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  #4926    
Old November 19th, 2010 (5:46 PM).
colcolstyles's Avatar
colcolstyles colcolstyles is offline
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Quote:
Originally Posted by Teh Blazer View Post
Is there a buffer for your rival's pokemon?
There's no default buffer but you can use the player's starter variable to buffer the appropriate string.
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  #4927    
Old November 20th, 2010 (8:45 AM). Edited November 20th, 2010 by ASuch.
ASuch ASuch is offline
     
    Join Date: May 2010
    Gender: Male
    Posts: 26
    I made this script below, where the person walks over to you and gives you the pokemon. I tested it and everything works fine except that when it asks you if you want to nickname it, it goes to the nickname part and it says Charmander instead of Snubbull and it has the Charmander sprite. It only gives you the option to nickname the first pokemon in your party I think, in my case Charmander. How do I fix this?

    Game: FireRed
    Type: Trigger
    Editor: XSE
    Script:
    Spoiler:
    #dynamic 0x71D700
    #org @start
    applymovement 0x14 @move5
    waitmovement 0x14
    textcolor 0x01
    msgbox @snubbull 0x6
    applymovement 0x14 @move
    waitmovement 0x14
    textcolor 0x01
    msgbox @talk 0x6
    givepokemon 0xD1 0xF 0xD 0x0 0x0 0x0
    fanfare 0x13E
    textcolor 0x00
    msgbox @congrats 0x2
    waitfanfare
    closeonkeypress
    setflag 0x828
    textcolor 0x00
    msgbox @nick 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    textcolor 0x01
    msgbox @general 0x2
    applymovement 0x14 @move1
    waitmovement 0x14
    setvar 0x6001 0x14
    release
    end

    #org @move5
    #raw 0x4 0x62 0xFE

    #org @move1
    #raw 0x5
    #raw 0x11
    #raw 0x11
    #raw 0x7
    #raw 0x13
    #raw 0x13
    #raw 0x3
    #raw 0xFE


    #org @name
    call 0x1A74EB
    return

    #org @move
    #raw 0x6
    #raw 0x12
    #raw 0x12
    #raw 0x4
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @snubbull
    = Hey you!

    #org @congrats
    = You recieved a Snubbull!

    #org @nick
    = Would you like to give a nickname\nto Snubbull?

    #org @talk
    = Take this Snubbull, I don't want\nit!

    #org @general
    = By the way, you should visit\nGeneral George. He's the Rocket\lnearest to the Pokemon Center.
      #4928    
    Old November 20th, 2010 (11:21 PM).
    colcolstyles's Avatar
    colcolstyles colcolstyles is offline
    Yours truly
    • Crystal Tier
     
    Join Date: May 2008
    Location: The Bay Area
    Gender: Male
    Nature: Lonely
    Posts: 1,584
    Quote:
    Originally Posted by ASuch View Post
    I made this script below, where the person walks over to you and gives you the pokemon. I tested it and everything works fine except that when it asks you if you want to nickname it, it goes to the nickname part and it says Charmander instead of Snubbull and it has the Charmander sprite. It only gives you the option to nickname the first pokemon in your party I think, in my case Charmander. How do I fix this?

    Game: FireRed
    Type: Trigger
    Editor: XSE
    Script:
    Spoiler:
    #dynamic 0x71D700
    #org @start
    applymovement 0x14 @move5
    waitmovement 0x14
    textcolor 0x01
    msgbox @snubbull 0x6
    applymovement 0x14 @move
    waitmovement 0x14
    textcolor 0x01
    msgbox @talk 0x6
    givepokemon 0xD1 0xF 0xD 0x0 0x0 0x0
    fanfare 0x13E
    textcolor 0x00
    msgbox @congrats 0x2
    waitfanfare
    closeonkeypress
    setflag 0x828
    textcolor 0x00
    msgbox @nick 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    textcolor 0x01
    msgbox @general 0x2
    applymovement 0x14 @move1
    waitmovement 0x14
    setvar 0x6001 0x14
    release
    end

    #org @move5
    #raw 0x4 0x62 0xFE

    #org @move1
    #raw 0x5
    #raw 0x11
    #raw 0x11
    #raw 0x7
    #raw 0x13
    #raw 0x13
    #raw 0x3
    #raw 0xFE


    #org @name
    call 0x1A74EB
    return

    #org @move
    #raw 0x6
    #raw 0x12
    #raw 0x12
    #raw 0x4
    #raw 0x10
    #raw 0x10
    #raw 0xFE

    #org @snubbull
    = Hey you!

    #org @congrats
    = You recieved a Snubbull!

    #org @nick
    = Would you like to give a nickname\nto Snubbull?

    #org @talk
    = Take this Snubbull, I don't want\nit!

    #org @general
    = By the way, you should visit\nGeneral George. He's the Rocket\lnearest to the Pokemon Center.
    The pokémon that is displayed on the nicknaming screen is dependent on the value stored in variable '0x8004'. Try inserting this right before calling the nicknaming function:

    Code:
    countpokemon
    subvar LASTRESULT 0x1
    copyvar 0x8004 LASTRESULT
    __________________

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      #4929    
    Old November 21st, 2010 (7:08 AM).
    Tannecho51's Avatar
    Tannecho51 Tannecho51 is offline
    Pokemon Lion's Eye
       
      Join Date: Oct 2010
      Location: Illinois
      Gender: Male
      Nature: Hardy
      Posts: 11
      Quote:
      Originally Posted by colcolstyles View Post
      The pokémon that is displayed on the nicknaming screen is dependent on the value stored in variable '0x8004'. Try inserting this right before calling the nicknaming function:

      Code:
      countpokemon
      subvar LASTRESULT 0x1
      copyvar 0x8004 LASTRESULT
      How would you do that for Ruby?

      Also, sort of bumping my last post.

