 goto @nopokémon
                  message @pokémon 0x6
                  release
                  end

                  #org @pokémon
                  message @yespokémon 0x6
                  fadescreen 0x1
                  hidesprite 0x800F
                  setflag 0x1000
                  fadescreen 0x0
                  release
                  end

                  #org @nopokémon
                  = Isn't the nature wonderfull? Maby\nyou like to take a look at the\lbreeding farm

                  #org @yespokémon
                  = You have get a Gligar at the\nBreedig farm I see?



                  Compild

                  Spoiler:
                  '---------------
                  #org 0x800749
                  lock
                  faceplayer
                  checkflag 0x828
                  if 0x1 goto 0x8800774
                  msgbox 0x880075F MSG_NORMAL '"Ô KÊ\h80ËÌÉ\h97À[PK]Ô\h80ñ Œ\h97 \..."
                  release
                  end

                  '---------------
                  #org 0x800774
                  cmdc3 0xE7

                  '---------
                  ' Strings
                  '---------
                  #org 0x80075F
                  = Ô KÊ\h80ËÌÉ\h97À[PK]Ô\h80ñ Œ\h97 \h6CÁ


                  Can some buddy help me?
                    #2736    
                  Old December 24th, 2009 (2:40 PM).
                  lugiaguy lugiaguy is offline
                     
                    Join Date: Nov 2009
                    Posts: 3
                    Can someone help me? I'm having trouble with warp scripts. Here's one that I recently put together.

                    Code:
                    '---------------
                    #org 0x801240
                    lock
                    faceplayer
                    countpokemon
                    compare LASTRESULT 0x1
                    if 0x1 goto 0x880125C
                    release
                    end
                    '---------------
                    #org 0x80125C
                    lock
                    faceplayer
                    warp 0x18 0x58 0x0 0x0 0x0
                    release
                    end
                    Basically, if the player has 1 pokemon in his party, he warps, if he has more or less, he doesn't warp. I want the player to warp to (24,88) or (18,58) in hex. Unfortunately, when I use this script, the game just freezes.
                      #2737    
                    Old December 24th, 2009 (2:44 PM).
                    Diegoisawesome's Avatar
                    Diegoisawesome Diegoisawesome is offline
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                    Quote:
                    Originally Posted by xPhoenix View Post
                    I'm using JPAN's hacked Fire Red engine for my hack and scripting has been going well until I realized that due to my remapping that it has glitched up where the player goes when they "blackout/whiteout". I was wondering how I change this...it seems to be a scripting issue so I thought I'd ask it here. Is this just a matter of setting flags somewhere...?
                    Quote:
                    Originally Posted by 0m3GA ARS3NAL View Post
                    You have to have a level script in your Pokemon Centers (And Other healing locations)
                    that include the "sethealingplace" command.
                    An easy way you could do this is just remove the level script from a clean Fire Red rom, and insert it directly into your hacked one.
                    Actually, using JPAN's hacked engine mans that only using sethealingplace no longer works. You need to set a few variables to the map bank, X, and Y positions of your healing place. Look at the documentation and search for "sethealingplace" in it.
                    __________________


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                      #2738    
                    Old December 24th, 2009 (4:50 PM). Edited December 24th, 2009 by Darthatron.
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                    Darthatron Darthatron is offline
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                    Quote:
                    Originally Posted by Hoshiko Aki View Post
                    Whats wrong with this script?

                    oncompilde:
                    Spoiler:
                    #dynamic 0x800000

                    #org @main
                    lock
                    faceplayer
                    checkflag 0x828
                    if 0x0 goto @pokémon
                    message @yespokémon 0x6
                    fadescreen 0x1
                    hidesprite 0x800F
                    setflag 0x1000
                    fadescreen 0x0

                    release
                    end

                    #org @pokémon
                    message @nopokémon 0x6
                    release
                    end

                    #org @nopokémon
                    = Isn't the nature wonderfull? Maby\nyou like to take a look at the\lbreeding farm

                    #org @yespokémon
                    = You have get a Gligar at the\nBreedig farm I see?



                    Can some buddy help me?
                    Simply put, your msgbox function points to something that isn't text, and your goto function points to text. I attempted to fix your script, though I'm not really sure what it was meant to do... Fixes are in bold.

                    Quote:
                    Originally Posted by lugiaguy View Post
                    Can someone help me? I'm having trouble with warp scripts. Here's one that I recently put together.

                    Code:
                    '---------------
                    #org 0x801240
                    lock
                    faceplayer
                    countpokemon
                    compare LASTRESULT 0x1
                    if 0x1 goto 0x880125C
                    release
                    end
                    '---------------
                    #org 0x80125C
                    warpmuted 0x18 0x58 0x0 0x0 0x0
                    release
                    end
                    Basically, if the player has 1 pokemon in his party, he warps, if he has more or less, he doesn't warp. I want the player to warp to (24,88) or (18,58) in hex. Unfortunately, when I use this script, the game just freezes.
                    Try that, it seemed to fix the problem when I had a similar one. Also, you didn't need a second 'lock' and 'faceplayer' after your 'goto'.

                    EDIT: Also, make sure you have a warp on the map you are warping to. ;)
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                      #2739    
                    Old December 25th, 2009 (8:25 AM). Edited December 25th, 2009 by Tropical Sunlight.
                    Tropical Sunlight's Avatar
                    Tropical Sunlight Tropical Sunlight is offline
                    The Faltine
                       
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                      Location: Slovenia
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                      Gender: Male
                      Posts: 3,577
                      ROM: FireRed
                      Scripted in: XSE
                      Script: Person
                      Actual script:
                      Spoiler:
                      #dynamic 0x000000

                      #org @start
                      lock
                      faceplayer
                      checkflag 0x1581
                      compare LASTRESULT 0x1
                      if 0x1 goto @1581set
                      checkflag 0x1580
                      compare LASTRESULT 0x1
                      if 0x1 goto @1580set
                      checkitem ITEM_MOOMOOMILK 2
                      compare LASTRESULT 0x1
                      if 0x1 goto @havethemilk
                      checkflag 0x1582
                      compare LASTRESULT 0x1
                      if 0x1 goto @1582set
                      msgbox @wygb MSG_NORMAL
                      setflag 0x1582
                      release
                      end

