The PokéCommunity Forums Fan Games Fan Games Hub The Team Room Archive
Scenic Productions

The Team Room Archive
The Team Room is now closed—no new posts can be made at this point. This forum will no longer be visible from the end of the month, but remains accessible by the URL.
Original description: Team up, start a formation of dedicated hackers and helpers. Here, you can discuss production of hacks with other groups, or make your own hacking group (through approval processes).

 
 
Thread Tools
  #51    
Old July 11th, 2010 (8:50 AM). Edited July 11th, 2010 by Logan.
Logan's Avatar
Logan Logan is offline
  • Discord Moderoid
  • Platinum Tier
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 22
Gender: Male
Nature: Sassy
Posts: 9,841
Quote:
Originally Posted by Tropical Sunlight View Post
Manipulation, should I apply as a Gym tileset maker or is there no need for that?
So it becomes official and not just a favor... Or do you want to keep it private?

EDIT:

IM Address: [email protected]
Name: Tropical Sunlight
Position: Gym Tileset Maker
Proof of Work: 2 Prooves of Work in Sienna.
Spoiler:

Spoiler:

Spoiler:

Credits to Wesley FG

Spoiler:

Credits to Alistair

Spoiler:

Credits to Alucus
1: I don't like the first one because it seems too dark and pillow shaded, it also garners a horrible platform.
2. Wow, I really like this one, easily my favourite.
3. This one lacks shadows. D:
4. Don't really like it: no shadows, tile errors. Nice concept, though.
5. This one is the best for visual appearance; however, it lacks shadows.

Either way, you're duly accepted.
__________________
Wait, I saw bare kicks, saw bare clothes
Said psyduck that, I can't wear those
I don't like them, they're not my ting
They went silent, they're all weirdos

Relevant Advertising!

  #52    
Old July 11th, 2010 (9:29 AM). Edited July 13th, 2010 by Sokaballa.
Sokaballa's Avatar
Sokaballa Sokaballa is offline
It could be worse...
     
    Join Date: Aug 2009
    Gender: Male
    Posts: 14
    Hiya. I'm sorta new here and when I stumbled across your thread, I saw that you might need a storyline writer. Seeing as how that's the only thing I can do, I'll gladly apply. I have no experience, per say, with hacks so far, but I have what is truly (in my opinion) a good story for a hack. So...

    IM Address: [email protected] (It's on messanger, I was just an idiot when I signed up and didn't put hotmail lol)
    Name: Sokaballa
    Position: Story-line/Idealist
    Proof of Work: Uh... Yeah. Sorry 'bout this one... lol. I have a storyline made up, and would be happy to pm it to you. I'm not sure how to do the spoiler thing yet, cause I NOoB HaRdd.

    Thanks!
      #53    
    Old July 13th, 2010 (12:36 AM). Edited July 13th, 2010 by Darthatron.
    Darthatron's Avatar
    Darthatron Darthatron is offline
    巨大なトロール。
    • Silver Tier
     
    Join Date: Jan 2006
    Location: Melbourne, Australia
    Age: 25
    Gender: Male
    Nature: Modest
    Posts: 1,152
    IM Address: [email protected] (Yes, it's MSN)
    Name: Darthatron
    Position: Advance-level Scripter and/or ASM Hacker
    Proof of Work:
    Scripting:
    Spoiler:
    A basic WHIRLPOOL script:
    Code:
    #dynamic 0x800200
    #include stdattacks.rbh
    #define WATERTILE 0x12B                   ;FireRed Ocean Tile. Change this value to
                                              ;whatever the default ocean tile is.
    ;-------------------;
    ;SCRIPTS START HERE!;
    ;-------------------;
    #org @main
    lockall
    checkattack ATK_WHIRLPOOL
    compare LASTRESULT 0x6                    ;Check if any Pokemon in the party knows the attack.
    if 0x1 goto @nowhirlpool                  ;If not, goto @nowhirlpool
    setanimation 0x0 LASTRESULT
    bufferpartypokemon 0x0 LASTRESULT
    bufferattack 0x1 ATK_WHIRLPOOL
    msgbox @string2 MSG_YESNO
    compare LASTRESULT 0x0                    ;Did PLAYER pick the "No" option?
    if 0x1 goto @endnow                       ;If so, goto @endnow
    msgbox @string3 MSG_KEEPOPEN
    closeonkeypress
    doanimation 0x25                          ;Use Pokemon animation.
    waitstate
    call @whirlpool
    releaseall
    end
    
    #org @nowhirlpool
    msgbox @string1 MSG_NORMAL
    end
    
    #org @endnow
    releaseall
    end
    
    #org @whirlpool
    getplayerpos 0x8004 0x8005
    setvar 0x800C 0x0000
    copybyte 0x020370D4 0x02036E58            ;Prepare the PLAYERFACING variable (for signpost scripts).
    compare 0x800C 0x01                       ;Is the player facing down?
    if B_TRUE call @down
    compare 0x800C 0x02                       ;Is the player facing up?
    if B_TRUE call @up
    compare 0x800C 0x03                       ;Is the player facing left?
    if B_TRUE call @left
    compare 0x800C 0x04                       ;Is the player facing right?
    if B_TRUE call @right
    setmaptile 0x8004 0x8005 WATERTILE 0x00   ;Set the tile infront of the player to passable.
    special 0x08E
    return
    
    #org @up
    subvar 0x8005 0x01                        ;Subtract one from the Y Value.
    return
    
    #org @down
    addvar 0x8005 0x01                        ;Add one from the Y Value.
    return
    
    #org @left
    subvar 0x8004 0x01                        ;Subtract one from the X Value.
    return
    
    #org @right
    addvar 0x8004 0x01                        ;Add one from the X Value.
    return
    
    ;-------------------;
    ;STRINGS START HERE!;
    ;-------------------;
    #org @string1
    = The WHIRLPOOL is strong!
    
    #org @string2
    = The current is strong!\nUse WHIRLPOOL?
    
    #org @string3
    = [buffer1] used [buffer2]!


    ASeMbly:
    Spoiler:
    Yeah, I don't really know how to show proof of ASM Hacking... But... These are the bytes which limit the overworld sprites in each game, which I found by disassembling the ROMs:
    Code:
    FireRed:    0x005F2E0; 0x97 (151)
    LeafGreen:  0x005F2E0; 0x97 (151)
    Ruby:       0x005BC28; 0xD9 (217)
    Sapphire:   0x005BC2C; 0xD9 (217)
    Emerald:    0x008E6C4; 0xEE (238)
    These values need to be increased to expand the OWs available in game.

