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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 399 90.89%
No, later 40 9.11%
Voters: 439. You may not vote on this poll

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  #351    
Old April 5th, 2011 (7:11 PM).
Johto_Master Johto_Master is offline
     
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    Wait, is it finished?
    Where do I download it if it is?
    Is it in this thread? (I'm new here)
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      #352    
    Old April 10th, 2011 (11:37 AM).
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    Quote:
    Originally Posted by Johto_Master View Post
    Wait, is it finished?
    Where do I download it if it is?
    Is it in this thread? (I'm new here)
    It's far from finished. There is a download, but it only does Twinleaf Town in DP.
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      #353    
    Old April 10th, 2011 (7:45 PM).
    Johto_Master Johto_Master is offline
       
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      How far is far?
      I can wait.
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        #354    
      Old April 10th, 2011 (9:05 PM).
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        5 years tops.

        that's my best guess.

        by time it's finished the DS games will be old and the 3ds ones will be in the spotlight.
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        Hey guys, I just bought Pokemon Red and Blue Versions (the new games that came out last week) and what the freak is up with the new Pokemon? A rock with arms? A magnet that evolves into three magnets? A bird that grows a head when it evolves? A pile of sludge? A literal Pokeball with a face? What is Jynx supposed to be? And really GameFreak, a mime? Is that the best you can do? I remember when the Pokemon looked good in first gen Black and White. These suck! Bring back the old ones.
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          #355    
        Old April 12th, 2011 (1:09 AM).
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          Yeah is just DPPt for now. but is still alive project?
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            #356    
          Old April 12th, 2011 (8:00 PM).
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            Quote:
            Originally Posted by andibad View Post
            Yeah is just DPPt for now. but is still alive project?

            The project is still active, don't worry about that.
            I search a method for gain speed in my development.
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              #357    
            Old April 12th, 2011 (8:39 PM).
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              This looks like it is going to be a really useful tool! After this we just need to be able to edit scripts! (Oh god...)
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                #358    
              Old April 13th, 2011 (11:15 PM).
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              a beauty might i say, this is some eye candy man, loving it, can't wait for the release !!!
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              but my taste in music is your face
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                #359    
              Old April 15th, 2011 (7:55 PM).
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              Quick question...

              Will there be a "Choose your Language/Choissez un Langue" option in the next SVN release or will it still be in French?
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                #360    
              Old April 16th, 2011 (3:42 AM).
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                Quote:
                Originally Posted by Team Fail View Post
                Quick question...

                Will there be a "Choose your Language/Choissez un Langue" option in the next SVN release or will it still be in French?
                I think it's better a multilanguage.
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                  #361    
                Old April 16th, 2011 (9:25 AM).
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                Quote:
                Originally Posted by Zark View Post
                I think it's better a multilanguage.
                I made This mini-translation that I let him use. That is why I suggested just this for now.
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                  #362    
                Old April 17th, 2011 (8:37 AM).
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                  Quote:
                  Originally Posted by Zark View Post
                  I think it's better a multilanguage.

                  Yes, i have a plan for add english version in rev7.

                  But before, i need to make the advanced version of the editor. It's the same editor, but with a better management of functions.

                  For me, that's really usefull.
                  For you, you gain time too, you have just to select a thing in a list for example, and click where you want (such as Permissions Movements). Simple, no?

                  Also, i always need texture researchers. You are still welcome, guys.
                  Texture hacking is not very perfect at this time.
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                    #363    
                  Old April 17th, 2011 (8:39 AM).
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                  Quote:
                  Originally Posted by Link_971 View Post
                  Yes, i have a plan for add english version in rev7.

                  But before, i need to make the advanced version of the editor. It's the same editor, but with a better management of functions.

                  For me, that's really usefull.
                  For you, you gain time too, you have just to select a thing in a list for example, and click where you want (such as Permissions Movements). Simple, no?