                      #org @1581set
                      msgbox @sell MSG_NORMAL
                      pokemart @pokemart
                      release
                      end

                      #org @1582set
                      msgbox @getbusy MSG_NORMAL
                      release
                      end

                      #org @havethemilk
                      removeitem ITEM_MOOMOOMILK 2
                      msgbox @gimmethemilk MSG_NORMAL
                      setflag 0x1580
                      release
                      end

                      #org @1580set
                      checkitem ITEM_GREPABERRY 1
                      compare LASTRESULT 0x1
                      if 0x1 goto @havetheberry
                      msgbox @youonly MSG_NORMAL
                      release
                      end

                      #org @havetheberry
                      removeitem ITEM_LEEMONBERRY 1
                      msgbox @gimmetheberry MSG_NORMAL
                      applymovement LASTTALKED @moveup
                      pause 0x100
                      applymovement LASTTALKED @movedown
                      msgbox @deserve MSG_NORMAL
                      giveitem ITEM_GOLDTEETH 1 MSG_OBTAIN
                      setflag 0x1581
                      release
                      end

                      #org @gimmethemilk
                      = RYAN: You got the MOOMOO MILK!\nGive it to me now.

                      #org @wygb
                      = RYAN: Hey, [player]!\nSo you're here eh?\pRYAN: If I can recall, you need a\nPIKA-CHEW, correct?\pRYAN: Ah, I'm sorry to disappoint\nyou, but I've ran out of the basic\lingredients for it.\pRYAN: I need [fr_blue]2 bottles of MOOMOO\nMILK and a LEEMON BERRY[black_fr].\pRYAN: Bring me those and I'll make\nyou a PIKA-CHEW free of charge.

                      #org @youonly
                      = RYAN: I only need a LEEMON BERRY\nnow.

                      #org @gimmethemilk
                      = RYAN: You got the LEEMON BERRY!\nGive it to me now.

                      #org @getbusy
                      = RYAN: Chop-chop, get busy!\pRemember, I need [fr_blue]2 bottles of\nMOOMOO MILK and a LEEMON BERRY[black_fr].

                      #org @deserve
                      = RYAN: Here you go, buddy!\nYou deserve it! Use it wisely.

                      #org @sell
                      = RYAN: Hello, dear friend! I have a\nspecial discount just for you!\pNow, what can I do for you?

                      #org @pokemart
                      #raw word ITEM_BERRYJUICE
                      #raw word ITEM_RARECANDY
                      #raw word 0x0

                      #org @moveup
                      #raw 0x11 0x13 0x11 0x60 0xFE

                      #org @movedown
                      #raw 0x10 0x12 0x10 0x61 0xFE

                      Don't mind the offset.

                      Compiled:
                      Spoiler:
                      #include stditems.rbh

                      ;---------------
                      #org 0x80F00B
                      lock
                      faceplayer
                      checkflag 0x1651
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x880F055
                      checkflag 0x1580
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x88104B8
                      checkitem ITEM_MOOMOOMILK 0x2
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x880FFE0
                      checkflag 0x1852
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x880F065
                      msgbox 0x8810CEC MSG_NORMAL ;"RYAN: Hey, [player]!\nSo you're he..."
                      setflag 0x1852
                      release
                      end

                      ;---------------
                      #org 0x80F055
                      msgbox 0x8810F27 MSG_NORMAL ;"RYAN: Hello, dear friend! I have a..."
                      pokemart 0x8810F87
                      release
                      end

                      ;---------------
                      #org 0x8104B8
                      checkitem ITEM_GREPABERRY 0x1
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x88104D3
                      msgbox 0x8810E28 MSG_NORMAL ;"RYAN: I only need a LEEMON BERRY\n..."
                      release
                      end

                      ;---------------
                      #org 0x80FFE0
                      removeitem ITEM_MOOMOOMILK 0x2
                      msgbox 0x881050B MSG_NORMAL ;"RYAN: You got the MOOMOO MILK!\nGi..."
                      setflag 0x1580
                      release
                      end

                      ;---------------
                      #org 0x80F065
                      msgbox 0x8810E85 MSG_NORMAL ;"RYAN: Chop-chop, get busy!\pRememb..."
                      release
                      end

                      ;---------------
                      #org 0x8104D3
                      removeitem ITEM_GREPABERRY 0x1
                      msgbox 0x8810E50 MSG_NORMAL ;"RYAN: You got the LEEMON BERRY!\nG..."
                      applymovement LASTTALKED 0x8810F8E
                      pause 0x100
                      applymovement LASTTALKED 0x8810F94
                      msgbox 0x8810EEC MSG_NORMAL ;"RYAN: Here you go, buddy!\nYou des..."
                      giveitem ITEM_GOLDTEETH 0x1 MSG_OBTAIN
                      setflag 0x1651
                      release
                      end

                      ;---------
                      ; Strings
                      ;---------
                      #org 0x810CEC
                      = RYAN: Hey, [player]!\nSo you're here eh?\pRYAN: If I can recall, you need a\nPIKA-CHEW, correct?\pRYAN: Ah, I'm sorry to disappoint\nyou, but I've ran out of the basic\lingredients for it.\pRYAN: I need [blue_fr]2 bottles of MOOMOO\nMILK and a LEEMON BERRY[red_fr].\pRYAN: Bring me those and I'll make\nyou a PIKA-CHEW free of charge.

                      #org 0x810F27
                      = RYAN: Hello, dear friend! I have a\nspecial discount just for you!\pNow, what can I do for you?

                      #org 0x810E28
                      = RYAN: I only need a LEEMON BERRY\nnow.

                      #org 0x81050B
                      = RYAN: You got the MOOMOO MILK!\nGive it to me now.