      How come the applymovements in the script below don't work? Something I've noted is that one of the person events disappears and the person I'm trying to move's picture is reset to the hero. I have 300 and 4050 in the script box.
      The script:
      Spoiler:

      #dynamic 0x800000

      #org @start
      lock
      checkflag 0x1201
      if 0x1 goto @done
      checkflag 0x1202
      if 0x1 goto @done
      checkflag 0x1203
      if 0x1 goto @done
      goto @begin

      #org @begin
      applymovement 0x9 @move1
      waitmovement 0x9
      msgbox @intro 0x6
      goto @treecko

      #org @move1
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x07
      #raw 0x04
      #raw 0x04
      #raw 0xFE

      #org @move2
      #raw 0x05
      #raw 0x05
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0x06
      #raw 0xFE

      #org @intro
      =

      #org @treecko
      showpokepic 0x115 0xA 0x3
      msgbox @treeckom 0x5
      compare LASTRESULT 0x1
      hidepokepic
      if 0x1 goto @treeckoget
      goto @torchic

      #org @treeckoget
      givepokemon 0x115 0x5 0x0 0x0 0x0 0x0
      setflag 0x1201
      goto @name
      release
      end

      #org @treeckom
      =

      #org @torchic
      showpokepic 0x118 0xA 0x3
      msgbox @torchicm 0x5
      compare LASTRESULT 0x1
      hidepokepic
      if 0x1 goto @torchicget
      goto @mudkip

      #org @torchicget
      givepokemon 0x118 0x5 0x0 0x0 0x0 0x0
      setflag 0x1203
      goto @name

      #org @torchicm
      =

      #org @mudkip
      showpokepic 0x11B 0xA 0x3
      msgbox @mudkipm 0x6
      givepokemon 0x11B 0x5 0x0 0x0 0x0 0x0
      hidepokepic
      setflag 0x1203
      goto @name

      #org @mudkipm
      =

      #org @name
      setflag 0x800
      msgbox @1 0x5
      compare LASTRESULT 0x1
      if 0x1 call @naming
      msgbox @2 0x6
      applymovement 0x6 @move2
      waitmovement 0x6
      release
      end

      #org @naming
      special 0x166
      waitstate
      return

      #org @1
      =

      #org @2
      =

      #org @done
      release
      end
        #4930    
      Old November 21st, 2010 (1:49 PM).
      Doom Chaos's Avatar
      Doom Chaos Doom Chaos is offline
      I don't have a title
         
        Join Date: Jun 2008
        Location: Canada
        Age: 23
        Nature: Calm
        Posts: 44
        Gonna need some help with a script. I want an NPC to give a Pikachu in the player's (empty) party and I want to give around 30 other Pokémon to the PC Box 1. Is there any way I can only give one Pokémon directly while all the others are in the PC Box or do I HAVE to give the player 5 other Pokémon along with Pikachu to work??
          #4931    
        Old November 21st, 2010 (2:59 PM).
        colcolstyles's Avatar
        colcolstyles colcolstyles is offline
        Yours truly
        • Crystal Tier
         
        Join Date: May 2008
        Location: The Bay Area
        Gender: Male
        Nature: Lonely
        Posts: 1,584
        Quote:
        Originally Posted by Tannecho51 View Post
        How would you do that for Ruby?
        Ruby's nicknaming special works in the same way (in the sense that it uses variable '0x8004'). So that code should work in Ruby as well.

        Quote:
        Originally Posted by Doom Chaos View Post
        Gonna need some help with a script. I want an NPC to give a Pikachu in the player's (empty) party and I want to give around 30 other Pokémon to the PC Box 1. Is there any way I can only give one Pokémon directly while all the others are in the PC Box or do I HAVE to give the player 5 other Pokémon along with Pikachu to work??
        That I know of, there is no "give pokémon to the box" command. I guess you might want to give the player the Pikachu and five other "filler" pokémon. Then you can use 'givepokemon' to put pokémon into the Boxes. When you're done with that, you should use HackMew's take-away-pokémon code to remove the five filler pokémon.
        __________________

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          #4932    
        Old November 24th, 2010 (4:08 PM). Edited November 24th, 2010 by Tannecho51.
        Tannecho51's Avatar
        Tannecho51 Tannecho51 is offline
        Pokemon Lion's Eye
           
          Join Date: Oct 2010
          Location: Illinois
          Gender: Male
          Nature: Hardy
          Posts: 11
          Didn't work for me. Possibly because I tried to name the first pokemon in the party. How would you do that? (still Ruby)
          I mean giving a pokemon and nicknaming it in the same script.
            #4933    
          Old November 24th, 2010 (8:08 PM).
          wingman11's Avatar
          wingman11 wingman11 is offline
          Solo Runner
             
            Join Date: Jun 2009
            Location: Nimbasa City
            Gender: Male
            Nature: Quirky
            Posts: 205
            I'm having very odd problems with my script. It is a level script, and I have it going as the very first thing that happens in the game. It's supposed to be a video chat with the professor of the region and when you get your first Pokémon. It works perfectly through the whole thing (although when nicknaming either Treecko or Totodile it shows a ? instead of the correct sprite and says "?'s nickname?"), but at the end, a number of strange things happen. The oddest is that it's never the same thing. Sometimes the character is just frozen and I can't do anything, sometimes I get a repeating line of "qáF", and sometimes it gives me random items, then freezes the character. I've tried opening the map script offset in XSE, but it is blank, even when I check on the Level Script box. At this point, I'm desperate.