    E.G: Changing the Byte at 0x005F2E0 (in a FireRed ROM) to 0x00 would cause all OW Sprites to become the 'little boy'.

    EDIT: Except the male player sprite.


    Side Note: Just so you know, I don't hack all the time and I am not very imaginative... :D
    __________________
    あなた は しきしゃ です
    わたし は ばか です
      #54    
    Old July 13th, 2010 (5:10 AM).
    sean777's Avatar
    sean777 sean777 is offline
    Poke veteren since red version
       
      Join Date: Dec 2009
      Age: 21
      Gender: Male
      Nature: Calm
      Posts: 396
      Name: Sean777 but just call me sean :D
      Position:
      Mapper
      Proof of Work: http://img689.imageshack.us/img689/1 and http://img192.imageshack.us/img192/186/naturalmap2.png and http://img444.imageshack.us/img444/4...ainingbase.png hope you like :D
      Past Experiences/Past Projects: Working with team masterz :D
      Contact: [email protected] but normaly dont chek emails so itd be easier if you vm or pm me :D

      __________________
      Fc - 4742-5951-9048 for pokemon y

      Safari - meditite, riolu and pancham

      Lf happy hour smeargle someone help me out!
        #55    
      Old July 13th, 2010 (5:20 AM).
      X-Buster X-Buster is offline
         
        Join Date: Feb 2008
        Posts: 712
        IM Address: [email protected]
        Name: X-Buster
        Position: World Map Editor
        Proof of Work:




        __________________
          #56    
        Old July 19th, 2010 (7:25 AM).
        Logan's Avatar
        Logan Logan is offline
        • Discord Moderoid
        • Platinum Tier
         
        Join Date: Nov 2008
        Location: Salisbury, England
        Age: 22
        Gender: Male
        Nature: Sassy
        Posts: 9,841
        Quote:
        Originally Posted by Darthatron View Post
        IM Address: [email protected] (Yes, it's MSN)
        Name: Darthatron
        Position: Advance-level Scripter and/or ASM Hacker
        Proof of Work:
        Scripting:
        Spoiler:
        A basic WHIRLPOOL script:
        Code:
        #dynamic 0x800200
        #include stdattacks.rbh
        #define WATERTILE 0x12B                   ;FireRed Ocean Tile. Change this value to
                                                  ;whatever the default ocean tile is.
        ;-------------------;
        ;SCRIPTS START HERE!;
        ;-------------------;
        #org @main
        lockall
        checkattack ATK_WHIRLPOOL
        compare LASTRESULT 0x6                    ;Check if any Pokemon in the party knows the attack.
        if 0x1 goto @nowhirlpool                  ;If not, goto @nowhirlpool
        setanimation 0x0 LASTRESULT
        bufferpartypokemon 0x0 LASTRESULT
        bufferattack 0x1 ATK_WHIRLPOOL
        msgbox @string2 MSG_YESNO
        compare LASTRESULT 0x0                    ;Did PLAYER pick the "No" option?
        if 0x1 goto @endnow                       ;If so, goto @endnow
        msgbox @string3 MSG_KEEPOPEN
        closeonkeypress
        doanimation 0x25                          ;Use Pokemon animation.
        waitstate
        call @whirlpool
        releaseall
        end
        
        #org @nowhirlpool
        msgbox @string1 MSG_NORMAL
        end
        
        #org @endnow
        releaseall
        end
        
        #org @whirlpool
        getplayerpos 0x8004 0x8005
        setvar 0x800C 0x0000
        copybyte 0x020370D4 0x02036E58            ;Prepare the PLAYERFACING variable (for signpost scripts).
        compare 0x800C 0x01                       ;Is the player facing down?
        if B_TRUE call @down
        compare 0x800C 0x02                       ;Is the player facing up?
        if B_TRUE call @up
        compare 0x800C 0x03                       ;Is the player facing left?
        if B_TRUE call @left
        compare 0x800C 0x04                       ;Is the player facing right?
        if B_TRUE call @right
        setmaptile 0x8004 0x8005 WATERTILE 0x00   ;Set the tile infront of the player to passable.
        special 0x08E
        return
        
        #org @up
        subvar 0x8005 0x01                        ;Subtract one from the Y Value.
        return
        
        #org @down
        addvar 0x8005 0x01                        ;Add one from the Y Value.
        return
        
        #org @left
        subvar 0x8004 0x01                        ;Subtract one from the X Value.
        return
        
        #org @right
        addvar 0x8004 0x01                        ;Add one from the X Value.
        return
        
        ;-------------------;
        ;STRINGS START HERE!;
        ;-------------------;
        #org @string1
        = The WHIRLPOOL is strong!
        
        #org @string2
        = The current is strong!\nUse WHIRLPOOL?
        
        #org @string3
        = [buffer1] used [buffer2]!


        ASeMbly:
        Spoiler:
        Yeah, I don't really know how to show proof of ASM Hacking... But... These are the bytes which limit the overworld sprites in each game, which I found by disassembling the ROMs:
        Code:
        FireRed:    0x005F2E0; 0x97 (151)
        LeafGreen:  0x005F2E0; 0x97 (151)
        Ruby:       0x005BC28; 0xD9 (217)
        Sapphire:   0x005BC2C; 0xD9 (217)
        Emerald:    0x008E6C4; 0xEE (238)
        These values need to be increased to expand the OWs available in game.

        E.G: Changing the Byte at 0x005F2E0 (in a FireRed ROM) to 0x00 would cause all OW Sprites to become the 'little boy'. :)

        EDIT: Except the male player sprite.


        Side Note: Just so you know, I don't hack all the time and I am not very imaginative... :D
        The script is pretty well done; I noticed one error, though. The ASM looks pretty dandy: you're in. :)

        Quote:
        Originally Posted by Sokaballa View Post
        Hiya. I'm sorta new here and when I stumbled across your thread, I saw that you might need a storyline writer. Seeing as how that's the only thing I can do, I'll gladly apply. I have no experience, per say, with hacks so far, but I have what is truly (in my opinion) a good story for a hack. So...

        IM Address: [email protected] (It's on messanger, I was just an idiot when I signed up and didn't put hotmail lol)
        Name: Sokaballa
        Position: Story-line/Idealist
        Proof of Work: Uh... Yeah. Sorry 'bout this one... lol. I have a storyline made up, and would be happy to pm it to you. I'm not sure how to do the spoiler thing yet, cause I NOoB HaRdd.

