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  #1    
Old August 10th, 2010 (10:20 AM). Edited August 10th, 2010 by nmorr.
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nmorr nmorr is offline
Takin a brake. -_-
     
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    This is a dual screen system created by CNG for his game, here's a quote from him.

    Quote:
    Well due to the shutdown of Pokemon Twilight, i've decided to release the first version of the battle system.
    It's a Diamond/Pearl battle system, fully mouse controlled.

    Demo Video:
    http://www.youtube.com/watch?v=Vh-eL7gKBgI&feature=player_embedded

    Quote:
    Just put the scripts in new script sections above main, and the pictures into the Graphics/Pictures folder. And give credit if used!

    Must be used with my dual screen system, found here:http://www.planetdev.net/index.php?showtopic=148

    Battle System-
    http://www.mediafire.com/?hgbay2h3dmi

    EXSCLUSIVELY FOR PLANETDEV.
    Remember to give credit to CNG, and here's the official thread,
    http://www.planetdev.net/index.php?showtopic=448
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      #2    
    Old August 10th, 2010 (10:56 AM).
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    Crazyninjaguy Crazyninjaguy is offline
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      Please read the last line that you quoted.
      I don't like to say things like this, but i said exclusively for PlanetDev as i wanted my members to get it first.
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        #3    
      Old August 10th, 2010 (11:08 AM).
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      carmaniac carmaniac is offline
      Where the pickle surprise at?
         
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        Lmao, is this not the second time now that nmorr has posted a script from planet dev exclusives?
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          #4    
        Old August 10th, 2010 (11:58 AM).
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        nmorr nmorr is offline
        Takin a brake. -_-
           
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          Seriously, dang...emarassing. Alright, I'll remove it.

          @Carmaniac: No, this is the first time...I think lol.
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            #5    
          Old August 10th, 2010 (1:01 PM).
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          Crazyninjaguy Crazyninjaguy is offline
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            Nono it's fine now, people already have it, but next time just read the post a little more carefully

            I usually release all of my scripts to my website only, and then others after a week or so.
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              #6    
            Old August 11th, 2010 (10:35 AM).
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            nmorr nmorr is offline
            Takin a brake. -_-
               
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              Oh, Okay, srry. I'll let u do it from now on.
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                #7    
              Old August 11th, 2010 (11:58 AM).
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              Danno Danno is offline
              Formerly Meowth
                 
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                Well, since it's up... can we ask questions about it? :O Like, make an official thread or something maybe..?
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                  #8    
                Old August 11th, 2010 (12:06 PM).
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                Crazyninjaguy Crazyninjaguy is offline
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                  Well there's not much point making a whole new thread lol, just ask away in here and i'll try my best to answer.
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                    #9    
                  Old August 11th, 2010 (1:02 PM).
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                  Danno Danno is offline
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                    I see. Well I'm noticing it isn't working with my version of Essentials... D;
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                      #10    
                    Old August 12th, 2010 (8:26 AM).
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                    nmorr nmorr is offline
                    Takin a brake. -_-
                       
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                      I'm using the may 7 version and it works perfectly fine for me. What version r u using?
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                        #11    
                      Old August 12th, 2010 (12:09 PM). Edited August 12th, 2010 by ashthebest10.
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                      ashthebest10 ashthebest10 is offline
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                        I get this error when the battle starts. I am using Luka's animated pokemon script so I dont know if this may be causing the error, but I would appriciate some help. Thanks!