            Here is the script in question:
            Spoiler:
            '---------------
            #org 0x800D94
            sound 0x5F
            msgbox 0x8800CAF MSG_FACE '"Oh!\pA video message!"
            applymovement MOVE_PLAYER 0x8800B66
            waitmovement 0x0
            sound 0x4
            pause 0x16
            msgbox 0x8801247 MSG_FACE '"[red_fr]Eryn: Hello?\pAh, [player]..."
            goto 0x8800B68

            '---------------
            #org 0x800B68
            msgbox 0x8800F01 MSG_YESNO '"[red_fr]Do you like the\nGrass typ..."
            compare LASTRESULT 0x1
            if 0x1 call 0x8800899
            msgbox 0x88014D2 MSG_YESNO '"[red_fr]Hmm... perhaps the\nFire t..."
            compare LASTRESULT 0x1
            if 0x1 call 0x880090B
            msgbox 0x8800AB3 MSG_YESNO '"[red_fr]Then... maybe the\nWater t..."
            compare LASTRESULT 0x1
            if 0x1 call 0x8800973
            goto 0x8800BDF

            '---------------
            #org 0x800899
            msgbox 0x8800AD9 MSG_YESNO '"[red_fr]Ah, so you'd like\nthe Gra..."
            setvar 0x8000 0xFC
            compare LASTRESULT 0x1
            if 0x1 goto 0x8800CC9
            return

            '---------------
            #org 0x80090B
            msgbox 0x8800ECF MSG_YESNO '"[red_fr]Then you'd like the\nFire ..."
            setvar 0x8000 0x4
            compare LASTRESULT 0x1
            if 0x1 goto 0x8800CC9
            return

            '---------------
            #org 0x800973
            msgbox 0x8800B39 MSG_YESNO '"[red_fr]OK, you want the\nWater Po..."
            setvar 0x8000 0x9E
            compare LASTRESULT 0x1
            if 0x1 goto 0x8800CC9
            return

            '---------------
            #org 0x800BDF
            msgbox 0x8800C4E MSG_FACE '"[red_fr]Well, those are the\nchoic..."
            goto 0x8800B68

            '---------------
            #org 0x800CC9
            msgbox 0x8801193 MSG_FACE '"[red_fr]Great!\pI'll transfer it r..."
            pause 0x16
            msgbox 0x8800F42 MSG_KEEPOPEN '"TRANSFERRING ITEM.\nPRESS A TO REC..."
            pause 0x16
            sound 0x27
            pause 0x64
            sound 0x28
            showsprite 0x1
            closeonkeypress
            msgbox 0x88011BB MSG_FACE '"ITEM TRANSFERRED."
            applymovement MOVE_PLAYER 0x88011CE
            waitmovement 0x0
            hidesprite 0x1
            givepokemon 0x8000 0x5 0x0 0x0 0x0 0x0
            preparemsg 0x88011D0 '"You recieved your first Pokémon!"
            waitmsg
            fanfare 0x13E
            waitfanfare
            goto 0x880120A

            '---------------
            #org 0x80120A
            msgbox 0x8800D2B MSG_YESNO '"Do you want to give your\nPokémon ..."
            compare LASTRESULT 0x1
            if 0x1 goto 0x880123C
            goto 0x8800D6D

            '---------------
            #org 0x80123C
            fadescreen 0x1
            special 0x9E
            waitstate
            goto 0x8800D6D

            '---------------
            #org 0x800D6D
            applymovement MOVE_PLAYER 0x8800B66
            waitmovement 0x0
            msgbox 0x88009CD MSG_FACE '"[red_fr]Eryn: There's another reas..."
            pause 0x16
            sound 0x3
            msgbox 0x88014BC MSG_FACE '"COMMUNICATION ENDED."
            setvar 0x7000 0x1
            release
            end


            '---------
            ' Strings
            '---------
            #org 0x800CAF
            = Oh!\pA video message!

            #org 0x801247
            = [red_fr]Eryn: Hello?\pAh, [player]!\nI'm glad I caught you.\pI heard that you got your trainer's\nlicense today, is that correct?\lIt is?\pGreat! Congratulations then!\pI hope your item transfer\nsystem is working, because\lI've got a gift for\lyou.\lYour first Pokémon!\pBut before I give it to you, tell\nme:\pWhat is your preferred type\nof Pokémon?

            #org 0x800F01
            = [red_fr]Do you like the\nGrass type?

            #org 0x8014D2
            = [red_fr]Hmm... perhaps the\nFire type?

            #org 0x800AB3
            = [red_fr]Then... maybe the\nWater type?

            #org 0x800AD9
            = [red_fr]Ah, so you'd like\nthe Grass Pokémon,\lTreecko.

            #org 0x800ECF
            = [red_fr]Then you'd like the\nFire Pokémon,\lCharmander.

            #org 0x800B39
            = [red_fr]OK, you want the\nWater Pokémon,\lTotodile.

            #org 0x800C4E
            = [red_fr]Well, those are the\nchoices.\pLet's run through them\nonce more.

            #org 0x801193
            = [red_fr]Great!\pI'll transfer it right\nover!

            #org 0x800F42
            = TRANSFERRING ITEM.\nPRESS A TO RECEIVE.

            #org 0x8011BB
            = ITEM TRANSFERRED.

            #org 0x8011D0
            = You recieved your first Pokémon!

            #org 0x800D2B
            = Do you want to give your\nPokémon a nickname?

            #org 0x8009CD
            = [red_fr]Eryn: There's another reason\nI sent that to you.\pI'd rather discuss it in\nperson, however.\lIf you could come down to\lmy lab, we can talk about\lit.\pIt's in Tin Town, just south\nof your home.\pI'll talk to you soon!

            #org 0x8014BC
            = COMMUNICATION ENDED.