        Thanks!
        ...uh, you do need some proof of work. D:

        Sorry to sound rude but your maps are horrendous and really need some reworking. Look at maps made by people in the MRT (sasquatchd00d) and some of GameFreak's maps.

        Uh, I guess they're pretty good; not really a fan of the two later styles, though. They are done well, though: you're pending. I'd like to see more than just world map inserting which is something I can do myself. Perhaps more proofs and proofs of other stuff you can do?
        __________________
        Wait, I saw bare kicks, saw bare clothes
        Said psyduck that, I can't wear those
        I don't like them, they're not my ting
        They went silent, they're all weirdos
          #57    
        Old July 21st, 2010 (2:04 PM). Edited July 21st, 2010 by Besj08.
        Besj08's Avatar
        Besj08 Besj08 is offline
           
          Join Date: Oct 2009
          Location: Vernon, CT
          Gender: Male
          Nature: Modest
          Posts: 38
          Send a message via AIM to Besj08
          IM Address: Besj08.aol.com (its an aol email but its also my msn)
          Name:Besj08
          Position: Mapper, limited scripter, limited tile inserter( im teaching myself how to script and insert tiles)
          Proof of Work:
          Spoiler:
          Spoiler:



          __________________
          Im Owner Of

            #58    
          Old July 22nd, 2010 (2:14 AM).
          Darthatron's Avatar
          Darthatron Darthatron is offline
          巨大なトロール。
          • Silver Tier
           
          Join Date: Jan 2006
          Location: Melbourne, Australia
          Age: 25
          Gender: Male
          Nature: Modest
          Posts: 1,152
          So was there anything you actually wanted me to do... or..?
          __________________
          あなた は しきしゃ です
          わたし は ばか です
            #59    
          Old July 22nd, 2010 (7:14 AM).
          Logan's Avatar
          Logan Logan is offline
          • Discord Moderoid
          • Platinum Tier
           
          Join Date: Nov 2008
          Location: Salisbury, England
          Age: 22
          Gender: Male
          Nature: Sassy
          Posts: 9,841
          Quote:
          Originally Posted by Besj08 View Post
          IM Address: Besj08.aol.com (its an aol email but its also my msn)
          Name:Besj08
          Position: Mapper, limited scripter, limited tile inserter( im teaching myself how to script and insert tiles)
          Proof of Work:
          Spoiler:
          Spoiler:

          Spoiler:


          Well, your maps are pretty poor so you're rejected.

          Quote:
          Originally Posted by Darthatron View Post
          So was there anything you actually wanted me to do... or..? :P
          Well, Sienna is going to undergo major remapping/rescripting in preparation for its final releases. You can help me with some of that. :3
          __________________
          Wait, I saw bare kicks, saw bare clothes
          Said psyduck that, I can't wear those
          I don't like them, they're not my ting
          They went silent, they're all weirdos
            #60    
          Old July 27th, 2010 (6:43 PM). Edited August 2nd, 2010 by Kevin.
          Kevin's Avatar
          Kevin Kevin is offline
          kevin del rey
          • Silver Tier
           
          Join Date: Jul 2010
          Location: Virginia
          Age: 18
          Gender: Male
          Posts: 2,689
          IM Address: [email protected] (You have it.)
          Name: Destiny Demon
          Position: Scripting. I dunno what you mean by limited but here it is:
          Proof of Work:
          Spoiler:
          #dynamic 0x800730

          #org @start
          msgbox @1 msg_normal
          applymovement 0xFF @move
          waitmovement 0x0
          msgbox @2 msg_normal
          applymovement 0x3 @move0
          waitmovement 0x0
          msgbox @3 msg_normal
          applymovement 0x1 @move1
          waitmovement 0x0
          msgbox @4 msg_normal
          call @pokemon
          msgbox @5 msg_normal
          call @pokedex
          msgbox @6 msg_normal
          setvar 0x7000 0x1
          release
          end

          #org @1
          = [red_fr]Oh! \v\h01! Come here!

          #org @2
          = [red_fr]Ms. Jenna: Alright, \v\h01. It was\na pleasure to have you in my\lclass.\pNow, I have this special\nPok\h1Bmon to give you. Its name\lis Gible.]

          #org @3
          = [red_fr]What? That isn't fair! I thought\nwe would have a choice of three\lPok\h1Bmon!\p[blue_fr]Yeah! Me too!\pYeah!

          #org @4
          = [red_fr]Ms. Jenna: Do you want to get\nattacked by my Quick Claw?\p[blue_fr]N-no ma'm!\p[red_fr]Ms. Jenna: Okay then.\pAnyways, \v\h01, here is your\nGible. It came from the Sinnoh\lregion. Take good care of it.

          #org @5
          = [red_fr]Ms. Jenna: Oh! And here is a\nPok\h1Bdex! Every Pok\h1Bmon\ltrainer has to have one!

          #org @6
          = [red_fr]Well, it was a pleasure to have\nyou in my class, \v\h01.\pEnjoy your adventure! Bye!

          #org @pokemon
          givepokemon 0x93 0x5 0x0 0x0 0x0 0x0
          fanfare 0x13E
          msgbox @7 msg_keepopen
          waitfanfare
          closeonkeypress
          setflag 0x828
          msgbox @8 msg_yesno
          compare LASTRESULT 0x1
          if 0x1 gosub @name
          return

          #org @name
          call 0x1A74EB
          return

          #org @7
          = [black_fr]\v\h01 recieved a Gible!

          #org @8
          = [black_fr]Would you like to give a nickname\nto Gible?

          #org @pokedex
          setflag 0x829
          fanfare 0x13E
          msgbox @9 msg_keepopen
          waitfanfare
          closeonkeypress
          return

          #org @9
          = [black_fr]\v\h01 recieved a Pok\h1Bdex!