                        Exception: NoMethodError
                        Message: undefined method `bitmap' for #
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                          #12    
                        Old August 12th, 2010 (12:14 PM).
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                        Yuoaman Yuoaman is offline
                        Legen- wait for it...
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                        Moving this to the Resource Center, where it might fit a little better.
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                          #13    
                        Old August 15th, 2010 (4:49 AM).
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                        pokemad pokemad is offline
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                          Great.
                          Any way to stop the cursor from freezing in position while not battling
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                            #14    
                          Old August 15th, 2010 (12:25 PM).
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                          zingzags zingzags is offline
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                            Quote:
                            Originally Posted by pokemad View Post
                            Great.
                            Any way to stop the cursor from freezing in position while not battling
                            thats more advance stuff, you need to learn about the updates and etc....
                            For example

                            Graphics.update
                            Input.update
                            Mouse.update

                            its required for CNG Dual Screen and Mouse Module.
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                              #15    
                            Old August 15th, 2010 (6:20 PM).
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                            DarkDragonn DarkDragonn is offline
                               
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                              Great script Crazyninjaguy, this will be usefull for alot of people including me xD
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                                #16    
                              Old August 16th, 2010 (1:24 AM).
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                              Crazyninjaguy Crazyninjaguy is offline
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                                Np

                                If you're having trouble with this script, please do not use it until i've made it work with the newest version of essentials.
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                                  #17    
                                Old August 16th, 2010 (5:43 AM).
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                                zingzags zingzags is offline
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                                  This script is working perfectly with the new essentials im using the may 7th, and the only problem is the icon remove delay on the pokemon. Other than that it is working fine.
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                                    #18    
                                  Old August 16th, 2010 (6:15 AM).
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                                  nmorr nmorr is offline
                                  Takin a brake. -_-
                                     
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                                    I agree, though the icon remove delay isn't really such a big deal. In the actual Pokemon Diamond and Pearl, after you tapped attack, the screen delayed for a second.
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                                      #19    
                                    Old August 16th, 2010 (7:37 AM). Edited August 16th, 2010 by zingzags.
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                                    zingzags zingzags is offline
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                                      Well i found something else, I seen the double battle, and I was wondering how do you move the double battle command box that came with piccol.
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                                        #20    
                                      Old August 16th, 2010 (8:46 AM).
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                                      nmorr nmorr is offline
                                      Takin a brake. -_-
                                         
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                                        Quote:
                                        Originally Posted by zingzags View Post
                                        Well i found something else, I seen the double battle, and I was wondering how do you move the double battle command box that came with piccol.
                                        Yeah, I noticed that too. Except I can't find a way to change it. Any help CNG?
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                                          #21    
                                        Old August 16th, 2010 (9:21 AM).
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                                        Crazyninjaguy Crazyninjaguy is offline
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                                          As i said four posts above,

                                          Quote:
                                          Originally Posted by Crazyninjaguy View Post
                                          If you're having trouble with this script, please do not use it until i've made it work with the newest version of essentials.
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                                            #22    
                                          Old August 16th, 2010 (9:38 AM). Edited August 16th, 2010 by zingzags.
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                                          zingzags zingzags is offline
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                                            LMao sorry i didnt notice , ill try to fix it brb looking throught 5000 line + of code
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                                              #23    
                                            Old August 18th, 2010 (11:41 AM).
                                            lark125 lark125 is offline
                                               
