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  #3026    
Old February 6th, 2010 (2:24 PM).
Team Rocket's Raichu Team Rocket's Raichu is offline
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    It just freezes the game when I step on the spot.

    Game: Firered
    Type: Rival
    Editor: PKSV-UI by Score_Under
    Script:
    Spoiler:
    #dynamic 0x71A36C

    #org @main
    clearflag 0x1367
    showsprite 0x3
    applymovement 0xFF @move
    waitmovement 0x0
    applymovement 0x4F @move2
    waitmovement 0x0
    goto @start
    setflag 0x1367
    hidesprite 0x3
    release
    end

    #org @move
    m run_down run_down run_down look_left look_up look_right look_down say_! walk_down walk_down end

    #org @move2
    m say_ run_up run_up run_up look_left look_right say_? walk_left_slow walk_left_slow walk_left_slow walk_left_slow run_up run_up end

    #org @start
    trainerbattle 0x0 0x0D9 0x0 @intro @defeat
    msgbox @over 0x2
    end

    #org @intro
    = Oh, you there! What's your name?\pOh, it's [player].\pNice to meet you! My name is\nCHRIS. I'm going to be a POKéMON\lMaster!\pWHAT!?! YOU DON'T THINK I CAN DO\nIT!?! I'LL PROVE YOU WRONG!!!

    #org @defeat
    = I guess you are kind of good.

    #org @over
    = I guess I'll be seeing you around,\nbut let me tell you something!\pI won't lose to you next time! See\nya later, [player]!


    If you can't help me with this script editor could you give it to me in XSE mode.
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      #3027    
    Old February 6th, 2010 (2:46 PM).
    Denali's Avatar
    Denali Denali is offline
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      Quote:
      Originally Posted by Team Rocket's Raichu View Post
      It just freezes the game when I step on the spot.

      Game: Firered
      Type: Rival
      Editor: PKSV-UI by Score_Under
      Script:
      Spoiler:
      #dynamic 0x71A36C

      #org @main
      clearflag 0x1367
      showsprite 0x3
      applymovement 0xFF @move
      waitmovement 0x0
      applymovement 0x4F @move2
      waitmovement 0x0
      goto @start
      setflag 0x1367
      hidesprite 0x3
      release
      end

      #org @move
      m run_down run_down run_down look_left look_up look_right look_down say_! walk_down walk_down end

      #org @move2
      m say_ run_up run_up run_up look_left look_right say_? walk_left_slow walk_left_slow walk_left_slow walk_left_slow run_up run_up end

      #org @start
      trainerbattle 0x0 0x0D9 0x0 @intro @defeat
      msgbox @over 0x2
      end

      #org @intro
      = Oh, you there! What's your name?\pOh, it's [player].\pNice to meet you! My name is\nCHRIS. I'm going to be a POKéMON\lMaster!\pWHAT!?! YOU DON'T THINK I CAN DO\nIT!?! I'LL PROVE YOU WRONG!!!

      #org @defeat
      = I guess you are kind of good.

      #org @over
      = I guess I'll be seeing you around,\nbut let me tell you something!\pI won't lose to you next time! See\nya later, [player]!


      If you can't help me with this script editor could you give it to me in XSE mode.
      Did you put "0300" for the unknown and "4050" for the var number in advanced map?
        #3028    
      Old February 6th, 2010 (2:58 PM).
      NarutoActor's Avatar
      NarutoActor NarutoActor is offline
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      it's 0003 and any var as long as the vaule is 0. if not then you have to change the var vaule.
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        #3029    
      Old February 6th, 2010 (6:36 PM). Edited February 6th, 2010 by metapod23.
      metapod23's Avatar
      metapod23 metapod23 is offline
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        Quote:
        Originally Posted by HackMew View Post
        Before messing around with the header, I would rather make sure the flag is being set properly first.
        Don't think it matters in Pallet Town - the running shoes won't work even if it is set correctly unless you change the "name on entering."