          #org @move
          #raw 0x13
          #raw 0x13
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0xFE

          #org @move0
          #raw 0x62
          #raw 0xFE

          #org @move1
          #raw 0x62
          #raw 0xFE

          Yeah, it's a level script for this hack. It works perfectly. =P
            #61    
          Old July 28th, 2010 (8:20 PM).
          ciagoofyhead ciagoofyhead is offline
             
            Join Date: Jul 2010
            Gender: Male
            Posts: 1
            im new at rom hacking so ill be going for story idealist and beta tester.
            IM address [email protected]
            position story idealist and beta tester
            proof of work. I don't have any, i just started and i want to learn about tile inserting so its fine if you don't accept me
              #62    
            Old August 2nd, 2010 (7:16 AM).
            Learath2's Avatar
            Learath2 Learath2 is offline
            Scripter
               
              Join Date: Aug 2009
              Location: Turkey
              Gender: Male
              Nature: Calm
              Posts: 114

              IM Address: [email protected]
              Name: Learath2

              Position:
              Scripting
              Proof of Work:

              Spoiler:

              $talk 1 = Welcome to Pokemon Tower!
              boxset 6
              checkgender
              compare 0x800D 0x0000
              if 0x01 call $boy
              compare 0x800D 0x0001
              if 0x01 call $girl
              release
              end

              #org $girl
              message $talk1
              $talk1 1 = Please follow me!
              boxset 6
              applymovement 0x01 $move
              $move 1 ; #Binary 0x13 0x13 0x11 0x11 0x13
              applymovement 0xFF $move1
              $move1 1 ; #Binary 0x13 0x13 0x11 0x11 0x11
              waitmovement 0
              return

              #org $boy
              message $talk1
              boxset 6
              applymovement 0x01 $move
              $move 1 ; #Binary 0x12 0x12 0x11 0x11 0x12
              applymovement 0xFF $move1
              $move1 1 ; #Binary 0x12 0x12 0x11 0x11 0x11
              waitmovement 0
              return

              Spoiler:

              #org $script
              lock
              faceplayer
              checkflag 0x1201
              if 0x01 goto $done
              message $gengar
              $gengar 1 = Don't you l\hDDke ghost Pokémon?
              boxset 5
              compare 0x800D 0x0001
              if 0x01 goto $yes
              applymovement 0xFF $surprise
              $surprise ; #binary 0x62 0xFE
              pausemove 0x0000
              message $dontwant
              $dontwant 1 = Oh. Too bad.
              boxset 6
              release
              end

              #org $yes
              countpokemon
              compare 0x800D 0x6
              if 0x1 goto $toomany
              message $yes1
              $yes1 1 = I knew that! Take th\hDDs\nPokémon to make me proud.
              boxset 6
              givepokemon 94 43 0xD5
              setflag 0x1201
              fanfare 0x13E
              message $gotgengar
              $gotgengar 1 = You rec\hDDeved a \c\h01\h08GENGAR\c\h01\h04!
              boxset 4
              waitfanfare
              message $namegengar
              $namegengar 1 = Would you l\hDDke to g\hDDve\n\c\h01\h08GENGAR\c\h01\h04 a name?
              boxset 5
              compare 0x800D 0x0001
              if 0x01 goto $nameghost
              goto $dexseen
              release
              end

              #org $toomany
              message $1
              $1 1 = Your party \hDDs full, depos\hDDt one to\nmake room.
              boxset 6
              release
              end

              #org $nameghost
              namepokemon
              goto $dexseen
              release
              end

              #org $dexseen
              setvar 0x8004 0x94
              special 0x163
              message $hello
              $hello 1 = Good luck w\hDDth \c\h01\h08GENGAR\c\h01\h04.
              boxset 6
              release
              end

              #org $done
              message $already
              $already 1 = What are you do\hDDng w\hDDth my \c\h01\h08GENGAR\c\h01\h04?
              boxset 6
              release
              end

              Spoiler:

              #org $script
              lock
              faceplayer
              message $talkguard
              $talkguard 1 = Hey you! Stop r\hDDght there.
              boxset 6
              applymovement 0xFF $moveing
              $moveing 1 ; #binary 0x62 0xFE
              pausemove 0x0000
              message $ohwhy
              $ohwhy 1 = \v\h01 \hF0 But why that I am\nsupposed to stop?\pGuard\hF0 I have to check your\n\c\h01\h08MARSHBADGE\c\h01\h08.
              boxset 6
              checkflag 0x825
              if 0x01 goto $done
              message $cantpass
              $cantpass 1 = Guard\hF0 You can't pass. \nYou don't have the \c\h01\h08MARSHBADGE\c\h01\h08.
              boxset 6
              applymovement 0xFF $moveig
              $moveig 1 ; #binary 0x11 0xFE
              pausemove 0x0000
              release
              end

              #org $done
              message $freepass
              $freepass 1 = Okay, you can move on.
              boxset 6
              setvar 0x6000 0x0001
              release
              end
              __________________

              Learath2








              Signature
                #63    
              Old August 2nd, 2010 (9:58 AM).
              Epicness's Avatar
              Epicness Epicness is offline
              Hacker Newbia
                 
                Join Date: Jul 2010
                Gender: Male
                Nature: Naughty
                Posts: 24
                I'm a spriter. Here's my work:
                Oh yes, my IM: dragexskype (its my skype)
                Name: Epicness (XD001 on Bulbagarden)


                Super Smash Bros. Melee Pikachu Cos. 2 Indexed.


                Revamped Yellow Mewtwo


                Devamped Arceus

                Oh yeah and I do boxart/cartidges:
                __________________
                  #64    
                Old August 5th, 2010 (9:40 AM).
                Logan's Avatar
                Logan Logan is offline
                • Discord Moderoid
                • Platinum Tier
                 
                Join Date: Nov 2008
                Location: Salisbury, England
                Age: 22
                Gender: Male
                Nature: Sassy
                Posts: 9,841
                Quote:
                Originally Posted by Destiny Demon View Post
                IM Address: [email protected] (You have it.)
                Name: Destiny Demon
                Position: Scripting. I dunno what you mean by limited but here it is:
                Proof of Work:
                Spoiler:
                #dynamic 0x800730

                #org @start
                msgbox @1 msg_normal
                applymovement 0xFF @move
                waitmovement 0x0
                msgbox @2 msg_normal
                applymovement 0x3 @move0
                waitmovement 0x0
                msgbox @3 msg_normal
                applymovement 0x1 @move1
                waitmovement 0x0
                msgbox @4 msg_normal
                call @pokemon
                msgbox @5 msg_normal
                call @pokedex
                msgbox @6 msg_normal
                setvar 0x7000 0x1
                release
                end

                #org @1
                = [red_fr]Oh! \v\h01! Come here!

                #org @2
                = [red_fr]Ms. Jenna: Alright, \v\h01. It was\na pleasure to have you in my\lclass.\pNow, I have this special\nPok\h1Bmon to give you. Its name\lis Gible.]

                #org @3
                = [red_fr]What? That isn't fair! I thought\nwe would have a choice of three\lPok\h1Bmon!\p[blue_fr]Yeah! Me too!\pYeah!