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                                              heey can anyone please help me with somthing i crasyninjaguy's dualscreen and mous input script and now i want to make a touchable menu but its not working for me if i use his tutorial for a touchable menu and this is how it the scripts looks like
                                              Spoiler:
                                              class PokemonMenu_Scene
                                              def pbShowCommands(commands)
                                              ret=-1
                                              [email protected]["cmdwindow"]
                                              [email protected]
                                              cmdwindow.index=$PokemonTemp.menuLastChoice
                                              cmdwindow.resizeToFit(commands)
                                              cmdwindow.commands=commands
                                              cmdwindow.x=Graphics.width-cmdwindow.width
                                              cmdwindow.y=0
                                              cmdwindow.visible=true
                                              loop do
                                              cmdwindow.update
                                              Graphics.update
                                              Input.update
                                              pbUpdateSceneMap
                                              Mouse.update
                                              $mouse.x = Mouse.pos_x
                                              $mouse.y = Mouse.pos_y
                                              if Input.trigger?(Input::B)
                                              ret=-1
                                              break
                                              end
                                              if Input.trigger?(Input::C)
                                              ret=cmdwindow.index
                                              $PokemonTemp.menuLastChoice=ret
                                              break
                                              end
                                              end
                                              return ret
                                              end
                                              def pbShowInfo(text)
                                              @sprites["infowindow"].resizeToFit(text,Graphics.height)
                                              @sprites["infowindow"].text=text
                                              @sprites["infowindow"].visible=true
                                              @infostate=true
                                              end
                                              def pbShowHelp(text)
                                              @sprites["helpwindow"].resizeToFit(text,Graphics.height)
                                              @sprites["helpwindow"].text=text
                                              @sprites["helpwindow"].visible=true
                                              @helpstate=true
                                              pbBottomLeft(@sprites["helpwindow"])
                                              end
                                              def pbStartScene
                                              @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                                              @viewport.z=99999
                                              @sprites={}
                                              @sprites["cmdwindow"]=Window_CommandPokemon.new([])
                                              @sprites["menu-bag"]=IconSprite.new(0, 360)
                                              @sprites["menu-bag"].setBitmap("Graphics/Pictures/menu-bag.png")
                                              @sprites["infowindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
                                              @sprites["infowindow"].visible=false
                                              @sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
                                              @sprites["helpwindow"].visible=false
                                              @sprites["cmdwindow"].visible=false
                                              @infostate=false
                                              @helpstate=false
                                              pbSEPlay("menu")
                                              end
                                              def pbHideMenu
                                              @sprites["cmdwindow"].visible=false
                                              @sprites["infowindow"].visible=false
                                              @sprites["helpwindow"].visible=false
                                              end
                                              def pbShowMenu
                                              @sprites["cmdwindow"].visible=true
                                              @sprites["infowindow"][email protected]
                                              @sprites["helpwindow"][email protected]
                                              end
                                              def pbEndScene
                                              pbDisposeSpriteHash(@sprites)
                                              @viewport.dispose
                                              end
                                              def pbRefresh
                                              end
                                              end

