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  #1    
Old August 9th, 2010 (2:24 PM).
haefele haefele is offline
     
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    Hey guys.
    First before I start, i have to inform you about my bad english, if something isn't correctly pronound, send me a pm

    Global Information:
    Started on: 29.07.2010
    Team: Krissel095 (Programming), haefele (Structure)
    Status: 60%

    Features:
    - Supports XSE and Poketscript syntax
    - Consists of an Editor and a Creator (An extreme easy way to create scripts)
    - Syntaxhighlighting
    - A new Web 2.0 design
    - Multilanguage support
    - Line numbers
    - Realtime command tooltips
    - Intellisense
    - New confortable way to define aliases

    Screenshots:








    Downloads (Beta 1):
    http://krissel095.pytalhost.de/ascript/en-us/ascript-beta1-en_us.zip
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      #2    
    Old August 11th, 2010 (2:50 PM).
    Denali's Avatar
    Denali Denali is offline
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      Looks good so far...keep it up!
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        #3    
      Old August 11th, 2010 (3:26 PM).
      bardockahmed bardockahmed is offline
         
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        dude awesome!!! keep up the good work
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          #4    
        Old August 11th, 2010 (3:37 PM).
        King Koopa's Avatar
        King Koopa King Koopa is offline
        The Dark Spriter >>>>
           
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          Trying this out!!! Thanks
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            #5    
          Old August 11th, 2010 (3:39 PM).
          Full Metal's Avatar
          Full Metal Full Metal is offline
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          XD just when i started my own script editor...
          this was written in .NET ?
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            #6    
          Old August 11th, 2010 (4:07 PM).
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          ~Teh Panda~ ~Teh Panda~ is offline
          Sea of Dreams - Redux
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          Hmm... very nice Haefele, I need to get on my Windows comp sometime to try this out but it looks very sleek. Thanks! :D
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            #7    
          Old August 11th, 2010 (4:51 PM).
          Shiny Quagsire's Avatar
          Shiny Quagsire Shiny Quagsire is offline
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            I think this will be great for people new to scripting, who use pokescript or XSE format
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              #8    
            Old August 11th, 2010 (5:13 PM).
            Incineroar's Avatar
            Incineroar Incineroar is offline
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            Oh my gosh! I can't wait to try this! And I'm glad I don't have to make a bijillion notepad files! This is absolutepy perfect for me. *halo* Is there a script generator included? Or do you have to have background knowledge?
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              #9    
            Old August 11th, 2010 (5:52 PM).
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            sir.euge sir.euge is offline
            Bunchies Back!
               
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              I really like how u used colors to define different things. It helps me to see how the scripts work. Very nice!!!!!!!!!!!!!
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                #10    
              Old August 11th, 2010 (7:36 PM).
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              omik_20101 omik_20101 is offline
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                can't wait to try this one!.,
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                  #11    
                Old August 11th, 2010 (8:13 PM).
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                destinedjagold destinedjagold is offline
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                It's nice.
                Can we change the background and foreground color of the editor? (I guess I'll have to see for myself)
                'Cause my eyes can't stand staring at white for long, though...
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                  #12    
                Old August 12th, 2010 (1:45 AM).
                Chad -'s Avatar
                Chad - Chad - is offline
                 
                   
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                  This looks very nice. I like that you made one editor to support to scripting versions/formats. Although I still prefer to solely use Hackmew's XSE, this would be helpful to both XSE and PokeScript users.

                  What programming language did you use? I presume Delphi or C# (.NET).
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                    #13    
                  Old August 12th, 2010 (2:11 AM).
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                  sky_queen3 sky_queen3 is offline
                  Mimikyu is cute :3
                     
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                    Ok, I'm really slow, how do I use the Creator tab once I click on it? (Or is it just not ready yet?)
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                      #14    
                    Old August 12th, 2010 (6:23 AM).
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                    link12552 link12552 is offline
                    to measure how far we wonder
                       
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                      Wow very nice, and shiny too.
                      Great job, this should make scripting allot easier considering I know both XSE and pokescript. XD

                      Quote:
                      Originally Posted by Full Metal View Post
                      XD just when i started my own script editor...
                      this was written in .NET ?
                      Quote:
                      Originally Posted by Chad - View Post
                      This looks very nice. I like that you made one editor to support to scripting versions/formats. Although I still prefer to solely use Hackmew's XSE, this would be helpful to both XSE and PokeScript users.

