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  #26    
Old April 11th, 2010 (12:40 PM).
Gigatom~'s Avatar
Gigatom~ Gigatom~ is offline
Pokemon Ruthenium Creator ~
     
    Join Date: Jan 2010
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    Euhmm, yes use the tiles from ~EpicDay.

    Link

    Gigatom~
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      #27    
    Old April 11th, 2010 (12:56 PM).
    Poeman Poeman is offline
    Banned
       
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      Age: 22
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      Posts: 760
      Wrong section ):
      Why can't people get this right?
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        #28    
      Old April 11th, 2010 (3:27 PM).
      incognito322's Avatar
      incognito322 incognito322 is offline
      let's look towards the future!
         
        Join Date: Dec 2007
        Location: Switzerland, France
        Gender: Male
        Nature: Naive
        Posts: 264
        LAWL just go to VGmaps and the first map under Fire Red and Leaf Green will be your beloved Kanto full region map.
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          #29    
        Old April 13th, 2010 (9:27 AM). Edited April 13th, 2010 by Alliehj.
        Alliehj's Avatar
        Alliehj Alliehj is offline
           
          Join Date: Sep 2008
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          Posts: 43
          I would like to request or be pointed in the right direction of:
          - Overworld Sprites -
          - Tracey ( from the Orange Island series )
          - Jessie and James ( Team Rocket )

          - Trainer Sprite -
          - Jessie and James ( Team Rocket )

          I would like to request or be pointed in the right direction of:
          - Overworld Sprites -
          - Tracey ( from the Orange Island series )
          - Jessie and James ( Team Rocket )

          - Trainer Sprite -
          - Jessie and James ( Team Rocket )
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            #30    
          Old April 13th, 2010 (1:27 PM).
          OnthenetLucas OnthenetLucas is offline
             
            Join Date: Mar 2008
            Posts: 1
            Is there anyone who can rip the attack animation sound effects from one of the Gen III games? Non-cry sound effects have been eluding me for quite a while
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              #31    
            Old April 14th, 2010 (9:22 PM).
            maaddogg's Avatar
            maaddogg maaddogg is offline
            Epic spriter in the making!!
               
              Join Date: Feb 2009
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              Age: 21
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              Posts: 104
              does anyone have the sprites for the hgss menu??

              please help
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                #32    
              Old April 15th, 2010 (1:54 AM).
              Gigatom~'s Avatar
              Gigatom~ Gigatom~ is offline
              Pokemon Ruthenium Creator ~
                 
                Join Date: Jan 2010
                Age: 21
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                Posts: 116
                Heey, are there any HGSS Animated Autotiles ?
                Thanks in Advance.

                Gigatom~
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                  #33    
                Old April 15th, 2010 (3:38 AM).
                carmaniac's Avatar
                carmaniac carmaniac is offline
                Where the pickle surprise at?
                   
                  Join Date: Apr 2009
                  Location: England
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                  Nature: Relaxed
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                  Quote:
                  Originally Posted by maaddogg View Post
                  does anyone have the sprites for the hgss menu??

                  please help
                  Well, I just ripped the sprites for you.
                  Attached Thumbnails
                  hgssmenurips.png‎  
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                  My balls seem to be fine.
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                    #34    
                  Old April 15th, 2010 (10:18 PM).
                  G3N3S1S's Avatar
                  G3N3S1S G3N3S1S is offline
                  Um...Eating toast...
                     
                    Join Date: Apr 2010
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                    Howdy all, could anyone plz make me a cool looking emo trainer sprite plus the overworld sprite aswell?
                    Will give full credit to anyone who helps...thnx
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                      #35    
                    Old April 16th, 2010 (6:50 AM).
                    VEGET@ VEGET@ is offline
                       
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                      How i can do this effect with the water in RPGM XP???
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                        #36    
                      Old April 16th, 2010 (6:29 PM).
                      Blargatory's Avatar
                      Blargatory Blargatory is offline
                         
                        Join Date: Apr 2010
                        Posts: 7
                        I found this script for RPG Maker XP and was wondering how to make this work with pokemon essentials. I tired just entering it. It just didn't want to work what so ever. So I was hoping someone could help me out here making it work.

                        New Game
                        Load Game
                        End Game

                        I hope i did this request right this is my 1st time here.

                        Spoiler:

                        #_________________________________________________
                        # MOG_Animated Title Sofia V1.1
                        #_________________________________________________
                        # By Moghunter
                        #_________________________________________________
                        module MOG
                        #Auto Fullscreen.
                        FULL_SCREEN = false
                        #Logo Picture Name.
                        LOGO_PIC = "title"
                        #Logo Time.
                        LOGO_TIME = 15
                        #Logo ME.
                        LOGO_ME = "01 - Dearly Beloved"
                        #Set Game Frame Rate (Default 40FPS).
                        PER = 40
                        #Random Music.
                        RAND_MUSIC = true
                        #Set Random Music.
                        MUSIC1 = "Audio/BGM/01 - Dearly Beloved"
                        MUSIC2 = "Audio/BGM/01 - Dearly Beloved"
                        MUSIC3 = "Audio/BGM/01 - Dearly Beloved"
                        #Active Title BGS.
                        BGS_ON = true
                        #Set Title BGS.
                        BGS = "01 - Dearly Beloved", 100, 100
                        #Set BGS volume.
                        BGS_VOL = 10
                        #Transition Type.
                        TRANS_TITLE = "logo"
                        #Transition Time.
                        TRANS_TIME = 5
                        #Texto para acessar o menu de opções(Press any Key)
                        T_B = "Press any key"
                        #Tamanho da fonte(Press any Key).
                        T_B_FONT = 28
                        #Posição do texto na horizontal.(Press any Key)
                        T_B_X = 250
                        #Posição do texto na vertical.(Press any Key)
                        T_B_Y = 300
                        #Ativar Zoom reverso na imagem de fundo.
                        BACK_ZOOM = true
                        #Nome da picture de opções de comando.
                        #É necessário ter 3 picures nomeadas com
                        #o nome abaixo mais o prefixo _01 , _02 e _03.
                        COM = "Com"
                        #-----------------
                        # Imagem de Fundo
                        #-----------------
                        PIC_FD = "Back2"#Nome da imagem.
                        PIC_FD_OX = 0 #Velocidade de movimento na horizontal.
                        PIC_FD_OY = 0 #Velocidade de movimento na vertical.
                        PIC_FD_PRIOR = 1 #Prioridade da imagem.
                        PIC_FD_OPA = 255 #Transparência da imagem.
                        PIC_FD_BLEND = 0 #Tipo de Blend.
                        #-----------------
                        # Letras do Titulo
                        #-----------------
                        PIC_TEXTO = "Texto2"#Nome da imagem.
                        PIC_TEXTO_OX = 0 #Velocidade de movimento na horizontal.
                        PIC_TEXTO_OY = 0 #Velocidade de movimento na vertical.
                        PIC_TEXTO_OPA = 0 #Transparência Inicial da imagem.
                        PIC_TEXTO_PRIOR = 9 #Prioridade da imagem.
                        PIC_TEXTO_BLEND = 0 #Tipo de Blend.
                        #-----------------
                        # Imagem Camada 1
                        #-----------------
                        PIC_FOG1 = "Fog01" #Nome da imagem.
                        PIC_FOG_RAND = true #Ativar Sistema de Vento.
                        PIC_FOG_MOV = 0 #Time para mudar de direção.
                        PIC_FOG_OX_01 = 0 #Velocidade de movimento na horizontal.
                        PIC_FOG_OY_01 = 0 #Velocidade de movimento na vertical.
                        PIC_FOG_OX_02 = 0 #Velocidade de movimento na horizontal.
                        PIC_FOG_OY_02 = 0 #Velocidade de movimento na vertical.
                        PIC_FOG1_PRIOR = 0 #Prioridade da imagem.
                        PIC_FOG1_BLEND = 0 #Tipo de Blend.
                        PIC_FOG1_ZOOMX = 0 #Zoom da imagem na horizontal.
                        PIC_FOG1_ZOOMY = 0 #Zoom da imagem na vertical.
                        PIC_FOG1_OPA = 255 #Transparência da imagem.
                        #-----------------
                        # Imagem Camada 2
                        #-----------------
                        PIC_FOG2 = "Fog02" #Nome da imagem.
                        PIC_FOG2_RAND = true #Ativar Sistema de Vento.
                        PIC_FOG2_MOV = 0 #Time para mudar de direção.
                        PIC_FOG2_PRIOR = 0 #Prioridade da imagem.
                        PIC_FOG2_BLEND = 0 #Tipo de Blend.
                        PIC_FOG2_ZOOMX = 0 #Zoom da imagem na horizontal.
                        PIC_FOG2_ZOOMY = 0 #Zoom da imagem na vertical.
                        PIC_FOG2_OX_01 = 0 #Velocidade de movimento na horizontal.
                        PIC_FOG2_OY_01 = 0 #Velocidade de movimento na vertical.
                        PIC_FOG2_OX_02 = 0 #Velocidade de movimento na horizontal.
                        PIC_FOG2_OY_02 = 0 #Velocidade de movimento na vertical.
                        PIC_FOG2_OPA = 50 #Transparência da imagem.
                        #-----------------
                        # Imagem Camada 3
                        #-----------------
                        PIC_FOG3 = "Tree2" #Nome da imagem.
                        PIC_FOG3_RAND = false #Ativar Sistema de Vento.
                        PIC_FOG3_MOV = 100 #Time para mudar de direção.
                        PIC_FOG3_PRIOR = 7 #Prioridade da imagem.
                        PIC_FOG3_BLEND = 0 #Tipo de Blend.
                        PIC_FOG3_ZOOMX = 1 #Zoom da imagem na horizontal.
                        PIC_FOG3_ZOOMY = 1 #Zoom da imagem na vertical.
                        PIC_FOG3_OX_01 = 3 #Velocidade de movimento na horizontal.
                        PIC_FOG3_OY_01 = 0 #Velocidade de movimento na vertical.
                        PIC_FOG3_OX_02 = -3 #Velocidade de movimento na horizontal.
                        PIC_FOG3_OY_02 = 3 #Velocidade de movimento na vertical.
                        PIC_FOG3_OPA = 255 #Transparência da imagem.
                        #-----------------
                        # Imagem LEAF - 01
                        #-----------------
                        PIC_LEAF1 = "Leaf01" #Nome da imagem.
                        PIC_LEAF1_RAND = true #Ativar Sistema de Vento.
                        PIC_LEAF1_MOV = 200 #Time para mudar de direção.
                        PIC_LEAF1_PRIOR = 10 #Prioridade da imagem.