            '-----------
            ' Movements
            '-----------
            #org 0x800B66
            #raw 0x1 'Face Up
            #raw 0xFE 'End of Movements

            #org 0x8011CE
            #raw 0x3 'Face Right
            #raw 0xFE 'End of Movements


            If anyone has any idea on how to fix this, please help. I'd really appreciate it.
            __________________
            Current Challenges:
            FINISHING MY ULTIMATE SOLO CHALLENGES BY BEATING WHITE VERSION
            Katana the Zangoose [FR-SS-S-PT-W]
            ALSO ANOTHER ULTIMATE SOLO CHALLENGE
            Devonshire the Sableye [FR-SS-E-PT-W]

            Completed Challenges:

            Psycho the Beldum/Metang/Metagross [FR-SS-E-PT-W]
            ~~~~~~~~~~~~~
            Titan the Nidoran♂/Nidorino/Nidoking [B-C-R-PT-W]
            --------------------------------------------
            Regular Solo Challenge:
            Razor the Drilbur/Excadrill [BLACK]
            Beat Team Plasma | Beat Champion Alder
            ~~~~~~~~~~~~~~~~~~~
            Venom the Venipede/Whirlipede/Scolipede [BLACK]
            Beat Team Plasma | Beat Champion Alder
              #4934    
            Old November 25th, 2010 (12:15 AM).
            Teh Blazer's Avatar
            Teh Blazer Teh Blazer is offline
            Divider of Zero
               
              Join Date: Feb 2009
              Location: 'MERICA
              Age: 21
              Gender: Male
              Nature: Relaxed
              Posts: 768
              This script is frustrating me, in the sense that I can't get it to activate. Every time I step on the tile, it doesn't do anything. Here's the script:
              Spoiler:
              Code:
              #dynamic 0x700000
              
              '---------------
              #org @Pie
              setvar 0x4055 0x1
              checkflag 0x83
              if 0x1 goto 0x871A9F0
              lock
              applymovement 0xFF 0x81EB490
              applymovement 0x1 0x82DD17A
              msgbox 0x871AA0F 0x6 '"[green_fr][rival]: Oh, [player]!\n..."
              showsprite 0x2
              playsong 0x14C 0x0
              applymovement 0x2 0x871A9F2
              msgbox 0x871B33C 0x6 '"[lightblue_fr]Belle: Uhhh, I'm so ..."
              msgbox @Fairy 0x6 '"[green_fr][rival]: I've known you ..."
              applymovement 0x2 0x871A885
              msgbox @Hamster 0x6 '"[lightblue_fr]Belle: Okay, I said ..."
              fadedefault
              setflag 0x83
              release
              
              '---------------
              #org 0x71A9F0
              release
              
              
              '---------
              ' Strings
              '---------
              #org 0x71AA0F
              = [green_fr][rival]: Oh, [player]!\nYou're awake!\nWhat made you sleep for so long?\p...\p...\p...\pSo I guess Belle is late again?
              
              #org 0x71B33C
              = [lightblue_fr]Belle: Uhhh, I'm so sorry!\nI know, I'm late again...
              
              #org @Fairy
              = [green_fr][rival]: I've known you were a slowpoke\nfor ten years now, but sheesh...\nToday's the day you get your Pokémon\lfrom Professor Araragi, remember?
              
              #org @Hamster
              = [lightblue_fr]Belle: Okay, I said I'm sorry!\nSorry, [player], [rival]...\lSo, where are the Pokémon?\nSince they were sent to [player]'s house,\lI say [player] gets to choose first.
              
              
              '-----------
              ' Movements
              '-----------
              #org 0x2DD17A
              #raw 0x62 'Exclamation Mark (!)
              #raw 0x4A 'Face Player
              #raw 0xFE 'End of Movements
              
              #org 0x1EB490
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0xFE 'End of Movements
              
              #org 0x71A9F2
              #raw 0x13 'Step Right (Normal)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements
              
              #org 0x71A885
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements

              And the things on AdvanceMap:
              Spoiler:
              __________________
              Being a hero is overrated anyways
                #4935    
              Old November 25th, 2010 (10:42 PM).
              colcolstyles's Avatar
              colcolstyles colcolstyles is offline
              Yours truly
              • Crystal Tier
               
              Join Date: May 2008
              Location: The Bay Area
              Gender: Male
              Nature: Lonely
              Posts: 1,584
              Quote:
              Originally Posted by Tannecho51 View Post
              Didn't work for me. Possibly because I tried to name the first pokemon in the party. How would you do that? (still Ruby)
              I mean giving a pokemon and nicknaming it in the same script.
              The pokémon in the party that the nicknaming special uses is dependent on the value in 0x8004. If it's 0x0, then it'll nickname the first pokémon. If it's 0x1, it'll nickname the second pokémon and so on, so forth.
              __________________

              Brother of Vrai
                #4936    
              Old November 26th, 2010 (3:04 AM).
              Zeffy's Avatar
              Zeffy Zeffy is offline
              bowties are cool
              • Crystal Tier
               
              Join Date: Apr 2009
              Gender: Male
              Posts: 6,321
              Quote:
              Originally Posted by Teh Blazer View Post
              This script is frustrating me, in the sense that I can't get it to activate. Every time I step on the tile, it doesn't do anything. Here's the script:
              Spoiler:
              Code:
              #dynamic 0x700000
              
              '---------------
              #org @Pie
              setvar 0x4055 0x1
              checkflag 0x83
              if 0x1 goto 0x871A9F0
              lock
              applymovement 0xFF 0x81EB490
              applymovement 0x1 0x82DD17A
              msgbox 0x871AA0F 0x6 '"[green_fr][rival]: Oh, [player]!\n..."
              showsprite 0x2
              playsong 0x14C 0x0
              applymovement 0x2 0x871A9F2
              msgbox 0x871B33C 0x6 '"[lightblue_fr]Belle: Uhhh, I'm so ..."
              msgbox @Fairy 0x6 '"[green_fr][rival]: I've known you ..."
              applymovement 0x2 0x871A885
              msgbox @Hamster 0x6 '"[lightblue_fr]Belle: Okay, I said ..."
              fadedefault
              setflag 0x83
              release
              
              '---------------
              #org 0x71A9F0
              release
              
              
              '---------
              ' Strings
              '---------
              #org 0x71AA0F
              = [green_fr][rival]: Oh, [player]!\nYou're awake!\nWhat made you sleep for so long?\p...\p...\p...\pSo I guess Belle is late again?
              