                                              class PokemonMenu
                                              def initialize(scene)
                                              @scene=scene
                                              end
                                              def pbShowMenu
                                              @scene.pbRefresh
                                              @scene.pbShowMenu
                                              end
                                              def pbStartPokemonMenu
                                              @scene.pbStartScene
                                              endscene=true
                                              commands=[]
                                              cmdPokedex=-1
                                              cmdPokemon=-1
                                              cmdBag=-1
                                              cmdTrainer=-1
                                              cmdSave=-1
                                              cmdOption=-1
                                              cmdPokegear=-1
                                              cmdDebug=-1
                                              cmdQuit=-1
                                              if !$Trainer
                                              if $DEBUG
                                              Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
                                              Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
                                              end
                                              return
                                              end
                                              commands[cmdPokedex=commands.length]=_INTL("POKéDEX") if $Trainer.pokedex
                                              commands[cmdPokemon=commands.length]=_INTL("POKéMON") if $Trainer.party.length>0
                                              commands[cmdBag=commands.length]=_INTL("BAG") if !pbInBugContest?
                                              commands[cmdPokegear=commands.length]=_INTL("POKéGEAR") if $Trainer.pokegear
                                              commands[cmdTrainer=commands.length]=$Trainer.name
                                              if pbInSafari?
                                              @scene.pbShowInfo(_INTL("STEPS: {1}/600\nBALLS: {2}",pbSafariState.steps,pbSafariState.ballcount))
                                              commands[cmdQuit=commands.length]=_INTL("QUIT")
                                              elsif pbInBugContest?
                                              if pbBugContestState.lastPokemon
                                              @scene.pbShowInfo(_INTL("CAUGHT: {1}\nLEVEL: {2}\nBALLS: {3}",
                                              PBSpecies.getName(pbBugContestState.lastPokemon.species),
                                              pbBugContestState.lastPokemon.level,
                                              pbBugContestState.ballcount))
                                              else
                                              @scene.pbShowInfo(_INTL("CAUGHT: None\nBALLS: {1}",pbBugContestState.ballcount))
                                              end
                                              commands[cmdQuit=commands.length]=_INTL("QUIT")
                                              else
                                              commands[cmdSave=commands.length]=_INTL("SAVE") if !$game_system || !$game_system.save_disabled
                                              end
                                              commands[cmdOption=commands.length]=_INTL("OPTION")
                                              commands[cmdDebug=commands.length]=_INTL("DEBUG") if $DEBUG
                                              commands[commands.length]=_INTL("EXIT")
                                              loop do
                                              if Mouse.mouse_in_area?(0, 360, 60, 39)
                                              if Mouse.click?(1)
                                              pbFadeOutIn(99999) {
                                              scene=PokemonPokedexScene.new
                                              screen=PokemonPokedex.new(scene)
                                              screen.pbStartScreen
                                              @scene.pbRefresh
                                              }
                                              end
                                              end
                                              [email protected](commands)
                                              if cmdPokedex>=0 && command==cmdPokedex
                                              pbFadeOutIn(99999) {
                                              scene=PokemonPokedexScene.new
                                              screen=PokemonPokedex.new(scene)
                                              screen.pbStartScreen
                                              @scene.pbRefresh
                                              }
                                              elsif cmdPokegear>=0 && command==cmdPokegear
                                              pbLoadRpgxpScene(Scene_Pokegear.new)
                                              elsif cmdPokemon>=0 && command==cmdPokemon
                                              sscene=PokemonScreen_Scene.new
                                              sscreen=PokemonScreen.new(sscene,$Trainer.party)
                                              hiddenmove=nil
                                              pbFadeOutIn(99999) {
                                              hiddenmove=sscreen.pbPokemonScreen
                                              if hiddenmove
                                              @scene.pbEndScene
                                              else
                                              @scene.pbRefresh
                                              end
                                              }
                                              if hiddenmove
                                              Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
                                              return
                                              end
                                              elsif cmdBag>=0 && command==cmdBag
                                              item=0
                                              scene=PokemonBag_Scene.new
                                              screen=PokemonBagScreen.new(scene,$PokemonBag)
                                              pbFadeOutIn(99999) {
                                              item=screen.pbStartScreen
                                              if item>0
                                              @scene.pbEndScene
                                              else
                                              @scene.pbRefresh
                                              end
                                              }
                                              if item>0
                                              Kernel.pbUseKeyItemInField(item)
                                              return
                                              end
                                              elsif cmdTrainer>=0 && command==cmdTrainer
                                              PBDebug.logonerr {
                                              scene=PokemonTrainerCardScene.new
                                              screen=PokemonTrainerCard.new(scene)
                                              pbFadeOutIn(99999) {
                                              screen.pbStartScreen
                                              @scene.pbRefresh
                                              }
                                              }
                                              elsif cmdQuit>=0 && command==cmdQuit
                                              @scene.pbHideMenu
                                              if pbInSafari?
                                              if Kernel.pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
                                              @scene.pbEndScene
                                              pbSafariState.decision=1
                                              pbSafariState.pbGoToStart
                                              return
                                              else
                                              pbShowMenu
                                              end
                                              else
                                              if Kernel.pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
                                              @scene.pbEndScene
                                              pbBugContestState.pbStartJudging
                                              return
                                              else
                                              pbShowMenu
                                              end
                                              end
                                              elsif cmdSave>=0 && command==cmdSave
                                              @scene.pbHideMenu
                                              scene=PokemonSaveScene.new
                                              screen=PokemonSave.new(scene)
                                              if screen.pbSaveScreen
                                              @scene.pbEndScene
                                              endscene=false
                                              break
                                              else
                                              pbShowMenu
                                              end
                                              elsif cmdDebug>=0 && command==cmdDebug
                                              pbFadeOutIn(99999) {
                                              pbDebugMenu
                                              @scene.pbRefresh
                                              }
                                              elsif cmdOption>=0 && command==cmdOption
                                              scene=PokemonOptionScene.new
                                              screen=PokemonOption.new(scene)
                                              pbFadeOutIn(99999) {
                                              screen.pbStartScreen
                                              pbUpdateSceneMap
                                              @scene.pbRefresh
                                              }
                                              else
                                              break
                                              end
                                              end
                                              @scene.pbEndScene if endscene
                                              end
                                              end
                                              it doesn't work when i click on it does nothing so can anyone help me please