        Just trying to prevent a headache for someone who might be doing everything right with the script.

        Quote:
        Originally Posted by Denali View Post
        This script prevents you from leaving the room.

        Can someone please tell me what I'm doing wrong and what I should do?
        For this one, I would personally use setvar and countpokemon (if this is your first Pokemon) or the command for checking for a certain Pokemon. Let me add some options in bold.

        Code:
        #dynamic 0x800309
        #org @mover
        setvar 0x5000 0x0    (a variable set to 0x0 will keep repeating itself whenever stepped on)
        countpokemon             (counts # of Pokemon)
        compare lastresult 0x0  (compares the # of Pokemon to the #0)
        if 0x1 goto @stop         (if the # of Pokemon the player has is 0, goes to @stop)
        release
        end
        
        #org @stop
        applymovement 0xFF @move
        waitmovement 0x0
        msgbox @1 0x6
        applymovement 0xFF @move2
        waitmovement 0x0
        release
        end
        #org @move
        #raw 0x62
        #raw 0xFE
        #org @move2
        #raw 0x10
        #raw 0xFE
        #org @1
        = Woops! Probably should bring\nGrowly along....
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          #3030    
        Old February 6th, 2010 (7:01 PM).
        forestw785's Avatar
        forestw785 forestw785 is offline
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          Quote:
          Originally Posted by metapod23 View Post
          Don't think it matters in Pallet Town - the running shoes won't work even if it is set correctly unless you change the "name on entering."

          Just trying to prevent a headache for someone who might be doing everything right with the script.
          I've never had that problem ha ha. Not that I've noticed at least. I'll edit post back once I check later and let you know.
          __________________


            #3031    
          Old February 6th, 2010 (7:11 PM).
          metapod23's Avatar
          metapod23 metapod23 is offline
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            Quote:
            Originally Posted by forestw785 View Post
            I've never had that problem ha ha. Not that I've noticed at least. I'll edit post back once I check later and let you know.
            Hm, well that must be nice. But when working on my hack, the running would not work in Pallet Town at all, and I was convinced I was doing something wrong, until I went to Route 1 and found them mysteriously working!
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              #3032    
            Old February 6th, 2010 (7:26 PM).
            trebornosliw's Avatar
            trebornosliw trebornosliw is offline
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              Well, it's certainly been awhile.
              As far as I can tell, this script is perfect, but I'm having some trouble with XSE. It keeps giving me the message "unrecognized keyword 'em' on line 77." I've been looking, but haven't been able to find the problem. A few more pairs of eyes would be welcome.
              Spoiler:

