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  #701    
Old June 28th, 2010 (3:21 PM).
xxerox9009's Avatar
xxerox9009 xxerox9009 is offline
     
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    Okay, I am probably not a very big noob at PKSV anymore, but I have one question.

    I am currently just starting a game where you can either choose the life of a Team Magma operative or a Team Aqua operative in a different region with some different Pokemon. I want to make it so you can ride a Admin's flying Pokemon from base to base after a certain amount of time in the game, sort of like Pokemon Ranger.

    All I need to know is whether there is a script or special to activate FLY or just play the FLY animation.

    If someone could respond to this with one of these I would GREATLY appreciate it.

    -Xxerox9009

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      #702    
    Old June 29th, 2010 (5:47 AM).
    xxerox9009's Avatar
    xxerox9009 xxerox9009 is offline
       
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      Quote:
      Originally Posted by inferno7453 View Post
      It's working now, it was that I had the wrong offset. Here's the script anyway:
      #dyn 0x583901
      #org @start
      lock
      faceplayer
      msgbox @text ' Hey, you, want some POKéMON?
      callstd MSG_OBTAIN
      release
      end
      #org @text
      = Hey, you, want some POKéMON?
      #dyn 0x583901
      #org @start
      lock
      checkflag 0x2345
      if 0x1 jump :end
      setflag FR_POKEMON
      countpokemon
      compare LASTRESULT 6
      if == jump @noroom
      addpokemon SNEASEL 5 = 5 NONE 0 0 0
      setflag 0x2345
      storepokemon 0 SNEASEL
      message @get-msg
      fanfare 0x101
      showmsg
      waitfanfare
      waitbutton
      :end
      release
      end
      #org @noroom
      msgbox @noroom-msg
      callstd MSG_NOCLOSE
      release
      end
      #org @noroom-msg
      = You don't have enough room in your party.
      #org @get-msg
      = You got a \v\h02!

      But another question:
      How do I make it compile all of the script into 1 offset and not a bunch of them(or at least have a way to do that) ?:
      @start <-> 0x6B0D97 (0xC bytes)
      @text <-> 0x6B0DA3 (0x1D bytes)
      @start <-> 0x6B0DC0 (0x3C bytes)
      -> :end <-> 0x6B0DFA
      @noroom <-> 0x6B0DFC (0xA bytes)
      @noroom-msg <-> 0x6B0E06 (0x2A bytes)
      @get-msg <-> 0x6B0E30 (0xE bytes)

      Pick the @start. The first one always holds all the scripts that come after it. The @text offset could be used in things like Advance Text.
        #703    
      Old July 6th, 2010 (2:07 AM). Edited July 6th, 2010 by JirachiFan99.
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      JirachiFan99 JirachiFan99 is offline
         
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        I cant seem to get the scripts on my rom, i open them and edit them as i wish, save them and compile them. what am i doing wrong? i'm trying to change the Scorched slab event so i can get the Old Sea Map instead, i want to insert some flavour text:

        "Player killed the man and took his Old Sea Chart!"

        I want to do this with the Auroraticket, the Navel Rock Ticket and the southern island ticket.
          #704    
        Old July 6th, 2010 (7:23 AM).
        qaz015393's Avatar
        qaz015393 qaz015393 is offline
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          thanks il try this out & if its easyer than xse il start using it. +rep
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            #705    
          Old July 7th, 2010 (6:41 AM). Edited July 7th, 2010 by inferno7453.
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          inferno7453 inferno7453 is offline
             
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            Quote:
            Originally Posted by xxerox9009 View Post
            Pick the @start. The first one always holds all the scripts that come after it. The @text offset could be used in things like Advance Text.
            Well it didn't work.....Could you try it and send me or tell me what you did?
            Oh yes, and I can't make a trainer battle script.(How embarassing)It enters the battle but then he fights with a ?, how do i make him use a pokemon?
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              #706    
            Old July 8th, 2010 (12:11 PM). Edited July 8th, 2010 by xxerox9009.
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            xxerox9009 xxerox9009 is offline
               
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              Quote:
              Originally Posted by inferno7453 View Post
              Well it didn't work.....Could you try it and send me or tell me what you did?
              Oh yes, and I can't make a trainer battle script.(How embarassing)It enters the battle but then he fights with a ?, how do i make him use a pokemon?
              Okay, I'll see how your script turns out on my computer.
              When you make a trainer battle script, if you use the Script Generator built into PKSV, find the 3 letter/digit offset of the trainer you want to battle using PET, Advance Trainer or an equivalent. Then type that in with a 0x before it. It should should work.
              If you did do this, then a possible problem occuring could be the trainer. Choose a different trainer with PET or Advance Trainer or maybe just edit that trainers Pokemon. And if it is a fire red or leaf green rom, then dont choose the first trainers that appear (with offsets like 001) because they don't work. Wait until you get to the offset of about 800 (or at least where the trainers have names).

