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View Poll Results: What is the worst thing(s) about Pokemon fangames?
No demo availability. 269 27.51%
Slow or too few regular updates 271 27.71%
Misspellings in game. 412 42.13%
Demo is way too buggy. 248 25.36%
Demo isn't very good or impressive. 226 23.11%
All the fangames look the same! 224 22.90%
They never get finished. 561 57.36%
They become discontinued. 400 40.90%
Promises are made but not kept. 351 35.89%
The spam in the project's topic 165 16.87%
No videos 118 12.07%
No screenshots 269 27.51%
Too few videos 68 6.95%
Too many screenshots! 48 4.91%
Using maps rather than screenshots. 156 15.95%
Boring/overused storylines 395 40.39%
Poorly planned projects 373 38.14%
Reused graphics 195 19.94%
No new features 291 29.75%
No original content 358 36.61%
Many updates but not much of progress 234 23.93%
Fake Pokemon 324 33.13%
Multiple Choice Poll. Voters: 978. You may not vote on this poll

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  #101    
Old May 29th, 2010 (9:03 AM).
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Amaloli Amaloli is offline
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    Bad Fakemon...if you can't sprite, you should definitely find someone who can, or better yet, learn how. There's lots of tutorials just waiting to be googled! Oh, and every once in a while I see Fakemon that are blatant rip-offs of creatures from other games, or if the creator is particularly shameless, imported wholesale from another game without changing anything. That's just cheap. And obvious frankensprites make me sad but I've seen some really good ones where you can't even tell it's a frankensprite until someone points it out.

    When someone wants to start a game but the only things they can contribute are "storyline" and "ideas" and are only on the team by virtue of coming up with the title of the hack. They always waltz onto forums and the like asking for a scripter, a spriter, and a musician and expect volunteers to pop out of the woodwork. That's a little arrogant.

    Bad spelling and grammar...I can understand if English isn't your native tongue, because English is difficult for most non-native speakers, but if English is your native language you really have no excuse for being an awful speller. Hire a proofreader or something once your hack is done.

    When just the starting area was actually planned and the rest just looks like it was improvised. That's just sloppy.

    I don't mind if a game starts with ten-year-old you explaining to a treeish professor your gender and name...that's how every main Pokemon game has started, so it doesn't bother me in the slightest. I do like when a game tries to be different though.
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      #102    
    Old June 3rd, 2010 (5:24 PM).
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      grammar and spelling. for the love of all that is in english and is comprehensible, please check your grammar and spelling, dialogue writers. its quite ridiculous to come across a game that is half lolspeek, half 2nd grade level grammar and spelling, and has random pointless vulgarity in it for the sake of vulgarity.

      also, i actually dont mind there being fakemon in a game, but if you cant sprite, but you for some reason think you're God's gift to pixels, then i have a problem with it. if you cant sprite, and want to do it yourself for your game, then learn to do it. if you cant sprite and want sprites in your game, but cant seem to get your spriting up to a level that youre satisfied with [admittedly, this would be me], you can always ask for help from someone who CAN sprite, and hope you find someone willing to help. but please be sure that THEY suck at spriting less than you, if you wanna go that road haha

      also, pipedreams annoy me. okay, you want to make a game. but if youre working on it with no experience in scripting, spriting, or even story writing, and no team members with any of that experience to help you out, how do you plan on including "OVAR 756 POKEYMANZ [including Fakemon of course] 8D!!!", having a nice custom menu, and all these other random features [either god-awful, ridiculous, or pointless features in many cases] your imaginative little mind has come up with? start where you know you can reach and work up from there. i havent made any system related promises to myself about my project for one reason: i. cant. script. ive stuck to what i KNOW i can do, and ill work my way farther once i get an actually competent and functioning team together. until then, im not gonna plan to have like 7 regions, 700 pokemon [per region lol], 9 different journeys to choose from, and custom fully composed music for every single town area and route, because i know id simply be kidding myself to try and do that. be realistic, game makers. know your limits and respect them
        #103    
      Old July 17th, 2010 (10:40 AM).
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      Palkia Palkia is offline
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      I agree with everything on the poll, espcecilay fakemon. The look far too much like digimon and usually replace some great pokemon.
        #104    
      Old July 17th, 2010 (12:46 PM).
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        Quote:
        Originally Posted by Para-Dox View Post
        I agree with everything on the poll, espcecilay fakemon. The look far too much like digimon and usually replace some great pokemon.
        Half the fifth generation Pokémon look like Digimon. The legendaries have even been said to break the Yu-Gi-Oh! barrier. I don't think that's a valid argument any more.

        It is, however, a valid complaint about the fifth gen.
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          #105    
        Old July 24th, 2010 (5:29 PM).
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        Diablo361 Diablo361 is offline
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          Quote:
          Originally Posted by Maruno View Post
          Half the fifth generation Pokémon look like Digimon. The legendaries have even been said to break the Yu-Gi-Oh! barrier. I don't think that's a valid argument any more.

          It is, however, a valid complaint about the fifth gen.



