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  #18351    
Old April 26th, 2011 (4:56 AM).
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    Ok, since my question wasn't awnsered, one again:
    Where can I find a good Footprint editor that works with Emerald?
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      #18352    
    Old April 26th, 2011 (4:02 PM).
    Syncro Syncro is offline
       
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      Hello Everybody.. I got this problem with vba-dsl-h.. everytime i tried to use that, the VBA crush =/.
      This is what cmd.exe says
      Spoiler:

      Microsoft Windows XP [Versión 5.1.2600]
      © Copyright 1985-2001 Microsoft Corp.

      D:\Documents and Settings\Administrador>chdir escritorio\asm

      D:\Documents and Settings\Administrador\Escritorio\ASM>vba-sdl-h.exe "Fire Red.g
      ba"
      VisualBoyAdvance version 1.7.2 [SDL]
      Searching for file VisualBoyAdvance.cfg
      Searching current directory: D:\Documents and Settings\Administrador\Escritorio\
      ASM
      Reading configuration file.
      Searching for file vba-over.ini
      Searching current directory: D:\Documents and Settings\Administrador\Escritorio\
      ASM
      Searching user profile directory: D:\Documents and Settings\Administrador
      Searching PATH
      vba-over.ini NOT FOUND (using emulator settings)
      Color depth: 32

      D:\Documents and Settings\Administrador\Escritorio\ASM>


      and i let you 2 images too.

      I really hope you can help me, please =(

      PS: sorry for my bad english =/
      Attached Images
      File Type: jpg vba.JPG‎ (6.2 KB, 6 views) (Save to Dropbox)
      File Type: jpg error.JPG‎ (25.2 KB, 4 views) (Save to Dropbox)
        #18353    
      Old April 26th, 2011 (8:38 PM).
      markis markis is offline
         
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        is it possible to found blank ruby or emerald rom? Where you need to make your own maps, no story line and other things. Now is bad thing. Pokenav. Sometimes other trainers calling. But i dont want it... Or i can somehow delete other callings? When how?

        Sorry. My english is bad...
          #18354    
        Old April 26th, 2011 (10:56 PM).
        azurek azurek is offline
           
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          Does anybody know if there is a tool to easily edit ability effects? If there isn't do you know what the offsets for the effects are, so as to edit them using hex or ASM?
            #18355    
          Old April 26th, 2011 (10:57 PM).
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          Frozen2Dream Frozen2Dream is offline
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            First, can I find a blank ruby patch? As in, a patch that erases every script, map, and fills it with FF? If not, how can I do this manually?

            Second. How can I skip the part in Birch's intro where he activates a pokeball to show a pokemon? The whole intro is okay, I just dont want him to activate a pokeball/show a pokemon. (I know I can use IntroED(I think?) to edit it so he doesn't spawn a pokemon, but it still shows the flash animation of him trying to do so)
              #18356    
            Old April 26th, 2011 (11:14 PM).
            Darthatron's Avatar
            Darthatron Darthatron is offline
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            Quote:
            Originally Posted by Dark pokemon View Post
            How do you instert firered tiles into an Emerald ROM
            I find the easiest way is to just rip the palette and tiles from one ROM and then import them into the other one. Though, if I'm not mistaken, you have to do the block data manually.
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              #18357    
            Old April 27th, 2011 (10:12 AM).
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            Saddest_Shiver Saddest_Shiver is offline
               
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              Does anyone know where I could find a dump of all the scripts in FireRed? I remember having one a long time ago and it was incredibly useful, but I have since lost the file due to a system recovery. Despite my best Googling efforts, I can't find a working download. The only one I came across was HackMew's complete script dump for Ruby, FireRed, and Emerald, but, of course, I get a 'connection timed out' error every time I try to download it.

              If anyone has this file or could direct me to it, that would be swell.
                #18358    
              Old April 27th, 2011 (1:07 PM).
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              colcolstyles colcolstyles is offline
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              Quote:
              Originally Posted by Saddest_Shiver View Post
              Does anyone know where I could find a dump of all the scripts in FireRed? I remember having one a long time ago and it was incredibly useful, but I have since lost the file due to a system recovery. Despite my best Googling efforts, I can't find a working download. The only one I came across was HackMew's complete script dump for Ruby, FireRed, and Emerald, but, of course, I get a 'connection timed out' error every time I try to download it.

