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  #1    
Old December 12th, 2010 (7:27 PM).
zingzags's Avatar
zingzags zingzags is offline
PokemonGDX creator
     
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    Location: Boston
    Age: 23
    Nature: Adamant
    Posts: 562
    took about 10min to make....


    Spoiler:
    class SceneHoF

    def pbUpdate
    pbUpdateSpriteHash(@sprites)
    end

    def pbEndScene
    pbDisposeSpriteHash(@sprites)
    @viewport.dispose
    end

    #placement for pokemon icons
    def pbStartScene
    @sprites={}
    @viewport=Viewport.new(0,0,Graphics.width, Graphics.height)
    @viewport.z=99999
    #/Battlers/firstframe//%03d
    @sprites["bg"]=Sprite.new(@viewport)
    @sprites["bg"].bitmap = BitmapCache.load_bitmap("Graphics/save/saveBG")
    @sprites["bg"].x=0
    @sprites["bg"].y=400#340
    @sprites["bg"].z=999998

    if $Trainer.party.length>=1
    @pkm1=Sprite.new
    @pkm1=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[0].species),1,1)
    @pkm1.x=49
    @pkm1.y=587
    @pkm1.z=999999
    @pkm1.start
    end

    if $Trainer.party.length>=2
    @pkm2=Sprite.new
    @pkm2=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[1].species),1,1)
    @pkm2.x=100
    @pkm2.y=587
    @pkm2.z=999999
    @pkm2.start
    end

    if $Trainer.party.length>=3
    @pkm3=Sprite.new
    @pkm3=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[2].species),1,1)
    @pkm3.x=151
    @pkm3.y=587
    @pkm3.z=999999
    @pkm3.start
    end

    if $Trainer.party.length>=4
    @pkm4=Sprite.new
    @pkm4=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[3].species),1,1)
    @pkm4.x=202
    @[email protected]
    @pkm4.z=999999
    @pkm4.start
    end

    if $Trainer.party.length>=5
    @pkm5=Sprite.new
    @pkm5=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[4].species),1,1)
    @pkm5.x=253
    @[email protected]
    @pkm5.z=999999
    @pkm5.start
    end

    if $Trainer.party.length==6
    @pkm6=Sprite.new
    @pkm6=AnimatedSprite.create(sprintf("Graphics/Battlers/firstframe/%03d",$Trainer.party[5].species),1,1)
    @pkm6.x=304
    @[email protected]
    @pkm6.z=999999
    @pkm6.start





    end

    end




    def pbScene
    loop do
    Graphics.update
    Input.update
    pbUpdate


    Kernel.pbMessage(_INTL("Congradulations, You guys are the Elite Four Victors!!!"))
    Kernel.pbMessage(_INTL("You, and your team of pokemon, has collected all eight pokemon badges, and defeated the elite four...."))
    Kernel.pbMessage(_INTL("This is a momentus day, is there anything you guys will like to say?"))



    # to make an exit use break
    end
    end
    end

    class HoFScreen
    def initialize(scene)
    @scene = scene
    end
    def pbStartScreen
    @scene.pbStartScene
    @scene.pbScene
    @scene.pbEndScene
    end
    end





    This is a very simple HoF system, after beating the elite four, I doubt many of you will reach this far but what they hay, I doubt I will probably reach this far too....

    Consider it my early Christmas to Planetdev, PC, and luka's forum......




    Sorry I posted the other one in the tutorial section, if a mod see it can you please delete
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      #2    
    Old December 13th, 2010 (9:37 PM).
    thepsynergist's Avatar
    thepsynergist thepsynergist is offline
    A Gym Leader, Kyushu Region
       
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      Age: 27
      Gender: Male
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      Posts: 748
      Can you use this on a one screen game? I don't want to use the duel screens.
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        #3    
      Old December 14th, 2010 (1:49 PM).
      KitsuneKouta's Avatar
      KitsuneKouta KitsuneKouta is offline
      狐 康太
         
        Join Date: Mar 2010
        Age: 26
        Gender: Male
        Posts: 441
        Quote:
        Originally Posted by thepsynergist View Post
        Can you use this on a one screen game? I don't want to use the duel screens.
        It works just fine with single screens. Just change the y values. Also, this script works with luka's animated battlers script, so if you aren't using it, you'll have to take firstframes out of the directory name for battler's images.

        Also, it works nicely, and is simple enough that it can be edited and whatnot without having to worry messing things up. Good job. I did get an error when breaking the loop though. It looks for a "main" method that doesn't exist, and I haven't had time to actually look for the cause of it.
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          #4    
        Old December 14th, 2010 (2:35 PM).
        zingzags's Avatar
        zingzags zingzags is offline
        PokemonGDX creator
           
          Join Date: Jan 2009
          Location: Boston
          Age: 23
          Nature: Adamant
          Posts: 562
          Quote:
          Originally Posted by KitsuneKouta View Post
          It works just fine with single screens. Just change the y values. Also, this script works with luka's animated battlers script, so if you aren't using it, you'll have to take firstframes out of the directory name for battler's images.

          Also, it works nicely, and is simple enough that it can be edited and whatnot without having to worry messing things up. Good job. I did get an error when breaking the loop though. It looks for a "main" method that doesn't exist, and I haven't had time to actually look for the cause of it.

          Lol I purposely did not add the break, but yea it can be greatly expanded upon...
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