The PokéCommunity Forums Fan Games Fan Games Hub
Help Thread Map Rating/Review Thread

Fan Games Hub General discussions about all things fan games. Topics relating to both ROM hacks and custom games are welcome here. Posting links to ROMs is illegal and is not tolerated anywhere on the forum.

Closed Thread
 
Thread Tools
  #201    
Old December 24th, 2010 (9:14 PM).
Surf's Avatar
Surf Surf is offline
...
     
    Join Date: Jul 2008
    Location: Rust
    Age: 22
    Gender: Male
    Nature: Relaxed
    Posts: 1,197
    Send a message via Windows Live Messenger to Surf
    Quote:
    Originally Posted by duracellular View Post
    @ r0bert

    7/10
    I rather like the map, except the area seems a little small around the houses, as well as bare. There should be a little more variety in the grass, maybe some flowers or bushes.

    Anyways, here is my map. It's the starter town for a non existent hack . The cave is victory road, and it's kind of like a crossroad for trainers. To the south is the first three gyms, to the east is the next three gyms, and to the north is the final two and the league.
    I really like this map, in it's simplicity, it really shines.
    It's really playable and I find it nice to look at.
    It has one fault that I find annoying.
    You used the same Grass tile.
    I know the pattern it annoying to do, I find it impossible personally.
    If it's troubling you too, try switching to the same tile for all four blocks.
    Maybe the Emerald one?
    Anyway rating is:
    8.5/10
    __________________
    I'm looking for some good (When I say good,
    I mean you can hold your own by yourself)
    N**i Zombies players, to form a team or even a
    clan, to play with casually.
    Send me a PM with your Highest Level and your PSN,
    and I'll get back to you.

    Relevant Advertising!

      #202    
    Old December 25th, 2010 (9:49 AM).
    NovaStar's Avatar
    NovaStar NovaStar is offline
    Team Malachite Spriter
       
      Join Date: Jul 2010
      Location: Anywhere but there
      Age: 23
      Gender: Male
      Nature: Lax
      Posts: 158
      Quote:
      Originally Posted by duracellular View Post

      Anyways, here is my map. It's the starter town for a non existent hack . The cave is victory road, and it's kind of like a crossroad for trainers. To the south is the first three gyms, to the east is the next three gyms, and to the north is the final two and the league.
      I like it, I see no tile errors (other than the one biker on the right) and it seems like it could work in a real game. Your flower placement isn't uniformed which is good and the layout doesn't look too open or too crowed.
      Overall it's a pretty good starting town. 8/10

      Now for my map, or should I say maps.
      Map Name: Onset Cape/ Route 1
      Map Game: Unnamed as of now (Emerald Rom)
      Credits: No fancy tilesets, just the regular Emerald ones.
      Comments: Onset Cape is the starting town of hack I'm working with it. It has to entrances/ exits, leading out into the first route. The first route itself fits the linear path most of the games have. I can say now that I see a few tile errors with the sand but I can fix them in a heart beat.

      Spoiler:
      __________________
        #203    
      Old December 25th, 2010 (9:59 AM).
      Hi-Techneon's Avatar
      Hi-Techneon Hi-Techneon is offline
         
        Join Date: Dec 2010
        Location: Belgium
        Age: 19
        Gender: Male
        Nature: Rash
        Posts: 228
        Quote:
        Originally Posted by NovaStar View Post
        I like it, I see no tile errors (other than the one biker on the right) and it seems like it could work in a real game. Your flower placement isn't uniformed which is good and the layout doesn't look too open or too crowed.
        Overall it's a pretty good starting town. 8/10

        Now for my map, or should I say maps.
        Map Name: Onset Cape/ Route 1
        Map Game: Unnamed as of now (Emerald Rom)
        Credits: No fancy tilesets, just the regular Emerald ones.
        Comments: Onset Cape is the starting town of hack I'm working with it. It has to entrances/ exits, leading out into the first route. The first route itself fits the linear path most of the games have. I can say now that I see a few tile errors with the sand but I can fix them in a heart beat.

        Spoiler:
        I like it, I love how there's a distance between the buildings. However, there's alot of empty space, and why did you use the Secret Base trees? They don't look very good, and I think it will look better if you use normal trees. There are some tile errors aswell to the right when the rocks reach the water, and the cliff at the top stops without an end. Overall, pretty good, but it can be better: 7.5/10
        __________________

        VDex:
        White:
          #204    
        Old December 26th, 2010 (10:07 AM).
        NovaStar's Avatar
        NovaStar NovaStar is offline
        Team Malachite Spriter
           