                                              thanks
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                                                #24    
                                              Old August 19th, 2010 (11:34 AM).
                                              Jefelin's Avatar
                                              Jefelin Jefelin is offline
                                                 
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                                                Good, I have the pokestarter 2008 and modified some scripts (and current pokebattle battle scene, I think) to get movement in the pokes (recommended by Luka) maybe that's why it gives me this error:


                                                I fix it, thank you very much for your scripts are amaizing
                                                I tried it in the version of May 7 and it worked perfect, please do a bit of help and sorry for my English
                                                Attached Thumbnails
                                                Sin título.png‎  
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                                                  #25    
                                                Old August 20th, 2010 (7:35 AM).
                                                lark125 lark125 is offline
                                                   
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                                                  please someone can you anser my question


                                                  Quote:
                                                  Originally Posted by lark125 View Post
                                                  heey can anyone please help me with somthing i crasyninjaguy's dualscreen and mous input script and now i want to make a touchable menu but its not working for me if i use his tutorial for a touchable menu and this is how it the scripts looks like
                                                  Spoiler:
                                                  class PokemonMenu_Scene
                                                  def pbShowCommands(commands)
                                                  ret=-1
                                                  [email protected]["cmdwindow"]
                                                  [email protected]
                                                  cmdwindow.index=$PokemonTemp.menuLastChoice
                                                  cmdwindow.resizeToFit(commands)
                                                  cmdwindow.commands=commands
                                                  cmdwindow.x=Graphics.width-cmdwindow.width
                                                  cmdwindow.y=0
                                                  cmdwindow.visible=true
                                                  loop do
                                                  cmdwindow.update
                                                  Graphics.update
                                                  Input.update
                                                  pbUpdateSceneMap
                                                  Mouse.update
                                                  $mouse.x = Mouse.pos_x
                                                  $mouse.y = Mouse.pos_y
                                                  if Input.trigger?(Input::B)
                                                  ret=-1
                                                  break
                                                  end
                                                  if Input.trigger?(Input::C)
                                                  ret=cmdwindow.index
                                                  $PokemonTemp.menuLastChoice=ret
                                                  break
                                                  end
                                                  end
                                                  return ret
                                                  end
                                                  def pbShowInfo(text)
                                                  @sprites["infowindow"].resizeToFit(text,Graphics.height)
                                                  @sprites["infowindow"].text=text
                                                  @sprites["infowindow"].visible=true
                                                  @infostate=true
                                                  end
                                                  def pbShowHelp(text)
                                                  @sprites["helpwindow"].resizeToFit(text,Graphics.height)
                                                  @sprites["helpwindow"].text=text
                                                  @sprites["helpwindow"].visible=true
                                                  @helpstate=true
                                                  pbBottomLeft(@sprites["helpwindow"])
                                                  end
                                                  def pbStartScene
                                                  @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
                                                  @viewport.z=99999
                                                  @sprites={}
                                                  @sprites["cmdwindow"]=Window_CommandPokemon.new([])
                                                  @sprites["menu-bag"]=IconSprite.new(0, 360)
                                                  @sprites["menu-bag"].setBitmap("Graphics/Pictures/menu-bag.png")
                                                  @sprites["infowindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
                                                  @sprites["infowindow"].visible=false
                                                  @sprites["helpwindow"]=Window_UnformattedTextPokemon.newWithSize("",0,0,32,32,@viewport)
                                                  @sprites["helpwindow"].visible=false
                                                  @sprites["cmdwindow"].visible=false
                                                  @infostate=false
                                                  @helpstate=false
                                                  pbSEPlay("menu")
                                                  end
                                                  def pbHideMenu
                                                  @sprites["cmdwindow"].visible=false
                                                  @sprites["infowindow"].visible=false
                                                  @sprites["helpwindow"].visible=false
                                                  end
                                                  def pbShowMenu
                                                  @sprites["cmdwindow"].visible=true
                                                  @sprites["infowindow"][email protected]
                                                  @sprites["helpwindow"][email protected]
                                                  end
                                                  def pbEndScene
                                                  pbDisposeSpriteHash(@sprites)
                                                  @viewport.dispose
                                                  end
                                                  def pbRefresh
                                                  end
                                                  end