              Inferno7453, I think this version of your script may work better.
              #dyn 0x583901
              #org @start
              lock
              faceplayer
              msgbox @text ' Hey, you, want some POKéMON?
              callstd MSG_NORMAL
              checkflag 0x2345
              if 0x1 jump :end
              setflag FR_POKEMON
              countpokemon
              compare LASTRESULT 6
              if == jump @noroom
              addpokemon SNEASEL 5 = 5 NONE 0 0 0
              setflag 0x2345
              storepokemon 0 SNEASEL
              message @get-msg
              fanfare 0x101
              showmsg
              waitfanfare
              waitbutton
              :end
              release
              end
              #org @text
              = Hey, you, want some POKéMON?
              #org @noroom
              msgbox @noroom-msg
              callstd MSG_NOCLOSE
              release
              end
              #org @noroom-msg
              = You don't have enough room in your party.
              #org @get-msg
              = You got a \v\h02!

              I took your first @start and put it with your second. If you make a new #org, make sure it has a different name than the first. You don't have to have a second #dyn either, you only need it at the top. Also, your script wouldn't have gone to the second @start without a 'jump' script. e.g.
              checkflag 0x1400
              if true jump @second
              in that case if a script had a setflag 0x1400 in it, that would jump to a second part that starts with a #org @second.
              I hope this helps!
                #707    
              Old July 9th, 2010 (9:02 AM).
              inferno7453's Avatar
              inferno7453 inferno7453 is offline
                 
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                Quote:
                Originally Posted by xxerox9009 View Post
                Okay, I'll see how your script turns out on my computer.
                When you make a trainer battle script, if you use the Script Generator built into PKSV, find the 3 letter/digit offset of the trainer you want to battle using PET, Advance Trainer or an equivalent. Then type that in with a 0x before it. It should should work.
                If you did do this, then a possible problem occuring could be the trainer. Choose a different trainer with PET or Advance Trainer or maybe just edit that trainers Pokemon. And if it is a fire red or leaf green rom, then dont choose the first trainers that appear (with offsets like 001) because they don't work. Wait until you get to the offset of about 800 (or at least where the trainers have names).

                Inferno7453, I think this version of your script may work better.
                #dyn 0x583901
                #org @start
                lock
                faceplayer
                msgbox @text ' Hey, you, want some POKéMON?
                callstd MSG_NORMAL
                checkflag 0x2345
                if 0x1 jump :end
                setflag FR_POKEMON
                countpokemon
                compare LASTRESULT 6
                if == jump @noroom
                addpokemon SNEASEL 5 = 5 NONE 0 0 0
                setflag 0x2345
                storepokemon 0 SNEASEL
                message @get-msg
                fanfare 0x101
                showmsg
                waitfanfare
                waitbutton
                :end
                release
                end
                #org @text
                = Hey, you, want some POKéMON?
                #org @noroom
                msgbox @noroom-msg
                callstd MSG_NOCLOSE
                release
                end
                #org @noroom-msg
                = You don't have enough room in your party.
                #org @get-msg
                = You got a \v\h02!

                I took your first @start and put it with your second. If you make a new #org, make sure it has a different name than the first. You don't have to have a second #dyn either, you only need it at the top. Also, your script wouldn't have gone to the second @start without a 'jump' script. e.g.
                checkflag 0x1400
                if true jump @second
                in that case if a script had a setflag 0x1400 in it, that would jump to a second part that starts with a #org @second.
                I hope this helps!
                THANKS, the give pokemon script worked fine, and I'm gonna try the pokemon battle one.And againd THX a LOT!
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                  #708    
                Old July 26th, 2010 (7:28 AM).
                jackjt8 jackjt8 is offline
                   
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                  wtf is with these editors

                  Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)
                  #RAW 0xFF - why does it add 30 of them?????
                    #709    
                  Old July 26th, 2010 (8:51 AM).
                  Alignment's Avatar
                  Alignment Alignment is offline
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                    Quote:
                    Originally Posted by jackjt8 View Post
                    wtf is with these editors