                        PIC_LEAF1_BLEND = 0 #Tipo de Blend.
                        PIC_LEAF1_ZOOMX = 1 #Zoom da imagem na horizontal.
                        PIC_LEAF1_ZOOMY = 1 #Zoom da imagem na vertical.
                        PIC_LEAF1_OX1 = 1 #Velocidade de movimento na horizontal.
                        PIC_LEAF1_OY1 = 1 #Velocidade de movimento na vertical.
                        PIC_LEAF1_OX2 = 1 #Velocidade de movimento na horizontal.
                        PIC_LEAF1_OY2 = 1 #Velocidade de movimento na vertical.
                        PIC_LEAF1_OPA = 255 #Transparência da imagem.
                        #-----------------
                        # Imagem LEAF - 02
                        #-----------------
                        PIC_LEAF2 = "Leaf02" #Nome da imagem.
                        PIC_LEAF2_RAND = true #Ativar Sistema de Vento.
                        PIC_LEAF2_MOV = 150 #Time para mudar de direção.
                        PIC_LEAF2_PRIOR = 8 #Prioridade da imagem.
                        PIC_LEAF2_BLEND = 0 #Tipo de Blend.
                        PIC_LEAF2_ZOOMX = 1 #Zoom da imagem na horizontal.
                        PIC_LEAF2_ZOOMY = 1 #Zoom da imagem na vertical.
                        PIC_LEAF2_OX1 = 2 #Velocidade de movimento na horizontal.
                        PIC_LEAF2_OY1 = 2 #Velocidade de movimento na vertical.
                        PIC_LEAF2_OX2 = 2 #Velocidade de movimento na horizontal.
                        PIC_LEAF2_OY2 = 2 #Velocidade de movimento na vertical.
                        PIC_LEAF2_OPA = 255 #Transparência da imagem.
                        #-------------------------------------------------------------------------------
                        #Movimento de Dispose.
                        #-------------------------------------------------------------------------------
                        #Alterar movimento ao escolher uma opção de comando.
                        DIS_MOV = true
                        #Tempo do movimento
                        DIS_TIME = 80
                        #Redução da Transparência imagem.
                        DIS_PIC1_OPA = 0
                        DIS_PIC2_OPA = 5
                        DIS_PIC3_OPA = 0
                        DIS_PIC4_OPA = 0
                        DIS_PIC5_OPA = 0
                        DIS_PIC6_OPA = 0
                        DIS_PIC_LEAF1_OPA = 5
                        DIS_PIC_LEAF2_OPA = 5
                        #Movimento da imagem
                        DIS_PIC1_OX = 0
                        DIS_PIC1_OY = 0
                        DIS_PIC2_OX = 0
                        DIS_PIC2_OY = 0
                        DIS_PIC3_OX = 0
                        DIS_PIC3_OY = 0
                        DIS_PIC4_OX = 0
                        DIS_PIC4_OY = 0
                        DIS_PIC5_OX = 4
                        DIS_PIC5_OY = 0
                        DIS_PIC6_OX = 0
                        DIS_PIC6_OY = 0
                        DIS_PIC_LEAF1_OX = 0
                        DIS_PIC_LEAF1_OY = 0
                        DIS_PIC_LEAF2_OX = 0
                        DIS_PIC_LEAF2_OY = 0
                        #Zoom da imagem
                        DIS_PIC1_ZOOMX = 0
                        DIS_PIC1_ZOOMY = 0
                        DIS_PIC2_ZOOMX = 0
                        DIS_PIC2_ZOOMY = 0
                        DIS_PIC3_ZOOMX = 0
                        DIS_PIC3_ZOOMY = 0
                        DIS_PIC4_ZOOMX = 0
                        DIS_PIC4_ZOOMY = 0
                        DIS_PIC5_ZOOMX = 0
                        DIS_PIC5_ZOOMY = 0
                        DIS_PIC6_ZOOMX = 0
                        DIS_PIC6_ZOOMY = 0
                        DIS_PIC_LEAF1_ZOOMX = 0
                        DIS_PIC_LEAF1_ZOOMY = 0
                        DIS_PIC_LEAF2_ZOOMX = 0
                        DIS_PIC_LEAF2_ZOOMY = 0
                        end
                        $mogscript = {} if $mogscript == nil
                        $mogscript["title_sofia"] = true
                        #-------------------------------------------------------------------------------
                        # Scene_Title
                        #-------------------------------------------------------------------------------
                        $full_screen = 0
                        class Scene_Title
                        def main
                        if $BTEST
                        battle_test
                        return
                        end
                        $full_screen += 1
                        if MOG::FULL_SCREEN == true and $full_screen == 1
                        $showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ' '
                        $showm.call(18,0,0,0)
                        $showm.call(13,0,0,0)
                        $showm.call(13,0,2,0)
                        $showm.call(18,0,2,0)
                        end
                        $data_actors = load_data("Data/Actors.rxdata")
                        $data_classes = load_data("Data/Classes.rxdata")
                        $data_skills = load_data("Data/Skills.rxdata")
                        $data_items = load_data("Data/Items.rxdata")
                        $data_weapons = load_data("Data/Weapons.rxdata")
                        $data_armors = load_data("Data/Armors.rxdata")
                        $data_enemies = load_data("Data/Enemies.rxdata")
                        $data_troops = load_data("Data/Troops.rxdata")
                        $data_states = load_data("Data/States.rxdata")
                        $data_animations = load_data("Data/Animations.rxdata")
                        $data_tilesets = load_data("Data/Tilesets.rxdata")
                        $data_common_events = load_data("Data/CommonEvents.rxdata")
                        $data_system = load_data("Data/System.rxdata")
                        $game_system = Game_System.new
                        s1 = ""
                        s2 = ""
                        s3 = ""
                        @command_window = Window_Command.new(160, [s1, s2, s3])
                        @command_window.opacity = 0
                        @command_window.x = 0 - @command_window.width / 2
                        @command_window.y = 0
                        @command_window.visible = false
                        @command_window.active = false
                        @mb01 = Plane.new
                        @mb01.bitmap = RPG::Cache.title(MOG::PIC_FD)
                        @mb01.opacity = MOG::PIC_FD_OPA
                        @mb01.z = MOG::PIC_FD_PRIOR
                        @mb01.blend_type = MOG::PIC_FD_BLEND
                        @mb02 = Plane.new
                        @mb02.bitmap = RPG::Cache.title(MOG::PIC_TEXTO)