              #org 0x71B33C
              = [lightblue_fr]Belle: Uhhh, I'm so sorry!\nI know, I'm late again...
              
              #org @Fairy
              = [green_fr][rival]: I've known you were a slowpoke\nfor ten years now, but sheesh...\nToday's the day you get your Pokémon\lfrom Professor Araragi, remember?
              
              #org @Hamster
              = [lightblue_fr]Belle: Okay, I said I'm sorry!\nSorry, [player], [rival]...\lSo, where are the Pokémon?\nSince they were sent to [player]'s house,\lI say [player] gets to choose first.
              
              
              '-----------
              ' Movements
              '-----------
              #org 0x2DD17A
              #raw 0x62 'Exclamation Mark (!)
              #raw 0x4A 'Face Player
              #raw 0xFE 'End of Movements
              
              #org 0x1EB490
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x11 'Step Up (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0xFE 'End of Movements
              
              #org 0x71A9F2
              #raw 0x13 'Step Right (Normal)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements
              
              #org 0x71A885
              #raw 0x10 'Step Down (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x10 'Step Down (Normal)
              #raw 0x12 'Step Left (Normal)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements

              And the things on AdvanceMap:
              Spoiler:
              Have you not considered that you don't have any "end" command in your script?
              __________________
                #4937    
              Old November 26th, 2010 (6:17 AM).
              MidnightRave MidnightRave is offline
              Working on Pokemon Flare!
                 
                Join Date: Aug 2010
                Posts: 5
                I need some scripting help, I really want to learn. But reading tutorials that are long often make me forget about most information.
                I'm also a more of a hand on learner, I basically need a teacher.

                Is anyone willing to be my tutor?
                  #4938    
                Old November 26th, 2010 (4:19 PM). Edited November 26th, 2010 by theschmizz393.
                theschmizz393's Avatar
                theschmizz393 theschmizz393 is offline
                Cleffas will rule!
                   
                  Join Date: Jul 2007
                  Location: Mt. Silver
                  Age: 23
                  Gender:
                  Nature: Lax
                  Posts: 45
                  Hey, so I'm stuck on an XSE script. I'm trying to make it so after an event, the people disappear, but when I come back, they still are there. I added a flag so that when I step on the trigger tile, nothing happens, but the people I want to disappear are still there when I come back.

                  Here is the (compressed) script:
                  Spoiler:
                  '---------------
                  #org 0x82250C
                  checkflag 0x1202
                  if 0x1 goto 0x8822566
                  msgbox 0x8822591 MSG_NORMAL '"[player]! Over here!"
                  applymovement MOVE_PLAYER 0x8822572
                  pause 0x30
                  applymovement 0x2 0x882257F
                  waitmovement 0x0
                  msgbox 0x88225A2 MSG_NORMAL '"[player], I found these creepy guy..."
                  applymovement MOVE_PLAYER 0x8822582
                  applymovement 0x2 0x8822586
                  applymovement 0x1 0x882258B
                  waitmovement 0x0
                  trainerbattle 0x1 0x15F 0x0 0x882265F 0x8822711 0x8822726
                  release
                  end

                  '---------------
                  #org 0x822566
                  hidesprite 0x1
                  hidesprite 0x2
                  hidesprite 0x3
                  release
                  end

                  '---------------
                  #org 0x822726
                  msgbox 0x882274E MSG_NORMAL '"We lost to a couple of\nkids...Any..."
                  fadescreen 0x1
                  hidesprite 0x1
                  hidesprite 0x3
                  fadescreen 0x0
                  msgbox 0x88227A8 MSG_NORMAL '"Wow, [player], I had no idea you w..."
                  warp 0x4 0x3 0xFF 0x6 0x5
                  setflag 0x1202
                  release
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x822591
                  = [player]! Over here!

                  #org 0x8225A2
                  = [player], I found these creepy guys\nhurting this poor SENTRET, and I\ltried to stop them, but they're\ltoo tough to battle on my own.\pWhat's that? You have a Pokemon\nnow? Then help me stop them!

                  #org 0x82265F
                  = Hehe, you think you can take us?\nYou obviously have never had a\lPokemon battle before, while us\lTEAM NEBULA grunts are well\ltrained to carry out our missions.\lPrepare to lose!

                  #org 0x822711
                  = Beginner's luck...

                  #org 0x82274E
                  = We lost to a couple of\nkids...Anyways, we have to get\lback to HQ. See you brats later.

                  #org 0x8227A8
                  = Wow, [player], I had no idea you were\nsuch a natural at battling. We\lshould probably head back to the\llab and tell my dad that we're\lokay.


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x822572
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x3 'Face Right
                  #raw 0xFE 'End of Movements

                  #org 0x82257F
                  #raw 0x23 'Step on the Spot Left (Normal)
                  #raw 0xFE 'End of Movements

                  #org 0x822582
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x822586
                  #raw 0x1F 'Step Left (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x3 'Face Right
                  #raw 0xFE 'End of Movements

                  #org 0x82258B
                  #raw 0x23 'Step on the Spot Left (Normal)
                  #raw 0xFE 'End of Movements


                  Thanks!
                  __________________

                  GSC remake all the way! Silver wants to come back!
                    #4939    
                  Old November 26th, 2010 (4:58 PM).
                  Tannecho51's Avatar
                  Tannecho51 Tannecho51 is offline
                  Pokemon Lion's Eye
                     
                    Join Date: Oct 2010
                    Location: Illinois
                    Gender: Male
                    Nature: Hardy
                    Posts: 11
                    Quote:
                    Originally Posted by theschmizz393 View Post
                    Hey, so I'm stuck on an XSE script. I'm trying to make it so after an event, the people disappear, but when I come back, they still are there. I added a flag so that when I step on the trigger tile, nothing happens, but the people I want to disappear are still there when I come back.

