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  #26    
Old January 18th, 2011 (9:08 PM).
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Ratty524 Ratty524 is offline
     
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    I'm liking the looks of this. I like how you are going in a slightly different approach as far as the story is concerned. It already hooks me as I want to know what is going on.

    Your maps are pretty standard as far as pokemon goes. While I've seen people pull some lavish stuff on this forum, you're pretty much okay.

    I'm also glad you are working on a new region map. The one you have right now just looks absolutely linear, uninspired, and just overall bland.

    The design of the rival looks pretty stylin', but DAMN the pixel resolution looks horrid. If you are going to resize a sprite, it's best to go over it to keep the pixel sizes consistent. Right now it looks messy and it doesn't deserve to be.
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      #27    
    Old January 19th, 2011 (9:34 AM).
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    DNZGames DNZGames is offline
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      Looks awesome. Can't wait to see it finished!
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        #28    
      Old January 19th, 2011 (1:32 PM). Edited January 19th, 2011 by Canderis.
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      Canderis Canderis is offline
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        Quote:
        Originally Posted by Ratty524 View Post
        The design of the rival looks pretty stylin', but DAMN the pixel resolution looks horrid. If you are going to resize a sprite, it's best to go over it to keep the pixel sizes consistent. Right now it looks messy and it doesn't deserve to be.
        I noticed that last night, so I re-did it.
        http://c.imagehost.org/0673/trainer083.png

        I would also like to request some help, for coming up with dialog for the random people and trainers.
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          #29    
        Old January 21st, 2011 (9:51 PM).
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        Canderis Canderis is offline
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          I am done with the map.

          Now for sleep. This think took 3 hours to make.
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            #30    
          Old February 13th, 2011 (10:33 AM).
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            New grass starter evolution set. No names yet. Still looking for someone who wants to help with random npc dialog.
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              #31    
            Old February 14th, 2011 (1:59 AM).
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            Arma Arma is offline
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            The region map looks cool, but the fakemon are clearly fusions between already existing pokemon.
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              #32    
            Old February 14th, 2011 (5:12 AM).
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              Yes, they are. I can't do scratches, and nobody will help with this project, so this is the best I can do.
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                #33    
              Old February 27th, 2011 (5:09 PM).
              Canderis's Avatar
              Canderis Canderis is offline
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                Some new maps made by our mapper, HarIII
                http://min.us/mrsliakWNfZYb#1
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                  #34    
                Old February 27th, 2011 (5:44 PM).
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                Mind if I give some CnC?

                About your maps so far. I'm not too fond of them. They look way too big for a standard game. You don't want to be roaming a huge map and struggling to get around the place, because the map to too big and hard to navigate, especially your cities. They look either too big or there's just not enough happening within those cities. Also remember not every building needs to be part of the game, like you have to enter it, and can be used as just filler. A great example of this is Saffron City, where some of the buildings are just placeholder and used to fill up the space to make it more city-like. Also I don't know why you're using Wild Pokemon grass in some of your city maps, since that just seems quite odd. Maybe replace those patches of grass with some sort of flowers or something, and fill up your city map a bit more.
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                  #35    
                Old February 27th, 2011 (6:01 PM).
                Canderis's Avatar
                Canderis Canderis is offline
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                  Quote:
                  Originally Posted by Alternative View Post
                  They look either too big or there's just not enough happening within those cities.
                  Er... what map are you referring to?
                  Quote:
                  Originally Posted by Alternative View Post
                  Also remember not every building needs to be part of the game, like you have to enter it, and can be used as just filler. A great example of this is Saffron City, where some of the buildings are just placeholder and used to fill up the space to make it more city-like.
                  Not all of them you can enter. There have been a lot of missing people, if you read the first post. Missing people= empty houses.
                  Quote:
                  Originally Posted by Alternative View Post
                  Also I don't know why you're using Wild Pokemon grass in some of your city maps, since that just seems quite odd. Maybe replace those patches of grass with some sort of flowers or something, and fill up your city map a bit more.
                  If you are refering to the city on the first post, I have replaced that map long ago.
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                    #36    
                  Old February 28th, 2011 (4:54 AM).
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                  Rossay Rossay is offline
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                    C&C

                    [1] Maps
                    I like the look of your newer maps. I think they would benefit from being a bit smaller and would certainly benefit from some consistency in the tilesets used; switching between R&S, HGSS etc ruins their visual appeal. My advice would be to stick with a purely HGSS based tileset.