          Are you seriously going to bring in that argument?
            #106    
          Old July 24th, 2010 (5:35 PM).
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            Quote:
            Originally Posted by Diablo361 View Post
            [image]

            Are you seriously going to bring in that argument?
            Wow, no thats not it. Its tat they're drawn in the same way there. Anything morphed some to look more like the other is going to look more like the other type. you can especially with Charizard. Look at it, its the drawing style that creates the greatest similarity you're trying to point out.

            Though they are all creatures, and your point is still reasonable though the severity put forth by your drawing is overdone by a bit. That or I misunderstood what you're trying to say...
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              #107    
            Old July 24th, 2010 (5:38 PM).
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            Diablo361 Diablo361 is offline
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              Quote:
              Originally Posted by lx_theo View Post
              Wow, no thats not it. Its tat they're drawn in the same way there. Anything morphed some to look more like the other is going to look more like the other type. you can especially with Charizard. Look at it, its the drawing style that creates the greatest similarity you're trying to point out.

              Though they are all creatures, and your point is still reasonable though the severity put forth by your drawing is overdone by a bit.
              ...Wait, what?

              Are you saying the new Pokemon look like Yugioh monster's are they do not?
                #108    
              Old July 24th, 2010 (5:41 PM).
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                Quote:
                Originally Posted by Diablo361 View Post
                ...Wait, what?

                Are you saying the new Pokemon look like Yugioh monster's are they do not?

                Actually, now I'm a bit confused about what you were trying to say.

                I'm saying that they have significant design differences, but like anything of creatures for the genre, you are going to find them similar to some extent, and the drawing does up that because of them being gin the same drawing style.
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                  #109    
                Old July 24th, 2010 (5:43 PM).
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                Diablo361 Diablo361 is offline
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                  Quote:
                  Originally Posted by lx_theo View Post
                  Actually, now I'm a bit confused about what you were trying to say.

                  I'm saying that they have significant design differences, but like anything of creatures for the genre, you are going to find them similar to some extent, and the drawing does up that because of them being gin the same drawing style.
                  I'm saying that though the artist is the same, you can see the obvious differences between the Pokemon and Yugioh mons.
                    #110    
                  Old July 24th, 2010 (7:00 PM).
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                    Earlier generations actually looked like belivalbe creatures.



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                      #111    
                    Old July 24th, 2010 (10:03 PM).
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                    Quote:
                    Originally Posted by DarkDoom3000 View Post
                    Earlier generations actually looked like belivalbe creatures.



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                    Because bees with stingers on the end of their legs is believable? And try to keep your topic more in line with game development, everyone.
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                      #112    
                    Old July 24th, 2010 (11:56 PM).
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                      Not to be rude, Yuoaman, but its a lot more believeable than a living honeycomb...
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                        #113    
                      Old July 28th, 2010 (10:20 AM).
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                        I hate it when a game has bad fakemon. It just ruins the whole game.

                        Also, I would say I hate the incompletetion of a game, but get real everyone - it's already hard to make a game from scratch (or essentials), let alone finish it!
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                          #114    
                        Old August 11th, 2010 (4:08 PM).
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                          Grammar and spelling errors. Nothing jars you out of the game experience quite like improper verb usage. ("Hey, you arent allow to be hear!")
                            #115    
                          Old August 26th, 2010 (9:24 PM).
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                            I won't play a game if it

                            -Has a horrible plot
                            -Has no fakemon
                            -Has bad grammar and spelling
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                              #116    
                            Old August 26th, 2010 (10:51 PM).
                            Seven Dragons Seven Dragons is offline
                               
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                              Quote:
                              Originally Posted by AceDragonite View Post
                              I won't play a game if it

                              -Has a horrible plot
                              -Has no fakemon
                              -Has bad grammar and spelling
                              Would you play a game if it had no plot?

                              Many people play games simply for the gameplay itself, even if it is an RPG.
                              NoPlot>HorriblePlot imho.
                                #117    
                              Old August 27th, 2010 (10:25 AM).
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                                If the game never finishes

                                I dislike games that have a lot of grammatical and spelling errors, especially since those should be fixed in bug testing. I like games with fakemon, it makes it more appealing, however, they should be...decently designed at the least.
                                  #118    
                                Old August 29th, 2010 (4:12 PM).
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                                I voted for a few, but this is the one that annoys me most.
                                They never get finished
                                I've seen games that look really cool, and I can't wait for the even the next demo to come out, and......
                                It never comes.
                                1 Year Later:
                                Still not here.
                                Also, misspellings are just stupid. I mean, if you spell "Piplup", "Piplip", or "Pokeball" "Pokebal", or something similar, that just screams "Lazy".[/rant]
                                  #119    
                                Old August 30th, 2010 (11:39 AM).
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                                  Yeah exactly brilliant ideas, but no progress at all
                                    #120    
                                  Old September 13th, 2010 (4:44 PM).
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                                  i hate when they get you exited about a great game then it never gets finished
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                                    #121    
                                  Old September 13th, 2010 (4:53 PM).
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                                    No original content they usually do the same thing over and over even some copy the whole story of pokemon and add new characters they dont even change the name -___-
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                                      #122    
                                    Old September 20th, 2010 (7:51 PM). Edited September 20th, 2010 by incognito322.
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                                    incognito322 incognito322 is offline
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                                      You know what I hate? HUGE MAPS. Like ones with so much space you're wondering why anyone would ever WANT to visit the Pokemon Center. Places so big you're praying you don't go into that monster of a forest and get Poisoned, 'cause your team is dead meat then.