                    Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)
                    #RAW 0xFF - why does it add 30 of them?????
                    That usually happens when you sqrew up the script and decompile it. You should always debug the script before you compile, most of the time there are atleast a few typos around
                      #710    
                    Old July 26th, 2010 (9:18 PM).
                    TokioHumaNeko's Avatar
                    TokioHumaNeko TokioHumaNeko is offline
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                      I used this and it rules. I have 1 Self-typed script and it works!
                      But what do \P \l \N do?
                      and i wanna make a script for my Humanoid City Gym,But i don't know what to do. And a script for Mt.Geisten,now i'm confused. Do i use the Generator,or do i use my own coding?
                      __________________
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                      6'03" | 342lbs
                      Type → Electric
                      Abilities → Intimidate | Rivalry
                      It has eyes which can see through anything. It spots and captures prey hiding behind objects.
                      [???=]Challenges[/???] | Story Site


                      ~*~*DaRkSiDe Of ThE sUn~*~*~
                      ~*(IcH bIn HuMaNoId)*~
                      ~*Tokio Hotel Forever*~
                      Help me by joining Team Cosmic Destiny!
                      Tokio Hotel Fan For Life,honey! ;D


                      Yay!!Bill and the others are finally hatched!!!
                      (From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
                      Danke for helping them! <3333
                      http://www.youtube.com/watch?v=1AQnflh-diM
                      My version of Automatic Acoustic! It's been Remixed!
                      http://www.youtube.com/watch?v=ZrO-zXOls30
                      Help me with Cosmic Destiny!!! Please!
                        #711    
                      Old July 27th, 2010 (6:39 AM). Edited July 27th, 2010 by jackjt8.
                      jackjt8 jackjt8 is offline
                         
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                        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                        wtf is with this editor! i just got it working and now!
                        i'm using the script gen, then compiling it and geting the Dynamic offsets changing the ones of the person in advance map, and then it dont work!

                        look using the script gen saving and adding does this

                        #org 0x87400EF
                        '-----------------------------------
                        #raw 0xDA
                        #raw 0xE3
                        #raw 0xE6
                        nop0 ' #raw 0x0
                        #raw 0xE8
                        #raw 0xDC
                        #raw 0xDD
                        #raw 0xE7
                        nop0 ' #raw 0x0
                        #raw 0xF0
                        nop0 ' #raw 0x0
                        #raw 0xFF
                        lock
                        faceplayer
                        msgbox 0x8740107 ' Wecome to Everbac Ci...
                        callstd MSG_SIGN ' Signpost-style message
                        release
                        end


                        #org 0x8740107
                        = Wecome to Everbac City
                          #712    
                        Old July 27th, 2010 (11:05 AM).
                        dragonh123's Avatar
                        dragonh123 dragonh123 is offline
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                          this script editor is great, and it is easy and powerful enough to do simple things like making a person talk to having them move and make a little cut scene(not the animation one but still good!)
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                            #713    
                          Old July 27th, 2010 (12:57 PM).
                          Alignment's Avatar
                          Alignment Alignment is offline
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                            Quote:
                            Originally Posted by Nosferatu_Alucard View Post
                            Could someone help me understand 'setvar'? It seems that once I figure it out, I can complete many of my broken scripts.
                            What scripts do you need it for? Most of the time you could get away without it.

                            Quote:
                            Originally Posted by TokioHumaNeko View Post
                            I used this and it rules. I have 1 Self-typed script and it works!
                            But what do \P \l \N do?
                            and i wanna make a script for my Humanoid City Gym,But i don't know what to do. And a script for Mt.Geisten,now i'm confused. Do i use the Generator,or do i use my own coding?
                            Those are textbox commands. It's explained more thoroughly in the thread by fullmetal in the tutorials section


                            Quote:
                            Originally Posted by jackjt8 View Post
                            !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                            wtf is with this editor! i just got it working and now!
                            i'm using the script gen, then compiling it and geting the Dynamic offsets changing the ones of the person in advance map, and then it dont work!

