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  #151    
Old July 27th, 2010 (2:09 PM).
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    How can I change the little fireballs without changing the entire background?
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      #152    
    Old July 28th, 2010 (8:11 AM).
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      (Sorry for the double post)

      Quote:
      Originally Posted by -MéWtH2- View Post
      Finally! Of all the BG editing tutorials that I have read, this one is the best! Oh, and that glitchy tile thing, I've gotten rid of it!

      You're the best!
      Thanks!

      WHAT?! HOW DID YOU GET RID OF THE BOXES?!?!?!
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        #153    
      Old August 5th, 2010 (5:10 PM).
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        Uhhh i have a mac and I can't download infranview. Any good substitue recommendations? I tried using Darwine to crossover but it doesn't work. T_T
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          #154    
        Old August 13th, 2010 (8:25 AM).
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        Zenox9120 Zenox9120 is offline
           
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          Is there a download link to NTME? I found a version, but it's far more simplified than the version shown and doesn't have almost any of the options.
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            #155    
          Old August 13th, 2010 (7:19 PM).
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            good, very good, ill pass this on to someone else who will find it helpful
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              #156    
            Old August 26th, 2010 (10:29 AM).
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              That tut was amazing, but I don't get how to remove the glitchy squares in the bottom left. How do you remove them? It looks like this atm :\



              Uploaded with ImageShack.us
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                #157    
              Old August 27th, 2010 (8:06 AM). Edited August 27th, 2010 by stinger123.
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                Quote:
                Originally Posted by Druyii View Post
                That tut was amazing, but I don't get how to remove the glitchy squares in the bottom left. How do you remove them? It looks like this atm :\

                h_tp://img830.imageshack.us/i/reignoffireintro.png/h_tp://a.imageshack.us/img830/4885/reignoffireintro.png

                Uploaded with h_tp://imageshack.us]ImageShack.us
                DawnRyder said that he didn't know how to fix those glitchy squares at the bottom left because it also happen on his personal ones too

                EDIT: Well -MéWtH2- says he knows how to fix them :O
                ------------------------------------------------------------------


                For people who have the wrong version of NTME here is the link

                You probably got alpha version 1 or 2 but you need VERSION 1.1 for this
                Here's the link to it
                its the latest version

                h_tp://filetrip.net/f9560-Nameless-Tile-Map-Editor-1-1.html
                By the way I cant post links so I put a '_' into the http part. Simply remove the '_' part and replace with 't'

                Enjoy people

                ----------------------------------------------
                @blue4ever222

                If you cant find the any substitute for IfranView for Mac send me your sprite or picture to change into 16 colour bit ANY TIME you want through PM. It doesnt even matter about the quantity
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                  #158    
                Old August 30th, 2010 (3:14 PM).
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                  Thanks, but I've got NTME v1.1, so why is it doing it?
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                    #159    
                  Old August 31st, 2010 (1:14 AM).
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                    Quote:
                    Originally Posted by Druyii View Post
                    Thanks, but I've got NTME v1.1, so why is it doing it?
                    DawnRyder said he didn't even know how to get rid of it so sorry don't know
                    Ask that person who he said he fixed it
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                      #160    
                    Old September 1st, 2010 (2:12 PM).
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                      Good idea thanks, I'll pm them
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                        #161    
                      Old September 9th, 2010 (5:51 PM).
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                        Hi,
                        GREAT TUTORIAL!! It's so easy to understand!
                        But i do got one question: With the changing of Charizard with unzl gba, wich number is Venusaur in LeafGreen? Because it's not 2010.
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                          #162    
                        Old November 3rd, 2010 (9:02 AM).
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                          hm....some help please
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                            #163    
                          Old November 27th, 2010 (1:24 PM).
                          Cookie11 Cookie11 is offline
                             
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                            Reminds me of a shiny metagross XD

                            If I was u i would try the pallet part again
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                              #164    
                            Old November 30th, 2010 (4:17 PM).
                            Colez Colez is offline
                               
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                              Hey, question..