                  Also, i always need texture researchers. You are still welcome, guys.
                  Texture hacking is not very perfect at this time.
                  I remember Spiky-Eared Pichu has done some texture hacking. I still have to understand it. But I know it can be done.
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                    #364    
                  Old April 18th, 2011 (12:16 AM). Edited April 18th, 2011 by Link_971.
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                    Multilangage is officially supported in rev7.
                    You can sent me your translations.
                    Attached Images
                    File Type: png New selector.png‎ (31.1 KB, 55 views) (Save to Dropbox)
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                      #365    
                    Old April 19th, 2011 (7:04 PM).
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                    Quote:
                    Originally Posted by Link_971 View Post
                    Multilangage is officially supported in rev7.
                    You can sent me your translations.
                    Here is my translation: http://www.pokecommunity.com/showpost.php?p=6520450&postcount=344
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                      #366    
                    Old April 20th, 2011 (8:24 AM).
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                    Hm... I don't think a 2-dimentional interface would work all that well. Only a 3D interface would possibly be able to do a verity of different things such as moving the object around, click and dragging a model or texture. I'm sure if you can take a look at Toads Tool 64, or Super Mario 64 DS editor actually uses a 3D interface where you can click and drag objects around in the Super Mario 64/Super Mario 64 DS ROMs.

                    Since the Pokémon series have always tend to use some grid-like thing on the maps, the objects can be moved from square to square. How a 3D interface is used... is basically by using a command to read the polygons and textures, having a X, Y and Z possitioning lines which you normally see in most 3D editing tools.

                    Which looks like this:

                    Code:
                           _ _ _ _ _ _ _ _ X
                         /|
                        / |
                       /  |
                      /   |
                     /    |
                    Y    Z
                    And prahaps having the option to turn off the lines also would be an excellent idea. A zoom, panning and turning around feature for viewing the map would be very handy.
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                      #367    
                    Old April 20th, 2011 (9:10 AM).
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                      Quote:
                      Originally Posted by Link_971 View Post
                      Multilangage is officially supported in rev7.
                      You can sent me your translations.
                      Very good. When you take out the next release will do the translation to what you have. Receive updates is good!
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                        #368    
                      Old April 20th, 2011 (1:59 PM).
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                        Texture reattribution function (experimental) :






                        And i still work on moving 3D textures.
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                          #369    
                        Old April 20th, 2011 (2:50 PM).
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                        Quote:
                        Originally Posted by Link_971 View Post
                        Texture reattribution function (experimental) :






                        And i still work on moving 3D textures.
                        Hey, would you mind PMing me? I want to test something, but I want to use features that might be in SVN 7 for the test. I'll give you the details later.
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                          #370    
                        Old April 20th, 2011 (3:27 PM). Edited April 20th, 2011 by Zark.
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                          Quote:
                          Originally Posted by Link_971 View Post
                          Texture reattribution function (experimental) :






                          And i still work on moving 3D textures.
                          Great!
                          I have a question: the narc of BW's maps is a/0/0/8?

                          If you don't know where is the music, I think is:
                          HGSS: root\pbr\sound_data.sdat
                          BW: contents\wb_sound_data.sdat

                          Referring to the section "Aide rapide".

                          ----
                          Spanish translation of this:



                          Acerca del editor de mapas

                          Esta herramienta te permite editar los datos de los mapas en Pokémon Diamante, Perla, Platino, Oro HeartGold, Plata SoulSilver, Negro y Blanco.

                          Para obtener más información sobre este programa, visita su web oficial:
                          http://www.pokemon-legendary.com

                          Agradecemos a Knizz por su visualizador, PokémonShinySilver por su ayuda, los diferentes traductores y a todos aquellos que participaron en el proyecto.

                          Volver atrás





                          ----

                          I made ​​these icons for each category:
                          D/P:
                          HG/SS:
                          B/W:

                          You can choose which ones are better.
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                            #371    
                          Old April 25th, 2011 (8:57 AM).
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                            Quote:
                            Originally Posted by PokémonShinySilver View Post
                            Hm... I don't think a 2-dimentional interface would work all that well. Only a 3D interface would possibly be able to do a verity of different things such as moving the object around, click and dragging a model or texture. I'm sure if you can take a look at Toads Tool 64, or Super Mario 64 DS editor actually uses a 3D interface where you can click and drag objects around in the Super Mario 64/Super Mario 64 DS ROMs.

                            Since the Pokémon series have always tend to use some grid-like thing on the maps, the objects can be moved from square to square. How a 3D interface is used... is basically by using a command to read the polygons and textures, having a X, Y and Z possitioning lines which you normally see in most 3D editing tools.

                            Which looks like this:

                            Code:
                                   _ _ _ _ _ _ _ _ X
                                 /|
                                / |
                               /  |
                              /   |
                             /    |
                            Y    Z
                            And prahaps having the option to turn off the lines also would be an excellent idea. A zoom, panning and turning around feature for viewing the map would be very handy.