              #dynamic 0x800000
              #org @specialitem
              lock
              faceplayer
              checkflag 0x1020
              if 0x1 goto @done
              checkflag 0x1003
              if 0x1 goto @blackbelt
              checkflag 0x1004
              if 0x1 goto @moonstone
              checkflag 0x1005
              if 0x1 goto @lightball
              checkflag 0x1006
              if 0x1 goto @sunstone
              checkflag 0x1007
              if 0x1 goto @mysticwater
              msgbox @cheater 0x6
              release
              end
              #org @done
              msgbox @finished 0x6
              release
              end
              #org @blackbelt
              checkflag 0x1021
              if 0x0 goto @notyet
              msgbox @congrats 0x6
              giveitem 0xCF 0x1 MSG_OBTAIN
              setflag 0x1020
              release
              end
              #org @moonstone
              checkflag 0x1021
              if 0x0 goto @notyet
              msgbox @congrats 0x6
              giveitem 0x5E 0x1 MSG_OBTAIN
              setflag 0x1020
              release
              end
              #org @lightball
              checkflag 0x1021
              if 0x0 goto @notyet
              msgbox @congrats 0x6
              giveitem 0xCA 0x1 MSG_OBTAIN
              setflag 0x1020
              release
              end
              #org @sunstone
              checkflag 0x1021
              if 0x0 goto @notyet
              msgbox @congrats 0x6
              giveitem 0x5D 0x1 MSG_OBTAIN
              setflag 0x1020
              release
              end
              #org @mysticwater
              checkflag 0x1021
              if 0x0 goto @notyet
              msgbox @congrats 0x6
              giveitem 0xD1 0x1 MSG_OBTAIN
              setflag 0x1020
              release
              end
              #org @finished
              = PRYCE: [.]If I have one piece\nof advice to give you, it would\lbe this:\pEnjoy the present to the fullest,\nit will pass all too soon.
              #org @congrats
              = ???: Well hello there young'un.\nFrom the look of you, it's obvious\lthat you're a trainer. So was I,\lonce, a great one, even. There was\la time when the name Pryce\linspired respect and admiration[.]\land a time when it inspired\lrevulsion and fear[.]\l[.][.][.][.][.][.][.][.]\lBut enough of that. It does my old\lheart good to help out budding\ltrainers like you. Here, a gift\lfrom me. Something tells me this\lit
              em will come in useful on your\ljourney.
              #org @cheater
              = If you are reading this, you\nare a despicable cheating scumball.\pA virus will now be injected into\nyour computer.\pPrepare to have your hardrive wiped.\p(Jk, but you're still worthless scum.)
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                #3033    
              Old February 6th, 2010 (7:48 PM).
              metapod23's Avatar
              metapod23 metapod23 is offline
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                Quote:
                Originally Posted by trebornosliw View Post
                #org @congrats
                = ???: Well hello there young'un.\nFrom the look of you, it's obvious\lthat you're a trainer. So was I,\lonce, a great one, even. There was\la time when the name Pryce\linspired respect and admiration[.]\land a time when it inspired\lrevulsion and fear[.]\l[.][.][.][.][.][.][.][.]\lBut enough of that. It does my old\lheart good to help out budding\ltrainers like you. Here, a gift\lfrom me. Something tells me this\lit
                em will come in useful on your\ljourney.
                The word "item" in the last line is split up into two lines, so XSE doesn't recognize "em will come in useful on your\ljourney." as any type of code.
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                  #3034    
                Old February 6th, 2010 (8:15 PM).
                trebornosliw's Avatar
                trebornosliw trebornosliw is offline
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                  Quote:
                  Originally Posted by metapod23 View Post
                  The word "item" in the last line is split up into two lines, so XSE doesn't recognize "em will come in useful on your\ljourney." as any type of code.
                  Thanks. I knew it would be something stupid like that, I just couldn't spot it :\
                  EDIT: You know what's interesting, that string was still only one line in XSE, though it still let me backspace between "it" and "em." No wonder I couldn't find it 0.o
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                    #3035    
                  Old February 6th, 2010 (10:56 PM).
                  Denali's Avatar
                  Denali Denali is offline
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                    Quote:
                    Originally Posted by metapod23 View Post
                    Don't think it matters in Pallet Town - the running shoes won't work even if it is set correctly unless you change the "name on entering."

                    Just trying to prevent a headache for someone who might be doing everything right with the script.



                    For this one, I would personally use setvar and countpokemon (if this is your first Pokemon) or the command for checking for a certain Pokemon. Let me add some options in bold.

                    Code:
                    #dynamic 0x800309
                    #org @mover
                    setvar 0x5000 0x0    (a variable set to 0x0 will keep repeating itself whenever stepped on)
                    countpokemon             (counts # of Pokemon)
                    compare lastresult 0x0  (compares the # of Pokemon to the #0)
                    if 0x1 goto @stop         (if the # of Pokemon the player has is 0, goes to @stop)
                    release
                    end
                     