                                      I mean, a different style of mapping is nice, but excessive size is a bit much to me. Smaller, cleaner maps that use space efficiently are more professional, and even though the squareness bothers people, Pokemon games in particular are based on linear movement.

                                      Maps, and visuals in particular, form most of the game. I wish people would put more into their maps than just throwing things together.
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                                        #123    
                                      Old September 26th, 2010 (11:08 AM).
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                                        Quote:
                                        Originally Posted by Seven Dragons View Post
                                        Would you play a game if it had no plot?

                                        Many people play games simply for the gameplay itself, even if it is an RPG.
                                        NoPlot>HorriblePlot imho.
                                        that would be plain stupid
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                                          #124    
                                        Old September 26th, 2010 (4:25 PM).
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                                          Quote:
                                          Originally Posted by incognito322 View Post
                                          You know what I hate? HUGE MAPS. Like ones with so much space you're wondering why anyone would ever WANT to visit the Pokemon Center. Places so big you're praying you don't go into that monster of a forest and get Poisoned, 'cause your team is dead meat then.

                                          I mean, a different style of mapping is nice, but excessive size is a bit much to me. Smaller, cleaner maps that use space efficiently are more professional, and even though the squareness bothers people, Pokemon games in particular are based on linear movement.

                                          Maps, and visuals in particular, form most of the game. I wish people would put more into their maps than just throwing things together.
                                          That line made me laugh. Anyways, I completely agree with you. And not only are large maps unpleasant to play on, they're also difficult to make to. So you're doing yourself and the gamers a favor by keeping it reasonable.

                                          I also share the sentiment on visuals. That's what usually makes or breaks a game for me, except when the gameplay is completely awful, then it's not justified.

                                          And about the squareness: that's Pokemon's style. A lot of people advise against following the official mapping style because of how square it tends to be, and really they have a point, but that's also a trademark of sorts of the nintendo games. Mappers shouldn't be afraid to emulate the style, at least as long as it's for a Pokemon fangame and not something else. It should be more a matter of personal preference.
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                                            #125    
                                          Old January 1st, 2011 (5:22 PM).
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                                            Man am I glad for this thread (and that it's a sticky!). As a newbie to fan game making, it really helps to be able to see what NOT to do. It's interesting what seems to be all around no-nos, and what seems to be more a matter of taste. I now have good idea of what to pay attention to while I'm working on my game.

                                            There's a few things I wanted to comment on as well.

                                            Fakemon- It seems that it's not necessarily the design or even the existence of a fakemon that people don't like, but the quality of it's sprite. I feel the same way. I personally love seeing peoples ideas, but if the art sucks, it just ruins it for me. Pokemon Chaos Black was the first ever fan game I've played, and it almost completely turned me off from fan games forever!

                                            Bad grammar/spelling- It drives me crazy! This is by far the worst, absolute worst thing a person can do in a game. What the frack is so hard to understand about running your text through a spell/grammar check? Or maybe even having a few people proofread a few times? I don't even tolerate bad grammar or spelling because the creator isn't a native English speaker, get some one who is to help you! There's been a few games I've played that I quite because of the language.

                                            Huge maps- Even though the game I'm working on is enormous, I actually agree with this. I hate games that are massive for no reason. I makes me feel lost and apprehensive, which would be fine if that where the reason for large ares (like in mine), but to do it just for the heck of it drives me nuts. It's not bad though if there's huge areas balanced with smaller, tighter ones. That I actually like.

                                            No creativity- Another thing that boggles my mind, is that people actually bother to put the effort to make a game, with a program that is so incredibly versatile as RMXP, and not actually add anything significantly new. I mean, what's the point? Hacks I can understand to an extent, since they are so limited, but to be lazy like that while using something that grants you so much freedom is just asinine.

                                            No/bad demos- This is another thing that really confuses me. The point of a demo is to show off new features and to get people excited in your game. Again, if your not going to at least try to do that, then why even bother?

                                            No one seem to know how to script- Like I said I'm new to this, but if I can't get the scripting down, I'm not even going to bother with my game. It's like saying you want to write a novel but you don't actually know how to write! It's not like Ruby is even hard to understand. I think the problem is that it actually takes time and effort to learn.

                                            Presenting the game early/ no updates/ not finishing it- This is why I'm not even going to bother to make a thread for mine until it's about 75% complete. The Showcase forums on this site are actually really disappointing The only two complete games that I've played are full of errors, and the rest of them seem like they're never actually going to happen. So, so sad.

                                            And lastly, making promises that can't be kept- This one I can see being very upsetting. This is why I've only ever mentioned what I want to add to my game, and not what I am. It's awesome when people come up with really cool ideas, but to say they're going to be added to the game and then not do it is really, really lame.
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