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  #4776    
Old October 5th, 2010 (6:08 PM). Edited October 6th, 2010 by nenekins.
nenekins nenekins is offline
     
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    Having a problem calling upon the change nickname to a pokemon. Here's part of my script:

    Code:
    #org @geteevee
    msgbox @gotonbt 0x4
    closeonkeypress
    applymovement 0x1 @ex
    sound 0x15
    pause 0x20
    msgbox @almostforgot 0x4
    closeonkeypress
    givepokemon 0x85 0x5 0x00 0x00 0x00 0x00
    setflag 0x828
    setflag 0x829
    bufferpokemon 0x0 0x85
    preparemsg @recieve
    waitmsg
    fanfare 0x13E
    waitfanfare
    msgbox @2 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @callnickname
    msgbox @3 0x4
    closeonkeypress
    setflag 0x206
    setflag 0x208
    setflag 0x203
    setflag 0x200
    release
    end
    
    #org @callnickname
    call 0x81A74EB
    return
    
    #org 0x1A74EB
    fadescreen 0x1
    special 0xFE
    waitstate
    return
    As far as I know, the script should work properly... and it does, unless I hit "yes" for if I want to rename the pokemon. Instead of going to the change nickname screen, it goes to the Trade Pokemon screen and trades with a trainer "Reyley" with a missingno. pokemon named "Mimien." I've also tried:

    Code:
    countpokemon
    subvar 0x800D 0x1
    copyvar 0x8004 0x800D 
    fadescreen 0x1
    special 0x166
    waitstate
    return
    But instead of heading to the pokemon trade screen, it sends me to rename a Missingno. And when I hit ok, it doesn't rename my Eevee. Any help?

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      #4777    
    Old October 6th, 2010 (6:00 AM).
    Hiche Hiche is offline
     
       
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      ^ From what I can remember, you need to include a "setvar 0xXXXX" in your nickname function. It's either "setvar 0x4070 0x1" or "setvar 0x8004 0x0". I am not sure if any of this help, but try them or wait for someone to reply properly.
        #4778    
      Old October 6th, 2010 (7:57 AM). Edited October 6th, 2010 by DeathYu.
      DeathYu DeathYu is offline
         
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        This is the script that I am using from Shiny Quagsire

        #dynamic 0x800000
        #org @start
        lock
        faceplayer
        trainerbattle 0x0 0x59 0x0 @intro @defeat
        msgbox @msg 0x2
        release
        end

        #org @intro
        = Yo, you must be a new trainer.\nLet's battle

        #org @defeat
        = You're not new?

        #org @msg
        = I'll just train harder!

        Problem that I have
        -How can I change the BGM of the normal battle music to those like GYM leader BGM Battle music ????

        By the way , the script works and it can be run

        Please help if anyone knows.
          #4779    
        Old October 7th, 2010 (10:31 PM).
        Sloo's Avatar
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          Ok so im using XSE and a Fire Red rombase and i cant seem to get movement scripts to work. Any other script ive tried works fine, just movement doesnt want to.

          For example I tried this script:

          #dynamic 0x800000

          #org @start
          message @1
          boxset 0x6
          applymovement 0x08 @move
          applymovement 0xFF @move2
          message @2
          boxset 0x6
          applymovement 0x08 @move3
          waitmovement 0x0
          release
          end

          #org @move
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0xFE

          #org @move2
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0x1
          #raw 0xFE

          #org @move3
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0x11
          #raw 0xFE

          #org @1
          = Hey! Lets go for a walk

          #org @2
          = Thats all i wanted to\ndo with you\pLATERZ!

          Also i put the script unknown to 0003
          and the var number to 4050 in Amap
            #4780    
          Old October 8th, 2010 (4:51 AM).
          jota_rdk's Avatar
          jota_rdk jota_rdk is offline
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            Quote:
            Originally Posted by DeathYu View Post
            This is the script that I am using from Shiny Quagsire

            #dynamic 0x800000
            #org @start
            lock
            faceplayer
            trainerbattle 0x0 0x59 0x0 @intro @defeat
            msgbox @msg 0x2
            release
            end

            #org @intro
            = Yo, you must be a new trainer.\nLet's battle

            #org @defeat
            = You're not new?

            #org @msg
            = I'll just train harder!

            Problem that I have
            -How can I change the BGM of the normal battle music to those like GYM leader BGM Battle music ????

            By the way , the script works and it can be run

            Please help if anyone knows.
            I think to change battle music you should do it with P.E.T

            Quote:
            Originally Posted by Sllew View Post
            Ok so im using XSE and a Fire Red rombase and i cant seem to get movement scripts to work. Any other script ive tried works fine, just movement doesnt want to.