                      #org 0x810E85
                      = RYAN: Chop-chop, get busy!\pRemember, I need fr blue 2 bottles of\nMOOMOO MILK and a LEEMON BERRY[black_fr].

                      #org 0x810E50
                      = RYAN: You got the LEEMON BERRY!\nGive it to me now.

                      #org 0x810EEC
                      = RYAN: Here you go, buddy!\nYou deserve it! Use it wisely.

                      ;-----------
                      ; Movements
                      ;-----------
                      #org 0x810F8E
                      #raw 0x11 ;Step Up (Normal)
                      #raw 0x13 ;Step Right (Normal)
                      #raw 0x11 ;Step Up (Normal)
                      #raw 0x60 ;Hide
                      #raw 0xFE ;End of Movements
                      #org 0x810F94
                      #raw 0x10 ;Step Down (Normal)
                      #raw 0x12 ;Step Left (Normal)
                      #raw 0x10 ;Step Down (Normal)
                      #raw 0x61 ;Show
                      #raw 0xFE ;End of Movements

                      ;-----------
                      ; MartItems
                      ;-----------
                      #org 0x810F87
                      #raw word ITEM_BERRYJUICE
                      #raw word ITEM_RARECANDY
                      #raw word ITEM_NONE
                      __________________
                        #2740    
                      Old December 25th, 2009 (8:38 AM).
                      Pokepal17's Avatar
                      Pokepal17 Pokepal17 is offline
                      More cowbell~
                       
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                      Gender: Male
                      Nature: Modest
                      Posts: 1,517
                      Quote:
                      Originally Posted by H2O Turquoise View Post
                      ROM: FireRed
                      Scripted in: XSE
                      Script: Person
                      Actual script:
                      Spoiler:
                      #dynamic 0x000000

                      #org @start
                      lock
                      faceplayer
                      checkflag 0x1581
                      if 0x1 goto @1581set
                      checkflag 0x1580
                      if 0x1 goto @1580set
                      checkitem ITEM_MOOMOOMILK 2
                      compare LASTRESULT 0x1
                      if 0x1 goto @havethemilk
                      checkflag 0x1582
                      if 0x1 goto @1582set
                      msgbox @wygb MSG_NORMAL
                      setflag 0x1852
                      release
                      end

                      #org @1581set
                      msgbox @sell MSG_NORMAL
                      pokemart @pokemart
                      release
                      end

                      #org @1582set
                      msgbox @getbusy MSG_NORMAL
                      release
                      end

                      #org @havethemilk
                      removeitem ITEM_MOOMOOMILK 2
                      msgbox @gimmethemilk MSG_NORMAL
                      setflag 0x1580
                      release
                      end

                      #org @1580set
                      checkitem ITEM_GREPABERRY 1
                      compare LASTRESULT 0x1
                      if 0x1 goto @havetheberry
                      msgbox @youonly MSG_NORMAL
                      release
                      end

                      #org @havetheberry
                      removeitem ITEM_LEEMONBERRY 1
                      msgbox @gimmetheberry MSG_NORMAL
                      applymovement LASTTALKED @moveup
                      pause 0x100
                      applymovement LASTTALKED @movedown
                      msgbox @deserve MSG_NORMAL
                      giveitem ITEM_GOLDTEETH 1 MSG_OBTAIN
                      setflag 0x1581
                      release
                      end

                      #org @gimmethemilk
                      = RYAN: You got the MOOMOO MILK!\nGive it to me now.

                      #org @wygb
                      = RYAN: Hey, [player]!\nSo you're here eh?\pRYAN: If I can recall, you need a\nPIKA-CHEW, correct?\pRYAN: Ah, I'm sorry to disappoint\nyou, but I've ran out of the basic\lingredients for it.\pRYAN: I need [fr_blue]2 bottles of MOOMOO\nMILK and a LEEMON BERRY[black_fr].\pRYAN: Bring me those and I'll make\nyou a PIKA-CHEW free of charge.

                      #org @youonly
                      = RYAN: I only need a LEEMON BERRY\nnow.

                      #org @gimmethemilk
                      = RYAN: You got the LEEMON BERRY!\nGive it to me now.

                      #org @getbusy
                      = RYAN: Chop-chop, get busy!\pRemember, I need [fr_blue]2 bottles of\nMOOMOO MILK and a LEEMON BERRY[black_fr].

                      #org @deserve
                      = RYAN: Here you go, buddy!\nYou deserve it! Use it wisely.

                      #org @sell
                      = RYAN: Hello, dear friend! I have a\nspecial discount just for you!\pNow, what can I do for you?

                      #org @pokemart
                      #raw word ITEM_BERRYJUICE
                      #raw word ITEM_RARECANDY
                      #raw word 0x0

                      #org @moveup
                      #org 0x11 0x13 0x11 0x60 0xFE

                      #org @movedown
                      #org 0y10 0x12 0x10 0x61 0xFE

                      Don't mind the offset.
                      You didn't tell us the problem. :D

                      Anyway, I think I know.

                      Checkflag doesn't use a compare.

                      So it would be:

                      Checkflag 0xflag
                      if 0x1 goto @pointer.
                      __________________
                      Pokémon Stardrop
                        #2741    
                      Old December 25th, 2009 (10:29 AM).
                      Tropical Sunlight's Avatar
                      Tropical Sunlight Tropical Sunlight is offline
                      The Faltine
                         
                        Join Date: Mar 2008
                        Location: Slovenia
                        Age: 22
                        Gender: Male
                        Posts: 3,577
                        Quote:
                        Originally Posted by Pokepal17 View Post
                        You didn't tell us the problem. :D

                        Anyway, I think I know.

                        Checkflag doesn't use a compare.

                        So it would be:

                        Checkflag 0xflag
                        if 0x1 goto @pointer.
                        I know, that's what I used.