          Join Date: Jul 2010
          Location: Anywhere but there
          Age: 23
          Gender: Male
          Nature: Lax
          Posts: 158
          Well if this is any better please say so. And about the cliff side not ending, it's going to be resolved in the next city.
          Spoiler:
          __________________
            #205    
          Old December 26th, 2010 (11:43 AM).
          Hi-Techneon's Avatar
          Hi-Techneon Hi-Techneon is offline
             
            Join Date: Dec 2010
            Location: Belgium
            Age: 19
            Gender: Male
            Nature: Rash
            Posts: 228
            Quote:
            Originally Posted by NovaStar View Post
            Well if this is any better please say so. And about the cliff side not ending, it's going to be resolved in the next city.
            Spoiler:
            It looks alot better, but still alot of empty space. It's pretty good anyway: 8.25/10
            __________________

            VDex:
            White:
              #206    
            Old December 26th, 2010 (12:11 PM).
            altariaking's Avatar
            altariaking altariaking is offline
            Needs NO VMs...
               
              Join Date: Dec 2009
              Location: Scotland, Lesmahagow
              Age: 42
              Gender: Male
              Nature: Naive
              Posts: 1,098
              Send a message via Windows Live Messenger to altariaking
              Quote:
              Originally Posted by altariaking View Post


              Well apart from the bottom part, it's pretty bare. No paths, no flowers, just grass houses and signs. And Postboxes. And trees, but anyway, the mountain part at the bottom right were the two mountains are parallel doesn't look too good either, and the lakes are all really square, and just get smaller. Tree placement looks pretty good. Maybe you could move the houses up a little? And give them windows. Overall, not bad, but just a few things that could be fixed up a little.

              ----------------------------------------------------------------

              Map Name: Route 401
              Map Game: Pokemon Iron and Stone
              Credits: Link to thread in sig.
              Comments: I like it. Most of the crit I had received on past maps was about the lack of space for the player to move, so I tried my best to fix that, and completely redone my old Route 401. There are a few one tile spaces, but, ah well. This is the first route, where you will encounter the evil team having an argument with the good team, and then after the evil team leave, the leader of the good team will show you how to catch a Pokemon, and give you Pokeballs. To the left there will be a grunt from the evil team, so you'll be forced to go forwards. Then, once you gain access to the left, there will be a few trainers, and then another route. Not much else to do in this route unless you like Hummingbirds, Squirrels, Dogs and Abra.
              Map:
              Spoiler:
              I have permission from Gira to repost this
              __________________
              http://www.pokecommunity.com/member.php?u=253113
                #207    
              Old December 26th, 2010 (12:26 PM).
              Hi-Techneon's Avatar
              Hi-Techneon Hi-Techneon is offline
                 
                Join Date: Dec 2010
                Location: Belgium
                Age: 19
                Gender: Male
                Nature: Rash
                Posts: 228
                Quote:
                Originally Posted by altariaking View Post

                I have permission from Gira to repost this
                It looks awesome, very natural and pretty to walk around in. I like the different colors of the trees, however, right now, it's like this (1 is a green tree, 2 a blue tree)
                121
                212
                121
                And it keeps going on like that. You could make it even more natural by randomly placing different colors of trees next to each other. However, this is all optional. It is very enjoyable already. Great work! 9.5/10
                __________________

                VDex:
                White:
                  #208    
                Old December 26th, 2010 (6:53 PM). Edited December 27th, 2010 by shinyabsol1.
                shinyabsol1's Avatar
                shinyabsol1 shinyabsol1 is offline
                Pokemon DarkJasper!?
                   
                  Join Date: Aug 2010
                  Gender: Male
                  Nature: Calm
                  Posts: 330
                  Quote:
                  my map
                  name: dessert kanto trail (name subject to change)
                  rom: ruby
                  description: it connects part of orre to kanto (can't see other side of cave from opposite sides) and you aren't suppose to get back to orre.
                  Spoiler:
                  __________________
                  Open to help with any hack. good mapper, and new spriter.
                  For me, your map is a little bland. More detailed mountains would make it more appealing. Same for the little bit of desert area that is shown. More rocks and stuff like that would make it better. Otherwise, I would say that it is a solid map.

                  Rout 22 is a good map. Simple "but effective". I like it.

                  For the map of Viridian city: Assuming you didn't want to add any new features to it not from the original game, this map is spot on. Keep it as it is if what you wanted was a R/S/E version of the kanto city.
                    #209    
                  Old December 27th, 2010 (11:03 PM). Edited December 29th, 2010 by goirish3.
                  goirish3 goirish3 is offline
                  Pizza!
                     
                    Join Date: Dec 2009
                    Location: US
                    Age: 30
                    Gender: Male
                    Nature: Brave
                    Posts: 14
                    The desert trail is pretty good, but I don't get the sandy part at the top at all. Is it supposed to be there or is it a mistake? Route 22 is ok, but what the heck is the patch of sand at the bottom? Also, the last one is kind of pointless because it is almost identical to the town that you fight the 8th gym leader in firered/leafgreen.