                #org @4
                = [red_fr]Ms. Jenna: Do you want to get\nattacked by my Quick Claw?\p[blue_fr]N-no ma'm!\p[red_fr]Ms. Jenna: Okay then.\pAnyways, \v\h01, here is your\nGible. It came from the Sinnoh\lregion. Take good care of it.

                #org @5
                = [red_fr]Ms. Jenna: Oh! And here is a\nPok\h1Bdex! Every Pok\h1Bmon\ltrainer has to have one!

                #org @6
                = [red_fr]Well, it was a pleasure to have\nyou in my class, \v\h01.\pEnjoy your adventure! Bye!

                #org @pokemon
                givepokemon 0x93 0x5 0x0 0x0 0x0 0x0
                fanfare 0x13E
                msgbox @7 msg_keepopen
                waitfanfare
                closeonkeypress
                setflag 0x828
                msgbox @8 msg_yesno
                compare LASTRESULT 0x1
                if 0x1 gosub @name
                return

                #org @name
                call 0x1A74EB
                return

                #org @7
                = [black_fr]\v\h01 recieved a Gible!

                #org @8
                = [black_fr]Would you like to give a nickname\nto Gible?

                #org @pokedex
                setflag 0x829
                fanfare 0x13E
                msgbox @9 msg_keepopen
                waitfanfare
                closeonkeypress
                return

                #org @9
                = [black_fr]\v\h01 recieved a Pok\h1Bdex!

                #org @move
                #raw 0x13
                #raw 0x13
                #raw 0x11
                #raw 0x11
                #raw 0x11
                #raw 0x11
                #raw 0x11
                #raw 0x11
                #raw 0xFE

                #org @move0
                #raw 0x62
                #raw 0xFE

                #org @move1
                #raw 0x62
                #raw 0xFE

                Yeah, it's a level script for this hack. It works perfectly. =P
                By limited I mean there's limited space for scripters and you'd have to be pretty advanced to get in. Your script, however, was not. Rejected.

                You need PoW. Rejected.

                Quote:
                Originally Posted by Learath2 View Post

                IM Address: [email protected]
                Name: Learath2

                Position:
                Scripting
                Proof of Work:

                Spoiler:

                $talk 1 = Welcome to Pokemon Tower!
                boxset 6
                checkgender
                compare 0x800D 0x0000
                if 0x01 call $boy
                compare 0x800D 0x0001
                if 0x01 call $girl
                release
                end

                #org $girl
                message $talk1
                $talk1 1 = Please follow me!
                boxset 6
                applymovement 0x01 $move
                $move 1 ; #Binary 0x13 0x13 0x11 0x11 0x13
                applymovement 0xFF $move1
                $move1 1 ; #Binary 0x13 0x13 0x11 0x11 0x11
                waitmovement 0
                return

                #org $boy
                message $talk1
                boxset 6
                applymovement 0x01 $move
                $move 1 ; #Binary 0x12 0x12 0x11 0x11 0x12
                applymovement 0xFF $move1
                $move1 1 ; #Binary 0x12 0x12 0x11 0x11 0x11
                waitmovement 0
                return

                Spoiler:

                #org $script
                lock
                faceplayer
                checkflag 0x1201
                if 0x01 goto $done
                message $gengar
                $gengar 1 = Don't you l\hDDke ghost Pokémon?
                boxset 5
                compare 0x800D 0x0001
                if 0x01 goto $yes
                applymovement 0xFF $surprise
                $surprise ; #binary 0x62 0xFE
                pausemove 0x0000
                message $dontwant
                $dontwant 1 = Oh. Too bad.
                boxset 6
                release
                end

                #org $yes
                countpokemon
                compare 0x800D 0x6
                if 0x1 goto $toomany
                message $yes1
                $yes1 1 = I knew that! Take th\hDDs\nPokémon to make me proud.
                boxset 6
                givepokemon 94 43 0xD5
                setflag 0x1201
                fanfare 0x13E
                message $gotgengar
                $gotgengar 1 = You rec\hDDeved a \c\h01\h08GENGAR\c\h01\h04!
                boxset 4
                waitfanfare
                message $namegengar
                $namegengar 1 = Would you l\hDDke to g\hDDve\n\c\h01\h08GENGAR\c\h01\h04 a name?
                boxset 5
                compare 0x800D 0x0001
                if 0x01 goto $nameghost
                goto $dexseen
                release
                end

                #org $toomany
                message $1
                $1 1 = Your party \hDDs full, depos\hDDt one to\nmake room.
                boxset 6
                release
                end

                #org $nameghost
                namepokemon
                goto $dexseen
                release
                end

                #org $dexseen
                setvar 0x8004 0x94
                special 0x163
                message $hello
                $hello 1 = Good luck w\hDDth \c\h01\h08GENGAR\c\h01\h04.
                boxset 6
                release
                end

                #org $done
                message $already
                $already 1 = What are you do\hDDng w\hDDth my \c\h01\h08GENGAR\c\h01\h04?
                boxset 6
                release
                end

                Spoiler:

                #org $script
                lock
                faceplayer
                message $talkguard
                $talkguard 1 = Hey you! Stop r\hDDght there.
                boxset 6
                applymovement 0xFF $moveing
                $moveing 1 ; #binary 0x62 0xFE
                pausemove 0x0000
                message $ohwhy
                $ohwhy 1 = \v\h01 \hF0 But why that I am\nsupposed to stop?\pGuard\hF0 I have to check your\n\c\h01\h08MARSHBADGE\c\h01\h08.
                boxset 6
                checkflag 0x825
                if 0x01 goto $done
                message $cantpass
                $cantpass 1 = Guard\hF0 You can't pass. \nYou don't have the \c\h01\h08MARSHBADGE\c\h01\h08.
                boxset 6
                applymovement 0xFF $moveig
                $moveig 1 ; #binary 0x11 0xFE
                pausemove 0x0000
                release
                end

                #org $done
                message $freepass
                $freepass 1 = Okay, you can move on.
                boxset 6
                setvar 0x6000 0x0001
                release
                end
                I won't accept anyone who scripts with something other than XSE; either way, same problem as Destiny Demon. Rejected.

                Quote:
                Originally Posted by Epicness View Post
                I'm a spriter. Here's my work:
                Oh yes, my IM: dragexskype (its my skype)
                Name: Epicness (XD001 on Bulbagarden)


                Super Smash Bros. Melee Pikachu Cos. 2 Indexed.