                        @mb02.z = MOG::PIC_TEXTO_PRIOR
                        @mb02.opacity = MOG::PIC_TEXTO_OPA
                        @mb02.blend_type = MOG::PIC_TEXTO_BLEND
                        @mb03 = Plane.new
                        @mb03.bitmap = RPG::Cache.title(MOG::PIC_FOG1)
                        @mb03.z = MOG::PIC_FOG1_PRIOR
                        @mb03.zoom_x = MOG::PIC_FOG1_ZOOMX
                        @mb03.zoom_y = MOG::PIC_FOG1_ZOOMY
                        @mb03.blend_type = MOG::PIC_FOG1_BLEND
                        @mb03.opacity = MOG::PIC_FOG1_OPA
                        @mb04 = Plane.new
                        @mb04.bitmap = RPG::Cache.title(MOG::PIC_FOG2)
                        @mb04.z = MOG::PIC_FOG2_PRIOR
                        @mb04.zoom_x = MOG::PIC_FOG2_ZOOMX
                        @mb04.zoom_y = MOG::PIC_FOG2_ZOOMY
                        @mb04.blend_type = MOG::PIC_FOG2_BLEND
                        @mb04.opacity = MOG::PIC_FOG2_OPA
                        @mb05 = Plane.new
                        @mb05.bitmap = RPG::Cache.title(MOG::PIC_FOG3)
                        @mb05.z = MOG::PIC_FOG3_PRIOR
                        @mb05.zoom_x = MOG::PIC_FOG3_ZOOMX
                        @mb05.zoom_y = MOG::PIC_FOG3_ZOOMY
                        @mb05.blend_type = MOG::PIC_FOG3_BLEND
                        @mb05.opacity = MOG::PIC_FOG3_OPA
                        @mb07 = Plane.new
                        @mb07.bitmap = RPG::Cache.title(MOG::PIC_LEAF1)
                        @mb07.z = MOG::PIC_LEAF1_PRIOR
                        @mb07.zoom_x = MOG::PIC_LEAF1_ZOOMX
                        @mb07.zoom_y = MOG::PIC_LEAF1_ZOOMY
                        @mb07.blend_type = MOG::PIC_LEAF1_BLEND
                        @mb07.opacity = MOG::PIC_LEAF1_OPA
                        @mb08 = Plane.new
                        @mb08.bitmap = RPG::Cache.title(MOG::PIC_LEAF2)
                        @mb08.z = MOG::PIC_LEAF2_PRIOR
                        @mb08.zoom_x = MOG::PIC_LEAF2_ZOOMX
                        @mb08.zoom_y = MOG::PIC_LEAF2_ZOOMY
                        @mb08.blend_type = MOG::PIC_LEAF2_BLEND
                        @mb08.opacity = MOG::PIC_LEAF2_OPA
                        @bot = Sprite.new
                        @bot.bitmap = Bitmap.new(160,100)
                        @bot.x = MOG::T_B_X
                        @bot.y = MOG::T_B_Y
                        @bot.z = 9999
                        @bot.opacity = 0
                        @bot.bitmap.font.size = MOG::T_B_FONT
                        @bot.bitmap.font.bold = true
                        @bot.bitmap.draw_text(0, 20, 160, 64, MOG::T_B)
                        @bot2 = Sprite.new
                        @bot2.bitmap = Bitmap.new(160,100)
                        @bot2.x = MOG::T_B_X
                        @bot2.y = MOG::T_B_Y
                        @bot2.z = 9998
                        @bot2.opacity = 0
                        @bot2.bitmap.font.size = MOG::T_B_FONT
                        @bot2.bitmap.font.bold = true
                        @bot2.color.set(0,0,0)
                        @bot2.bitmap.draw_text(2, 22, 160, 64, MOG::T_B)
                        @com = Sprite.new
                        @com.bitmap = RPG::Cache.title(MOG::COM + "_01")
                        @com.z = 10000
                        @com.opacity = 0
                        @com.y = 300
                        @logo = Plane.new
                        @logo.bitmap = RPG::Cache.title(MOG::LOGO_PIC)
                        @logo.z = 999999
                        @logo.opacity = 0
                        @time = 0
                        @time_zoom = 0
                        @time_music = 0
                        @time_logo = MOG::LOGO_TIME
                        @logo_r = 0
                        @rs = 0
                        @mb01.visible = false
                        @mb02.visible = false
                        @mb03.visible = false
                        @mb04.visible = false
                        @mb05.visible = false
                        @mb07.visible = false
                        @mb08.visible = false
                        @com.visible = false
                        @logo.visible = true
                        @continue_enabled = false
                        for i in 0..3
                        if FileTest.exist?("Save#{i+1}.rxdata")
                        @continue_enabled = true
                        end
                        end
                        if @continue_enabled
                        @command_window.index = 1
                        else
                        @command_window.disable_item(1)
                        end
                        Audio.bgm_stop
                        Audio.me_stop
                        Audio.bgs_stop
                        if MOG::BGS_ON == true
                        Audio.bgs_play("Audio/BGS/01 - Dearly Beloved", 100, 100)
                        end
                        Graphics.transition(MOG::TRANS_TIME, "Graphics/Transitions/" + MOG::TRANS_TITLE )
                        loop do
                        Graphics.update
                        Input.update
                        update
                        if $scene != self
                        break
                        end
                        end
                        if MOG::DIS_MOV == true
                        for i in 1..MOG::DIS_TIME
                        @mb01.opacity -= MOG::DIS_PIC1_OPA
                        @mb02.opacity -= MOG::DIS_PIC2_OPA
                        @mb03.opacity -= MOG::DIS_PIC3_OPA
                        @mb04.opacity -= MOG::DIS_PIC4_OPA
                        @mb05.opacity -= MOG::DIS_PIC5_OPA
                        @mb07.opacity -= MOG::DIS_PIC_LEAF1_OPA
                        @mb08.opacity -= MOG::DIS_PIC_LEAF2_OPA
                        @com.opacity -= MOG::DIS_PIC2_OPA
                        @mb01.ox += MOG::DIS_PIC1_OX
                        @mb01.oy += MOG::DIS_PIC1_OY
                        @mb02.ox += MOG::DIS_PIC2_OX
                        @mb02.oy += MOG::DIS_PIC2_OY
                        @mb03.ox += MOG::DIS_PIC3_OX
                        @mb03.oy += MOG::DIS_PIC3_OY
                        @mb04.ox += MOG::DIS_PIC4_OX
                        @mb04.oy += MOG::DIS_PIC4_OY
                        @mb05.ox += MOG::DIS_PIC5_OX
                        @mb05.oy += MOG::DIS_PIC5_OY
                        @mb07.ox += MOG::DIS_PIC_LEAF1_OX
                        @mb07.oy += MOG::DIS_PIC_LEAF1_OY
                        @mb08.ox += MOG::DIS_PIC_LEAF2_OX
                        @mb08.oy += MOG::DIS_PIC_LEAF2_OY
                        @mb01.zoom_x += MOG::DIS_PIC1_ZOOMX