                        Major flag problems. I set one, then another one sets itself...
                        __________________
                          #2742    
                        Old December 25th, 2009 (11:16 AM). Edited December 25th, 2009 by NarutoActor.
                        NarutoActor's Avatar
                        NarutoActor NarutoActor is offline
                        The rocks cry out to me
                         
                        Join Date: Jan 2009
                        Location: Brooklyn/Marlboro
                        Age: 24
                        Gender: Female
                        Nature: Bashful
                        Posts: 1,979
                        Okay well I have a level script problem (again XD level scripts give me such headaches)

                        The Problem is the level script with Professor Oke Letting you pick you pokemon. Right when it starts the screen just goes black and stays black. The Other level scripts work but not this one. I tried re-pointing the offsets but no go.

                        Spoiler:

                        '---------------
                        #org 0x71ABE0
                        #raw 0x3
                        #raw pointer 0x8720D34
                        #raw 0x2
                        #raw pointer 0x871AE80
                        #raw 0x2
                        #raw pointer 0x8168FF0
                        #raw 0x0

                        '---------------
                        #org 0x71AE80
                        #raw word 0x5001
                        #raw word 0x0
                        #raw pointer 0x871C7F2
                        #raw word 0x0

                        '---------------
                        #org 0x168FF0
                        #raw word 0x4055
                        #raw word 0x1
                        #raw pointer 0x816923E
                        #raw word 0x0

                        '---------------
                        #org 0x720D34
                        setflag 0x2CF
                        compare 0x5001 0x1
                        if 0x1 goto 0x871DD9E
                        compare 0x4055 0x1
                        if 0x1 call 0x8168FC6
                        compare 0x4055 0x7
                        if 0x1 call 0x8168FD5
                        compare 0x4055 0x8
                        if 0x1 call 0x8168FC0
                        checkflag 0x247
                        if 0x1 call 0x8168FBC
                        end

                        '---------------
                        #org 0x71C7F2
                        lock
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA28
                        waitmovement 0x0
                        special 0x114
                        applymovement 0x8 0x872093E
                        waitmovement 0x0
                        msgbox 0x871CCDC MSG_NORMAL '"Wah, you scared me, haven't you\ne..."
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA35
                        waitmovement 0x0
                        special 0x114
                        applymovement MOVE_PLAYER 0x871DA3F
                        waitmovement 0x0
                        applymovement 0x8 0x871DA45
                        waitmovement 0x0
                        msgbox 0x871D3FC MSG_NORMAL '"Oh, your here for Professor Layton..."
                        applymovement 0x8 0x872093C
                        waitmovement 0x0
                        msgbox 0x871D9D4 MSG_NORMAL '"I got an idea you go look for him...."
                        applymovement MOVE_PLAYER 0x8720942
                        waitmovement 0x0
                        setvar 0x5001 0x0
                        warp 0x0 0x5 0x2 0x3C 0xA
                        end

                        '---------------
                        #org 0x16923E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x81692B0
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x81692B7
                        waitmovement 0x0
                        applymovement 0x8 0x81A75E9
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x81692C0
                        waitmovement 0x0
                        msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x71DD9E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x872051E
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x8720526
                        waitmovement 0x0
                        applymovement 0x8 0x8720530
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x871DE6F MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x871FD9C MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x8720533
                        waitmovement 0x0
                        msgbox 0x871FF10 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x87204F0 MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x168FC6
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        playsong2 0x12E
                        return

                        '---------------
                        #org 0x168FD5
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        return

                        '---------------
                        #org 0x168FC0
                        setvar 0x4055 0x9
                        return

                        '---------------
                        #org 0x168FBC
                        setflag 0x24F
                        return


                        '---------
                        ' Strings
                        '---------
                        #org 0x71CCDC
                        = Wah, you scared me, haven't you\never herd of knocking?

                        #org 0x71D3FC
                        = Oh, your here for Professor Layton\ntoo?\pI talked with his secretary, and\nhe said that Professor Layton \ljust steped out for a short break.\pI wonder where he went.

                        #org 0x71D9D4
                        = I got an idea you go look for him.\p[green_fr]you have to get some groycers\nanyway right.

                        #org 0x18DC94
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x18DFBC
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x18DCB9
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x18E0EA
                        = OAK: Be patient, [rival].\nYou can have one, too!

                        #org 0x71DE6F
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x71FD9C
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x71FF10
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x7204F0
                        = OAK: Be patient, [rival].\nYou can have one, too!


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x71DA28
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093E
                        #raw 0x52 'Jump in Place (Facing Down)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA35
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA3F
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA45
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x13 'Step Right (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093C
                        #raw 0x62 'Exclamation Mark (!)
                        #raw 0xFE 'End of Movements

                        #org 0x720942
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B0
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B7
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1A75E9
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x1692C0
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements

                        #org 0x72051E
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720526
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720530
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x720533
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements
                        __________________
                        ~There are those people who understand hex, F the rest
                          #2743    
                        Old December 25th, 2009 (11:28 AM).
                        Diegoisawesome's Avatar
                        Diegoisawesome Diegoisawesome is offline
                        Oh god the bees
                         
                        Join Date: Dec 2007
                        Location: :noitacoL
                        Age: 21
                        Gender: Male
                        Nature: Naive
                        Posts: 1,046
                        Quote:
                        Originally Posted by NarutoActor View Post
                        Okay well I have a level script problem (again XD level scripts give me such headaches)

                        The Problem is the level script with Professor Oke Letting you pick you pokemon. Right when it starts the screen just goes black and stays black. The Other level scripts work but not this one. I tried re-pointing the offsets but no go.

