The Snowy Island Is Melting Slowly..... Part Of Storyline. "cricket....cricket..."
Gonna hafta agree with Poeman. Even if it's part of the storyline, those two islands are within miles of each other. Your storyline doesn't make it make anymore sense than it already DIDN'T. The gods sent down a beam and made one island a desert. because the trainers and rangers didn't get along? Why on EARTH would the gods care about that, especially enough to blast a whole ISLAND and turn it all barren and deserty? And since the Ice Age that apparently happened a while ago is over, that ice should STILL be melted. If it happened as long ago as you're implying, the ice should be gone. How long do you think it took to thaw out after the ice age? =_=. And if you wanna change it to the ice age being recent enough for the ice to still be there [how the hell are there humans already...], then even if the gods blasted that other island and made it a desert, it would've gotten snowed on again, seeing as that other island is still ice-tastic, meaning there's gonna be snow in that entire area.
I don't care HOW slowly the ice is melting, it would HAVE to be the same on both islands. You can't just take every illogical point in your story and fix it by saying "God/the gods did it." It doesn't work like that lmao.
To be honest, it'd make a lot more sense to explain this as a Pokemon created disaster than simply a natural one brought on by the "Gods"
Not the beam itself, that can be branched off in many ways for a more interesting plot. But considering how the game involves Pokemon, a disaster created by one makes not only more sense, but leaves room for more improvement and less people to question the sense of the idea.
An example would be saying the god, or whatever you decide causes this, sends down "Emmisaries" to ensure its wrath is proved. The two control Fire and Ice, one making half a barren desert, the other freezing the land over.
To say the gods are angry over a fight as well is unrealistic. The title of a god, or deity of immense power is to deal with the world by NOT influencing it. To solve one problem with godly power brings people who rely on that power too heavily, thus gods do not show themselves or intefere with peoples lives. You could say that the two sides want to overthrow the gods however, similar to how humans tried to take over Olympus. The resulting anger caused from both sides caused the gods to seperate the islands and after time the two sides where formed, rangers and trainers.
First, it's a good idea so far, and it holds a lot more ground than what you had before. However what you need to do is check up on a few parts. It still has inconsistencies. You say they came to a land, which most would assume is this Fingoe you talk about. But then suddenly talk about two islands being hit. If this is also Fingoe you have to explain how it became two islands in the first place.
It's better to say two entwined beams hit one land, and thus they separate into the two islands.
Second, what people gave them their names if there where only 8 people who settled there? You have to create a time span between the original story and the people of now. So it's better to say "Over time the ancestors of those few called the deity's...etc etc"
There are a number of grammatical errors here and there as well, so it'd be best to fix what you can. Getting a game off to the public is all about presentation. If your posts show spelling errors, or inconsistency, it's safe the assume your game will as well. Or at least, that's how most people think.
If you'd like I can fix whatever problems there are and show you a draft so you can work on it from there. Just let me know. It's a good idea overall, it just needs to go a few extra steps before it can be more than just "good".
They look too... flat, faction bended, strongly outlined, dimensionally distorted (ref. to appliable XYZ dimensions). If you allow me to give you a tip which has worked me fine, draw, and draw, and draw, and draw once more. Repeat the same character until you've completely mastered it's design, then try the spriting, of course, watching for dimension. They're supposed to live in a pseudo-3D world, have depth rather than look like a plain shape. Also, try to smoothen the outline colors by using deeper tones to outline light-illuminated sections.
You may have this. I tried to give a new look to your Cheribud, this is what I've got. You may keep it if you want to. If you want any other thing done, VM or PM me and we'll talk about it.
Those aren't sprites it's crap that was made in MSPaint, notice how everyone else's fakemon has shading and lighting, a specific type of outline? Try and replicate it, and make sure you do GEN 4 style to match your game.