Does anybody know how to get rid of that animation where everything slides in on the firered titlescreen?
I'd like to know this too... It's the last glitchy bit left. The background is there, then random colours from the palette slide across, followed by the background again. Makes the whole thing look unprofessional.
That may well be part of the problem, but the other part is that FIRERED is NOT what I inputted into the slot where the title used to be. If somebody could do part three of this tutorial, I'm sure my problem would go away.
So I edited the words "Fire Red Version" and everything worked fine. I got it inserted into the rom without a problem. But now whenever I play the rom, I get to the title screen and everything goes black. What did I do wrong?
Okay but i get an ugly darkrai..
i didnt used the sprite from Dp as it's not ncie..
so i load my own one and set it to 80x80
i did all the steps but when i play the game i can only see the pokemon title distorted in where i put it...
so i used my backup and made another backup(for safety)
i did the same steps and this time i load the raw on 2011(Mine is BRPE so charizard is 2010)
and the pokemon pic is there but background gone and the background colour of the pokemmon pic is greenish..
I have the same problem,
could you please tell me how you solved this?
This is probably a very stupid question, but how do I make that tile transparent?
I tried to use my own background, but couldn't work that step out, so I skipped it,
but when you load the game in VBA, my background only has outlines, and you can see the
original background though it.
And yes, I have not changed the background. Why? Did the charizard and then made a backup of the ROM. Did the background and when I get to the title screen the music carries on and I get a black screen. All I want to do is palette edit the 2 red bars. Who has the offset for APE for those? Is it the background palette?
The offset is 00EAE094. I have a .ini file with a lot of offsets. Just paste it into your APE folder, and look through the bookmarks.
This tutorial is awesome and very easy to follow.
Also, you can remove or replace the flames from the background if you want to.
In FireRed (U) go to 141 (or somewhere close that looks like flames) and replace the image with desired type of flames or simply overwrite it with a blank image.
Once again, awesome tutorial! Will help a lot of people!
Originally Posted by humanguy2000
I accidently pressed enter. Now it says I deleted my post because "The hack was" I need to change it to: "The hack is no longer being made" Anyway, nice tut. Here is my result:
My epic skills made the screwy things appear. I can't fix this. Any ideas?
It might be your ROM.
Try again and if it still appears, then I don't really know what is causing this.
I'm getting a strange error. The first attempt worked to some extent, until it looked disgusting in the game. Now on my second attempt, after I indexed my sprite and checked that the bit depth was correct, I opened the TileSet on NTME and got this message: a 4BPP TileSet can't have more than 1024 tiles. Your TileSet has 10223616 tiles. But for some reason I am able to open my non-indexed sprite O__O
Oh, and I'm loading my RAW it says the file size is too big. Help, please?
I found that (for me, anyway) the numbers on the tutorial for the Charizard were wrong, the tileset is at 2010 and the tilemap is at 2011. For those having issues with weird graphical glitches, try changing those two numbers instead and see if it works correctly.