                            I know, but that's not possible for me (developing reasons).
                            Also, it's not a problem for edit in a 2D interface, even for BW, trust me.

                            For me, it's more hard, but that's not the question :p


                            Quote:
                            Originally Posted by Team Fail View Post
                            Hey, would you mind PMing me? I want to test something, but I want to use features that might be in SVN 7 for the test. I'll give you the details later.

                            Sorry, it's not yet implemented in rev7.
                            Can i ask you why you want test this function?



                            Quote:
                            Originally Posted by Zark View Post
                            Great!
                            I have a question: the narc of BW's maps is a/0/0/8?

                            If you don't know where is the music, I think is:
                            HGSS: root\pbr\sound_data.sdat
                            BW: contents\wb_sound_data.sdat

                            Referring to the section "Aide rapide".

                            ----
                            Spanish translation of this:



                            Acerca del editor de mapas

                            Esta herramienta te permite editar los datos de los mapas en Pokémon Diamante, Perla, Platino, Oro HeartGold, Plata SoulSilver, Negro y Blanco.

                            Para obtener más información sobre este programa, visita su web oficial:
                            http://www.pokemon-legendary.com

                            Agradecemos a Knizz por su visualizador, PokémonShinySilver por su ayuda, los diferentes traductores y a todos aquellos que participaron en el proyecto.

                            Volver atrás





                            ----

                            I made ​​these icons for each category:
                            D/P:
                            HG/SS:
                            B/W:

                            You can choose which ones are better.


                            Thanks for translation, icons and informations.


                            Do you have any suggestions for DS Map?
                            I think on a Map matrix editor...
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                              #372    
                            Old April 25th, 2011 (9:34 AM).
                            Incineroar's Avatar
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                            Quote:
                            Originally Posted by Link_971 View Post
                            Sorry, it's not yet implemented in rev7.
                            Can i ask you why you want test this function?
                            I want to test a map that has absolutely all aspects that you have had uncovered to see if it works on flashcards. I noticed that sometimes, emulators slightly surpass the DS, because I made a rom edit that worked on Desmume, but not on my AceKard 2i.
                            Quote:
                            Do you have any suggestions for DS Map?
                            I think on a Map matrix editor...
                            Can you remind me what the map matrix was? I saw a file of that in the game, but I cannot remember what it was, exactly.
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                              #373    
                            Old April 25th, 2011 (12:56 PM). Edited April 25th, 2011 by Link_971.
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                              Quote:
                              Originally Posted by Team Fail View Post
                              I want to test a map that has absolutely all aspects that you have had uncovered to see if it works on flashcards. I noticed that sometimes, emulators slightly surpass the DS, because I made a rom edit that worked on Desmume, but not on my AceKard 2i.

                              Can you remind me what the map matrix was? I saw a file of that in the game, but I cannot remember what it was, exactly.

                              Ok i'll try with my linker.

                              Maps positions in Worldmap, and maybe other things?


                              Edit : You have right. Black screen, just music in background (and one dead pixel in the screen only when black screen appear Oo)
                              Edit 2 : It's catastrophic. Delete option block don't work too. We need a perfect block data editing for DS...
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                                #374    
                              Old April 25th, 2011 (2:01 PM).
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                              Quote:
                              Originally Posted by Link_971 View Post
                              Ok i'll try with my linker.

                              Maps positions in Worldmap, and maybe other things?


                              Edit : You have right. Black screen, just music in background (and one dead pixel in the screen only when black screen appear Oo)
                              We'll have to find what is preventing it from loading. It may handle differently on my Flashcard, but who knows. Can you email me the land_data_release that you used and I'll see if it works on my Acekard? It could handle differently.
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                                #375    
                              Old April 25th, 2011 (2:20 PM). Edited April 25th, 2011 by Link_971.
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                                Quote:
                                Originally Posted by Team Fail View Post
                                We'll have to find what is preventing it from loading. It may handle differently on my Flashcard, but who knows. Can you email me the land_data_release that you used and I'll see if it works on my Acekard? It could handle differently.

                                I know where is the problem : we need a perfect data.
                                I have a documentation for the blocks, but i can't move or edit any texture with that.



                                PS : I try to make a better "delete block" function.



                                Edit : Ok, it works in DS!
                                But with always need more research in these data.
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