                        @mb01.zoom_y += MOG::DIS_PIC1_ZOOMY
                        @mb02.zoom_x += MOG::DIS_PIC2_ZOOMX
                        @mb02.zoom_y += MOG::DIS_PIC2_ZOOMY
                        @mb03.zoom_x += MOG::DIS_PIC3_ZOOMX
                        @mb03.zoom_y += MOG::DIS_PIC3_ZOOMY
                        @mb04.zoom_x += MOG::DIS_PIC4_ZOOMX
                        @mb04.zoom_y += MOG::DIS_PIC4_ZOOMY
                        @mb05.zoom_x += MOG::DIS_PIC5_ZOOMX
                        @mb05.zoom_y += MOG::DIS_PIC5_ZOOMY
                        @mb07.zoom_x += MOG::DIS_PIC_LEAF1_ZOOMX
                        @mb07.zoom_y += MOG::DIS_PIC_LEAF1_ZOOMY
                        @mb08.zoom_x += MOG::DIS_PIC_LEAF2_ZOOMX
                        @mb08.zoom_y += MOG::DIS_PIC_LEAF2_ZOOMY
                        @bot.opacity -= 10
                        @bot2.opacity -= 10
                        Graphics.update
                        end
                        end
                        Graphics.freeze
                        @command_window.dispose
                        @mb01.dispose
                        @mb02.dispose
                        @mb03.dispose
                        @mb04.dispose
                        @mb05.dispose
                        @mb07.dispose
                        @mb08.dispose
                        @bot.dispose
                        @bot2.dispose
                        @com.dispose
                        @logo.dispose
                        end
                        def update
                        @time_logo -= 1
                        if @time_logo <= 0
                        @time_logo = 0
                        end
                        if @logo.opacity < 30 and @logo_r == 1
                        @logo.visible = false
                        @logo.opacity = 0
                        @logo.bitmap = RPG::Cache.title("")
                        end
                        if @bot.opacity < 30 and @command_window.active == true
                        @bot.visible = false
                        @bot2.visible = false
                        @bot.bitmap.draw_text(0, 0, 32, 32,"")
                        @bot2.bitmap.draw_text(0, 0, 32, 32,"")
                        end
                        if @logo_r == 0 and @logo.opacity <= 250
                        @logo.opacity += 2
                        elsif @time_logo <= 0
                        @logo_r = 1
                        @logo.opacity -= 2
                        @mb01.visible = true
                        @mb02.visible = true
                        @mb03.visible = true
                        @mb04.visible = true
                        @mb05.visible = true
                        @mb07.visible = true
                        @mb08.visible = true
                        @com.visible = true
                        @bot.opacity += 2
                        @bot2.opacity += 2
                        Audio.me_fade(500)
                        if @bot.opacity >= 255
                        @bot.opacity = 255
                        @bot2.opacity = 255
                        end
                        end
                        if MOG::RAND_MUSIC == true and @logo_r == 1 and @rs == 1
                        @rs += 1
                        case rand(3)
                        when 0
                        Audio.bgm_play("Audio/BGM/01 - Dearly Beloved", 100, 100)
                        when 1
                        Audio.bgm_play("Audio/BGM/01 - Dearly Beloved", 100, 100)
                        when 2
                        Audio.bgm_play("Audio/BGM/01 - Dearly Beloved", 100, 100)
                        end
                        else
                        if @logo_r == 1 and @rs == 1
                        $game_system.bgm_play($data_system.title_bgm)
                        @rs += 1
                        end
                        end
                        if @command_window.active == true
                        @bot.opacity -= 5
                        @bot2.opacity -= 5
                        @bot.x -= 5
                        @bot2.x += 5
                        @com.opacity += 2
                        if @com.y > 0
                        @com.y -= 5
                        elsif @com.y < 0
                        @com.y = 0
                        @com.opacity = 255
                        end
                        end
                        r = rand(100) + 150
                        g = rand(100) + 150
                        b = rand(100) + 150
                        @command_window.update
                        @time += 2
                        @time_zoom += 0
                        if @time_zoom > 0
                        @time_zoom = 0
                        end
                        if @time_zoom > 0 and MOG::BACK_ZOOM == true
                        @mb01.zoom_x += 0
                        @mb01.zoom_y += 0
                        if @mb01.zoom_x >= 0
                        @mb01.zoom_x = 0
                        @mb01.zoom_y = 0
                        end
                        elsif MOG::BACK_ZOOM == true
                        @mb01.zoom_x -= 0
                        @mb01.zoom_y -= 0
                        if @mb01.zoom_x <= 0
                        @mb01.zoom_x = 0
                        @mb01.zoom_y = 0
                        end
                        end
                        @mb01.ox -= MOG::PIC_FD_OX
                        @mb01.oy -= MOG::PIC_FD_OY
                        @mb02.ox -= MOG::PIC_TEXTO_OX
                        @mb02.oy -= MOG::PIC_TEXTO_OY
                        @mb02.opacity += 2
                        Graphics.frame_rate = MOG::PER
                        if @time < MOG::PIC_LEAF1_MOV and MOG::PIC_LEAF1_RAND == true
                        @mb07.ox += MOG::PIC_LEAF1_OX2
                        @mb07.oy -= MOG::PIC_LEAF1_OY2
                        else
                        @mb07.ox -= MOG::PIC_LEAF1_OX1
                        @mb07.oy -= MOG::PIC_LEAF1_OY1
                        end
                        if @time < MOG::PIC_LEAF2_MOV and MOG::PIC_LEAF2_RAND == true
                        @mb08.ox -= MOG::PIC_LEAF2_OX2
                        @mb08.oy -= MOG::PIC_LEAF2_OY2
                        else
                        @mb08.ox += MOG::PIC_LEAF2_OX1
                        @mb08.oy -= MOG::PIC_LEAF2_OY1
                        end
                        if @time < MOG::PIC_FOG_MOV and MOG::PIC_FOG_RAND == true
                        @mb03.ox -= MOG::PIC_FOG_OX_02
                        @mb03.oy -= MOG::PIC_FOG_OY_02
                        else
                        @mb03.ox += MOG::PIC_FOG_OX_01
                        @mb03.oy -= MOG::PIC_FOG_OY_01
                        end