                    #org @stop
                    applymovement 0xFF @move
                    waitmovement 0x0
                    msgbox @1 0x6
                    applymovement 0xFF @move2
                    waitmovement 0x0
                    release
                    end
                    #org @move
                    #raw 0x62
                    #raw 0xFE
                    #org @move2
                    #raw 0x10
                    #raw 0xFE
                    #org @1
                    = Woops! Probably should bring\nGrowly along....
                    It worked perfectly!!!
                    You are pure geneous thank you so much!
                    There's just one little problem: the poke ball doesn't disappear until I warp to another room. Therefore giving me the ability to obtain as many pokemon as I want. How would I go about making the sprite permanently invisible?
                      #3036    
                    Old February 6th, 2010 (11:51 PM).
                    forestw785's Avatar
                    forestw785 forestw785 is offline
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                      Quote:
                      Originally Posted by Denali View Post
                      It worked perfectly!!!
                      You are pure geneous thank you so much!
                      There's just one little problem: the poke ball doesn't disappear until I warp to another room. Therefore giving me the ability to obtain as many pokemon as I want. How would I go about making the sprite permanently invisible?
                      Spoiler:

                      #dynamic 0x8003C3

                      #org @newgrowls
                      lock
                      faceplayer
                      checkflag 0x901
                      if 0x1 goto @done
                      msgbox @1 0x6
                      givepokemon 58 0x5 0x0 0x0 0x0 0x0
                      hidesprite 0x00 //instead of 0x00 you put, 0x(hex version of the person event no.)
                      setflag 0x828
                      setflag 0x3000
                      release
                      end


                      #org @done
                      clearflag 0x900
                      release
                      end


                      #org @1
                      = Let's go Growly....\nTime to visit Professor Oak.



                      Picture outline.
                      Spoiler:
                      make sure that the person id is near the flag number.
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                        #3037    
                      Old February 7th, 2010 (6:05 AM).
                      HackChu's Avatar
                      HackChu HackChu is offline
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                      Quote:
                      Originally Posted by forestw785 View Post
                      Spoiler:

                      #dynamic 0x8003C3

                      #org @newgrowls
                      lock
                      faceplayer
                      checkflag 0x901
                      if 0x1 goto @done
                      msgbox @1 0x6
                      givepokemon 58 0x5 0x0 0x0 0x0 0x0
                      hidesprite 0x00 //instead of 0x00 you put, 0x(hex version of the person event no.)
                      setflag 0x828
                      setflag 0x3000
                      release
                      end


                      #org @done
                      clearflag 0x900
                      release
                      end


                      #org @1
                      = Let's go Growly....\nTime to visit Professor Oak.



                      Picture outline.
                      Spoiler:
                      make sure that the person id is near the flag number.
                      He needs to make the person ID change to 0828 since the set flag is 0x828.
                      Quote:
                      Originally Posted by Denali View Post
                      It worked perfectly!!!
                      You are pure geneous thank you so much!
                      There's just one little problem: the poke ball doesn't disappear until I warp to another room. Therefore giving me the ability to obtain as many pokemon as I want. How would I go about making the sprite permanently invisible?
                      You don't need all those flags unless they correspond with other scripts.
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                      http://www.pokecommunity.com/showthread.php?t=183001

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                        #3038    
                      Old February 7th, 2010 (10:46 AM).
                      forestw785's Avatar
                      forestw785 forestw785 is offline
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                        Quote:
                        Originally Posted by tyson View Post
                        He needs to make the person ID change to 0828 since the set flag is 0x828.

                        You don't need all those flags unless they correspond with other scripts.
                        I know that, I was just showing him where they were just in case he confused them.
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                          #3039    
                        Old February 7th, 2010 (11:00 AM).
                        Hiche.. Hiche.. is offline
                         
                           
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                          I have a question..

                          Let's say you have 6 Pokemon in your party. Is it possible, when you encounter a trainer battle, to just use 3 of those Pokemon, for example, in your party?
                          I believe it requires ASM, but despite that, is there a way?