                            look using the script gen saving and adding does this

                            #org 0x87400EF
                            '-----------------------------------
                            #raw 0xDA
                            #raw 0xE3
                            #raw 0xE6
                            nop0 ' #raw 0x0
                            #raw 0xE8
                            #raw 0xDC
                            #raw 0xDD
                            #raw 0xE7
                            nop0 ' #raw 0x0
                            #raw 0xF0
                            nop0 ' #raw 0x0
                            #raw 0xFF
                            lock
                            faceplayer
                            msgbox 0x8740107 ' Wecome to Everbac Ci...
                            callstd MSG_SIGN ' Signpost-style message
                            release
                            end


                            #org 0x8740107
                            = Wecome to Everbac City
                            Quote:
                            Originally Posted by dragonh123 View Post
                            this script editor is great, and it is easy and powerful enough to do simple things like making a person talk to having them move and make a little cut scene(not the animation one but still good!)
                            try this and then compile it:

                            #dyn 0x740000
                            #org @start
                            msgbox @sign
                            callstd MSG_SIGN
                            release
                            end

                            #org @sign
                            = Wecome to Everbac City!

                            You don't need lock or faceplayer for msg_sign
                              #714    
                            Old July 28th, 2010 (5:34 AM). Edited July 28th, 2010 by jackjt8.
                            jackjt8 jackjt8 is offline
                               
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                              can someone help me. with the parts in green and red?

                              #dyn 0x740000
                              #org @start
                              lock
                              faceplayer
                              msgbox @text ' Hi, would you like me to show you around town?
                              callstd MSG_YESNO
                              msgbox YES ' follow me!
                              m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
                              msgbox NO ' oh,..... some other time then?
                              release
                              end

                              #org @text
                              = Hi, would you like me to show you around town?
                              = follow me!
                              = oh,..... some other time then?
                                #715    
                              Old July 28th, 2010 (7:16 AM). Edited July 28th, 2010 by Full Metal.
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                              Full Metal Full Metal is offline
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                              Spoiler:
                              #dyn 0x740000
                              #org @start
                              lock
                              faceplayer
                              message @text ' Hi, would you like me to show you around town?
                              callstd MSG_YESNO
                              msgbox YES ' follow me!
                              applymovement PLAYER @mov
                              appymovement @mov
                              pauseevent 0x0
                              message @msg2
                              callstd MSG_NORMAL ' oh,..... some other time then?
                              release
                              end
                              #org @mov
                              m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
                              #org @text
                              = Hi, would you like me to show you around town?\nfollow me!
                              #org @msg2
                              = oh,..... some other time then?

                              This is nothing like pokescript, my friend.
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                              I like to push it,
                              and push it,
                              until my luck is over.
                                #716    
                              Old July 29th, 2010 (6:58 AM).
                              jackjt8 jackjt8 is offline
                                 
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                                omg.....
                                i mean - FIX
                                fix the the parts in red+green.

                                if you said yes do this

                                msgbox @text ' follow me!
                                m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up walk_up end
                                (both player and npc move)

                                if you said no do this


                                msgbox @text ' oh,..... some other time then?
                                  #717    
                                Old July 29th, 2010 (7:17 AM).
                                Full Metal's Avatar
                                Full Metal Full Metal is offline
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                                ahh, OK. you should have been more specific, and i should have used my head X) (i'm really bad about that lol)
                                Spoiler:

                                #dyn 0x740000
                                #org @start
                                lock
                                faceplayer
                                message @text ' Hi, would you like me to show you around town?
                                callstd MSG_YESNO
                                msgbox YES ' follow me!
                                if false jump @no
                                applymovement PLAYER @mov
                                appymovement @mov
                                pauseevent 0x0
                                release
                                end
                                #org @no
                                message @msg2
                                callstd MSG_NORMAL ' oh,..... some other time then?
                                release
                                end
                                #org @mov
                                m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
                                #org @text
                                = Hi, would you like me to show you around town?\nfollow me!
                                #org @msg2
                                = oh,..... some other time then?
                                __________________

                                ★ full metal.

                                I like to push it,
                                and push it,
                                until my luck is over.
                                  #718    
                                Old August 3rd, 2010 (2:40 PM).
                                score_under's Avatar
                                score_under score_under is offline
                                I program the *other* ASM.
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                                Let me try:
                                Spoiler:
                                Code:
                                #dyn 0x740000
                                #org @start
                                lock
                                faceplayer
                                msgbox @text ' Hi, would you like me to show you around town?
                                callstd MSG_YESNO
                                compare LASTRESULT YES
                                if == jump :yes
                                msgbox :no ' oh,..... some other time then?
                                callstd MSG_NOCLOSE
                                release
                                end
                                :yes
                                msgbox :follow ' follow me!
                                callstd MSG_NOCLOSE
                                applymovement PLAYER :moves
                                pauseevent 0
                                release
                                end
                                
                                #org @text
                                = Hi, would you like me to show you around town?
                                :follow
                                = follow me!
                                :no
                                = oh,..... some other time then?
                                :moves
                                m walk_down walk_down walk_down walk_down walk_down  walk_right walk_right walk_right look_up say_:) walk_up end
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                                  #719    
                                Old August 3rd, 2010 (7:22 PM).
                                Full Metal's Avatar
                                Full Metal Full Metal is offline
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                                ehh....i had another one of those 'facepalm' moments, didn't i DX
                                didn't realize you could use the ':' type labels for movements/messages...
                                never thought about that, haha.
                                __________________

                                ★ full metal.