                    [2] Fakemon
                    The fakemon you posted here is one I have seen you post before in the Pixel Art section. If as you say, "you can't do scratches" then you at least need to work on improving your fusions. Here are a few pointers:
                    -- STOP MAKING YOUR FAKEMON THAT BIG! Pokemon only look good at their original size, please stop magnifying them by 200%.
                    -- Your colour palettes are WAYY OFFF. As I mentioned in the Art thread, if you decide, for example, you wish to use the colours red and green then pick two real Pokemon which have those colours and use their colours instead of trying to make up your own palettes.
                    -- Finally, for some further reading, I suggest you look at some of the tutorials in the Pixel Art section for further tips and advice on creating Fakemon.
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                      #37    
                    Old February 28th, 2011 (5:08 AM).
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                    Canderis Canderis is offline
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                      Quote:
                      Originally Posted by Rossay View Post
                      [1] Maps
                      I like the look of your newer maps. I think they would benefit from being a bit smaller and would certainly benefit from some consistency in the tilesets used; switching between R&S, HGSS etc ruins their visual appeal. My advice would be to stick with a purely HGSS based tileset.
                      The tileset is still a work in progress. This will be fixed before it is released

                      Quote:
                      Originally Posted by Rossay View Post
                      [2] Fakemon
                      The fakemon you posted here is one I have seen you post before in the Pixel Art section. If as you say, "you can't do scratches" then you at least need to work on improving your fusions. Here are a few pointers:
                      -- STOP MAKING YOUR FAKEMON THAT BIG! Pokemon only look good at their original size, please stop magnifying them by 200%.
                      -- Your colour palettes are WAYY OFFF. As I mentioned in the Art thread, if you decide, for example, you wish to use the colours red and green then pick two real Pokemon which have those colours and use their colours instead of trying to make up your own palettes.
                      -- Finally, for some further reading, I suggest you look at some of the tutorials in the Pixel Art section for further tips and advice on creating Fakemon.
                      All the pokemon I have created at this point will be hopefully replaced by someone better. And FYI, i did use a real pokemon for the color pallet.
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                        #38    
                      Old February 28th, 2011 (1:06 PM).
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                      ProdigyX ProdigyX is offline
                         
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                        With the maps, why are they so big, it will take me days to find out the right path lol
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                          #39    
                        Old February 28th, 2011 (1:26 PM). Edited February 28th, 2011 by Canderis.
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                        Canderis Canderis is offline
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                          I am working on simplifying them. They look more confusing than they really are.

                          Update: The new herro city, with my edited tileset.

                          http://min.us/mvjsHea
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                            #40    
                          Old February 28th, 2011 (10:39 PM).
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                          Mrchewy Mrchewy is offline
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                            Quote:
                            Originally Posted by Canderis View Post
                            I am working on simplifying them. They look more confusing than they really are.

                            Update: The new herro city, with my edited tileset.

                            http://min.us/mvjsHea
                            A few suggestions...
                            • For a start, you shouldn't use path tiles like that. Cities are built in straight lines; having your paths zig-zag around trees and rocks looks completely unnatural.
                            • The city in general is far too cramped. With that many buildings you need to increase the size of the map and space things out a bit.
                            • Avoid using single-tile paths (like the entrances to the caves) unless you really have to. Game Freak typically sticks to two-tile wide paths for pretty much everything.
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                              #41    
                            Old March 12th, 2011 (6:09 AM).
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                            Pika-power Pika-power is offline
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                              Hi

                              Can I join? I don't have a PC so I can't text edit but I can PM you with random tranier dialouge you've been looking for.

                              Also, if you need some ideas, I am idea man for several projects, and would like to help with this one.
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                                #42    
                              Old March 22nd, 2011 (1:35 PM).
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                                http://k.min.us/imeIk6.png

                                New city. I am aware of the tileset issue. I will be fixing it.
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                                  #43    
                                Old March 25th, 2011 (1:39 PM). Edited March 25th, 2011 by Canderis.
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                                Canderis Canderis is offline
                                Mr. Wejo
                                   
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                                  http://k.min.us/imc3Rw.png

                                  Near-final map. Comments? I need feedback!
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                                    #44    
                                  Old March 26th, 2011 (10:52 AM).
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                                  lx_theo lx_theo is offline
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                                    Map looks pretty good. Not really much more I can say about it. Its relatively generic. Though you should update your first post regularly.
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                                      #45    
                                    Old April 19th, 2011 (7:38 PM).
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                                    Canderis Canderis is offline
                                    Mr. Wejo
                                       
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                                      My spriters have been hard at work, and I have the water starter here for you today.


                                      Credits to my spriter, Rashoumon, for the sprites.
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