                    This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Alpha 1 out by the start of spring.
                    Attached Images
                    File Type: png Outer Wastelands Start Town Fin.png‎ (18.7 KB, 132 views) (Save to Dropbox)
                      #210    
                    Old December 28th, 2010 (5:42 AM).
                    Surf's Avatar
                    Surf Surf is offline
                    ...
                       
                      Join Date: Jul 2008
                      Location: Rust
                      Age: 22
                      Gender: Male
                      Nature: Relaxed
                      Posts: 1,197
                      Send a message via Windows Live Messenger to Surf
                      Quote:
                      Originally Posted by goirish3 View Post
                      The desert trail is pretty good, but I don't get the sandy part at the top at all. Is it supposed to be there or is it a mistake? Route 22 is ok, but what the heck is the patch of sand at the bottom? Also, the last one is kind of pointless because it is almost identical to the town that you fight the 8th gym leader in firered/leafgreen.

                      This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Beta 1 out by the start of spring.
                      I'm sorry but you've done nothing but add grass to the origional Little-urrr-town?
                      Anyway, the big grass has heaps of hitmakers tile errors, you didn't add the bottom.
                      Try make your own maps, not just keeping the same layout and filling it with grass.

                      1/10 (Seeing as you did something to the map, it deserved a point.)
                      __________________
                      I'm looking for some good (When I say good,
                      I mean you can hold your own by yourself)
                      N**i Zombies players, to form a team or even a
                      clan, to play with casually.
                      Send me a PM with your Highest Level and your PSN,
                      and I'll get back to you.
                        #211    
                      Old December 28th, 2010 (11:14 AM). Edited December 28th, 2010 by Johto_legend.
                      Johto_legend's Avatar
                      Johto_legend Johto_legend is offline
                         
                        Join Date: Jan 2010
                        Gender: Male
                        Posts: 189
                        Rated Map:
                        Quote:
                        Originally Posted by goirish3 View Post
                        This is the starting town in my game. Both red circles have fat guy sprites one gives you a pokemon, one moves after you get the pokemon. I don't want to explain the storyline to you because I don't have time to write a 3 paragraph essay, but all I can tell you is that you are in a very poor world run by a dictator, and you don't know where you are, who you are, and why you are where you are (kind of amnesia). I'm only about 2-5% through but I might have Beta 1 out by the start of spring.
                        Review: this looks too much like littleroot. am not exactly sure but i think the tall grass has a tile for the bottom half since i see a lot of tile errors with the tall grass connection with the regular grass.

                        Suggestions: maybe make the map bigger or wider just to be able to rearrange the houses to look less like littleroot. instead of having grass everyway maybe just have it in patchs.

                        Rating:1/10
                        ____________________________________________________________

                        Map Name: Route 1

                        Map Game: Pokemon Peridot(temp.), Firered Base

                        Comments: First map ive honestly tried on, never did too much mapping. on the right side we have the entrance(bottom corner) and a secluded area where an event happens. on the left side we have the exit

                        Mapshot:
                        (see attachment if needed)
                        Spoiler:
                        Attached Images
                        File Type: png Route 1.PNG‎ (69.9 KB, 122 views) (Save to Dropbox)
                          #212    
                        Old December 28th, 2010 (6:28 PM). Edited December 30th, 2010 by giradialkia.
                        goirish3 goirish3 is offline
                        Pizza!
                           
                          Join Date: Dec 2009
                          Location: US
                          Age: 30
                          Gender: Male
                          Nature: Brave
                          Posts: 14
                          You may think i'm lying but I am truly being honest, all the spoiler shows is a red X.

                          As you might know, this map is without all of the trainers but it contains quite a few (especially fishermen). The yellow building is the TM and HM factory, which has lots of trainers and TMs lying on the ground, plus a boss (but the event is optional). I would post it's map too, but it is unfinished.

                          Now that you attached the thumbnail I can see your map. it is awesome. maybe it is just that I havn't played in the Kanto for a long time, but I can;t tell what map you edited. Like the two new trees you made too. 9/10
                          Attached Images
                          File Type: png Map 1.png‎ (157.4 KB, 109 views) (Save to Dropbox)
                            #213    
                          Old December 29th, 2010 (12:09 AM).
                          Surf's Avatar
                          Surf Surf is offline
                          ...
                             
                            Join Date: Jul 2008
                            Location: Rust
                            Age: 22
                            Gender: Male
                            Nature: Relaxed
                            Posts: 1,197
                            Send a message via Windows Live Messenger to Surf
                            Quote:
                            Originally Posted by Johto_legend View Post
                            Rated Map:

                            Review: this looks too much like littleroot. am not exactly sure but i think the tall grass has a tile for the bottom half since i see a lot of tile errors with the tall grass connection with the regular grass.