                                                  class PokemonMenu
                                                  def initialize(scene)
                                                  @scene=scene
                                                  end
                                                  def pbShowMenu
                                                  @scene.pbRefresh
                                                  @scene.pbShowMenu
                                                  end
                                                  def pbStartPokemonMenu
                                                  @scene.pbStartScene
                                                  endscene=true
                                                  commands=[]
                                                  cmdPokedex=-1
                                                  cmdPokemon=-1
                                                  cmdBag=-1
                                                  cmdTrainer=-1
                                                  cmdSave=-1
                                                  cmdOption=-1
                                                  cmdPokegear=-1
                                                  cmdDebug=-1
                                                  cmdQuit=-1
                                                  if !$Trainer
                                                  if $DEBUG
                                                  Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
                                                  Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
                                                  end
                                                  return
                                                  end
                                                  commands[cmdPokedex=commands.length]=_INTL("POKéDEX") if $Trainer.pokedex
                                                  commands[cmdPokemon=commands.length]=_INTL("POKéMON") if $Trainer.party.length>0
                                                  commands[cmdBag=commands.length]=_INTL("BAG") if !pbInBugContest?
                                                  commands[cmdPokegear=commands.length]=_INTL("POKéGEAR") if $Trainer.pokegear
                                                  commands[cmdTrainer=commands.length]=$Trainer.name
                                                  if pbInSafari?
                                                  @scene.pbShowInfo(_INTL("STEPS: {1}/600\nBALLS: {2}",pbSafariState.steps,pbSafariState.ballcount))
                                                  commands[cmdQuit=commands.length]=_INTL("QUIT")
                                                  elsif pbInBugContest?
                                                  if pbBugContestState.lastPokemon
                                                  @scene.pbShowInfo(_INTL("CAUGHT: {1}\nLEVEL: {2}\nBALLS: {3}",
                                                  PBSpecies.getName(pbBugContestState.lastPokemon.species),
                                                  pbBugContestState.lastPokemon.level,
                                                  pbBugContestState.ballcount))
                                                  else
                                                  @scene.pbShowInfo(_INTL("CAUGHT: None\nBALLS: {1}",pbBugContestState.ballcount))
                                                  end
                                                  commands[cmdQuit=commands.length]=_INTL("QUIT")
                                                  else
                                                  commands[cmdSave=commands.length]=_INTL("SAVE") if !$game_system || !$game_system.save_disabled
                                                  end
                                                  commands[cmdOption=commands.length]=_INTL("OPTION")
                                                  commands[cmdDebug=commands.length]=_INTL("DEBUG") if $DEBUG
                                                  commands[commands.length]=_INTL("EXIT")
                                                  loop do
                                                  if Mouse.mouse_in_area?(0, 360, 60, 39)
                                                  if Mouse.click?(1)
                                                  pbFadeOutIn(99999) {
                                                  scene=PokemonPokedexScene.new
                                                  screen=PokemonPokedex.new(scene)
                                                  screen.pbStartScreen
                                                  @scene.pbRefresh
                                                  }
                                                  end
                                                  end
                                                  [email protected](commands)
                                                  if cmdPokedex>=0 && command==cmdPokedex
                                                  pbFadeOutIn(99999) {
                                                  scene=PokemonPokedexScene.new
                                                  screen=PokemonPokedex.new(scene)
                                                  screen.pbStartScreen
                                                  @scene.pbRefresh
                                                  }
                                                  elsif cmdPokegear>=0 && command==cmdPokegear
                                                  pbLoadRpgxpScene(Scene_Pokegear.new)
                                                  elsif cmdPokemon>=0 && command==cmdPokemon
                                                  sscene=PokemonScreen_Scene.new
                                                  sscreen=PokemonScreen.new(sscene,$Trainer.party)
                                                  hiddenmove=nil
                                                  pbFadeOutIn(99999) {