                      What programming language did you use? I presume Delphi or C# (.NET).
                      I'm wondering what language it's written in aswell,
                      although I'm almost positive it's written in .net
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                        #15    
                      Old August 12th, 2010 (11:17 AM).
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                      Full Metal Full Metal is offline
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                      lol, i hope its not .NET that means it COULD be cross-platform :D
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                      until my luck is over.
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                        #16    
                      Old August 12th, 2010 (2:08 PM).
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                      Xiderwong Xiderwong is offline
                         
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                        Quote:
                        Originally Posted by Full Metal View Post
                        lol, i hope its not .NET that means it COULD be cross-platform :D
                        I'm not the developer but it's actually written in .net (C#). Anyway, awesome work.. keep it up dude.
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                          #17    
                        Old August 12th, 2010 (2:09 PM). Edited August 12th, 2010 by Krissel095.
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                        Krissel095 Krissel095 is offline
                           
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                          Thanks for feedback. At the moment i'm working on the decompiler-function, which allows you to decompile scripts like it is possible in xse Beta 2 is coming soon, i'm glad you like it. And yes, it's written in C#.net
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                            #18    
                          Old August 12th, 2010 (3:27 PM).
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                          Shiny Quagsire Shiny Quagsire is offline
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                            Quote:
                            Originally Posted by Krissel095 View Post
                            Thanks for feedback. At the moment i'm working on the decompiler-function, which allows you to decompile scripts like it is possible in xse Beta 2 is coming soon, i'm glad you like it. And yes, it's written in C#.net
                            Yes, C#! I happen to program this myself and I might be able to help a bit
                            I havn't seen the intellisense in this yet. It is integrated yet, or is it an idea?
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                              #19    
                            Old August 12th, 2010 (3:40 PM).
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                            Krissel095 Krissel095 is offline
                               
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                              Quote:
                              Originally Posted by shiny quagsire View Post
                              Yes, C#! I happen to program this myself and I might be able to help a bit
                              I havn't seen the intellisense in this yet. It is integrated yet, or is it an idea?
                              It's just an idea, but it will be integrated soon
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                                #20    
                              Old August 12th, 2010 (6:18 PM).
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                              NarutoActor NarutoActor is offline
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                              oh, nice I really like the fact that before compilation, it shows the script in hex code; Good Job!
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                                #21    
                              Old August 15th, 2010 (8:32 AM).
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                                I can't wait to use it!!!! Maybe i'll learn quickly....Is it compatible w/Advance Map?
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                                  #22    
                                Old August 15th, 2010 (10:24 PM).
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                                Zenox9120 Zenox9120 is offline
                                   
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                                  It refuses to compile to the rom, I'm assuming due to my syntax. I tried with normal notepad and poketscript before, but for some reason my computer hates it, so I'm looking to other script editors.

                                  Anyway, I try to compile and I get this error:
                                  Quote:
                                  Expecting #DYNAMIC............ERROR
                                  Sounds like a syntax error to me. Am I right, or is it something else I'm overlooking? It won't let me load the rom anywhere, so I assume that means I don't do that until after ... ?
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                                    #23    
                                  Old August 16th, 2010 (5:05 AM).
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                                  Krissel095 Krissel095 is offline
                                     
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                                    You have to define a dynamic offset, to burn a script to the rom. A-Script still doesn't support static offsets, this function will be included in the next version.

                                    For example:
                                    #dynamic 0x800000

                                    #org @start
                                    end

                                    This would define the dynamic offset 0x800000. That means, that the compiler is starting to look for free bytes at offset 0x800000.
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                                      #24    
                                    Old August 16th, 2010 (5:46 AM). Edited August 16th, 2010 by Zenox9120.
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                                    Zenox9120 Zenox9120 is offline
                                       
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                                      Oh, great, thanks!

                                      One thing though, in the next version, can the delete key be functional :/ I like deleting from both sides.

                                      EDIT: Nevermind, doesn't work 100% correctly. The compiler works fine, but I can't actually write it to my ROM. the option is still grayed out, and compiling it really help. Is that function still not available, or am I just being dumb and doing it wrong?
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                                        #25    
                                      Old August 16th, 2010 (10:53 AM).
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                                      tkallab tkallab is offline
                                      Should have been in Dissidia
                                         
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                                        I'm wondering what makes this different from XSE? I'd like to know before I download this.
                                        Anyway, great job, I would never be able to make something like this.
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