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  #26    
Old January 7th, 2011 (3:06 PM).
Shiny_Jirachi Shiny_Jirachi is offline
     
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    Quote:
    Will there be Fakemon, or is it undecided?
    No, but there will be a system in place that you can actually create your own Pokemon that the game engine can understand. (I'm obviously Shiny Jirachi, one of the programmers). I've been developing a type of plugin system that allows programmers to easily create new Pokemon and insert them into the game using the Interface system of the .NET Framework.

    Non-technical jargon: You can create your own fakemon with the engine.
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      #27    
    Old January 7th, 2011 (5:17 PM).
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    HamishG1 HamishG1 is offline
       
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      Quote:
      Originally Posted by Shiny_Jirachi View Post
      there will be a system in place that you can actually create your own Pokemon that the game engine can understand.
      Sound like a nice idea Im gonna have to keep an eye on this game
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        #28    
      Old January 7th, 2011 (5:21 PM).
      Shiny_Jirachi Shiny_Jirachi is offline
         
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        Quote:
        Originally Posted by HamishG1 View Post
        Sound like a nice idea Im gonna have to keep an eye on this game
        Glad you think it's a nice idea. I've got a proof of concept done for the system and it loads pretty fast.
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          #29    
        Old January 7th, 2011 (5:46 PM).
        Dragonite Ernston's Avatar
        Dragonite Ernston Dragonite Ernston is offline
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          May I see this proof of concept? I want to see what I'm up against...
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            #30    
          Old January 7th, 2011 (9:28 PM). Edited January 14th, 2011 by Shiny_Jirachi.
          Shiny_Jirachi Shiny_Jirachi is offline
             
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            Quote:
            Originally Posted by Dragonite Ernston View Post
            May I see this proof of concept? I want to see what I'm up against...
            It's basically an interface that a class can implement. You can compile them inside DLL's and place them in the specified folder and the game will load them all up and have full access. I'd rather not show any code but I can show a preview of the interface that combines both a Pokemon loader and a Move loader:

            [link removed]
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              #31    
            Old January 7th, 2011 (9:50 PM).
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            KaiVii KaiVii is offline
               
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              Totally keeping an eye on this, it sounds Epic. Is each region getting a different game or will they be linked at all?
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                #32    
              Old January 7th, 2011 (10:01 PM).
              Shiny_Jirachi Shiny_Jirachi is offline
                 
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                Quote:
                Originally Posted by KaiVii View Post
                Totally keeping an eye on this, it sounds Epic. Is each region getting a different game or will they be linked at all?
                Each region is its own game, but at the same time, it's possible to have some interaction between them such as transferring Pokemon between them (since some regions don't have all the Pokemon, it's the only way to literally get them all). For example, a thought is that at the end of the game (or region), it could be possible to transfer Pokemon from other completed regions over to train and do other parts of the game you couldn't do originally.
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                  #33    
                Old January 9th, 2011 (9:01 PM).
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                Dragonite Ernston Dragonite Ernston is offline
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                  This is quite an ambitious project. I have doubts that you'll complete it by spring.

                  But best of luck anyway. May the best engine win
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                    #34    
                  Old January 9th, 2011 (10:37 PM).
                  Shiny_Jirachi Shiny_Jirachi is offline
                     
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                    Quote:
                    Originally Posted by Dragonite Ernston View Post
                    This is quite an ambitious project. I have doubts that you'll complete it by spring.

                    But best of luck anyway. May the best engine win
                    We just want a workable release by then, being totally complete is not a goal for Spring.
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                      #35    
                    Old January 10th, 2011 (2:41 PM).
                    Dragonite Ernston's Avatar
                    Dragonite Ernston Dragonite Ernston is offline
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                      Quote:
                      Originally Posted by Shiny_Jirachi View Post
                      We just want a workable release by then, being totally complete is not a goal for Spring.
                      Oh, okay.

                      What would constitute a workable release?
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                        #36    
                      Old January 11th, 2011 (11:53 AM).
                      Shiny_Jirachi Shiny_Jirachi is offline
                         
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                        Quote:
                        Originally Posted by Dragonite Ernston View Post
                        Oh, okay.

                        What would constitute a workable release?
                        Basically, it should be able to load and be playable. Doesn't have to be feature complete, but needs to be complete enough to actually work.
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                          #37    
                        Old January 12th, 2011 (5:58 PM).
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                        Dragonite Ernston Dragonite Ernston is offline
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                          Quote:
                          Originally Posted by Shiny_Jirachi View Post
                          It's basically an interface that a class can implement. You can compile them inside DLL's and place them in the specified folder and the game will load them all up and have full access. I'd rather not show any code but I can show a preview of the interface that combines both a Pokemon loader and a Move loader:
                          Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.

                          Quote:
                          Originally Posted by Shiny_Jirachi View Post
                          Replace the *'s with t's. It won't let me link
                          'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
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                            #38    
                          Old January 14th, 2011 (10:07 AM).
                          Shiny_Jirachi Shiny_Jirachi is offline
                             
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                            Quote:
                            Originally Posted by Dragonite Ernston View Post
                            Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.
                            The idea I had isn't being used; a custom file type is being used as you have already said. I wasn't aware of this at the time of me making the system & posting about it.


                            Quote:
                            Originally Posted by Dragonite Ernston View Post
                            'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
                            Even though it's a screenshot and used as a (now irrelevant) Proof of Concept post for someone else? Whatever, I'll remove the link.
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                              #39    
                            Old January 14th, 2011 (11:47 AM).
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                            carmaniac carmaniac is offline
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                              Quote:
                              Originally Posted by Dragonite Ernston View Post
                              Just wondering... why a DLL? Why not your own custom file? Seems kind of arbitrary.



                              'Cause you haven't made 15 posts yet. Might want to remove the link before a moderator does it for you.
                              A mod wont remove a link unless it is linked to age inappropriate images or other forums, linking a normal screen shot from an image hosting site is perfectly fine so no need for him to remove the link.
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                                #40    
                              Old February 4th, 2011 (11:41 AM).
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                              bigplrbear bigplrbear is offline
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                                Updated information in the first post
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                                  #41    
                                Old February 4th, 2011 (2:47 PM).
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                                Dragonite Ernston Dragonite Ernston is offline
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                                  Might want to put a link to the Four Star Mon thread under the C++ engine heading, methinks.
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                                    #42    
                                  Old February 5th, 2011 (8:20 PM).
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                                  BlackSheep6 BlackSheep6 is offline
                                     
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                                    Looking good keep up the fab work!
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