                          Hiche..
                            #3040    
                          Old February 7th, 2010 (11:31 AM).
                          forestw785's Avatar
                          forestw785 forestw785 is offline
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                            I used Jpans clean script patch, and I put in my own Pokémon center, but when my pokmon faint I head to this random place, and not to my own Pokemon center, even after I've used it.

                            How do I set a pokmon center as a pokemon center after a white out?
                            __________________


                              #3041    
                            Old February 7th, 2010 (12:23 PM). Edited February 7th, 2010 by tkallab.
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                            tkallab tkallab is offline
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                              Hi, everyone. I got myself a bit of trouble with this level script.

                              When I go outside of the house, Gary is supposed to come at me, tell me something, walk away, then disappear.
                              But, when I go outside, nothing happens at all. Gary stays where he is...

                              Here's the script.

                              Spoiler:

                              Code:
                              '---------------
                              #org 0x800000
                              checkflag 0x1000
                              if 0x0 goto 0x8800040
                              lock
                              msgbox 0x8800043 MSG_KEEPOPEN '"GRAMPS! Where are you?"
                              applymovement MOVE_PLAYER 0x8800100
                              applymovement 0x3 0x8800104
                              waitmovement 0x3
                              closeonkeypress
                              msgbox 0x880005C MSG_NORMAL '"Oh, it's you, [player]. Have you s..."
                              applymovement 0x3 0x880010F
                              waitmovement 0x3
                              setflag 0x1000
                              goto 0x8800040
                              
                              '---------------
                              #org 0x800040
                              release
                              end
                              
                              
                              '---------
                              ' Strings
                              '---------
                              #org 0x800043
                              = GRAMPS! Where are you?
                              
                              #org 0x80005C
                              = Oh, it's you, [player]. Have you seen\ngramps?\lYou know, Professor Oak? I can't\lfind him.\lOh, what would you know about it?\lI gotta ask smarter people. Smell\lyou later!
                              
                              
                              '-----------
                              ' Movements
                              '-----------
                              #org 0x800100
                              #raw 0x63 'Question Mark (?)
                              #raw 0x3 'Face Right
                              #raw 0xFE 'End of Movements
                              
                              #org 0x800104
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x12 'Step Left (Normal)
                              #raw 0xFE 'End of Movements
                              
                              #org 0x80010F
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0xFE 'End of Movements
                              
                              
                              '---------
                              ' Strings
                              '---------
                              #org 0x800043
                              = GRAMPS! Where are you?
                              
                              #org 0x80005C
                              = Oh, it's you, [player]. Have you seen\ngramps?\lYou know, Professor Oak? I can't\lfind him.\lOh, what would you know about it?\lI gotta ask smarter people. Smell\lyou later!
                              
                              
                              '-----------
                              ' Movements
                              '-----------
                              #org 0x800100
                              #raw 0x63 'Question Mark (?)
                              #raw 0x3 'Face Right
                              #raw 0xFE 'End of Movements
                              
                              #org 0x800104
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x1F 'Step Left (Fast)
                              #raw 0x12 'Step Left (Normal)
                              #raw 0xFE 'End of Movements
                              
                              #org 0x80010F
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x20 'Step Right (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0x1E 'Step Up (Fast)
                              #raw 0xFE 'End of Movements


                              Could I get some help?
                                #3042    
                              Old February 7th, 2010 (12:28 PM).
                              HackMew's Avatar
                              HackMew HackMew is offline
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                              Quote:
                              Originally Posted by Hiche.. View Post
                              I have a question..

                              Let's say you have 6 Pokemon in your party. Is it possible, when you encounter a trainer battle, to just use 3 of those Pokemon, for example, in your party?
                              I believe it requires ASM, but despite that, is there a way?

                              Hiche..
                              There is a special which can do that, but it's used in the Trainer Tower and Pokémon won't gain any experience.


                              Quote:
                              Originally Posted by forestw785 View Post
                              I used Jpans clean script patch, and I put in my own Pokémon center, but when my pokmon faint I head to this random place, and not to my own Pokemon center, even after I've used it.

