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  #726    
Old January 15th, 2011 (6:18 AM).
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    It has a alrigght look to it, but i dont like the red colors in it

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      #727    
    Old January 15th, 2011 (8:32 AM).
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      Quote:
      Originally Posted by ProdigyX View Post
      It has a alrigght look to it, but i dont like the red colors in it
      You get to change colors.
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        #728    
      Old January 16th, 2011 (4:15 PM).
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        UPDATE(JAN 16, 2011): http://ifightforall.deviantart.com/gallery/?catpath=scraps
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          #729    
        Old January 24th, 2011 (2:56 PM).
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        I'm back.
           
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          First of all, i guess you could call this my return to PokeCommunity :D
          I haven't abandoned my Pokemon StarterKit, it's just on break for a month :3
          So i present to you, a day's work! It started off as a Birthday present to my fellow PlanetDev Admin Me2Hack, and sorta spiralled into a starterkit lol.

          Anywhoo, here's what i have so far.

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            #730    
          Old January 25th, 2011 (8:03 AM).
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          Ryan Hekk Ryan Hekk is offline
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            A screenshot from my game, currently titled Pokemon Power Adventure, but the name may change in the future. I've changed the sprite to Barry's trainer sprite since I took these screen captures. The game will be set in Kanto, between the events of FireRed/LeafGreen and HeartGold/SoulSilver. However, there will be non-canon parts included after the Elite Four have been defeated.


              #731    
            Old January 27th, 2011 (10:29 AM).
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              60 fps little lag (only tested with 14 events in the map).
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                #732    
              Old January 27th, 2011 (11:53 AM).
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              warpras warpras is offline
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                The mapping sounds gound
                But I think you're using the base tileset of PSPDS... I'm not sure...
                  #733    
                Old January 27th, 2011 (3:23 PM).
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                  Quote:
                  Originally Posted by warpras View Post
                  The mapping sounds gound
                  But I think you're using the base tileset of PSPDS... I'm not sure...
                  Nope, PSPDS does not even run on my pc, but I got it from a HG/SS public release tileset that is in the resource section.
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                    #734    
                  Old January 27th, 2011 (5:45 PM).
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                    I like it very much zigzangs good progress!
                      #735    
                    Old January 29th, 2011 (2:07 AM).
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                      Using CNG's Dual Screen Script/Mouse Input, managed to get a working "Touch Screen" Menu, with a crap load of help from Kitsunekoute.

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                        #736    
                      Old January 29th, 2011 (2:27 AM). Edited February 6th, 2011 by Luka S.J..
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                      Luka S.J. Luka S.J. is offline
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                        A big change in the full interface of Blue Chrome, utilizing a larger display, and smooth features! Click the banner in my signature for more information.
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                          #737    
                        Old January 30th, 2011 (5:06 PM).
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                          Hey folks i know this probly isnt the spot to post this but does anyone know how to take screen shots of maps ect...
                            #738    
                          Old January 30th, 2011 (5:11 PM).
                          Cilerba Cilerba is offline
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                          Quote:
                          Originally Posted by BlackSheep6 View Post
                          Hey folks i know this probly isnt the spot to post this but does anyone know how to take screen shots of maps ect...
                          If you're using Essentials, then you can press F8 to take a screenshot. That screenshot will be named "capture###" and will be placed in your game's folder.
                          If you're not, then press Alt+Printscreen, and click "Paste" in Paint, or any program similar too that, then save it.
                            #739    
                          Old January 30th, 2011 (8:08 PM).
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                            Just a screenshot of one of my cities. I wanted to know what people thought of the house.

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                              #740    
                            Old January 31st, 2011 (2:42 AM).
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                              Still like the idea of that house (seen those houses before, they were yours obviously).
                                #741    
                              Old January 31st, 2011 (4:17 AM).
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                              Rossay Rossay is offline
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                                I've been busy redesigning the tileset for the first gym, wanted to see what people think of the new look:

                                Spoiler:







                                It's a bug-type gym.
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                                  #742    
                                Old January 31st, 2011 (8:02 AM).
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                                Ryan Hekk Ryan Hekk is offline
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                                  Your "Pokemon Adventure" game looks better and better with every screenshot :D
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                                    #743    
                                  Old January 31st, 2011 (11:35 AM).
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                                  Rossay Rossay is offline
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                                    Quote:
                                    Originally Posted by Ryan Hekk View Post
                                    Your "Pokemon Adventure" game looks better and better with every screenshot :D
                                    Thankyou! :D I really appreciate that. I'm taking a lot of time in getting the next update out; mainly because I want to include a character portrait with the text, so you can see who is speaking. I am using the VS Sprite style for the portraits, however, I am awful at drawing them so it is taking a long time lol.
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                                      #744    
                                    Old January 31st, 2011 (12:21 PM).
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                                    Ryan Hekk Ryan Hekk is offline
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                                      Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.
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                                      My Pokemon fan game is currently in development.

                                      Title: Pokemon Generations: The Kanto Chronicles

                                      Named on January 28, 2011.
                                        #745    
                                      Old January 31st, 2011 (12:42 PM).
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                                        Quote:
                                        Originally Posted by Ryan Hekk View Post
                                        Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.
                                        Then I think you will be pleased with what is coming in the next update as I am removing the overworld and replacing it with a map that you simply select routes from so that the overall pace and flow of the game isn't diminished.
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                                          #746    
                                        Old January 31st, 2011 (1:10 PM).
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                                        Ryan Hekk Ryan Hekk is offline
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                                          Good man, and fellow Scot . Always one step ahead of the feedback.
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                                          My Pokemon fan game is currently in development.

                                          Title: Pokemon Generations: The Kanto Chronicles

                                          Named on January 28, 2011.
                                            #747    
                                          Old February 5th, 2011 (8:44 AM).
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                                          Luka S.J. Luka S.J. is offline
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                                            A video preview to the last change I showed you (though that changed a little too )
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                                              #748    
                                            Old February 5th, 2011 (10:20 AM).
                                            Cilerba Cilerba is offline
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                                            Luka, all these features are great, but you're not showing us any actual gameplay from the storyline. All you're displaying is just features.
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                                              #749    
                                            Old February 5th, 2011 (11:16 AM).
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                                            Luka S.J. Luka S.J. is offline
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                                              Quote:
                                              Originally Posted by Cilerba View Post
                                              Luka, all these features are great, but you're not showing us any actual gameplay from the storyline. All you're displaying is just features.
                                              Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.
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                                                #750    
                                              Old February 5th, 2011 (5:00 PM).
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                                              Maruno Maruno is offline
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                                                Quote:
                                                Originally Posted by Luka S.J. View Post
                                                Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.
                                                But then, surely the point of a game is to play the game? These features you're showing off look fine and pretty and all, but they add nothing to the actual game. I'd understand if they were mini-games or a fancy new message system, but that's not what you're doing. If these features you're showing us didn't exist, the game would be just as good.

                                                I notice you have the location window show up outside the actual game part of the screen, but not the messages. If you're going to have the game itself only take up half the screen (an utterly stupid idea in its own right), you could at least not have the messages cover up part of the game. It's not like there's no space to spare.

                                                It's frankly disappointing. Not only are you suffering Duke Nukem Forever Syndrome, you're not even trying to improve the game - you're making doodle apps. I'll bet you haven't even applied it to the trainer card to let players sign it, which is the only possible game-related point it could have. I definitely think you've forgotten you're making a Pokémon game here.

                                                I would have said all this in the Blue Chrome thread, but as you say, it's locked.
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