                            Suggestions: maybe make the map bigger or wider just to be able to rearrange the houses to look less like littleroot. instead of having grass everyway maybe just have it in patchs.

                            Rating:1/10
                            ____________________________________________________________

                            Map Name: Route 1

                            Map Game: Pokemon Peridot(temp.), Firered Base

                            Comments: First map ive honestly tried on, never did too much mapping. on the right side we have the entrance(bottom corner) and a secluded area where an event happens. on the left side we have the exit

                            Mapshot:
                            (see attachment if needed)
                            Spoiler:

                            Too much grass, add something other than it, or else the player is just going to be getting frustrated by the amount of Pokemon/lack of different foliage.
                            And, I'm pretty sure that those trees are Kyledoves forbidden ones, so you might want to remove them
                            But I could be wrong
                            7.5/10
                            __________________
                            I'm looking for some good (When I say good,
                            I mean you can hold your own by yourself)
                            N**i Zombies players, to form a team or even a
                            clan, to play with casually.
                            Send me a PM with your Highest Level and your PSN,
                            and I'll get back to you.
                              #214    
                            Old December 29th, 2010 (7:23 PM). Edited December 29th, 2010 by Johto_legend.
                            Johto_legend's Avatar
                            Johto_legend Johto_legend is offline
                               
                              Join Date: Jan 2010
                              Gender: Male
                              Posts: 189
                              Quote:
                              Originally Posted by Starchomp View Post
                              well im not too experienced with GSC maps but I can tell you this:

                              there are many, many tile errors going on with the mountains, several of them so bad that they are in fact floating in midair. But other than that the map looks fun and interesting.

                              Rating: 7/10

                              Suggestions: fix the tile errors and it'll look great.

                              anyway here's my map in the attachments, Im not planning to use it in a hack I just want to see how good a mapper I am and know what I can improve on.

                              Map Name: Route AB
                              Map game: None :0
                              comments: overall, decent-good map. all i have to say is that things seem to0 perfectly aligned, look up neti's natural tutorial, but thats about it. maybe a bit more decorations too(flowers, small trees).

                              rating: 6.5-7/10

                              suggestions: have more decorations and make it more natural.
                              ___________________________________

                              Now my Map

                              Map name: Route 2(first half)
                              Map Game: Pokemon Peridot(temp.)Firered base
                              Mapshot: see attachment

                              Comments: well first id like to comment on the tiles, i just learned the tree and grass were kyledove's but the small tree was made by me to match them and i made this map before i could change them so, sry. but this is the first half of route 2 (havent finish part 2). pretty much you enter from the right, either go up or down, and end up at the building that takes you to the first gym. going further left into the mountains would be blocked by police OWs until you finish all events at the first badge.
                              Attached Images
                              File Type: png Route 2.png‎ (193.5 KB, 101 views) (Save to Dropbox)
                                #215    
                              Old December 29th, 2010 (9:35 PM).
                              DrFuji's Avatar
                              DrFuji DrFuji is offline
                              Heiki Hecchara‌‌
                              • Crystal Tier
                               
                              Join Date: Sep 2009
                              Location: Downia-upside
                              Age: 24
                              Gender: Male
                              Nature: Jolly
                              Posts: 1,326
                              Quote:
                              Originally Posted by Starchomp View Post
                              anyway here's my map in the attachments, Im not planning to use it in a hack I just want to see how good a mapper I am and know what I can improve on.

                              Map Name: Route AB
                              Map game: None :0
                              Review: While this seems like a nice map, I think that there are a few issues that are preventing it from reaching its full potential.

                              First up, your mountainous area has a large number of tiles errors, moctly stemming from how you have constructed the mountains. look at the 'centre bump' on the lower part of the mountain - If you look carefully you can see that by stacking one layer on top of another the ridge of the lower layer is removed. I'd advise you to go over this mountainous region and redo the blocks that have been incorrectly placed. In addition, make sure that your border is correct, as I fear that if you look to the right of the mountains in-game is will be messed up (provided you are using the 4x4 tress as your border).

                              I'm slightly confused as to your tall grass placement - Don't you have two tiles that have tall grass and the large treetops? By having those two tiles it would make your tall grass patches look much better (as they'd be complete) and it would prevent a player from taking a shortcut by walking in the tree line and skipping the bulk of the tall grass.

                              The small trees jutting out in random places aren't really appealling as they block the player's path through the route. Finally, the large open area just below the opening to the mountainous area doesn't seem to have any reason to exist :/

                              Suggestions: Clean up the tile errors around your mountain while ensuring that your border is correct in-game. If you don't have the tall grass tiles I mentioned earlier, make them and place them in the appropriate areas of your map. Do something with the opening to the mountainous area.