                                                  hiddenmove=sscreen.pbPokemonScreen
                                                  if hiddenmove
                                                  @scene.pbEndScene
                                                  else
                                                  @scene.pbRefresh
                                                  end
                                                  }
                                                  if hiddenmove
                                                  Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
                                                  return
                                                  end
                                                  elsif cmdBag>=0 && command==cmdBag
                                                  item=0
                                                  scene=PokemonBag_Scene.new
                                                  screen=PokemonBagScreen.new(scene,$PokemonBag)
                                                  pbFadeOutIn(99999) {
                                                  item=screen.pbStartScreen
                                                  if item>0
                                                  @scene.pbEndScene
                                                  else
                                                  @scene.pbRefresh
                                                  end
                                                  }
                                                  if item>0
                                                  Kernel.pbUseKeyItemInField(item)
                                                  return
                                                  end
                                                  elsif cmdTrainer>=0 && command==cmdTrainer
                                                  PBDebug.logonerr {
                                                  scene=PokemonTrainerCardScene.new
                                                  screen=PokemonTrainerCard.new(scene)
                                                  pbFadeOutIn(99999) {
                                                  screen.pbStartScreen
                                                  @scene.pbRefresh
                                                  }
                                                  }
                                                  elsif cmdQuit>=0 && command==cmdQuit
                                                  @scene.pbHideMenu
                                                  if pbInSafari?
                                                  if Kernel.pbConfirmMessage(_INTL("Would you like to leave the Safari Game right now?"))
                                                  @scene.pbEndScene
                                                  pbSafariState.decision=1
                                                  pbSafariState.pbGoToStart
                                                  return
                                                  else
                                                  pbShowMenu
                                                  end
                                                  else
                                                  if Kernel.pbConfirmMessage(_INTL("Would you like to end the Contest now?"))
                                                  @scene.pbEndScene
                                                  pbBugContestState.pbStartJudging
                                                  return
                                                  else
                                                  pbShowMenu
                                                  end
                                                  end
                                                  elsif cmdSave>=0 && command==cmdSave
                                                  @scene.pbHideMenu
                                                  scene=PokemonSaveScene.new
                                                  screen=PokemonSave.new(scene)
                                                  if screen.pbSaveScreen
                                                  @scene.pbEndScene
                                                  endscene=false
                                                  break
                                                  else
                                                  pbShowMenu
                                                  end
                                                  elsif cmdDebug>=0 && command==cmdDebug
                                                  pbFadeOutIn(99999) {
                                                  pbDebugMenu
                                                  @scene.pbRefresh
                                                  }
                                                  elsif cmdOption>=0 && command==cmdOption
                                                  scene=PokemonOptionScene.new
                                                  screen=PokemonOption.new(scene)
                                                  pbFadeOutIn(99999) {
                                                  screen.pbStartScreen
                                                  pbUpdateSceneMap
                                                  @scene.pbRefresh
                                                  }
                                                  else
                                                  break
                                                  end
                                                  end
                                                  @scene.pbEndScene if endscene
                                                  end
                                                  end
                                                  it doesn't work when i click on it does nothing so can anyone help me please

                                                  thanks
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