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  #18326    
Old April 24th, 2011 (2:36 PM).
GamerFilio GamerFilio is offline
     
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    Quote:
    Originally Posted by colcolstyles View Post
    Use either or both of the following commands:
    Code:
    setflag FR_PKMNMENU
    setflag FR_POKEDEX
    Hmmm, not working for me.
    Anybody know? :
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      #18327    
    Old April 24th, 2011 (6:39 PM).
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    Quote:
    Originally Posted by GamerFilio View Post
    Hmmm, not working for me.
    Anybody know? :<
    Out of curiosity, how did you try to use those commands?
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      #18328    
    Old April 24th, 2011 (6:45 PM).
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    Quote:
    Originally Posted by ..Beyond View Post
    I'm looking at the WINE site, but I'm a little confused as to which one I should be downloading for Mac. Can you tell me specifically which version I should be looking for?
    Sorry, I can't. I really wouldn't know. I don't use a Mac.
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      #18329    
    Old April 24th, 2011 (7:37 PM).
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      How many different grassy patch animations can I put into my hack?

      Actually, I want to have the same animation, but three different palettes for the grass (snowy, normal etc...). Can I do this, and if so, how?

      Thanks.
        #18330    
      Old April 24th, 2011 (9:15 PM).
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      Quote:
      Originally Posted by shinyabsol1 View Post
      How many different grassy patch animations can I put into my hack?

      Actually, I want to have the same animation, but three different palettes for the grass (snowy, normal etc...). Can I do this, and if so, how?

      Thanks.
      You can only use one palette without hacking the games engine with ASM. Needless to say, it's no easy task. Though it has been done before. I think it was colcolstyles, though I don't think he will give out the code.

      http://www.youtube.com/watch?v=7PuhblRrXqw
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        #18331    
      Old April 25th, 2011 (3:51 AM).
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        I've been trying to find an Editor for the Footprints you see in the Pokédex.
        'Can't find one. Help please?
        It must work with Emerald.
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          #18332    
        Old April 25th, 2011 (6:14 AM).
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        Quote:
        Originally Posted by Crashgek View Post
        I've been trying to find an Editor for the Footprints you see in the Pokédex.
        'Can't find one. Help please?
        It must work with Emerald.
        There's a footprint editor that comes with EliteMap. I'm not 100% sure it supports Emerald, though.
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          #18333    
        Old April 25th, 2011 (6:28 AM).
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          Quote:
          Originally Posted by Darthatron View Post
          There's a footprint editor that comes with EliteMap. I'm not 100% sure it supports Emerald, though.
          I can't find it.
          Could you give me an url please?
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            #18334    
          Old April 25th, 2011 (7:09 AM).
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          Quote:
          Originally Posted by Crashgek View Post
          I can't find it.
          Could you give me an url please?
          http://helmet.kafuka.org/filebin/elitemap37.zip
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            #18335    
          Old April 25th, 2011 (7:19 AM).
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            [QUOTE=Darthatron;6604598]

            Thanks... But you were right. It doesn't work with Emerald...
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              #18336    
            Old April 25th, 2011 (7:45 AM).
            GamerFilio GamerFilio is offline
               
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              Quote:
              Originally Posted by colcolstyles View Post
              Out of curiosity, how did you try to use those commands?
              #org $script
              lock
              faceplayer
              checkflag 0x1200
              if 0x01 goto $done
              message $talk
              $talk 1 = I got you an Eevee for your\n birthday. Be responsible!
              boxset 6
              givepokemon 133 5 0x8B
              setflag 0x1200
              setflag FR_PKMNMENU
              setflag FR_POKEDEX
              applymovement 1 $move
              $move 1 ; #binary 0x12 0xFE
              pausemove 0x0000

              I'm kinda newbie. KINDA.
              But that's the only script I can't get right. Do I have to put in boxset or something?
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                #18337    
              Old April 25th, 2011 (7:50 AM).
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                Quote:
                Originally Posted by GamerFilio View Post
                #org $script
                lock
                faceplayer
                checkflag 0x1200
                if 0x01 goto $done
                message $talk
                $talk 1 = I got you an Eevee for your\n birthday. Be responsible!
                boxset 6
                givepokemon 133 5 0x8B
                setflag 0x1200
                setflag FR_PKMNMENU
                setflag FR_POKEDEX
                applymovement 1 $move
                $move 1 ; #binary 0x12 0xFE
                pausemove 0x0000

                I'm kinda newbie. KINDA.
                But that's the only script I can't get right. Do I have to put in boxset or something?
                What script compiler are you using? XSE?
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                  #18338    
                Old April 25th, 2011 (7:57 AM).
                Olli's Avatar
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                Quote:
                Originally Posted by GamerFilio View Post
                #org $script
                lock
                faceplayer
                checkflag 0x1200
                if 0x01 goto $done
                message $talk
                $talk 1 = I got you an Eevee for your\n birthday. Be responsible!
                boxset 6
                givepokemon 133 5 0x8B
                setflag 0x1200
                setflag FR_PKMNMENU
                setflag FR_POKEDEX
                applymovement 1 $move
                $move 1 ; #binary 0x12 0xFE
                pausemove 0x0000

                I'm kinda newbie. KINDA.
                But that's the only script I can't get right. Do I have to put in boxset or something?
                Try and replace FR_PKMNMENU with 0x828 and FR_POKEDEX with 0x829.
                Hope it works
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                  #18339    
                Old April 25th, 2011 (9:40 AM).
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                Quote:
                Originally Posted by GamerFilio View Post
                Poket Script.