              If anyone has this file or could direct me to it, that would be swell.
              Try the following link:

              http://www.mediafire.com/?jhu6gra5vx9hhlu
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                #18359    
              Old April 27th, 2011 (6:19 PM).
              deoxys121's Avatar
              deoxys121 deoxys121 is offline
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              In my hack, I'm adding every Unova Pokemon, but have one small issue. When adding Klink/Klang/Klinklang, I have come across the fact that most damaging Generation III Steel-type moves are not compatible with them. The only one that makes any real sense to set is Meteor Mash. I really don't want to include any moves that don't make sense for them to have. If you could tell me how the moves Metal Claw, Iron Tail, and/or Steel Wing could work, I would appreciate it. Also, if you could tell me if there is any way to edit battle animations, I could add more appropriate moves, such as Gear Grind, Gyro Ball, Flash Cannon, and Metal Burst. Thanks in advance.
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                #18360    
              Old April 27th, 2011 (7:44 PM).
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              SynysterKobra SynysterKobra is offline
                 
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                Can someone point me in the direction of a tutorial or something explaining how to change the text in the Professor Intro part of Fire Red? Or if you can answer it here then it would be much appreciated.
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                  #18361    
                Old April 27th, 2011 (8:57 PM).
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                deoxys121 deoxys121 is offline
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                Quote:
                Originally Posted by SynysterKobra View Post
                Can someone point me in the direction of a tutorial or something explaining how to change the text in the Professor Intro part of Fire Red? Or if you can answer it here then it would be much appreciated.
                It's actually quite easy. Just open the ROM in AdvanceText, which I have attached, and it has an ini for FireRed which contains the intro text for you to edit. Happy hacking!
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                  #18362    
                Old April 28th, 2011 (4:12 AM).
                Crashgek's Avatar
                Crashgek Crashgek is offline
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                  Ok... for the THIRD time:
                  Is there a footprint editor that works with Emerald?!
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                    #18363    
                  Old April 28th, 2011 (6:24 AM).
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                  Darthatron Darthatron is offline
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                  Quote:
                  Originally Posted by Crashgek View Post
                  Ok... for the THIRD time:
                  Is there a footprint editor that works with Emerald?!
                  No. I linked you to the only known footprint editor. Use a program such as Tile Layer Pro, since they are not compressed (I think.)
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                    #18364    
                  Old April 28th, 2011 (6:53 AM).
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                  deoxys121 deoxys121 is offline
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                  Quote:
                  Originally Posted by Darthatron View Post
                  No. I linked you to the only known footprint editor. Use a program such as Tile Layer Pro, since they are not compressed (I think.)
                  I kind of need to edit footprints too. Would you happen to know what the offset I would go to in Tile Molester would be to edit the footprints?
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                    #18365    
                  Old April 28th, 2011 (6:55 AM).
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                  Darthatron Darthatron is offline
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                  Quote:
                  Originally Posted by Crashgek View Post
                  ........... are you sure?
                  99.99999999999999999999% sure.
                  Quote:
                  Originally Posted by deoxys121 View Post
                  I kind of need to edit footprints too. Would you happen to know what the offset I would go to in Tile Molester would be to edit the footprints?
                  Nope, sorry.
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                    #18366    
                  Old April 28th, 2011 (1:25 PM).
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                  adamb241 adamb241 is offline
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                    In Fire Red, are the HM linked to respective badges or is there a script involved to active the HM? (Beating brock in FR lets you use HM 5 outside of battle).
                    Also, is there a way to change what HM are unlocked when receiving a badge?
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                      #18367    
                    Old April 28th, 2011 (2:16 PM).
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                    Spherical Ice Spherical Ice is online now
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                    Quote:
                    Originally Posted by adamb241 View Post
                    In Fire Red, are the HM linked to respective badges or is there a script involved to active the HM? (Beating brock in FR lets you use HM 5 outside of battle).
                    Also, is there a way to change what HM are unlocked when receiving a badge?
                    For unlocking Rock Smash, Cut and Strength, it's just a checkflag in the overworld's script, so you could just change the script. As for the other HMs, I think it's either encrypted in the tile's behaviour byte or is ASM. How you'd go about editing that, I'm afaid I've no idea. Sorry. >:
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                      #18368    
                    Old April 28th, 2011 (3:27 PM).
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                    Polarodai Polarodai is offline
                       
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                      How do you make a sprite not appear by default, so that you can use the "showsprite" script to make it appear when you need it to?