                              How do I set a pokmon center as a pokemon center after a white out?
                              Check the script on a clean ROM to see how to set it. In particular, check the Pokémon Centers' level scripts, and look for the sethealingplace command.
                              __________________
                                #3043    
                              Old February 7th, 2010 (12:34 PM). Edited February 7th, 2010 by Denali.
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                              Denali Denali is offline
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                                Thank you guys so much!
                                It worked perfectly and I just wanted to say I appreciate you showing me the right way.

                                EDIT: Okay will do
                                  #3044    
                                Old February 7th, 2010 (12:54 PM).
                                HackMew's Avatar
                                HackMew HackMew is offline
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                                Quote:
                                Originally Posted by Denali View Post
                                Thank you guys so much! :)
                                It worked perfectly and I just wanted to say I appreciate you showing me the right way.
                                Saying thanks it's a good idea, but next time PM/VMs are preferred ;)
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                                  #3045    
                                Old February 7th, 2010 (2:35 PM). Edited February 7th, 2010 by forestw785.
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                                forestw785 forestw785 is offline
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                                  Gender: Male
                                  Posts: 60
                                  Quote:
                                  Originally Posted by HackMew View Post
                                  Check the script on a clean ROM to see how to set it. In particular, check the Pokémon Centers' level scripts, and look for the sethealingplace command.

                                  I set the level scripts, and I tried to adjust it so it would go to a pokecenter I put in the first town, but it kept heading to the heros home, so I decided to rip the mom script, and now it works fine as long as it ports to his home instead of the pokecenter ha ha.

                                  I know I messed it up somewhere.... obviously. But as long as it works for the starter town, it doesn't matter.

                                  Oh yeah, and thank you very much for the help hackmew for the program and the answer.


                                  Also:
                                  When you do the applymovement scripts to show the !, !!, or ? signs, what's the script to make the little beep noise go off at the same time? and how do I make a person I make walk on screen stay hidden until I want them to show up? (I.e oak stopping you from leaving pallet town in original game)
                                  __________________


                                    #3046    
                                  Old February 7th, 2010 (3:03 PM).
                                  6ryan4's Avatar
                                  6ryan4 6ryan4 is offline
                                  "Watch the power of aura!!!"
                                     
                                    Join Date: Feb 2010
                                    Location: My bedroom with my face rooted to a screen
                                    Gender: Male
                                    Nature: Quirky
                                    Posts: 27
                                    I need help with this script:

                                    Spoiler:

                                    #dyn 0x740000
                                    #org 0x8734246
                                    lock
                                    msgbox @crono1
                                    callstd MSG_NOCLOSE
                                    pause 0x4
                                    closemsg
                                    applymovement 0x8 @cronoturns
                                    msgbox @crono2
                                    callstd MSG_NORMAL
                                    applymovement 0x9 @gruntturns
                                    msgbox @crono3
                                    callstd MSG_NORMAL
                                    applymovement 0x9 @gruntcomes
                                    jump @trainer

                                    #org @trainer
                                    trainerbattle 0x0 0x003 0x9 @intro @defeat
                                    jump @aftermath

                                    #org @aftermath
                                    lock
                                    msgbox @crono4
                                    applymovement 0x9 @gruntruns
                                    applymovement 0x8 @cronoruns
                                    disappear 0x8
                                    disappear 0x9
                                    pause 0x3
                                    end

                                    #org @intro
                                    = GRUNT: I do as CRONO says.

                                    #org @defeat
                                    = ...I have failed CRONO.

                                    #org @afterwards
                                    = I can also say something after the battle

                                    #org @crono1
                                    = Alright, the next step is...

                                    #org @cronoturns
                                    m look_down say_! end

                                    #org @crono2
                                    = Oh, crap! Not you again!

                                    #org @gruntturns
                                    m look_down say_! end

                                    #org @crono3
                                    = I don't have time for a battle!\nIt's the GRUNT's turn!