                        Spoiler:

                        '---------------
                        #org 0x71ABE0
                        #raw 0x3
                        #raw pointer 0x8720D34
                        #raw 0x2
                        #raw pointer 0x871AE80
                        #raw 0x2
                        #raw pointer 0x8168FF0
                        #raw 0x0

                        '---------------
                        #org 0x71AE80
                        #raw word 0x5001
                        #raw word 0x0
                        #raw pointer 0x871C7F2
                        #raw word 0x0

                        '---------------
                        #org 0x168FF0
                        #raw word 0x4055
                        #raw word 0x1
                        #raw pointer 0x816923E
                        #raw word 0x4055

                        '---------------
                        #org 0x720D34
                        setflag 0x2CF
                        compare 0x5001 0x1
                        if 0x1 goto 0x871DD9E
                        compare 0x4055 0x1
                        if 0x1 call 0x8168FC6
                        compare 0x4055 0x7
                        if 0x1 call 0x8168FD5
                        compare 0x4055 0x8
                        if 0x1 call 0x8168FC0
                        checkflag 0x247
                        if 0x1 call 0x8168FBC
                        end

                        '---------------
                        #org 0x71C7F2
                        lock
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA28
                        waitmovement 0x0
                        special 0x114
                        applymovement 0x8 0x872093E
                        waitmovement 0x0
                        msgbox 0x871CCDC MSG_NORMAL '"Wah, you scared me, haven't you\ne..."
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA35
                        waitmovement 0x0
                        special 0x114
                        applymovement MOVE_PLAYER 0x871DA3F
                        waitmovement 0x0
                        applymovement 0x8 0x871DA45
                        waitmovement 0x0
                        msgbox 0x871D3FC MSG_NORMAL '"Oh, your here for Professor Layton..."
                        applymovement 0x8 0x872093C
                        waitmovement 0x0
                        msgbox 0x871D9D4 MSG_NORMAL '"I got an idea you go look for him...."
                        applymovement MOVE_PLAYER 0x8720942
                        waitmovement 0x0
                        setvar 0x5001 0x0
                        warp 0x0 0x5 0x2 0x3C 0xA
                        end

                        '---------------
                        #org 0x16923E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x81692B0
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x81692B7
                        waitmovement 0x0
                        applymovement 0x8 0x81A75E9
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x81692C0
                        waitmovement 0x0
                        msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x71DD9E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x872051E
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x8720526
                        waitmovement 0x0
                        applymovement 0x8 0x8720530
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x871DE6F MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x871FD9C MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x8720533
                        waitmovement 0x0
                        msgbox 0x871FF10 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x87204F0 MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x168FC6
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        playsong2 0x12E
                        return

                        '---------------
                        #org 0x168FD5
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        return

                        '---------------
                        #org 0x168FC0
                        setvar 0x4055 0x9
                        return

                        '---------------
                        #org 0x168FBC
                        setflag 0x24F
                        return


                        '---------
                        ' Strings
                        '---------
                        #org 0x71CCDC
                        = Wah, you scared me, haven't you\never herd of knocking?

                        #org 0x71D3FC
                        = Oh, your here for Professor Layton\ntoo?\pI talked with his secretary, and\nhe said that Professor Layton \ljust steped out for a short break.\pI wonder where he went.

                        #org 0x71D9D4
                        = I got an idea you go look for him.\p[green_fr]you have to get some groycers\nanyway right.

                        #org 0x18DC94
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x18DFBC
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x18DCB9
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x18E0EA
                        = OAK: Be patient, [rival].\nYou can have one, too!

                        #org 0x71DE6F
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x71FD9C
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x71FF10
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x7204F0
                        = OAK: Be patient, [rival].\nYou can have one, too!


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x71DA28
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093E
                        #raw 0x52 'Jump in Place (Facing Down)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA35
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA3F
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA45
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x13 'Step Right (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093C
                        #raw 0x62 'Exclamation Mark (!)
                        #raw 0xFE 'End of Movements

                        #org 0x720942
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B0
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B7
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1A75E9
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x1692C0
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements

                        #org 0x72051E
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720526
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720530
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x720533
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements
                        Most likely you've resized the map. In this case, in A-Map while the map you're having problems with is loaded, go to File>Map>Insert map and in the top row, select the same map bank and map number and insert it.
                        __________________


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                        The Secret Sauce: Triple-Layer Tiles
                          #2744    
                        Old December 25th, 2009 (11:39 AM).
                        NarutoActor's Avatar
                        NarutoActor NarutoActor is offline
                        The rocks cry out to me
                         
                        Join Date: Jan 2009
                        Location: Brooklyn/Marlboro
                        Age: 24
                        Gender: Female
                        Nature: Bashful
                        Posts: 1,979
                        Yeah I thought that was the problem at first, but like I said there is an other level script before that one which dose work. But I will try it any way.

                        EDIT: yeah I did that and still black screen. I think it has to do more with the script then the map.
                        __________________
                        ~There are those people who understand hex, F the rest
                          #2745    
                        Old December 25th, 2009 (11:47 AM).
                        Diegoisawesome's Avatar
                        Diegoisawesome Diegoisawesome is offline
                        Oh god the bees
                         
                        Join Date: Dec 2007
                        Location: :noitacoL
                        Age: 21
                        Gender: Male
                        Nature: Naive
                        Posts: 1,046
                        Quote:
                        Originally Posted by NarutoActor View Post
                        Okay well I have a level script problem (again XD level scripts give me such headaches)

                        The Problem is the level script with Professor Oke Letting you pick you pokemon. Right when it starts the screen just goes black and stays black. The Other level scripts work but not this one. I tried re-pointing the offsets but no go.

                        Spoiler:

                        '---------------
                        #org 0x71ABE0
                        #raw 0x3
                        #raw pointer 0x8720D34
                        #raw 0x2
                        #raw pointer 0x871AE80
                        #raw 0x2
                        #raw pointer 0x8168FF0
                        #raw 0x0

                        '---------------
                        #org 0x71AE80
                        #raw word 0x5001
                        #raw word 0x0
                        #raw pointer 0x871C7F2
                        #raw word 0x0

                        '---------------
                        #org 0x168FF0
                        #raw word 0x4055
                        #raw word 0x1
                        #raw pointer 0x816923E
                        #raw word 0x4055

                        '---------------
                        #org 0x720D34
                        setflag 0x2CF
                        compare 0x5001 0x1
                        if 0x1 goto 0x871DD9E
                        compare 0x4055 0x1
                        if 0x1 call 0x8168FC6
                        compare 0x4055 0x7
                        if 0x1 call 0x8168FD5
                        compare 0x4055 0x8
                        if 0x1 call 0x8168FC0
                        checkflag 0x247
                        if 0x1 call 0x8168FBC
                        end