                              Its a decent map, but I believe it could be better with those alterations :D

                              Quote:
                              Originally Posted by Johto_legend View Post
                              comments: overall, decent-good map. all i have to say is that things seem to0 perfectly aligned, look up neti's natural tutorial, but thats about it. maybe a bit more decorations too(flowers, small trees).
                              I'd have to disagree on the assumption that having trees 'perfectly alligned' is a feature that mappers should steer away from. I think that the trees look wonderful the way they are and simply make the map easier to work with.

                              Quote:
                              Originally Posted by Johto_legend View Post
                              Map name: Route 2(first half)
                              Map Game: Pokemon Peridot(temp.)Firered base
                              Mapshot: see attachment

                              Comments: well first id like to comment on the tiles, i just learned the tree and grass were kyledove's but the small tree was made by me to match them and i made this map before i could change them so, sry. but this is the first half of route 2 (havent finish part 2). pretty much you enter from the right, either go up or down, and end up at the building that takes you to the first gym. going further left into the mountains would be blocked by police OWs until you finish all events at the first badge.
                              Review: Dear God, you have a lot of empty space on the left-hand side of the map, don't you :P

                              Your map has the two movement permission extremes - A large open area (up to 12+ blocks wide in some cases) and numerous 'one-tile paths' of the wooded area. The large and empty can be disorienting for a player (as they can only see so far) and to be quite honest, is quite boring. Even if you were to have trainers, NPCs and the like, it wouldn't prevent the surrounding landscape from feeling like a chore to cross :D

                              The wooded area is claustrophobic compared to the first half of the route - Transitioning from an extreme really doesn't make your map to good. I know that you like to keep your map 'natural', but that shouldn't prevent you from giving the player a greater freedom of mobility in some areas. There are numerous times where the player will have to pass through a single tile in order to progress, which is indicative of a lack of mobility.

                              The tile with the generic rock over the regular rocky ground is being used in correctly in some areas. On the lower mountain it is being used instead of a mountain 'ridge' (the centre-top of your classic 3x3 mountain configuration in A-Map) when it should be used in the centre of the mountain. Did you forget to put in flowers throughout the map, or were the none on your base? Put some in to bring some colour to the map :P

                              Suggestions: Ensure that your map has a general width throughout which is not too wide or narrow, as it will give the player a sense of direction while ensuring that they still have a degree of freedom in terms of their movement (4-6 tiles widths should be where your are aiming). Liven up the left-hand side of the map - Where are the large trees? The small trees? The flowers? Use anything you can thing of to remove the overwhelming sense of emptiness. Make sure that player isn't restricted in terms of movement in some of your built-up areas.
                              __________________
                                #216    
                              Old December 30th, 2010 (12:05 AM).
                              Johto_legend's Avatar
                              Johto_legend Johto_legend is offline
                                 
                                Join Date: Jan 2010
                                Gender: Male
                                Posts: 189
                                Quote:
                                Originally Posted by DrFuji View Post
                                Review: Dear God, you have a lot of empty space on the left-hand side of the map, don't you

                                Your map has the two movement permission extremes - A large open area (up to 12+ blocks wide in some cases) and numerous 'one-tile paths' of the wooded area. The large and empty can be disorienting for a player (as they can only see so far) and to be quite honest, is quite boring. Even if you were to have trainers, NPCs and the like, it wouldn't prevent the surrounding landscape from feeling like a chore to cross :D

                                The wooded area is claustrophobic compared to the first half of the route - Transitioning from an extreme really doesn't make your map to good. I know that you like to keep your map 'natural', but that shouldn't prevent you from giving the player a greater freedom of mobility in some areas. There are numerous times where the player will have to pass through a single tile in order to progress, which is indicative of a lack of mobility.

                                The tile with the generic rock over the regular rocky ground is being used in correctly in some areas. On the lower mountain it is being used instead of a mountain 'ridge' (the centre-top of your classic 3x3 mountain configuration in A-Map) when it should be used in the centre of the mountain. Did you forget to put in flowers throughout the map, or were the none on your base? Put some in to bring some colour to the map

                                Suggestions: Ensure that your map has a general width throughout which is not too wide or narrow, as it will give the player a sense of direction while ensuring that they still have a degree of freedom in terms of their movement (4-6 tiles widths should be where your are aiming). Liven up the left-hand side of the map - Where are the large trees? The small trees? The flowers? Use anything you can thing of to remove the overwhelming sense of emptiness. Make sure that player isn't restricted in terms of movement in some of your built-up areas.
                                well i hope i got the gist of wat you were saying, so heres version 2.
                                ____________________________________________________
                                Attached Images
                                File Type: png Route 2(v2).png‎ (201.2 KB, 78 views) (Save to Dropbox)
                                  #217    
                                Old December 31st, 2010 (1:32 PM).
                                sab's Avatar
                                sab sab is offline
                                Now too much of a life.
                                   