                    Here is the (compressed) script:
                    Spoiler:
                    '---------------
                    #org 0x82250C
                    checkflag 0x1202
                    if 0x1 goto 0x8822566
                    msgbox 0x8822591 MSG_NORMAL '"[player]! Over here!"
                    applymovement MOVE_PLAYER 0x8822572
                    pause 0x30
                    applymovement 0x2 0x882257F
                    waitmovement 0x0
                    msgbox 0x88225A2 MSG_NORMAL '"[player], I found these creepy guy..."
                    applymovement MOVE_PLAYER 0x8822582
                    applymovement 0x2 0x8822586
                    applymovement 0x1 0x882258B
                    waitmovement 0x0
                    trainerbattle 0x1 0x15F 0x0 0x882265F 0x8822711 0x8822726
                    release
                    end

                    '---------------
                    #org 0x822566
                    hidesprite 0x1
                    hidesprite 0x2
                    hidesprite 0x3
                    release
                    end

                    '---------------
                    #org 0x822726
                    msgbox 0x882274E MSG_NORMAL '"We lost to a couple of\nkids...Any..."
                    fadescreen 0x1
                    hidesprite 0x1
                    hidesprite 0x3
                    fadescreen 0x0
                    msgbox 0x88227A8 MSG_NORMAL '"Wow, [player], I had no idea you w..."
                    warp 0x4 0x3 0xFF 0x6 0x5
                    setflag 0x1202
                    release
                    end


                    '---------
                    ' Strings
                    '---------
                    #org 0x822591
                    = [player]! Over here!

                    #org 0x8225A2
                    = [player], I found these creepy guys\nhurting this poor SENTRET, and I\ltried to stop them, but they're\ltoo tough to battle on my own.\pWhat's that? You have a Pokemon\nnow? Then help me stop them!

                    #org 0x82265F
                    = Hehe, you think you can take us?\nYou obviously have never had a\lPokemon battle before, while us\lTEAM NEBULA grunts are well\ltrained to carry out our missions.\lPrepare to lose!

                    #org 0x822711
                    = Beginner's luck...

                    #org 0x82274E
                    = We lost to a couple of\nkids...Anyways, we have to get\lback to HQ. See you brats later.

                    #org 0x8227A8
                    = Wow, [player], I had no idea you were\nsuch a natural at battling. We\lshould probably head back to the\llab and tell my dad that we're\lokay.


                    '-----------
                    ' Movements
                    '-----------
                    #org 0x822572
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x3 'Face Right
                    #raw 0xFE 'End of Movements

                    #org 0x82257F
                    #raw 0x23 'Step on the Spot Left (Normal)
                    #raw 0xFE 'End of Movements

                    #org 0x822582
                    #raw 0x1E 'Step Up (Fast)
                    #raw 0x20 'Step Right (Fast)
                    #raw 0xFE 'End of Movements

                    #org 0x822586
                    #raw 0x1F 'Step Left (Fast)
                    #raw 0x1D 'Step Down (Fast)
                    #raw 0x3 'Face Right
                    #raw 0xFE 'End of Movements

                    #org 0x82258B
                    #raw 0x23 'Step on the Spot Left (Normal)
                    #raw 0xFE 'End of Movements


                    Thanks!
                    Did you try setting the person's Person ID to the flag you're using?

                    And @colcolstyles, I tried using this code to nickname the pokemon:
                    __________
                    #org @naming
                    fadescreen 0x1
                    setvar 0x8004 0x0
                    special 0x166
                    waitstate
                    return
                    ___________
                    It was the first pokemon in the party and it had just been given. It didn't work. What should I do? Should I maybe make the naming a separate script?
                      #4940    
                    Old November 26th, 2010 (5:36 PM).
                    colcolstyles's Avatar
                    colcolstyles colcolstyles is offline
                    Yours truly
                    • Crystal Tier
                     
                    Join Date: May 2008
                    Location: The Bay Area
                    Gender: Male
                    Nature: Lonely
                    Posts: 1,584
                    Quote:
                    Originally Posted by Tannecho51 View Post
                    And @colcolstyles, I tried using this code to nickname the pokemon:
                    __________
                    #org @naming
                    fadescreen 0x1
                    setvar 0x8004 0x0
                    special 0x166
                    waitstate
                    return
                    ___________
                    It was the first pokemon in the party and it had just been given. It didn't work. What should I do? Should I maybe make the naming a separate script?
                    I don't know what the special for nicknaming pokémon in Ruby is so you'll just have to observe a preexisting script to figure out how to do it.
                    __________________

                    Brother of Vrai
                      #4941    
                    Old November 26th, 2010 (8:59 PM).
                    destinedjagold's Avatar
                    destinedjagold destinedjagold is offline
                    Oh Hai Thar~
                    • Silver Tier
                     
                    Join Date: May 2007
                    Location: Philippines
                    Age: 26
                    Gender: Male
                    Nature: Careful
                    Posts: 8,507
                    Quote:
                    Originally Posted by MidnightRave View Post
                    I need some scripting help, I really want to learn. But reading tutorials that are long often make me forget about most information.
                    I'm also a more of a hand on learner, I basically need a teacher.