                        '---------------
                        #org 0x71C7F2
                        lock
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA28
                        waitmovement 0x0
                        special 0x114
                        applymovement 0x8 0x872093E
                        waitmovement 0x0
                        msgbox 0x871CCDC MSG_NORMAL '"Wah, you scared me, haven't you\ne..."
                        special 0x113
                        applymovement MOVE_CAMERA 0x871DA35
                        waitmovement 0x0
                        special 0x114
                        applymovement MOVE_PLAYER 0x871DA3F
                        waitmovement 0x0
                        applymovement 0x8 0x871DA45
                        waitmovement 0x0
                        msgbox 0x871D3FC MSG_NORMAL '"Oh, your here for Professor Layton..."
                        applymovement 0x8 0x872093C
                        waitmovement 0x0
                        msgbox 0x871D9D4 MSG_NORMAL '"I got an idea you go look for him...."
                        applymovement MOVE_PLAYER 0x8720942
                        waitmovement 0x0
                        setvar 0x5001 0x0
                        warp 0x0 0x5 0x2 0x3C 0xA
                        end

                        '---------------
                        #org 0x16923E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x81692B0
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x81692B7
                        waitmovement 0x0
                        applymovement 0x8 0x81A75E9
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x81692C0
                        waitmovement 0x0
                        msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x71DD9E
                        lockall
                        textcolor 0x0
                        applymovement 0x4 0x872051E
                        waitmovement 0x0
                        hidesprite 0x4
                        movesprite2 0x4 0x6 0x3
                        spritebehave 0x4 0x8
                        clearflag 0x2B
                        applymovement MOVE_PLAYER 0x8720526
                        waitmovement 0x0
                        applymovement 0x8 0x8720530
                        waitmovement 0x0
                        clearflag 0x4001
                        playsong2 0x0
                        fadedefault
                        msgbox 0x871DE6F MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
                        closeonkeypress
                        pause 0x3C
                        msgbox 0x871FD9C MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
                        closeonkeypress
                        pause 0x1E
                        applymovement 0x8 0x8720533
                        waitmovement 0x0
                        msgbox 0x871FF10 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
                        msgbox 0x87204F0 MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
                        setvar 0x4055 0x2
                        releaseall
                        end

                        '---------------
                        #org 0x168FC6
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        playsong2 0x12E
                        return

                        '---------------
                        #org 0x168FD5
                        movesprite2 0x4 0x6 0xB
                        spritebehave 0x4 0x7
                        return

                        '---------------
                        #org 0x168FC0
                        setvar 0x4055 0x9
                        return

                        '---------------
                        #org 0x168FBC
                        setflag 0x24F
                        return


                        '---------
                        ' Strings
                        '---------
                        #org 0x71CCDC
                        = Wah, you scared me, haven't you\never herd of knocking?

                        #org 0x71D3FC
                        = Oh, your here for Professor Layton\ntoo?\pI talked with his secretary, and\nhe said that Professor Layton \ljust steped out for a short break.\pI wonder where he went.

                        #org 0x71D9D4
                        = I got an idea you go look for him.\p[green_fr]you have to get some groycers\nanyway right.

                        #org 0x18DC94
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x18DFBC
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x18DCB9
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x18E0EA
                        = OAK: Be patient, [rival].\nYou can have one, too!

                        #org 0x71DE6F
                        = [rival]: Gramps!\nI'm fed up with waiting!

                        #org 0x71FD9C
                        = OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!

                        #org 0x71FF10
                        = [rival]: Hey! Gramps! No fair!\nWhat about me?

                        #org 0x7204F0
                        = OAK: Be patient, [rival].\nYou can have one, too!


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x71DA28
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093E
                        #raw 0x52 'Jump in Place (Facing Down)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA35
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA3F
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x71DA45
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x13 'Step Right (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x72093C
                        #raw 0x62 'Exclamation Mark (!)
                        #raw 0xFE 'End of Movements

                        #org 0x720942
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B0
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1692B7
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x1A75E9
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x1692C0
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements

                        #org 0x72051E
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720526
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0x11 'Step Up (Normal)
                        #raw 0xFE 'End of Movements

                        #org 0x720530
                        #raw 0x2E 'Face Up (Delayed)
                        #raw 0xFE 'End of Movements

                        #org 0x720533
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0x26 'Step on the Spot Up (Faster)
                        #raw 0xFE 'End of Movements
                        *headsmack* I should have known.
                        The bolded part should be 0x0. If you'd followed mine or Cooley's level scripting tuts, they would have told you this.
                        __________________


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                          #2746    
                        Old December 25th, 2009 (11:51 AM).
                        NarutoActor's Avatar
                        NarutoActor NarutoActor is offline
                        The rocks cry out to me
                         
                        Join Date: Jan 2009
                        Location: Brooklyn/Marlboro
                        Age: 24
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                        Nature: Bashful
                        Posts: 1,979
                        That was actually originally there XD but I changed it to 0x0 just like you said and I still get a black screen. (Weird uh?)
                        __________________
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                          #2747    
                        Old December 25th, 2009 (11:55 AM).
                        Diegoisawesome's Avatar
                        Diegoisawesome Diegoisawesome is offline
                        Oh god the bees
                         
                        Join Date: Dec 2007
                        Location: :noitacoL
                        Age: 21
                        Gender: Male
                        Nature: Naive
                        Posts: 1,046
                        Quote:
                        Originally Posted by NarutoActor View Post
                        That was actually originally there XD but I changed it to 0x0 just like you said and I still get a black screen. (Weird uh?)
                        Hm, then I don't know. :/
                        __________________


                        My other resources:
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                        diegoisawesome's Miscellaneous Finds
                        The Ruins of Alph Puzzles
                        Diego's Miscellaneous Patches
                        GBA Intro Manager
                        The Secret Sauce: Triple-Layer Tiles
                          #2748    
                        Old December 25th, 2009 (1:05 PM).
                        lugiaguy lugiaguy is offline
                           
                          Join Date: Nov 2009
                          Posts: 3
                          Quote:
                          Originally Posted by Darthatron View Post
                          Simply put, your msgbox function points to something that isn't text, and your goto function points to text. I attempted to fix your script, though I'm not really sure what it was meant to do... Fixes are in bold.