                                    #org @gruntcomes
                                    m walk_down look_right end

                                    #org @crono4
                                    = What?! No way!\pGrrr...abort mission!

                                    #org @cronoruns
                                    m run_up run_up run_up run_up run_up run_up run_up run_up end

                                    #org @gruntruns
                                    m run_up run_up run_up run_up run_up run_up run_up run_up end


                                    I need to make it so that the script continues directly after the trainer battle. Can someone edit my script so it'll do that?
                                      #3047    
                                    Old February 7th, 2010 (6:23 PM).
                                    forestw785's Avatar
                                    forestw785 forestw785 is offline
                                    I divide by 0.
                                       
                                      Join Date: Sep 2009
                                      Gender: Male
                                      Posts: 60
                                      Changes are in bold. I hope I helped.

                                      Quote:
                                      Originally Posted by 6ryan4 View Post
                                      I need help with this script:

                                      Spoiler:

                                      #dyn 0x740000
                                      #org 0x8734246
                                      lock
                                      msgbox @crono1
                                      callstd MSG_NOCLOSE
                                      pause 0x4
                                      closemsg
                                      applymovement 0x8 @cronoturns
                                      msgbox @crono2
                                      callstd MSG_NORMAL
                                      applymovement 0x9 @gruntturns
                                      msgbox @crono3
                                      callstd MSG_NORMAL
                                      applymovement 0x9 @gruntcomes
                                      jump @trainer

                                      #org @trainer
                                      trainerbattle 0x1 0x003 0x9 @intro @defeat @aftermath

                                      #org @aftermath
                                      lock
                                      msgbox @crono4
                                      applymovement 0x9 @gruntruns
                                      applymovement 0x8 @cronoruns
                                      disappear 0x8
                                      disappear 0x9
                                      pause 0x3
                                      end

                                      #org @intro
                                      = GRUNT: I do as CRONO says.

                                      #org @defeat
                                      = ...I have failed CRONO.

                                      #org @afterwards
                                      = I can also say something after the battle

                                      #org @crono1
                                      = Alright, the next step is...

                                      #org @cronoturns
                                      m look_down say_! end

                                      #org @crono2
                                      = Oh, crap! Not you again!

                                      #org @gruntturns
                                      m look_down say_! end

                                      #org @crono3
                                      = I don't have time for a battle!\nIt's the GRUNT's turn!

                                      #org @gruntcomes
                                      m walk_down look_right end

                                      #org @crono4
                                      = What?! No way!\pGrrr...abort mission!

                                      #org @cronoruns
                                      m run_up run_up run_up run_up run_up run_up run_up run_up end

                                      #org @gruntruns
                                      m run_up run_up run_up run_up run_up run_up run_up run_up end

                                      __________________


                                        #3048    
                                      Old February 7th, 2010 (6:43 PM).
                                      6ryan4's Avatar
                                      6ryan4 6ryan4 is offline
                                      "Watch the power of aura!!!"
                                         
                                        Join Date: Feb 2010
                                        Location: My bedroom with my face rooted to a screen
                                        Gender: Male
                                        Nature: Quirky
                                        Posts: 27
                                        Nope...still not working.

                                        Here it is again. It's slightly different, but oh well.

                                        Spoiler:

                                        #dyn 0x740000
                                        #org 0x8734246
                                        lock
                                        msgbox @crono1
                                        callstd MSG_NOCLOSE
                                        pause 0x4
                                        closemsg
                                        applymovement 0x8 @cronoturns
                                        msgbox @crono2
                                        callstd MSG_NORMAL
                                        applymovement 0x9 @gruntturns
                                        msgbox @crono3
                                        callstd MSG_NORMAL
                                        applymovement 0x9 @gruntcomes
                                        jump @trainer

                                        #org @trainer
                                        trainerbattle 0x1 0x003 0x0 @intro @defeat @aftermath
                                        end

                                        #org @aftermath
                                        lock
                                        msgbox @crono4
                                        applymovement 0x9 @gruntruns
                                        applymovement 0x8 @cronoruns
                                        disappear 0x8
                                        disappear 0x9
                                        pause 0x3
                                        end

                                        #org @intro
                                        = GRUNT: I do as CRONO says.