                        if @time < MOG::PIC_FOG2_MOV and MOG::PIC_FOG2_RAND == true
                        @mb04.ox -= MOG::PIC_FOG2_OX_02
                        @mb04.oy -= MOG::PIC_FOG2_OY_02
                        else
                        @mb04.ox -= MOG::PIC_FOG2_OX_01
                        @mb04.oy -= MOG::PIC_FOG2_OY_01
                        end
                        if @time < MOG::PIC_FOG3_MOV and MOG::PIC_FOG3_RAND == true
                        @mb05.ox -= MOG::PIC_FOG3_OX_02
                        @mb05.oy -= MOG::PIC_FOG3_OY_02
                        else
                        @mb05.ox -= MOG::PIC_FOG3_OX_01
                        @mb05.oy -= MOG::PIC_FOG3_OY_01
                        end
                        @bot.color.set(r,g,b)
                        if @time > 400
                        @time = 0
                        end
                        if @rs == 0
                        Audio.me_play("Audio/ME/" + MOG::LOGO_ME, 100, 100)
                        @rs += 1
                        end
                        if @logo.opacity <= 100 and @logo_r == 1
                        if Input.trigger?(Input::C) and @command_window.active == true
                        case @command_window.index
                        when 0
                        command_new_game
                        when 1
                        command_continue
                        when 2
                        command_shutdown
                        end
                        elsif Input.trigger?(Input::C) and @command_window.active == false or
                        Input.trigger?(Input::B) and @command_window.active == false
                        Audio.se_play("Audio/SE/001-System01")
                        @command_window.active = true
                        end
                        end
                        case @command_window.index
                        when 0
                        @com.bitmap = RPG::Cache.title(MOG::COM + "_01")
                        when 1
                        @com.bitmap = RPG::Cache.title(MOG::COM + "_02")
                        when 2
                        @com.bitmap = RPG::Cache.title(MOG::COM + "_03")
                        end
                        end
                        def command_new_game
                        Audio.bgs_fade(800)
                        $game_system.se_play($data_system.decision_se)
                        Audio.bgm_stop
                        Graphics.frame_count = 0
                        $game_temp = Game_Temp.new
                        $game_system = Game_System.new
                        $game_switches = Game_Switches.new
                        $game_variables = Game_Variables.new
                        $game_self_switches = Game_SelfSwitches.new
                        $game_screen = Game_Screen.new
                        $game_actors = Game_Actors.new
                        $game_party = Game_Party.new
                        $game_troop = Game_Troop.new
                        $game_map = Game_Map.new
                        $game_player = Game_Player.new
                        $game_party.setup_starting_members
                        $game_map.setup($data_system.start_map_id)
                        $game_player.moveto($data_system.start_x, $data_system.start_y)
                        $game_player.refresh
                        $game_map.autoplay
                        $game_map.update
                        $scene = Scene_Map.new
                        end
                        def command_continue
                        unless @continue_enabled
                        $game_system.se_play($data_system.buzzer_se)
                        return
                        end
                        Audio.bgs_fade(800)
                        $game_system.se_play($data_system.decision_se)
                        $scene = Scene_Load.new
                        end
                        def command_shutdown
                        $game_system.se_play($data_system.decision_se)
                        Audio.bgm_fade(800)
                        Audio.bgs_fade(800)
                        Audio.me_fade(800)
                        $scene = nil
                        end
                        def battle_test
                        $data_actors = load_data("Data/BT_Actors.rxdata")
                        $data_classes = load_data("Data/BT_Classes.rxdata")
                        $data_skills = load_data("Data/BT_Skills.rxdata")
                        $data_items = load_data("Data/BT_Items.rxdata")
                        $data_weapons = load_data("Data/BT_Weapons.rxdata")
                        $data_armors = load_data("Data/BT_Armors.rxdata")
                        $data_enemies = load_data("Data/BT_Enemies.rxdata")
                        $data_troops = load_data("Data/BT_Troops.rxdata")
                        $data_states = load_data("Data/BT_States.rxdata")
                        $data_animations = load_data("Data/BT_Animations.rxdata")
                        $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
                        $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
                        $data_system = load_data("Data/BT_System.rxdata")
                        Graphics.frame_count = 0
                        $game_temp = Game_Temp.new
                        $game_system = Game_System.new
                        $game_switches = Game_Switches.new
                        $game_variables = Game_Variables.new
                        $game_self_switches = Game_SelfSwitches.new
                        $game_screen = Game_Screen.new
                        $game_actors = Game_Actors.new
                        $game_party = Game_Party.new
                        $game_troop = Game_Troop.new
                        $game_map = Game_Map.new
                        $game_player = Game_Player.new
                        $game_party.setup_battle_test_members
                        $game_temp.battle_troop_id = $data_system.test_troop_id
                        $game_temp.battle_can_escape = true
                        $game_map.battleback_name = $data_system.battleback_name
                        $game_system.se_play($data_system.battle_start_se)
                        $game_system.bgm_play($game_system.battle_bgm)
                        $scene = Scene_Battle.new
                        end
                        end
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                          #37    
                        Old April 17th, 2010 (6:58 AM).
                        BR25's Avatar
                        BR25 BR25 is offline
                        The guy who loses at everythin
                           