                Revamped Yellow Mewtwo


                Devamped Arceus

                Oh yeah and I do boxart/cartidges:
                The sprites and cartridge art are horrible. Rejected.
                __________________
                Wait, I saw bare kicks, saw bare clothes
                Said psyduck that, I can't wear those
                I don't like them, they're not my ting
                They went silent, they're all weirdos
                  #65    
                Old August 5th, 2010 (4:02 PM).
                Epicness's Avatar
                Epicness Epicness is offline
                Hacker Newbia
                   
                  Join Date: Jul 2010
                  Gender: Male
                  Nature: Naughty
                  Posts: 24
                  =/ Well...they are devamps... and the Pikachu is scratch. It's not that easy to make Pokemon text...


                  Is it really that bad though?
                  __________________
                    #66    
                  Old August 7th, 2010 (12:53 AM).
                  Ninja Caterpie's Avatar
                  Ninja Caterpie Ninja Caterpie is offline
                  Sitting by the back window
                     
                    Join Date: Mar 2008
                    Location: Best City OCE
                    Age: 21
                    Gender: Male
                    Nature: Bold
                    Posts: 5,945
                    It's honestly just random bits and pieces glued onto a cartridge. It's not that good at all. Manny's a bit harsh, but what's been said's pretty true.
                    __________________
                    Brony represent.
                      #67    
                    Old August 7th, 2010 (5:02 PM).
                    Pia Carrot's Avatar
                    Pia Carrot Pia Carrot is offline
                    Kick it
                    • Silver Tier
                     
                    Join Date: Aug 2010
                    Age: 21
                    Gender: Male
                    Nature: Adamant
                    Posts: 700
                    Yes I suppose it was not a good idea to showcase a devamp for GBA hacking =/

                    sorry...


                    This is my other account...whoops...
                      #68    
                    Old August 28th, 2010 (1:57 PM).
                    Learath2's Avatar
                    Learath2 Learath2 is offline
                    Scripter
                       
                      Join Date: Aug 2009
                      Location: Turkey
                      Gender: Male
                      Nature: Calm
                      Posts: 114
                      IM Address: [email protected]
                      Name: Learath2

                      Position:
                      Scripter
                      Proof of Work:

                      Spoiler:

                      #dynamic 0x800000

                      //---------------
                      #org @start
                      additem 0x1 0x1
                      checkflag 0x1201
                      if 0x1 goto @snippet1
                      checkflag 0x1202
                      if 0x1 goto @snippet2
                      msgbox @string1 MSG_KEEPOPEN //"Hurry!!\nAn earthquake is going to..."
                      closeonkeypress
                      fadescreen 0x1
                      fanfare 0x100
                      special 0x0
                      waitfanfare
                      fadescreen 0x0
                      setvar 0x8004 0x1
                      setvar 0x8005 0x1
                      setvar 0x8006 0xC
                      setvar 0x8007 0x2
                      special 0x136
                      pause 0x20
                      setmaptile 0x16 0x11 0x24 0x0
                      setmaptile 0x17 0x11 0x25 0x0
                      setmaptile 0x16 0x12 0x1 0x0
                      setmaptile 0x17 0x12 0x1 0x0
                      setmaptile 0x16 0x13 0xE 0x0
                      setmaptile 0x17 0x13 0xF 0x0
                      special 0x8E
                      applymovement 0x4 @move1
                      waitmovement 0x0
                      msgbox @string2 MSG_NORMAL //"Roaaaaaar!"
                      cry 0x195 0x0
                      wildbattle 0x195 0x46 0x0
                      applymovement 4 @moooveer
                      waitmovement 0x0
                      setweather 0x3
                      doweather
                      msgbox @string3 MSG_NORMAL //"Eek! I got all wet.\nWe broke the ..."
                      release
                      end

                      //---------------
                      #org @snippet1
                      msgbox @string4 MSG_NORMAL //"Thanks [player] \nyou saved the wo..."
                      giveegg 0xAC
                      fanfare 0x13E
                      msgbox @string5 MSG_KEEPOPEN //"[player] received an egg\nwonder w..."
                      waitfanfare
                      closeonkeypress
                      msgbox @string6 MSG_NORMAL //"Good luck on your adventure [playe..."
                      release
                      end

                      //---------------
                      #org @snippet2
                      msgbox @string7 MSG_NORMAL //"Come on you really need to beat th..."
                      release
                      end


                      //---------
                      // Strings
                      //---------
                      #org @string1
                      = Hurry!!\nAn earthquake is going to hit\lLet me heal your pokemon

                      #org @string2
                      = Roaaaaaar!

                      #org @string3
                      = Eek! I got all wet.\nWe broke the balance of the world\lNow you have to defeat Kyogre too\lto fix the balance of the world.\lBut you have to crush that\lGroundon.To crush it you need\la pokemon with HYDRO PUMP.

                      #org @string4
                      = Thanks [player] \nyou saved the world from\la terrible end.\pTake this as a reward.

                      #org @string5
                      = [player] received an egg\nwonder whats in it.

                      #org @string6
                      = Good luck on your adventure [player].

                      #org @string7
                      = Come on you really need to bring a pokemon knows [blue_fr]HYDRO PUMP.


                      //-----------
                      // Movements
                      //-----------
                      #org @move1
                      #raw 0x12 //Step Left (Normal)
                      #raw 0x12 //Step Left (Normal)
                      #raw 0x12 //Step Left (Normal)
                      #raw 0x12 //Step Left (Normal)
                      __________________

                      Learath2








                      Signature
                        #69    
                      Old August 28th, 2010 (5:28 PM).
                      wingman11's Avatar
                      wingman11 wingman11 is offline
                      Solo Runner
                         
                        Join Date: Jun 2009
                        Location: Nimbasa City
                        Gender: Male
                        Nature: Quirky
                        Posts: 205
                        IM Address: I'm not really into that, just PM me here and I'll get it. I check my PMs every day, so I will see it.
                        Name: You can call me by my username, wingman11, or by my screen name, Matt eli Walker.
                        Position: Mapper
                        Proof of Work: I haven't actually been part of a team yet, but I did try to make my own stand-alone hack. It went well with the mapping and such. Then I tried to script. /fail

                        Anyway, here are a few maps from that hack:
                        Spoiler:


                        A beach style city, complete with Gym, Pokémon Center, and Mart, plus a few houses and people playing on the beach.

                        Spoiler:


                        A generic route, connecting in all four directions.