                    Is anyone willing to be my tutor?
                    I don't think anyone is willing to be your tutor anytime soon.
                    With that fact, you can achieve nothing while you are waiting for that certain someone.
                    Thus, you need to start to learn by yourself.
                    Scripting may be difficult to learn if you are trying to read and understand an already advance way of scripting.
                    You need to start from the basic.
                    __________________


                    FC: 0061-1111-6462
                    TSV: 1364(X), 0790(OR)

                      #4942    
                    Old November 26th, 2010 (11:08 PM).
                    theschmizz393's Avatar
                    theschmizz393 theschmizz393 is offline
                    Cleffas will rule!
                       
                      Join Date: Jul 2007
                      Location: Mt. Silver
                      Age: 23
                      Gender:
                      Nature: Lax
                      Posts: 45
                      Quote:
                      Originally Posted by Tannecho51 View Post
                      Did you try setting the person's Person ID to the flag you're using?

                      And @colcolstyles, I tried using this code to nickname the pokemon:
                      __________
                      #org @naming
                      fadescreen 0x1
                      setvar 0x8004 0x0
                      special 0x166
                      waitstate
                      return
                      ___________
                      It was the first pokemon in the party and it had just been given. It didn't work. What should I do? Should I maybe make the naming a separate script?
                      I don't think I did, could you give me a quick description of how to do that?
                      __________________

                      GSC remake all the way! Silver wants to come back!
                        #4943    
                      Old November 27th, 2010 (4:33 PM).
                      dstewart16 dstewart16 is offline
                         
                        Join Date: Sep 2010
                        Gender: Male
                        Posts: 2
                        I have a script that isn't quite working for me.

                        What I want is to have the script represent the event of picking a starter pokemon (like in any pokemon game).

                        The game I am hacking is Pokemon Ruby and I have the following script but my problem is that the pokeball won't disappear until I leave the screen then come back. I want it to disappear after it is chosen.

                        Quote:
                        #org $script
                        lock
                        faceplayer
                        checkflag 0x1200

                        message $question
                        $question 1 = Would you like Leafeon?
                        boxset 5
                        compare 0x800D 0x0001
                        if 0x01 goto $yes
                        message $no
                        $no 1 = Choose wisely!
                        boxset 6
                        release
                        end

                        #org $yes
                        message $yes1
                        $yes1 1 = You received a Leafeon!
                        boxset 6
                        givepokemon 161 5 0x00
                        setmaptile 0x08 0x04 0x0211 0x0
                        special 0x8E
                        setflag 0x1200
                        setflag 0x1201
                        release
                        end
                        Can anyone help me figure out the problem?
                          #4944    
                        Old November 28th, 2010 (7:56 AM).
                        Bolens's Avatar
                        Bolens Bolens is offline
                        Soul Hacker
                        • Gold Tier
                         
                        Join Date: Jan 2010
                        Location: PA
                        Age: 23
                        Gender: Male
                        Nature: Mild
                        Posts: 359
                        Code:
                        #dyn 0x740000
                        #org @start
                        checkflag 0x282
                        if false jump @end
                        checkflag 0x283
                        if true jump @end1
                        lock
                        disappear 0x3
                        disappear 0x4
                        disappear 0x5
                        reappear 0x3
                        reappear 0x4
                        reappear 0x5
                        setvar 0x8004 0x3
                        setvar 0x8005 12
                        setvar 0x8006 12
                        setvar 0x8007 3
                        special 0x136
                        waitspecial
                        msgbox @talk
                        callstd MSG_NORMAL
                        applymovement PLAYER @move
                        pauseevent 0x0
                        applymovement 0x5 @move1
                        pauseevent 0x0
                        msgbox @2
                        callstd MSG_NORMAL
                        message @healmsg
                        showmsg
                        waitbutton
                        fadescreen 1
                        closemsg
                        special 0
                        fadescreen 0
                        msgbox @bettermsg
                        callstd MSG_NORMAL
                        trainerbattle 0x1 0x15D 0x0 @intro @defeat @1
                        
                        #org @end
                        release
                        end
                        
                        #org @end1
                        release
                        end
                        
                        #org @1
                        msgbox @talk1
                        callstd MSG_NORMAL
                        fadescreen 1
                        disappear 0x3
                        disappear 0x4
                        disappear 0x5
                        setflag 0x283
                        fadescreen 0
                        release
                        end
                        
                        #org @healmsg
                        = Your POKéMON look tired[.]\nYou should give them a rest.
                        
                        #org @bettermsg
                        = There. All better now!
                        
                        #org @2
                        = To make it a fair competion for\nthe boss match, your Pokemon will\lbe healed.
                        
                        #org @intro
                        = Well, you finally caught me in the\nact. I learned that this statue\lheld a key to an immense power,\land now I have come for it. The\learthquake you felt earlier was\ljust a bomb going off. enough\ltalk, now die!
                        
                        #org @defeat
                        = Darn you, you always best me!
                        
                        #org @talk
                        = Woah... an earthquake? I must go\ninvestigate!
                        
                        #org @move
                        m run_right run_right run_right run_right run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_down run_right run_right run_right run_right run_right run_right run_right run_up say_!! end
                        
                        #org @move1
                        m look_down say_! end
                        
                        #org @talk1
                        = No matter, I still got the key I\nwas looking for. The power will\lsoon be all mine, I will be\lunstoppable. Until next time, Team\lRaven, let's move on out!
                        Whenever I insert this into ROM it inserts fine, but upon playing game, when reaching map where this script is used in, the game resets itself. Any help would be most appreciated, kinda stumped on this one. :\ BTW, using PKSV, thanks.
                          #4945    
                        Old November 28th, 2010 (9:46 AM). Edited November 28th, 2010 by Tannecho51.
                        Tannecho51's Avatar
                        Tannecho51 Tannecho51 is offline
                        Pokemon Lion's Eye
                           
                          Join Date: Oct 2010
                          Location: Illinois
                          Gender: Male
                          Nature: Hardy
                          Posts: 11
                          Quote:
                          Originally Posted by theschmizz393 View Post
                          I don't think I did, could you give me a quick description of how to do that?
                          Go to the map in Advance Map. Click on the person you're trying to move. 2 boxes above the "open script" button, there should be a box that says "Person ID" to the right and contains the number "0000." Replace this number with the flag you're using (which I think for you would be 1202). That should make the person completely dissappear.