            For example I tried this script:

            #dynamic 0x800000

            #org @start
            message @1
            boxset 0x6
            applymovement 0x08 @move
            applymovement 0xFF @move2
            message @2
            boxset 0x6
            applymovement 0x08 @move3
            waitmovement 0x0
            release
            end

            #org @move
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0xFE

            #org @move2
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x10
            #raw 0x1
            #raw 0xFE

            #org @move3
            #raw 0x11
            #raw 0x11
            #raw 0x11
            #raw 0x11
            #raw 0x11
            #raw 0x11
            #raw 0xFE

            #org @1
            = Hey! Lets go for a walk

            #org @2
            = Thats all i wanted to\ndo with you\pLATERZ!

            Also i put the script unknown to 0003
            and the var number to 4050 in Amap
            Try it changing

            Quote:
            message @(pointer)
            boxset 0x6
            by

            Quote:
            msgbox @(pointer)
            callstd 0x6
            if you use old version. On the other hand, if you use new version, you should use this:

            Quote:
            msgbox @(pointer) 0x6
            I use pokescript, but i think so. Greetings!
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              #4781    
            Old October 8th, 2010 (6:59 AM).
            Crimson Stardust's Avatar
            Crimson Stardust Crimson Stardust is offline
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              Basically this is a script i make for a lvl script
              Spoiler:

              #dynamic 0x800000
              #org @start
              playsong 0x118 0x0
              fadescreen 0x1
              applymovement 0xFF @move
              waitmovement 0x0
              msgbox @1 0x4
              fadesong 0x123
              fadescreen 0x0
              setvar 0x5006 0x1
              release
              end

              #org @1
              = Filler Filler Filler

              #org @move
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x7
              #raw 0xFE

              Basically,what i wanna ask is how do i make the screen start with balck screen then normal?
              cause this script start as soon after the intro,im thinking of starting straight with a black screen,what im doing now is it shows the normal screen for a split second then fades to black which i don't like.
              Is there a way to do that?
              __________________



                #4782    
              Old October 8th, 2010 (7:55 AM).
              jota_rdk's Avatar
              jota_rdk jota_rdk is offline
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                Quote:
                Originally Posted by Crimson Stardust View Post
                Basically this is a script i make for a lvl script
                Spoiler:

                #dynamic 0x800000
                #org @start
                playsong 0x118 0x0
                fadescreen 0x1
                applymovement 0xFF @move
                waitmovement 0x0
                msgbox @1 0x4
                fadesong 0x123
                fadescreen 0x0
                setvar 0x5006 0x1
                release
                end

                #org @1
                = Filler Filler Filler

                #org @move
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x7
                #raw 0xFE

                Basically,what i wanna ask is how do i make the screen start with balck screen then normal?
                cause this script start as soon after the intro,im thinking of starting straight with a black screen,what im doing now is it shows the normal screen for a split second then fades to black which i don't like.
                Is there a way to do that?
                you can try it with "darken" comand. This comand is used for to painted black the screen until active the flag.
                Greetings!
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                  #4783    
                Old October 8th, 2010 (8:30 AM).
                Crimson Stardust's Avatar
                Crimson Stardust Crimson Stardust is offline
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                  Quote:
                  Originally Posted by jota_rdk View Post
                  you can try it with "darken" comand. This comand is used for to painted black the screen until active the flag.
                  Greetings!
                  what command is that?
                  can demonstrate me the use,
                  will it make the start black right after the intro without showing the normal map first?
                  __________________



                    #4784    
                  Old October 8th, 2010 (8:50 AM).
                  jota_rdk's Avatar
                  jota_rdk jota_rdk is offline
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                    Quote:
                    Originally Posted by Crimson Stardust View Post
                    what command is that?
                    can demonstrate me the use,
                    will it make the start black right after the intro without showing the normal map first?
                    Sure, you should make a lvl script (On entering map/[not on|on] menu close). An example:

                    #org 0xoffset
                    darken 0x0
                    checkflag 0x(flag)
                    if 0x1 goto 0x(flag)
                    release
                    end

                    #org 0xoffset
                    darken 0x4
                    return

                    I hope I have helped. Greetings!
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                      #4785    
                    Old October 8th, 2010 (6:49 PM).
                    DeathYu DeathYu is offline
                       
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                      Quote:
                      Originally Posted by jota_rdk View Post
                      I think to change battle music you should do it with P.E.T



                      Try it changing



                      by



                      if you use old version. On the other hand, if you use new version, you should use this:



                      I use pokescript, but i think so. Greetings!