                              What if you wanted to put two pokemon sprites in there? How would you do that?
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                                #165    
                              Old December 3rd, 2010 (4:26 PM).
                              Nokiaman10 Nokiaman10 is offline
                                 
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                                I'm just saying not sure if it'll help but Colez, have you tried two sprites in one image, and then in NTME putting them in different positions?
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                                  #166    
                                Old December 3rd, 2010 (8:10 PM).
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                                  Awesome. I'm making some sort of remake of FireRed (it's basically FireRed in a different dimension, if you help, I'll explain), and now I only need to make a background for its title. :D
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                                    #167    
                                  Old December 4th, 2010 (12:43 AM).
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                                    It became really easy =D
                                    I remember when everything had to be made manually !
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                                      #168    
                                    Old December 5th, 2010 (2:07 PM).
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                                      hey can anyone tell me how to realign the Pokemon logo? i want it in the center instead of the side. plz and thx.
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                                        #169    
                                      Old January 2nd, 2011 (8:42 AM). Edited January 2nd, 2011 by Jet Jathor.
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                                        This tutorial is amazing! i just figured out how to make it work 4 leafgreen, thanx so much!
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                                          #170    
                                        Old January 9th, 2011 (7:18 PM). Edited January 12th, 2011 by darkgiraitina.
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                                          Hey, this tutorial is really good, but there's still some problems I have.
                                          1. When I index the giratina image to bright green, it indexes it, but it turns any black on the outline to bright green as well.
                                          2. When I check the rom on vba after writing the sprite to the rom, the tile map appears instead. However, when I write the tilemap to the rom, there's just a glitchy space where the sprite should be.

                                          EDIT: Now I can't even import the palette on APE.
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                                            #171    
                                          Old January 9th, 2011 (8:43 PM).
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                                            Hey, I love the tutorial. I thought I had followed it really well, but apparently I've messed up somewhere. This is what I got:



                                            And there is also supposed to be a shiny duskull on there. Can anyone tell me where I went wrong?
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                                              #172    
                                            Old January 17th, 2011 (3:38 AM).
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                                              how to change the words at the title screen?
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                                                #173    
                                              Old January 18th, 2011 (2:39 PM).
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                                                this is fantastic! thacks so much!
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                                                want to help with forbidden version? or want more details about it? pm me or contact me at [email protected]
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                                                  #174    
                                                Old February 6th, 2011 (6:09 PM).
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                                                  Just some info here:

                                                  The Pokemon Logo has 13 indexes.

                                                  (FireRed):
                                                  00EAB6C4 - 1
                                                  00EAB6E4 - 2
                                                  00EAB704 - 3
                                                  00EAB724 - 4
                                                  00EAB744 - 5
                                                  00EAB764 - 6
                                                  00EAB784 - 7
                                                  00EAB7A4 - 8
                                                  00EAB7C4 - 9
                                                  00EAB7E4 - 10
                                                  00EAB804 - 11
                                                  00EAB824 - 12
                                                  00EAB844 - 13
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                                                    #175    
                                                  Old February 6th, 2011 (9:41 PM).
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                                                  Quote:
                                                  Originally Posted by timaeus222 View Post
                                                  Just some info here:

                                                  The Pokemon Logo has 13 indexes.

                                                  (FireRed):
                                                  00EAB6C4 - 1
                                                  00EAB6E4 - 2
                                                  00EAB704 - 3
                                                  00EAB724 - 4
                                                  00EAB744 - 5
                                                  00EAB764 - 6
                                                  00EAB784 - 7
                                                  00EAB7A4 - 8
                                                  00EAB7C4 - 9
                                                  00EAB7E4 - 10
                                                  00EAB804 - 11
                                                  00EAB824 - 12
                                                  00EAB844 - 13
                                                  That information is being used for the 256 color titlescreen!
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