                          Try that, it seemed to fix the problem when I had a similar one. Also, you didn't need a second 'lock' and 'faceplayer' after your 'goto'.

                          EDIT: Also, make sure you have a warp on the map you are warping to. ;)
                          Thanks for the advice, Darthatron. Unfortunately, it didn't do the trick, but I eventually got it to work. Apparently, the script only works when it's assigned to a person event, not a green S tile script event. Something is going on with my rom, I think, because now my applymovement script stopped working (and it used to work perfectly) when it was on a green S tile and I had to assign the script to a person to get it to work again.
                            #2749    
                          Old December 25th, 2009 (1:21 PM).
                          Tropical Sunlight's Avatar
                          Tropical Sunlight Tropical Sunlight is offline
                          The Faltine
                             
                            Join Date: Mar 2008
                            Location: Slovenia
                            Age: 22
                            Gender: Male
                            Posts: 3,577
                            Quote:
                            Originally Posted by H2O Turquoise View Post
                            ROM: FireRed
                            Scripted in: XSE
                            Script: Person
                            Actual script:
                            Spoiler:
                            #dynamic 0x000000

                            #org @start
                            lock
                            faceplayer
                            checkflag 0x1581
                            compare LASTRESULT 0x1
                            if 0x1 goto @1581set
                            checkflag 0x1580
                            compare LASTRESULT 0x1
                            if 0x1 goto @1580set
                            checkitem ITEM_MOOMOOMILK 2
                            compare LASTRESULT 0x1
                            if 0x1 goto @havethemilk
                            checkflag 0x1582
                            compare LASTRESULT 0x1
                            if 0x1 goto @1582set
                            msgbox @wygb MSG_NORMAL
                            setflag 0x1582
                            release
                            end

                            #org @1581set
                            msgbox @sell MSG_NORMAL
                            pokemart @pokemart
                            release
                            end

                            #org @1582set
                            msgbox @getbusy MSG_NORMAL
                            release
                            end

                            #org @havethemilk
                            removeitem ITEM_MOOMOOMILK 2
                            msgbox @gimmethemilk MSG_NORMAL
                            setflag 0x1580
                            release
                            end

                            #org @1580set
                            checkitem ITEM_GREPABERRY 1
                            compare LASTRESULT 0x1
                            if 0x1 goto @havetheberry
                            msgbox @youonly MSG_NORMAL
                            release
                            end

                            #org @havetheberry
                            removeitem ITEM_LEEMONBERRY 1
                            msgbox @gimmetheberry MSG_NORMAL
                            applymovement LASTTALKED @moveup
                            pause 0x100
                            applymovement LASTTALKED @movedown
                            msgbox @deserve MSG_NORMAL
                            giveitem ITEM_GOLDTEETH 1 MSG_OBTAIN
                            setflag 0x1581
                            release
                            end

                            #org @gimmethemilk
                            = RYAN: You got the MOOMOO MILK!\nGive it to me now.

                            #org @wygb
                            = RYAN: Hey, [player]!\nSo you're here eh?\pRYAN: If I can recall, you need a\nPIKA-CHEW, correct?\pRYAN: Ah, I'm sorry to disappoint\nyou, but I've ran out of the basic\lingredients for it.\pRYAN: I need [fr_blue]2 bottles of MOOMOO\nMILK and a LEEMON BERRY[black_fr].\pRYAN: Bring me those and I'll make\nyou a PIKA-CHEW free of charge.

                            #org @youonly
                            = RYAN: I only need a LEEMON BERRY\nnow.

                            #org @gimmethemilk
                            = RYAN: You got the LEEMON BERRY!\nGive it to me now.

                            #org @getbusy
                            = RYAN: Chop-chop, get busy!\pRemember, I need [fr_blue]2 bottles of\nMOOMOO MILK and a LEEMON BERRY[black_fr].

                            #org @deserve
                            = RYAN: Here you go, buddy!\nYou deserve it! Use it wisely.

                            #org @sell
                            = RYAN: Hello, dear friend! I have a\nspecial discount just for you!\pNow, what can I do for you?

                            #org @pokemart
                            #raw word ITEM_BERRYJUICE
                            #raw word ITEM_RARECANDY
                            #raw word 0x0

                            #org @moveup
                            #raw 0x11 0x13 0x11 0x60 0xFE

                            #org @movedown
                            #raw 0x10 0x12 0x10 0x61 0xFE

                            Don't mind the offset.

                            Compiled:
                            Spoiler:
                            #include stditems.rbh

                            ;---------------
                            #org 0x80F00B
                            lock
                            faceplayer
                            checkflag 0x1651
                            compare LASTRESULT 0x1
                            if 0x1 goto 0x880F055
                            checkflag 0x1580
                            compare LASTRESULT 0x1
                            if 0x1 goto 0x88104B8
                            checkitem ITEM_MOOMOOMILK 0x2
                            compare LASTRESULT 0x1
                            if 0x1 goto 0x880FFE0
                            checkflag 0x1852
                            compare LASTRESULT 0x1
                            if 0x1 goto 0x880F065
                            msgbox 0x8810CEC MSG_NORMAL ;"RYAN: Hey, [player]!\nSo you're he..."
                            setflag 0x1852
                            release
                            end

                            ;---------------
                            #org 0x80F055
                            msgbox 0x8810F27 MSG_NORMAL ;"RYAN: Hello, dear friend! I have a..."
                            pokemart 0x8810F87
                            release
                            end

                            ;---------------
                            #org 0x8104B8
                            checkitem ITEM_GREPABERRY 0x1
                            compare LASTRESULT 0x1
                            if 0x1 goto 0x88104D3
                            msgbox 0x8810E28 MSG_NORMAL ;"RYAN: I only need a LEEMON BERRY\n..."
                            release
                            end