                                  Join Date: Jul 2008
                                  Location: Midgar
                                  Age: 20
                                  Gender: Male
                                  Nature: Timid
                                  Posts: 995
                                  Quote:
                                  Originally Posted by Johto_legend View Post
                                  well i hope i got the gist of wat you were saying, so heres version 2.
                                  ____________________________________________________
                                  It looks better, but it some more color. eg. flowers,water etc.You fixed some of the empty space, but there is still a lot of empty space, and I see some mountain tile errors. 6.5/10 I'm sorry I don't have time for a more detailed review.

                                  Map Title: Rural pass
                                  Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
                                  Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
                                  Mapshot:
                                  Spoiler:

                                  __________________
                                    #218    
                                  Old January 2nd, 2011 (2:23 AM).
                                  Twiggy's Avatar
                                  Twiggy Twiggy is offline
                                  You like dragons?
                                  • Crystal Tier
                                   
                                  Join Date: Dec 2010
                                  Location: Plushies.
                                  Gender: Male
                                  Nature: Hasty
                                  Posts: 5,914
                                  Quote:
                                  Originally Posted by sab View Post
                                  Map Title: Rural pass
                                  Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
                                  Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
                                  Mapshot:
                                  Spoiler:

                                  Rating: 9/10

                                  Reason: I like the layout. This layout is fitting for a rough path - not-wide paths, lots of grass, and well-placed really tall grass. Not to mention that the scenery is so... beautiful. And it also causes the player to go around the winding paths, to the destinations. The whole thing is also natural-looking. no sign of unnaturally straight lines. No noticeable tiling issues most of the time. The one point I docked off is for the weird rocks on top of the small lake/pond. It... clashes with the water. And for the weird tile in front of the topleft-most cave entrance and right in the top part of the bridge.


                                  Suggestions: Fix the weird tile with the correct tile (mountaineous). Get rid of the floating rocks on the water. I think it might look better if you get rid of weird tiles that make it not look seamless.

                                  Final Comments: The map is almost finished! It's nice, and fully playable. Now, addd a few improvements from my suggestions, and... well... it might be even better!
                                    #219    
                                  Old January 3rd, 2011 (9:42 AM). Edited January 3rd, 2011 by 2RandomStudios.
                                  2RandomStudios's Avatar
                                  2RandomStudios 2RandomStudios is offline
                                  Angry Jigglypuff
                                     
                                    Join Date: Nov 2010
                                    Location: Database Error
                                    Gender: Male
                                    Posts: 77
                                    Quote:
                                    Originally Posted by sab View Post
                                    Map Title: Rural pass
                                    Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
                                    Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
                                    Mapshot:
                                    Spoiler:

                                    Rating: 8/10

                                    Reason: This map is chock full of great ideas. It looks very natural and is quite interesting. It has an excellent variety of trees and scenery too. However, I do still have some criticism. First off, the tile errors. There are plenty of areas where you could make the rock to grass transition flow better, and some of your tree shading is off. Overall though, this is great!

                                    Suggestions: Fix the rock to grass transition and the tree shading.

                                    Final Comments: This map seems to have great playability and looks like its quite fun!

                                    Ok now for my maps!

                                    Map names: Berry woods and Mountain trail (subject to change)

                                    Map descriptions: The berry woods is the main forest of the game and contains a sacred tree in the center, the right side of the river isn't complete yet, as it isn't accessible until much later in the game. Mountain Trail is the route leading from the home town in the mountains, into the next city in the valley.

                                    Credits: Me!

                                    Mapshots:

                                    Berry Woods:
                                    Spoiler:


                                    Mountain Trail:
                                    Spoiler:


                                    (Pictures are also attachments)
                                    Attached Images
                                    File Type: png Mountain Trail.png‎ (47.4 KB, 21 views) (Save to Dropbox)
                                    File Type: png Berry Woods.png‎ (190.7 KB, 28 views) (Save to Dropbox)
                                    __________________
                                      #220    
                                    Old January 3rd, 2011 (4:31 PM).
                                    Rayce's Avatar
                                    Rayce Rayce is offline
                                    Nooo0000OOB
                                       
                                      Join Date: Dec 2010
                                      Location: USA
                                      Age: 20
                                      Gender: Male
                                      Nature: Impish
                                      Posts: 107
                                      Quote:
                                      Originally Posted by sab View Post
                                      Map Title: Rural pass
                                      Description: many events happen here, which is why the cave is blocked off at first, there is that one rock off to the side, and there are so many little loops. The flowers at the top of the map lead into a forest.
                                      Credits: JH, ozmas corp, kyledove, Jiggly, lu-ho, and me
                                      Mapshot:
                                      Spoiler:

                                      I really like this map. It is difficult to navigate without being strictly annoying.
                                      However, there are a few flaw in the tiling in the upper left corner and what seems to be a unaccessible cave mouth(was that on purpose?) I like the map anyway so I'm going to give you a 9/10
                                      __________________
                                      I'm just here to play some Pokemon...