                          Also, dstewart, I have 3 suggestions for you that may or may not work:
                          1. Instead of using setmaptile, try using hidesprite.
                          2. I don't know if that's a command for Pokescript, so try switching to XSE.
                          3. Set the Person ID to the flag you're using.
                            #4946    
                          Old November 28th, 2010 (3:28 PM).
                          koshy44 koshy44 is offline
                             
                            Join Date: Nov 2010
                            Gender: Male
                            Posts: 5
                            Game: FireRed
                            Type: Trigger
                            Editor: XSE
                            Script:
                            Spoiler:
                            #dynamic 0x34ECC9

                            #org @start
                            applymovement 0x3 @6
                            waitmovement 0x0
                            msgbox @7 0x2
                            applymovement 0x3 @8
                            waitmovement 0x0
                            hidesprite 0x3
                            setflag 0x2340
                            end

                            #org @6
                            #raw 0x1D
                            #raw 0x1D
                            #raw 0x1D
                            #raw 0x1F
                            #raw 0x1F
                            #raw 0x1F
                            #raw 0x1F
                            #raw 0xFE

                            #org @7
                            = get out of my way kid\nI'm on official Team Rocket\lbusiness looking for a top secret\lpokemon

                            #org @8
                            #raw 0x1D
                            #raw 0xFE

                            What im trying to do is have it when you step on a tile a rocket guy walks up to you and then tells you to get out of the way, and walks away. and after all that i want him to disappear for good, so i put the flag 2340 as the sprites id in advance map. but what happens is that whenever you step on the tile the game just freezes.
                              #4947    
                            Old November 30th, 2010 (5:25 AM). Edited November 30th, 2010 by mervyn797.
                            mervyn797 mervyn797 is offline
                            What? I'm right here. >D
                               
                              Join Date: Mar 2009
                              Gender: Male
                              Nature: Careful
                              Posts: 1,704
                              [FONT=Lucida Sans Unicode]
                              Quote:
                              Originally Posted by koshy44 View Post
                              Game: FireRed
                              Type: Trigger
                              Editor: XSE
                              Script:
                              Spoiler:
                              #dynamic 0x34ECC9

                              #org @start
                              applymovement 0x3 @6
                              waitmovement 0x0
                              msgbox @7 0x2
                              applymovement 0x3 @8
                              waitmovement 0x0
                              hidesprite 0x3
                              setflag 0x2340
                              end

                              #org @6
                              #raw 0x1D
                              #raw 0x1D
                              #raw 0x1D
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0xFE

                              #org @7
                              = get out of my way kid\nI'm on official Team Rocket\lbusiness looking for a top secret\lpokemon

                              #org @8
                              #raw 0x1D
                              #raw 0xFE

                              What im trying to do is have it when you step on a tile a rocket guy walks up to you and then tells you to get out of the way, and walks away. and after all that i want him to disappear for good, so i put the flag 2340 as the sprites id in advance map. but what happens is that whenever you step on the tile the game just freezes.
                              You need to put in lockall command as well.
                              I've corrected it for you,
                              Spoiler:

                              #dynamic 0x34ECC9

                              #org @start
                              lockall
                              applymovement 0x3 @6
                              waitmovement 0x0
                              msgbox @7 0x2
                              applymovement 0x3 @8
                              waitmovement 0x0
                              hidesprite 0x3
                              setflag 0x2340
                              releaseall
                              end

                              #org @6
                              #raw 0x1D
                              #raw 0x1D
                              #raw 0x1D
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0x1F
                              #raw 0xFE

                              #org @7
                              = get out of my way kid\nI'm on official Team Rocket\lbusiness looking for a top secret\lpokemon

                              #org @8
                              #raw 0x1D
                              #raw 0xFE
                                #4948    
                              Old November 30th, 2010 (6:28 PM). Edited November 30th, 2010 by koshy44.
                              koshy44 koshy44 is offline
                                 
                                Join Date: Nov 2010
                                Gender: Male
                                Posts: 5
                                it still didnt work it just froze
                                  #4949    
                                Old December 2nd, 2010 (5:33 AM).
                                mervyn797 mervyn797 is offline
                                What? I'm right here. >D
                                   
                                  Join Date: Mar 2009
                                  Gender: Male
                                  Nature: Careful
                                  Posts: 1,704
                                  Quote:
                                  Originally Posted by koshy44 View Post
                                  it still didnt work it just froze
                                  Hmm..
                                  Are you script settings in Advance Map correct? Try setting Unkown to 0003 like, this:
                                    #4950    
                                  Old December 3rd, 2010 (7:21 PM).
                                  Pokemonguy1990's Avatar
                                  Pokemonguy1990 Pokemonguy1990 is offline
                                  Pokemon Shoto Saga Creator
                                     
                                    Join Date: Sep 2010
                                    Location: Chicago, Illinois
                                    Age: 27
                                    Gender: Male
                                    Nature: Quirky
                                    Posts: 45
                                    Using Brock's script, where would i place camera movements? i understand what to use for it (thanks to your tut) but not where to place them. What I'm looking for is to enter the gym, as soon as I enter, the camera moves up to center on the gymleader (10 tiles up), who does their usual talking in the begining, battles, and the finishes with giving the badge and TM, then recenters the camera on the player, at which time you can then leave the gym. I'm also wanting this to happen only BEFORE you beat the leader.

                                    I'm still learning scripting and understand this may be out of my current abilities, I'm not asking for a script, just an explanation as to how i would go about doing this.
                                    __________________
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                                    http://pokemonshotosaga.blogspot.com/
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