                                I like to push it,
                                and push it,
                                until my luck is over.
                                  #720    
                                Old August 4th, 2010 (9:22 AM).
                                TokioHumaNeko's Avatar
                                TokioHumaNeko TokioHumaNeko is offline
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                                  Posts: 169
                                  Hmm....I'm not understanding one of the tools on here...the GBA Lock/Unlocker...?
                                  __________________
                                  Luxray (レントラー)
                                  The Gleam Eyes Pokémon
                                  6'03" | 342lbs
                                  Type → Electric
                                  Abilities → Intimidate | Rivalry
                                  It has eyes which can see through anything. It spots and captures prey hiding behind objects.
                                  [???=]Challenges[/???] | Story Site


                                  ~*~*DaRkSiDe Of ThE sUn~*~*~
                                  ~*(IcH bIn HuMaNoId)*~
                                  ~*Tokio Hotel Forever*~
                                  Help me by joining Team Cosmic Destiny!
                                  Tokio Hotel Fan For Life,honey! ;D


                                  Yay!!Bill and the others are finally hatched!!!
                                  (From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
                                  Danke for helping them! <3333
                                  http://www.youtube.com/watch?v=1AQnflh-diM
                                  My version of Automatic Acoustic! It's been Remixed!
                                  http://www.youtube.com/watch?v=ZrO-zXOls30
                                  Help me with Cosmic Destiny!!! Please!
                                    #721    
                                  Old August 4th, 2010 (10:29 AM).
                                  Full Metal's Avatar
                                  Full Metal Full Metal is offline
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                                  It does what it says it does.
                                  Simply encrypts your ROMS header or something, to prevent most tools from being able to use it.
                                  __________________

                                  ★ full metal.

                                  I like to push it,
                                  and push it,
                                  until my luck is over.
                                    #722    
                                  Old August 4th, 2010 (11:53 AM).
                                  TokioHumaNeko's Avatar
                                  TokioHumaNeko TokioHumaNeko is offline
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                                    Ah. I didn't understand it....and how do i use the "GBA Only" Thingy?
                                    __________________
                                    Luxray (レントラー)
                                    The Gleam Eyes Pokémon
                                    6'03" | 342lbs
                                    Type → Electric
                                    Abilities → Intimidate | Rivalry
                                    It has eyes which can see through anything. It spots and captures prey hiding behind objects.
                                    [???=]Challenges[/???] | Story Site


                                    ~*~*DaRkSiDe Of ThE sUn~*~*~
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                                    Yay!!Bill and the others are finally hatched!!!
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                                      #723    
                                    Old August 9th, 2010 (4:21 AM).
                                    score_under's Avatar
                                    score_under score_under is offline
                                    I program the *other* ASM.
                                    • Crystal Tier
                                     
                                    Join Date: Aug 2005
                                    Location: Hertfordshire, England
                                    Age: 24
                                    Nature: Rash
                                    Posts: 525
                                    Quote:
                                    Originally Posted by TokioHumaNeko View Post
                                    Ah. I didn't understand it....and how do i use the "GBA Only" Thingy?
                                    The "GBA Only" item is just a label to say that the ROM lock/unlock tool works only on GBA ROMs.
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                                      #724    
                                    Old August 9th, 2010 (6:57 PM).
                                    jessemac_7 jessemac_7 is offline
                                       
                                      Join Date: Jul 2010
                                      Posts: 17
                                      When I open up the ROM, nothing happens, it just looks like how it was before
                                        #725    
                                      Old August 9th, 2010 (7:03 PM).
                                      Alignment's Avatar
                                      Alignment Alignment is offline
                                      Revered with the stars
                                         
                                        Join Date: Mar 2010
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                                        Quote:
                                        Originally Posted by jessemac_7 View Post
                                        When I open up the ROM, nothing happens, it just looks like how it was before
                                        It shouldn't look any different?
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