                Spoiler:
                Hmmm, it says to lengthen this post by 25 characters...
                Stop using Pocket Script. When I first started hacking I was stubborn and kept using it, but trust in in saying you should move on to XSE. Seriously, I don't even think Pocket Script is supported anymore.
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                  #18340    
                Old April 25th, 2011 (9:59 AM). Edited April 25th, 2011 by Dark pokemon.
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                  You know in Pokemon emerald where you get to choose the time

                  What command allows you to choose the time on the clock

                  You know in Pokemon emerald where you get to choose the time

                  What command allows you to choose the time on the clock
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                    #18341    
                  Old April 25th, 2011 (10:03 AM).
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                  I think that it's maybe some ASM scripting that activates it, but I don't know it, so you shouldn't jump to conclusion yet.
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                    #18342    
                  Old April 25th, 2011 (10:54 AM). Edited April 25th, 2011 by GamerFilio.
                  GamerFilio GamerFilio is offline
                     
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                    EDIT: Oh thanks, I'll try it now.

                    BTW, can't download XSE from hackmew's stuff.
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                      #18343    
                    Old April 25th, 2011 (11:16 AM).
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                      Quote:
                      Originally Posted by GamerFilio View Post
                      EDIT: Oh thanks, I'll try it now.

                      BTW, can't download XSE from hackmew's stuff.
                      Download it using the mirror.
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                        #18344    
                      Old April 25th, 2011 (1:36 PM).
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                      colcolstyles colcolstyles is offline
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                      Quote:
                      Originally Posted by Dark pokemon View Post
                      You know in Pokemon emerald where you get to choose the time

                      What command allows you to choose the time on the clock

                      You know in Pokemon emerald where you get to choose the time

                      What command allows you to choose the time on the clock
                      I think you should use 'special 0x9D'. If my memory serves me, '0x9E' is for viewing the clock and '0x9D' is for setting it.
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                        #18345    
                      Old April 25th, 2011 (4:00 PM).
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                        Quote:
                        Originally Posted by Darthatron
                        You can only use one palette without hacking the games engine with ASM. Needless to say, it's no easy task. Though it has been done before. I think it was colcolstyles, though I don't think he will give out the code.
                        Ok...I just thought of this:

                        Can I edit the tall grass animation to be another normal grass animation except with another palette? Or do both the normal grass and the tall grass use the same palette? It doesn't need to be one animation with multiple palettes, I just want a snowy one and a green one...

                        Will that work, or am I not making any sense?
                          #18346    
                        Old April 25th, 2011 (4:26 PM).
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                          Heya,why do people keep skipping me?
                          But on to my question(please don't skip me again)
                          the pewter city tileset has gone completely blank,the effects are FF FF FF FF,what happened and how do I fix it?(I know FF is free space,but I'm afraid that when I overwrite,my hack will crash.)
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                            #18347    
                          Old April 25th, 2011 (4:50 PM). Edited April 26th, 2011 by Perri Lightfoot.
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                          Quick question hopefully someone can answer

                          In my hack, routes have been replaced by a dungeon system like PMD's (except there's no randomness involved). The problem with this is that Pokemon Ruby has a limited number of flight positions, which means that as of now, my hack is forced into being supremely unforgiving of players dying in dungeons - they're forced back into town and have to start the dungeon all over again. I know you can add more flight positions into the game and then repoint the flight table; but I don't know where to find said flight table in Ruby. ' Does anyone know at what offset it starts and ends?

                          Thanks so much in advance
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                            #18348    
                          Old April 25th, 2011 (7:34 PM).
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                          I'm trying this question again, as I got no answer.

                          I know this probably isn't very simple if possible, but is there any way to edit the battle animations in Ruby? Mainly, I want to edit signature moves only used by one Pokemon which, in my hack, have been replaced. I already know how to edit everything but the animations. Specifically, I want to edit the animations for Mist Ball, Luster Purge, Doom Desire, and Ice Ball.
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                            #18349    
                          Old April 25th, 2011 (8:35 PM).
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                            How do you instert firered tiles into an Emerald ROM
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                              #18350    
                            Old April 26th, 2011 (4:18 AM).
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                              Quote:
                              Originally Posted by r0bert View Post
                              Heya,why do people keep skipping me?
                              But on to my question(please don't skip me again)
                              the pewter city tileset has gone completely blank,the effects are FF FF FF FF,what happened and how do I fix it?(I know FF is free space,but I'm afraid that when I overwrite,my hack will crash.)
                              This happened to me once, I think. First you should save a backup of your rom. When adding tilesets, you don't want to extend it past the max # of tiles it allows, and you want to make sure to "load new blocks" before adding new tiles, because sometimes A-Map is a little glitchy with that, and it will seem you have space for new tiles when you don't - you should especially do this any time you change the amount of blocks that will be in your tileset.

                              With that said, just try redrawing your tilesets, or if you have a backup of your rom, save the good tileset from the backup and insert it into your current rom and see what happens. As long as you have a backup rom, you don't have to worry about screwing something up, because you can start over again if you do.
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