                                        #221    
                                      Old January 4th, 2011 (2:30 AM).
                                      Spherical Ice's Avatar
                                      Spherical Ice Spherical Ice is online now
                                      • Moderator
                                      • Silver Tier
                                       
                                      Join Date: Nov 2007
                                      Location: Bristol, UK
                                      Age: 19
                                      Posts: 5,104
                                      Quote:
                                      Originally Posted by 2RandomStudios View Post
                                      Spoiler:
                                      Okay, firstly, long grass normally comes in clusters. It's not good, aesthetically-wise or playability-wise; try to draw them in squares or off-rectangles. Mountains generally have two layers, and stairs are normally two tiles wide. Otherwise it looks weak and bitty, for want of a better word. More forced grass could be good, and I think replacing some of those ledges with the trees to give the map more shape. The entrances to the gates have tile errors, especially the one towards the top of the map. The rocks have been sporadically placed and won't help, playability-wise. Finally, I think you should limit aroudn four or five tiles wide or high at anyone time, though that normally is taken up by paths or other aesthetic tiles. Don't follow this all the time, however, but try not to ever have only one tile for the player to walk through.

                                      --

                                      Map Name: Carol Road
                                      Map Game: Pokémon: FireRed Version
                                      Mapshot:
                                      Spoiler:

                                      Comments: THIS IS NOT SUPPOSED TO BE A NATURAL MAP. I map in the Game Freak style and always will, so there's no point trying to make me criss-cross my trees and randomly place my tall grass. Thank you. :3

                                      --

                                      Also:
                                      Quote:
                                      Originally Posted by Rayce View Post
                                      what seems to be a unaccessible cave mouth(was that on purpose?)
                                      Quote:
                                      Originally Posted by sab View Post
                                      Imany events happen here, which is why the cave is blocked off at first
                                      __________________

                                      A Pokemon that is discriminated!
                                      Support squirtle and make it everyone's favourite.
                                        #222    
                                      Old January 4th, 2011 (3:13 AM).
                                      DrFuji's Avatar
                                      DrFuji DrFuji is offline
                                      Heiki Hecchara‌‌
                                      • Crystal Tier
                                       
                                      Join Date: Sep 2009
                                      Location: Downia-upside
                                      Age: 24
                                      Gender: Male
                                      Nature: Jolly
                                      Posts: 1,326
                                      Quote:
                                      Originally Posted by Spherical Ice View Post
                                      Map Name: Carol Road
                                      Map Game: Pokémon: FireRed Version
                                      Mapshot:
                                      Spoiler:

                                      Comments: THIS IS NOT SUPPOSED TO BE A NATURAL MAP. I map in the Game Freak style and always will, so there's no point trying to make me criss-cross my trees and randomly place my tall grass. Thank you. :3
                                      u need 2 b moar natureal brah.

                                      Review: I can see why this map tied for second in the Map-Off. It is very easy on the eyes and generally has good playability throughout it all. There is a single grass tile between the bottom-left mountain and the the forest to the upper right of it. It isn't a gigantic problem, but I think that it could have been dealt with better. On a more aesthetic note, I'm not a big fan of the top sandy path, changing halfway from two tiles in width to three - If you're going to have a long path it might as well have a somewhat consistent width.

                                      This is a delightful map none the less and was a deserving entrant to the contest :D

                                      Suggestions: Get rid of that one-tile path and make the sandy path more consistent.

                                      ------- (-o-) -------

                                      Might as well get my entry done as well :P

                                      Map Name: Novus Town
                                      Map Game: Fire Red
                                      Credits: Alucus, Alistair, Kyledove, PrinceLegendario, Trifindo, Light-PA, Kizemaru-Kurunosuke and Lu-Ho (Advance Map)
                                      Comments: This was made for the New Years mapping contest and features a small town getting ready to celebrate. There is a party section in the north, while a dock can be found in the south which will take people on a midnight cruise or something like that.

                                      Spoiler:


                                      Sorry for the .jpg file ;___;
                                      __________________
                                        #223    
                                      Old January 4th, 2011 (3:34 PM).
                                      Ninja Caterpie's Avatar
                                      Ninja Caterpie Ninja Caterpie is offline
                                      Sitting by the back window
                                         
                                        Join Date: Mar 2008
                                        Location: Best City OCE
                                        Age: 21
                                        Gender: Male
                                        Nature: Bold
                                        Posts: 5,945
                                        Quote:
                                        Originally Posted by DrFuji View Post
                                        Might as well get my entry done as well :P

                                        Map Name: Novus Town
                                        Map Game: Fire Red
                                        Credits: Alucus, Alistair, Kyledove, PrinceLegendario, Trifindo, Light-PA, Kizemaru-Kurunosuke and Lu-Ho (Advance Map)
                                        Comments: This was made for the New Years mapping contest and features a small town getting ready to celebrate. There is a party section in the north, while a dock can be found in the south which will take people on a midnight cruise or something like that.