                      Could you tell me what is a P.E.T ???
                        #4786    
                      Old October 8th, 2010 (8:11 PM).
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                      Sloo Sloo is offline
                         
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                        Ok, so my script works fine when the offset is given to a person, but when i give the offset to a script box nothing will happen when the player walks over it :/
                          #4787    
                        Old October 8th, 2010 (11:47 PM).
                        Crimson Stardust's Avatar
                        Crimson Stardust Crimson Stardust is offline
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                          Quote:
                          Originally Posted by Sllew View Post
                          Ok, so my script works fine when the offset is given to a person, but when i give the offset to a script box nothing will happen when the player walks over it :/
                          what do you mean a script box?
                          the tile script?the one with the S[green].if it is that.
                          you need to put var number and the above it too..
                          I forgot the name since i cant open my a-map now..lol,lazy to check
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                            #4788    
                          Old October 9th, 2010 (2:53 AM).
                          jota_rdk's Avatar
                          jota_rdk jota_rdk is offline
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                            Quote:
                            Originally Posted by DeathYu View Post
                            Could you tell me what is a P.E.T ???
                            PET is a program for change trainer features. With this tool, you can change battle music. Is similar an Advance trainer.

                            I think that's what you wanted to know. If not, you tell me.
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                              #4789    
                            Old October 9th, 2010 (1:45 PM).
                            Sloo's Avatar
                            Sloo Sloo is offline
                               
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                              Yes, the green S box.
                              Also I do have the var number as 4050 and the unknown box right above it set to 0003
                              Ive also tried putting the unknown to 0300 like in diegoisawesome's script tutorial.

                              All of this would work fine back when i was hacking ruby, but these script boxes dont seem to want to work on fire red.
                                #4790    
                              Old October 9th, 2010 (1:56 PM).
                              Binary's Avatar
                              Binary Binary is offline
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                                Quote:
                                Originally Posted by Sllew View Post
                                Yes, the green S box.
                                Also I do have the var number as 4050 and the unknown box right above it set to 0003
                                Ive also tried putting the unknown to 0300 like in diegoisawesome's script tutorial.

                                All of this would work fine back when i was hacking ruby, but these script boxes dont seem to want to work on fire red.
                                Maybe a problem with the script then?
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                                  #4791    
                                Old October 9th, 2010 (2:13 PM).
                                jota_rdk's Avatar
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                                  Quote:
                                  Originally Posted by Binary View Post
                                  Maybe a problem with the script then?
                                  Yes, also could be a problem with the script. But I think in fire red, you must put 5000 or 50000 in var number.

                                  Try it and tell me.
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                                    #4792    
                                  Old October 9th, 2010 (2:34 PM).
                                  Sloo's Avatar
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                                    YES! 5000 in the var number and it works perfectly!
                                    Thank you jota and everyone else!
                                      #4793    
                                    Old October 9th, 2010 (3:09 PM).
                                    nenekins nenekins is offline
                                       
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                                      Quote:
                                      Originally Posted by nenekins View Post
                                      Having a problem calling upon the change nickname to a pokemon. Here's part of my script:

                                      Code:
                                      #org @geteevee
                                      msgbox @gotonbt 0x4
                                      closeonkeypress
                                      applymovement 0x1 @ex
                                      sound 0x15
                                      pause 0x20
                                      msgbox @almostforgot 0x4
                                      closeonkeypress
                                      givepokemon 0x85 0x5 0x00 0x00 0x00 0x00
                                      setflag 0x828
                                      setflag 0x829
                                      bufferpokemon 0x0 0x85
                                      preparemsg @recieve
                                      waitmsg
                                      fanfare 0x13E
                                      waitfanfare
                                      msgbox @2 0x5
                                      compare LASTRESULT 0x1
                                      if 0x1 gosub @callnickname
                                      msgbox @3 0x4
                                      closeonkeypress
                                      setflag 0x206
                                      setflag 0x208
                                      setflag 0x203
                                      setflag 0x200
                                      release
                                      end
                                      
                                      #org @callnickname
                                      call 0x81A74EB
                                      return
                                      
                                      #org 0x1A74EB
                                      fadescreen 0x1
                                      special 0xFE
                                      waitstate
                                      return
                                      As far as I know, the script should work properly... and it does, unless I hit "yes" for if I want to rename the pokemon. Instead of going to the change nickname screen, it goes to the Trade Pokemon screen and trades with a trainer "Reyley" with a missingno. pokemon named "Mimien." I've also tried:

                                      Code:
                                      countpokemon
                                      subvar 0x800D 0x1
                                      copyvar 0x8004 0x800D 
                                      fadescreen 0x1
                                      special 0x166
                                      waitstate
                                      return
                                      But instead of heading to the pokemon trade screen, it sends me to rename a Missingno. And when I hit ok, it doesn't rename my Eevee. Any help?
                                      Does anyone know the issue to my problem? :\
                                        #4794    
                                      Old October 9th, 2010 (3:18 PM).
                                      jota_rdk's Avatar
                                      jota_rdk jota_rdk is offline
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                                        Quote:
                                        Originally Posted by nenekins View Post
                                        Does anyone know the issue to my problem? :\
                                        mm... You use fire red or ruby? I need know it.
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                                          #4795    
                                        Old October 9th, 2010 (3:27 PM).
                                        nenekins nenekins is offline
                                           
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                                          Quote:
                                          Originally Posted by jota_rdk View Post
                                          mm... You use fire red or ruby? I need know it.