                        Spoiler:


                        This is actually the entrance to multiple places; the ladder downward and the lower cave entry lead to an underground city. The cave entry in the middle connects to a tunnel between there and the underground city, and the upper most cave entry leads to a mountain.

                        Spoiler:


                        The underground city mentioned in the map above. The ladder going up and the cave exit lead to the map above, while the ladder going down goes to the tunnel between the city and the middle cave entry on the map above.


                        I don't really have any certain part of mapping I excel at, but I usually only do outdoor maps. If needed, however, I can do indoor maps.
                        __________________
                        Current Challenges:
                        FINISHING MY ULTIMATE SOLO CHALLENGES BY BEATING WHITE VERSION
                        Katana the Zangoose [FR-SS-S-PT-W]
                        ALSO ANOTHER ULTIMATE SOLO CHALLENGE
                        Devonshire the Sableye [FR-SS-E-PT-W]

                        Completed Challenges:

                        Psycho the Beldum/Metang/Metagross [FR-SS-E-PT-W]
                        ~~~~~~~~~~~~~
                        Titan the Nidoran♂/Nidorino/Nidoking [B-C-R-PT-W]
                        --------------------------------------------
                        Regular Solo Challenge:
                        Razor the Drilbur/Excadrill [BLACK]
                        Beat Team Plasma | Beat Champion Alder
                        ~~~~~~~~~~~~~~~~~~~
                        Venom the Venipede/Whirlipede/Scolipede [BLACK]
                        Beat Team Plasma | Beat Champion Alder
                          #70    
                        Old August 30th, 2010 (1:15 AM).
                        Swolligator's Avatar
                        Swolligator Swolligator is offline
                        Butcher of the Sands
                        • Crystal Tier
                         
                        Join Date: Sep 2009
                        Location: Syndicate HQ
                        Age: 25
                        Gender: Male
                        Nature: Modest
                        Posts: 1,955
                        IM Address: [email protected]
                        Name:
                        雷影 イチロ / Ichiro
                        Position: Mapping
                        Proof of Work:

                        The map is a bit big and uploading it made it hard to see so I have attached it as an attachment. enjoy.
                        Attached Images
                        File Type: png Untitled.png‎ (805.4 KB, 30 views) (Save to Dropbox)
                          #71    
                        Old September 1st, 2010 (6:18 PM). Edited September 2nd, 2010 by DoomLucario.
                        DoomLucario's Avatar
                        DoomLucario DoomLucario is offline
                        Scripter Needed
                           
                          Join Date: Jun 2010
                          Location: Dumpster
                          Gender: Male
                          Nature: Impish
                          Posts: 20
                          IM address: [email protected]
                          Name: DoomLucario (Or luke)
                          Skill: Storyline artist
                          Proof of work:
                          Alright, long story...here goes:
                          "No" yelled all of Team Phantom as the rocks began to fall from the ceiling. Garitina was coming. "This is one fight we cannot get involved in." Said Prof. Oak. "Come, once we get out of this cave, I've something for you."
                          You race out of the cave, but find yourself surrounded by phantom grunts. "They look angry." Prof Oak comments.
                          The nearest grunt walks up to you and punches you in the face. Then he notices the poke balls and your waist.
                          "Hehehehe" he chuckles to himself, a greedy look on his face, while the other grunts approach.

                          {Insert epic battle with excellent music here}

                          In the distance, you hear the cry of Dialga, who's still in the cave.
                          "Alright, here you go." Said Prof. Oak. He hands you a small red box. It looks familiar. "This is a national pokedex. It can catch and record data on all pokemon" Oak explains. "Now, I want you to travel to Johto and catch some pokemon there. You can take the Rustboro train to the Kanto region, then take a ferry to Johto."


                          Is that long enough?
                          __________________

                          d o o m l u c a r i o
                            #72    
                          Old September 3rd, 2010 (7:46 AM). Edited September 3rd, 2010 by minime010.
                          minime010's Avatar
                          minime010 minime010 is offline
                          All food belongs to me.
                             
                            Join Date: May 2010
                            Location: In the Witch City!
                            Gender: Male
                            Nature: Gentle
                            Posts: 229
                            IM address: [email protected]
                            Name: Minime010(you can just call me minime)
                            Skill: spriter
                            Proof:
                            Spoiler:

                            It's not completely finished so I know there are some mistakes/errors. I can get more proof if you want.
                            __________________


                            ---Minime010---

                            Attempting to get back into ROM Hacking.
                              #73    
                            Old September 15th, 2010 (11:26 AM).
                            r0bert's Avatar
                            r0bert r0bert is offline
                            Quitifyingly awesome.
                               
                              Join Date: Jul 2010
                              Location: kewl places
                              Gender: Male
                              Nature: Naughty
                              Posts: 370
                              IM Address: sorry don't have MSN,but my e-mail is [email protected]
                              Name: R0bert,R0b
                              Position: OWspriter
                              Proof of Work:
                              Spoiler:
                              in attachment
                              Attached Images
                              File Type: png herosprite.png‎ (10.2 KB, 18 views) (Save to Dropbox)
                              __________________
                                #74    
                              Old September 15th, 2010 (11:38 AM).
                              Logan's Avatar
                              Logan Logan is offline
                              • Discord Moderoid
                              • Platinum Tier
                               
                              Join Date: Nov 2008
                              Location: Salisbury, England
                              Age: 22
                              Gender: Male
                              Nature: Sassy
                              Posts: 9,841
                              Rejected because of lack of quality.

                              Got any, uh, .PNG examples?

                              Quote:
                              Originally Posted by DoomLucario View Post
                              IM address: [email protected]
                              Name: DoomLucario (Or luke)
                              Skill: Storyline artist
                              Proof of work:
                              Alright, long story...here goes:
                              "No" yelled all of Team Phantom as the rocks began to fall from the ceiling. Garitina was coming. "This is one fight we cannot get involved in." Said Prof. Oak. "Come, once we get out of this cave, I've something for you."
                              You race out of the cave, but find yourself surrounded by phantom grunts. "They look angry." Prof Oak comments.
                              The nearest grunt walks up to you and punches you in the face. Then he notices the poke balls and your waist.
                              "Hehehehe" he chuckles to himself, a greedy look on his face, while the other grunts approach.

                              {Insert epic battle with excellent music here}

                              In the distance, you hear the cry of Dialga, who's still in the cave.
                              "Alright, here you go." Said Prof. Oak. He hands you a small red box. It looks familiar. "This is a national pokedex. It can catch and record data on all pokemon" Oak explains. "Now, I want you to travel to Johto and catch some pokemon there. You can take the Rustboro train to the Kanto region, then take a ferry to Johto."