                                        #org @defeat
                                        = ...I have failed CRONO.

                                        #org @afterwards
                                        = I can also say something after the battle

                                        #org @crono1
                                        = Alright, the next step is...

                                        #org @cronoturns
                                        m look_down say_! end

                                        #org @crono2
                                        = Oh, crap! Not you again!

                                        #org @gruntturns
                                        m look_down say_! end

                                        #org @crono3
                                        = I don't have time for a battle!\nIt's the GRUNT's turn!

                                        #org @gruntcomes
                                        m walk_down look_right end

                                        #org @crono4
                                        = What?! No way!\pGrrr...abort mission!

                                        #org @cronoruns
                                        m run_up run_up run_up run_up run_up run_up run_up run_up end

                                        #org @gruntruns
                                        m run_up run_up run_up run_up run_up run_up run_up run_up end
                                          #3049    
                                        Old February 7th, 2010 (7:43 PM).
                                        forestw785's Avatar
                                        forestw785 forestw785 is offline
                                        I divide by 0.
                                           
                                          Join Date: Sep 2009
                                          Gender: Male
                                          Posts: 60
                                          Quote:
                                          Originally Posted by 6ryan4 View Post
                                          Nope...still not working.

                                          Here it is again. It's slightly different, but oh well.

                                          Spoiler:

                                          #dyn 0x740000
                                          #org 0x8734246
                                          lock
                                          msgbox @crono1
                                          callstd MSG_NOCLOSE
                                          pause 0x4
                                          closemsg
                                          applymovement 0x8 @cronoturns
                                          msgbox @crono2
                                          callstd MSG_NORMAL
                                          applymovement 0x9 @gruntturns
                                          msgbox @crono3
                                          callstd MSG_NORMAL
                                          applymovement 0x9 @gruntcomes
                                          jump @trainer

                                          #org @trainer
                                          trainerbattle 0x1 0x003 0x0 @intro @defeat @aftermath
                                          end

                                          #org @aftermath
                                          lock
                                          msgbox @crono4
                                          applymovement 0x9 @gruntruns
                                          applymovement 0x8 @cronoruns
                                          disappear 0x8
                                          disappear 0x9
                                          pause 0x3
                                          end

                                          #org @intro
                                          = GRUNT: I do as CRONO says.

                                          #org @defeat
                                          = ...I have failed CRONO.

                                          #org @afterwards
                                          = I can also say something after the battle

                                          #org @crono1
                                          = Alright, the next step is...

                                          #org @cronoturns
                                          m look_down say_! end

                                          #org @crono2
                                          = Oh, crap! Not you again!

                                          #org @gruntturns
                                          m look_down say_! end

                                          #org @crono3
                                          = I don't have time for a battle!\nIt's the GRUNT's turn!

                                          #org @gruntcomes
                                          m walk_down look_right end

                                          #org @crono4
                                          = What?! No way!\pGrrr...abort mission!

                                          #org @cronoruns
                                          m run_up run_up run_up run_up run_up run_up run_up run_up end

                                          #org @gruntruns
                                          m run_up run_up run_up run_up run_up run_up run_up run_up end
                                          what are you using for your scripting? I've never seen that style.
                                          __________________


                                            #3050    
                                          Old February 8th, 2010 (3:42 AM).
                                          6ryan4's Avatar
                                          6ryan4 6ryan4 is offline
                                          "Watch the power of aura!!!"
                                             
                                            Join Date: Feb 2010
                                            Location: My bedroom with my face rooted to a screen
                                            Gender: Male
                                            Nature: Quirky
                                            Posts: 27
                                            What do you mean? I'm using PKSV...
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