                                          Sorry. Forgot to post that. It's Fire Red.
                                            #4796    
                                          Old October 9th, 2010 (3:42 PM).
                                          jota_rdk's Avatar
                                          jota_rdk jota_rdk is offline
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                                            Quote:
                                            Originally Posted by nenekins View Post
                                            Sorry. Forgot to post that. It's Fire Red.
                                            Ok, try it changing call 0x81A74EB. Put this call 0x1A74EB, without the 8. Try it and tell me. Greetings!
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                                              #4797    
                                            Old October 9th, 2010 (3:48 PM).
                                            nenekins nenekins is offline
                                               
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                                              Quote:
                                              Originally Posted by jota_rdk View Post
                                              Ok, try it changing call 0x81A74EB. Put this call 0x1A74EB, without the 8. Try it and tell me. Greetings!
                                              Thanks for the help, but when XSE compiles it, it changes it back to 0x81A74EB.

                                              PS. You can speak to me in Spanish if your English isn't very good.
                                                #4798    
                                              Old October 9th, 2010 (4:02 PM).
                                              jota_rdk's Avatar
                                              jota_rdk jota_rdk is offline
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                                                Quote:
                                                Originally Posted by nenekins View Post
                                                Thanks for the help, but when XSE compiles it, it changes it back to 0x81A74EB.

                                                PS. You can speak to me in Spanish if your English isn't very good.
                                                No, sorry, if I speak in spanish is spam xD

                                                I don't know the reason. You changed it directly or you compile the script again?

                                                I think it is the problem. Try change it.
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                                                  #4799    
                                                Old October 12th, 2010 (5:34 PM).
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                                                  Okay, so I am having some trouble with the Pokepic commands in XSE. Fire Red base.
                                                  Code:
                                                  #org @part2
                                                  showpokepic PKMN_TENTACOOL 0x1 0x1
                                                  msgbox @ossincise 0x5
                                                  compare 0x800D 0x1
                                                  hidepokepic
                                                  if 0x1 goto @ossincisechose
                                                  showpokepic PKMN_SNORUNT 0x1 0x1
                                                  msgbox @snorunt 0x5
                                                  compare 0x800D 0x1
                                                  hidepokepic
                                                  if 0x1 goto @snoruntchose
                                                  showpokepic PKMN_LUNATONE 0x1 0x1
                                                  msgbox @birdawl 0x5
                                                  compare 0x800D 0x1
                                                  hidepokepic
                                                  if 0x1 goto @birdawlchose
                                                  msgbox @whichone 0x6
                                                  goto @part2
                                                  When I try to compile it says "unknown keyword '0x61 pokepic' on line 47" line 47 is the first showpokepic line. It also says "unknown keyword '0x60 pokepic' on line 51" line 51 is the first hidepokepic line.
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                                                    #4800    
                                                  Old October 12th, 2010 (8:52 PM).
                                                  nenekins nenekins is offline
                                                     
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                                                    Quote:
                                                    Originally Posted by TB Pro View Post
                                                    Okay, so I am having some trouble with the Pokepic commands in XSE. Fire Red base.
                                                    Code:
                                                    #org @part2
                                                    showpokepic PKMN_TENTACOOL 0x1 0x1
                                                    msgbox @ossincise 0x5
                                                    compare 0x800D 0x1
                                                    hidepokepic
                                                    if 0x1 goto @ossincisechose
                                                    showpokepic PKMN_SNORUNT 0x1 0x1
                                                    msgbox @snorunt 0x5
                                                    compare 0x800D 0x1
                                                    hidepokepic
                                                    if 0x1 goto @snoruntchose
                                                    showpokepic PKMN_LUNATONE 0x1 0x1
                                                    msgbox @birdawl 0x5
                                                    compare 0x800D 0x1
                                                    hidepokepic
                                                    if 0x1 goto @birdawlchose
                                                    msgbox @whichone 0x6
                                                    goto @part2
                                                    When I try to compile it says "unknown keyword '0x61 pokepic' on line 47" line 47 is the first showpokepic line. It also says "unknown keyword '0x60 pokepic' on line 51" line 51 is the first hidepokepic line.
                                                    Have you tried changing the PKMN_xxxxxx to the actual Pokedex number in hex? So tentacool = 0x48, snorunt = 0xAB, and lunatone = 0x7D?
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