                          Join Date: Apr 2009
                          Age: 20
                          Gender: Male
                          Posts: 42
                          I would like to request the trainer sprites from hgss (not the overworlds) just the in battle graphic?
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                            #38    
                          Old April 17th, 2010 (1:14 PM).
                          maaddogg's Avatar
                          maaddogg maaddogg is offline
                          Epic spriter in the making!!
                             
                            Join Date: Feb 2009
                            Location: in a white padded room!
                            Age: 21
                            Gender: Male
                            Nature: Hasty
                            Posts: 104
                            does anyone have HGSS or DPP beach and snow tiles??

                            credit in my game will be given
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                              #39    
                            Old April 17th, 2010 (10:50 PM).
                            Buizark's Avatar
                            Buizark Buizark is offline
                            Always looking for an OU match
                               
                              Join Date: Dec 2009
                              Gender: Male
                              Nature: Calm
                              Posts: 72
                              Quote:
                              Originally Posted by BR25 View Post
                              I would like to request the trainer sprites from hgss (not the overworlds) just the in battle graphic?
                              http://www.spriters-resource.com/ds/pokeheartgoldsoulsilver/sheet/28037
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                                #40    
                              Old April 18th, 2010 (4:35 AM).
                              BR25's Avatar
                              BR25 BR25 is offline
                              The guy who loses at everythin
                                 