                              Is that long enough?
                              Not quite what I'm looking for for. Sorry but you're rejected.

                              Quote:
                              Originally Posted by 雷影 イチロ View Post
                              IM Address: [email protected]
                              Name:
                              雷影 イチロ / Ichiro
                              Position: Mapping
                              Proof of Work:

                              The map is a bit big and uploading it made it hard to see so I have attached it as an attachment. enjoy.
                              Sorry but that map isn't quite what I'm looking for.

                              Quote:
                              Originally Posted by wingman11 View Post
                              IM Address: I'm not really into that, just PM me here and I'll get it. I check my PMs every day, so I will see it.
                              Name: You can call me by my username, wingman11, or by my screen name, Matt eli Walker.
                              Position: Mapper
                              Proof of Work: I haven't actually been part of a team yet, but I did try to make my own stand-alone hack. It went well with the mapping and such. Then I tried to script. /fail

                              Anyway, here are a few maps from that hack:
                              Spoiler:


                              A beach style city, complete with Gym, Pokémon Center, and Mart, plus a few houses and people playing on the beach.

                              Spoiler:


                              A generic route, connecting in all four directions.

                              Spoiler:


                              This is actually the entrance to multiple places; the ladder downward and the lower cave entry lead to an underground city. The cave entry in the middle connects to a tunnel between there and the underground city, and the upper most cave entry leads to a mountain.

                              Spoiler:


                              The underground city mentioned in the map above. The ladder going up and the cave exit lead to the map above, while the ladder going down goes to the tunnel between the city and the middle cave entry on the map above.


                              I don't really have any certain part of mapping I excel at, but I usually only do outdoor maps. If needed, however, I can do indoor maps.
                              Sorry but that map isn't quite what I'm looking for.

                              Quote:
                              Originally Posted by Learath2 View Post
                              IM Address: [email protected]
                              Name: Learath2

                              Position:
                              Scripter
                              Proof of Work:

                              Spoiler:

                              #dynamic 0x800000

                              //---------------
                              #org @start
                              additem 0x1 0x1
                              checkflag 0x1201
                              if 0x1 goto @snippet1
                              checkflag 0x1202
                              if 0x1 goto @snippet2
                              msgbox @string1 MSG_KEEPOPEN //"Hurry!!\nAn earthquake is going to..."
                              closeonkeypress
                              fadescreen 0x1
                              fanfare 0x100
                              special 0x0
                              waitfanfare
                              fadescreen 0x0
                              setvar 0x8004 0x1
                              setvar 0x8005 0x1
                              setvar 0x8006 0xC
                              setvar 0x8007 0x2
                              special 0x136
                              pause 0x20
                              setmaptile 0x16 0x11 0x24 0x0
                              setmaptile 0x17 0x11 0x25 0x0
                              setmaptile 0x16 0x12 0x1 0x0
                              setmaptile 0x17 0x12 0x1 0x0
                              setmaptile 0x16 0x13 0xE 0x0
                              setmaptile 0x17 0x13 0xF 0x0
                              special 0x8E
                              applymovement 0x4 @move1
                              waitmovement 0x0
                              msgbox @string2 MSG_NORMAL //"Roaaaaaar!"
                              cry 0x195 0x0
                              wildbattle 0x195 0x46 0x0
                              applymovement 4 @moooveer
                              waitmovement 0x0
                              setweather 0x3
                              doweather
                              msgbox @string3 MSG_NORMAL //"Eek! I got all wet.\nWe broke the ..."
                              release
                              end

                              //---------------
                              #org @snippet1
                              msgbox @string4 MSG_NORMAL //"Thanks [player] \nyou saved the wo..."
                              giveegg 0xAC
                              fanfare 0x13E
                              msgbox @string5 MSG_KEEPOPEN //"[player] received an egg\nwonder w..."
                              waitfanfare
                              closeonkeypress
                              msgbox @string6 MSG_NORMAL //"Good luck on your adventure [playe..."
                              release
                              end

                              //---------------
                              #org @snippet2
                              msgbox @string7 MSG_NORMAL //"Come on you really need to beat th..."
                              release
                              end


                              //---------
                              // Strings
                              //---------
                              #org @string1
                              = Hurry!!\nAn earthquake is going to hit\lLet me heal your pokemon

                              #org @string2
                              = Roaaaaaar!

                              #org @string3
                              = Eek! I got all wet.\nWe broke the balance of the world\lNow you have to defeat Kyogre too\lto fix the balance of the world.\lBut you have to crush that\lGroundon.To crush it you need\la pokemon with HYDRO PUMP.

                              #org @string4
                              = Thanks [player] \nyou saved the world from\la terrible end.\pTake this as a reward.

                              #org @string5
                              = [player] received an egg\nwonder whats in it.

                              #org @string6
                              = Good luck on your adventure [player].

                              #org @string7
                              = Come on you really need to bring a pokemon knows [blue_fr]HYDRO PUMP.


                              //-----------
                              // Movements
                              //-----------
                              #org @move1
                              #raw 0x12 //Step Left (Normal)
                              #raw 0x12 //Step Left (Normal)
                              #raw 0x12 //Step Left (Normal)
                              #raw 0x12 //Step Left (Normal)
                              You're going to have to be way more advanced to get accepted here, buddy.

                              Anyway, I've removed everyone from the team who I've either not heard from for a while or who haven't contributed in a while. Feel free to contact me if you want to be back on the team. :)
                              __________________
                              Wait, I saw bare kicks, saw bare clothes
                              Said psyduck that, I can't wear those
                              I don't like them, they're not my ting
                              They went silent, they're all weirdos
                                #75    
                              Old September 15th, 2010 (11:55 AM).
                              r0bert's Avatar
                              r0bert r0bert is offline
                              Quitifyingly awesome.
                                 
                                Join Date: Jul 2010
                                Location: kewl places
                                Gender: Male
                                Nature: Naughty
                                Posts: 370
                                what do you mean by "lack of quality"?
                                the becksprite wasn't done by me,it's just there because it's part of a trainer sheet.
                                __________________
                                 
                                Quick Reply

                                Sponsored Links
                                Thread Tools

                                Posting Rules
                                You may not post new threads
                                You may not post replies
                                You may not post attachments
                                You may not edit your posts

                                BB code is On
                                Smilies are On
                                [IMG] code is On
                                HTML code is Off

                                Forum Jump


                                All times are GMT -8. The time now is 2:50 AM.