                            ;---------------
                            #org 0x80FFE0
                            removeitem ITEM_MOOMOOMILK 0x2
                            msgbox 0x881050B MSG_NORMAL ;"RYAN: You got the MOOMOO MILK!\nGi..."
                            setflag 0x1580
                            release
                            end

                            ;---------------
                            #org 0x80F065
                            msgbox 0x8810E85 MSG_NORMAL ;"RYAN: Chop-chop, get busy!\pRememb..."
                            release
                            end

                            ;---------------
                            #org 0x8104D3
                            removeitem ITEM_GREPABERRY 0x1
                            msgbox 0x8810E50 MSG_NORMAL ;"RYAN: You got the LEEMON BERRY!\nG..."
                            applymovement LASTTALKED 0x8810F8E
                            pause 0x100
                            applymovement LASTTALKED 0x8810F94
                            msgbox 0x8810EEC MSG_NORMAL ;"RYAN: Here you go, buddy!\nYou des..."
                            giveitem ITEM_GOLDTEETH 0x1 MSG_OBTAIN
                            setflag 0x1651
                            release
                            end

                            ;---------
                            ; Strings
                            ;---------
                            #org 0x810CEC
                            = RYAN: Hey, [player]!\nSo you're here eh?\pRYAN: If I can recall, you need a\nPIKA-CHEW, correct?\pRYAN: Ah, I'm sorry to disappoint\nyou, but I've ran out of the basic\lingredients for it.\pRYAN: I need [blue_fr]2 bottles of MOOMOO\nMILK and a LEEMON BERRY[red_fr].\pRYAN: Bring me those and I'll make\nyou a PIKA-CHEW free of charge.

                            #org 0x810F27
                            = RYAN: Hello, dear friend! I have a\nspecial discount just for you!\pNow, what can I do for you?

                            #org 0x810E28
                            = RYAN: I only need a LEEMON BERRY\nnow.

                            #org 0x81050B
                            = RYAN: You got the MOOMOO MILK!\nGive it to me now.

                            #org 0x810E85
                            = RYAN: Chop-chop, get busy!\pRemember, I need fr blue 2 bottles of\nMOOMOO MILK and a LEEMON BERRY[black_fr].

                            #org 0x810E50
                            = RYAN: You got the LEEMON BERRY!\nGive it to me now.

                            #org 0x810EEC
                            = RYAN: Here you go, buddy!\nYou deserve it! Use it wisely.

                            ;-----------
                            ; Movements
                            ;-----------
                            #org 0x810F8E
                            #raw 0x11 ;Step Up (Normal)
                            #raw 0x13 ;Step Right (Normal)
                            #raw 0x11 ;Step Up (Normal)
                            #raw 0x60 ;Hide
                            #raw 0xFE ;End of Movements
                            #org 0x810F94
                            #raw 0x10 ;Step Down (Normal)
                            #raw 0x12 ;Step Left (Normal)
                            #raw 0x10 ;Step Down (Normal)
                            #raw 0x61 ;Show
                            #raw 0xFE ;End of Movements

                            ;-----------
                            ; MartItems
                            ;-----------
                            #org 0x810F87
                            #raw word ITEM_BERRYJUICE
                            #raw word ITEM_RARECANDY
                            #raw word ITEM_NONE
                            Reposting... Doesn't anyone know how to fix it? Please?
                            Again, the flags set themselves incorrectly for example when I give RYAN his MooMoo Milk, the script goes to the Pokemart part.
                            __________________
                              #2750    
                            Old December 25th, 2009 (2:14 PM).
                            Teh Blazer's Avatar
                            Teh Blazer Teh Blazer is offline
                            Divider of Zero
                               
                              Join Date: Feb 2009
                              Location: 'MERICA
                              Age: 22
                              Gender: Male
                              Nature: Relaxed
                              Posts: 777
                              I just can't get my script to work, maybe I'm doing something wrong...
                              Spoiler:

                              '---------------
                              #org 0x71C000
                              checkflag 0x11D6
                              if 0x1 call 0x871BFFC
                              call 0x8873890
                              end

                              '---------------
                              #org 0x71BFFC
                              release
                              end

                              '---------------
                              #org 0x873890
                              lockall
                              playsong 0x12E 0x0
                              applymovement 0x1 0x871C050
                              pause 0x20
                              textcolor 0x01
                              msgbox 0x817532D 0x2 '"Oh [player], you're final..."
                              call 0x88738B0
                              end

                              '---------------
                              #org 0x8738B0
                              givepokemon 0x116 0x5 0x0 0x0 0x0 0x0
                              setflag 0x828
                              setflag 0x829
                              special 0x16F
                              showpokepic 0x116 0x0A 0x03
                              msgbox 0x819110F 0x2 '"Here, take this POKéMON I..."
                              hidepokepic
                              fanfare 0x13E
                              applymovement 0x1 0x871C11A
                              setflag 0x11D6
                              release
                              end


                              '---------
                              ' Strings
                              '---------
                              #org 0x17532D
                              = Oh [player], you're finally going /nto start your journey as a /pPOKéMON Trainer!I am just /pso proud of you! /pIf only you had a /pPOKéMON partner to help you...

                              #org 0x19110F
                              = Here, take this POKéMON I had /nsince I was a child and this /pPOKéDEX and explore this world! Oh, I'm also /pgiving you these /pspecial RUNNING SHOES which can/p give you that little extra boost.


                              '-----------
                              ' Movements
                              '-----------
                              #org 0x71C050
                              #raw 0x62 'Exclamation Mark (!)
                              #raw 0xB 'Step Right (Very Slow)
                              #raw 0x9 'Step Up (Very Slow)
                              #raw 0x4A 'Face Player
                              #raw 0xFE 'End of Movements

                              #org 0x71C11A
                              #raw 0x8 'Step Down (Very Slow)
                              #raw 0xA 'Step Left (Very Slow)
                              #raw 0xFE 'End of Movements

                              What went wrong?
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