                                        Spoiler:


                                        Sorry for the .jpg file ;___;
                                        What I don't understand is how this didn't come first in the map-off. o_o Looking at the scores, it just seems the map has a little something missing, but I just can't tell what it is ._.

                                        The shape of the map is nice, and there's nothing wrong with the playability or theme of it in general, but... The land shape feels a bit...narrow. The town is a bit small and feels like just a rectangle of path. That's not necessarily a bad thing, but it feels a bit weird to me. Thing is, you can't really change it without completely remaking the town. Just a point, I guess.

                                        Now for my map-off entry. :D

                                        Map Name: N/A
                                        Map Game: Fire Red
                                        Credits: Thrace, Neti, Fangking Omega
                                        Mapshot:
                                        Spoiler:
                                        '

                                        Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
                                        __________________
                                        Brony represent.
                                          #224    
                                        Old January 6th, 2011 (3:14 AM).
                                        Zeffy's Avatar
                                        Zeffy Zeffy is offline
                                        bowties are cool
                                        • Crystal Tier
                                         
                                        Join Date: Apr 2009
                                        Gender: Male
                                        Posts: 6,325
                                        Quote:
                                        Originally Posted by Ninja Caterpie View Post
                                        What I don't understand is how this didn't come first in the map-off. o_o Looking at the scores, it just seems the map has a little something missing, but I just can't tell what it is ._.

                                        The shape of the map is nice, and there's nothing wrong with the playability or theme of it in general, but... The land shape feels a bit...narrow. The town is a bit small and feels like just a rectangle of path. That's not necessarily a bad thing, but it feels a bit weird to me. Thing is, you can't really change it without completely remaking the town. Just a point, I guess.

                                        Now for my map-off entry. :D

                                        Map Name: N/A
                                        Map Game: Fire Red
                                        Credits: Thrace, Neti, Fangking Omega
                                        Mapshot:
                                        Spoiler:
                                        '

                                        Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
                                        This is what I said about this map during judging:
                                        Rating: 9/10
                                        Reason: The map has a real wintery feeling into it. When I look at the other maps with winter tiles, its just like looking at a picture, but this one has something very different. It also has that natural feeling, and the tile placement, or tree placement, is really very natural in my opinion. The mountains to the houses--they're all great. That lone small tree ruins the map, though. That's the only thing itching me.
                                          #225    
                                        Old January 8th, 2011 (10:14 PM).
                                        Johto_legend's Avatar
                                        Johto_legend Johto_legend is offline
                                           
                                          Join Date: Jan 2010
                                          Gender: Male
                                          Posts: 189
                                          Quote:
                                          Originally Posted by Ninja Caterpie View Post
                                          Now for my map-off entry. :D

                                          Map Name: N/A
                                          Map Game: Fire Red
                                          Credits: Thrace, Neti, Fangking Omega
                                          Mapshot:
                                          Spoiler:
                                          '

                                          Don't really think too much about the difficulty level of the ice puzzle, because it's not meant to be difficult haha. The caves connect to each other with an ice puzzle and a few items in between, I suppose.
                                          Rating:9/10
                                          Reason: everything just seems right. i dont see any errors and your choice of tiles and placement work well in the map. ive never been really fond of the snow-on-building thing, but this map seems to take me away form that thought. nice job!

                                          ____________________________________________________________

                                          My Turn!

                                          Map Name: Route 3

                                          Map Game: Pokemon Peridot(temp.), Firered Base

                                          Comments: first mountain route, feel pretty good about it but know it needs work. the entrance is the bottom and there are two exits, at the very top to the first gym, and near the top on the right to route 4. the reason there is so much space in at the top is because theres an event where people evacuated the first gym city and are all in that open space.

                                          Mapshot:
                                          (see attachment if needed)
                                          Spoiler:
                                          Attached Images
                                          File Type: png Route 3.png‎ (380.8 KB, 61 views) (Save to Dropbox)
                                          Closed Thread
                                          Quick Reply

                                          Sponsored Links
                                          Thread Tools

                                          Posting Rules
                                          You may not post new threads
                                          You may not post replies
                                          You may not post attachments
                                          You may not edit your posts

                                          BB code is On
                                          Smilies are On
                                          [IMG] code is On
                                          HTML code is Off

                                          Forum Jump


                                          All times are GMT -8. The time now is 3:01 PM.