                                Join Date: Apr 2009
                                Age: 20
                                Gender: Male
                                Posts: 42
                                thanks for those

                                (I guess)
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                                  #41    
                                Old April 21st, 2010 (6:31 AM).
                                Xeo Neon's Avatar
                                Xeo Neon Xeo Neon is offline
                                   
                                  Join Date: Apr 2010
                                  Gender: Male
                                  Posts: 27
                                  Does anyone have a RMXP tileset of Saurav's tilesheet That is transparent already.
                                  I cannot give link because I don't have 15 post but if you search saurav you will find it. The the thread is named "Saurav's sprites and tilesets project"
                                  I want all the tiles except the d/p ones. I will credit whoever makes it for me. I would make it myself but I tried to make transparent and it ruined the whole thing.
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                                    #42    
                                  Old April 25th, 2010 (12:29 AM).
                                  Peeky Chew's Avatar
                                  Peeky Chew Peeky Chew is offline
                                  Master of Palettes
                                  • Crystal Tier
                                   
                                  Join Date: Sep 2009
                                  Location: Great Britain
                                  Age: 23
                                  Gender: Male
                                  Posts: 852

                                  Did anyone revamp this tree/was it in the fourth gen?
                                  Thanks.
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                                    #43    
                                  Old April 25th, 2010 (9:35 AM).
                                  brian1666's Avatar
                                  brian1666 brian1666 is offline
                                     
                                    Join Date: Apr 2009
                                    Location: Ifori Region
                                    Age: 25
                                    Gender: Male
                                    Nature: Calm
                                    Posts: 38
                                    I need a few things:
                                    1. A DP tileset for RMXP (Pokemon Essentials)
                                    2. A animated Water Autotile, DP
                                    3. A tutorial "How to make your Pokemon Essentials screen bigger to let D/P/Pt/HG/SS sprites fit.''

                                    Does someone have this things? Thank you.
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                                      #44    
                                    Old April 25th, 2010 (2:23 PM).
                                    Poeman Poeman is offline
                                    Banned
                                       
                                      Join Date: Nov 2008
                                      Age: 22
                                      Gender: Male
                                      Posts: 760
                                      Brian, no one will give you 1 and 2, and I don't know about 3.
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                                        #45    
                                      Old April 25th, 2010 (5:49 PM).
                                      VEGET@ VEGET@ is offline
                                         
                                        Join Date: Feb 2010
                                        Gender: Male
                                        Posts: 69
                                        Quote:
                                        Originally Posted by brian1666 View Post
                                        I need a few things:
                                        1. A DP tileset for RMXP (Pokemon Essentials)
                                        2. A animated Water Autotile, DP
                                        3. A tutorial "How to make your Pokemon Essentials screen bigger to let D/P/Pt/HG/SS sprites fit.''

                                        Does someone have this things? Thank you.



                                        Credit to me if used
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                                          #46    
                                        Old April 25th, 2010 (6:14 PM).
                                        davidthefat davidthefat is offline
                                        I Love C++
                                           
                                          Join Date: Dec 2009
                                          Age: 23
                                          Gender: Male
                                          Posts: 437
                                          Anyone got a 3d model of pokecenter? and Pokemart? The outside view of course... I want a GBA style Pokecenter and Pokemart I don't like the 4rth gen
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                                            #47    
                                          Old April 26th, 2010 (4:57 AM).
                                          magicbus's Avatar
                                          magicbus magicbus is offline
                                             
                                            Join Date: Apr 2010
                                            Gender: Male
                                            Posts: 25
                                            does anyone have the FULL HG/SS tilesets? i need inside,outside (overworld) pokemon centre, caves,mart everything....

                                            i'v used some of the available ones which fail because they have little diversity. i'v seen games with the fulll sets so anyone with a link please post for me.

                                            NOTE- if HG/SS arn't the best graphic's available feel free to point me in right direction.


                                            I Can't start my game till i have these tilesets.
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                                              #48    
                                            Old April 26th, 2010 (5:44 PM).
                                            kingjay99's Avatar
                                            kingjay99 kingjay99 is offline
                                            you cant get better then me
                                               
                                              Join Date: Feb 2010
                                              Gender: Male
                                              Posts: 47
                                              can anyone make some custom sprites for
                                              1. Treeko
                                              2. torchic
                                              3. Mudkip
                                              4. poochyenna
                                              5. zigzagoon
                                              6. Wurmple

                                              hehehe,

                                              P.S. i do not have a spriter, so if anyone want to help, i wont say no unless you suck REALLY bad. hehehe
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                                              http://www.pokecommunity.com/showthread.php?t=208909
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                                                #49    
                                              Old April 26th, 2010 (6:17 PM).
                                              tylerab01's Avatar
                                              tylerab01 tylerab01 is offline
                                              Pokemon AquaHarmony
                                                 
                                                Join Date: Apr 2009
                                                Location: France
                                                Gender: Male
                                                Nature: Bold
                                                Posts: 165
                                                Is their anyway Somebody has the LOOKER Overworld Sprite??? I need it badly for my game!
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                                                  #50    
                                                Old April 26th, 2010 (10:50 PM). Edited April 26th, 2010 by BlackWaltz3.
                                                BlackWaltz3's Avatar
                                                BlackWaltz3 BlackWaltz3 is offline
                                                   
                                                  Join Date: Jul 2009
                                                  Gender: Male
                                                  Posts: 188
                                                  Can i have someone do a front and back battler sprite for me of the fakemon in the attachment? I don't mind if it is scratched, spliced, mutated or whatever. DO NOT do a shiny, it's not necessary. Just a few notes before you do it though:
                                                  It is a starter - don't make it too big or small.
                                                  It is a sheep - the green fleece however is rather short (unlike mareep's) and as such should not be fluffed up too much
                                                  The yellow thing on it's back is a flowerbud and the brown thing on it's head is kind of like a helmet/downed ears.
                                                  Also, the pic is an old image i made on inkscape, so it must be known that the toes are supposed to be like chikoritas.
                                                  The sprite need not be the same pose, by all means make it more...action-y.

                                                  Hopefully someone can help. All credit will be provided where it is due.

                                                  Also, magicbus, i have compiled a bunch of graphics into an outside tileset, credits are long and varied (and some belong to me) so if you want it pm me and give credit to all of the people involved.
                                                  Attached Thumbnails
                                                  tambulbpaint.png‎  
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