                      Background info:
                      I have a script set up so that a person appears as if they came to your room from up the stairs (first room of the game), with a whole dialogue set up afterwards. Everything works fine except for the fact that I need the person hidden so that the illusion that they are entering the room is made. Instead, with all that I have tried, they aren't hidden and they appear to just stand there in the doorway and defeat the whole purpose of the scene.

                      I have tried making them hidden with the movements setting in adv.map, but to no avail. Basically I want something similar to what happened with Oak upon the first step into Route 1 in RBY (He appears out of thin air offscreen and goes along with the script). Problem is, they won't stay hidden until the script starts.

                      Help would be very much appreciated.
                        #18369    
                      Old April 28th, 2011 (3:30 PM).
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                      AyameHikaru AyameHikaru is offline
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                        I am making a hack of FR that is a crossover with Disgaea. I've read many threads about music extraction, and have successfully extracted from a few .nds files. BUT, Disgaea DS, the game I really WANT to extract music from, is arranged differently from most DS games. I've tried using NDSSNDEXT & VGM Trans, but neither can recognize the way Disgaea codes its music.

                        A jaunt into CrystalTile showed that there is a file in the .nds called music.dat. I tried extracting it and changing it to a .sdat, but neither program read it. I tried leaving it as a .dat, but neither program recognized it.

                        I am desperate. Right now the only way I can see to get musci from Disgaea into FR is to make by ear every song in MIDI form. That would be a nightmare and I'd adore it if anyone could find a way around that.

                        For the record I have used three different Disgaea DS roms, in addition to a Japanese one.
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                          #18370    
                        Old April 28th, 2011 (3:31 PM).
                        Swellow rules Swellow rules is offline
                           
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                          Edit, although it would be EXTREMELY hard would it be possible to add the physical/special split to Gen III.
                            #18371    
                          Old April 28th, 2011 (3:35 PM).
                          AyameHikaru's Avatar
                          AyameHikaru AyameHikaru is offline
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                            @Swellow: I believe there's a thread about that in the R & D Section. Go take a look.
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                            LOOKING FOR A DISGAEA FAN/SPRITER FOR A CROSSOVER GAME!
                            Current Challenges:
                            Ultimate Fire Type Challenge: Johto, 10 Badges
                            Lyrics Challenge: Kanto, 1 Badge
                            Nuzlocke Challenge: Kanto, 0 Badges
                            Monochrome Challenge: Hoenn, 5 Badges
                              #18372    
                            Old April 28th, 2011 (3:38 PM).
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                            Pokepal17 Pokepal17 is offline
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                            Quote:
                            Originally Posted by Polarodai View Post
                            How do you make a sprite not appear by default, so that you can use the "showsprite" script to make it appear when you need it to?

                            Background info:
                            I have a script set up so that a person appears as if they came to your room from up the stairs (first room of the game), with a whole dialogue set up afterwards. Everything works fine except for the fact that I need the person hidden so that the illusion that they are entering the room is made. Instead, with all that I have tried, they aren't hidden and they appear to just stand there in the doorway and defeat the whole purpose of the scene.

                            I have tried making them hidden with the movements setting in adv.map, but to no avail. Basically I want something similar to what happened with Oak upon the first step into Route 1 in RBY (He appears out of thin air offscreen and goes along with the script). Problem is, they won't stay hidden until the script starts.

                            Help would be very much appreciated.
                            Set a flag beforehand and give that flag number to the npc as the person ID. Then in a script, use showsprite to make the sprite appear. To make the appearance permanent, clear the flag you set. :3
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                              #18373    
                            Old April 28th, 2011 (3:39 PM).
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                            Quilava's Master Quilava's Master is offline
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                              Quote:
                              Originally Posted by Swellow rules View Post
                              Edit, although it would be EXTREMELY hard would it be possible to add the physical/special split to Gen III.
                              There's a thread about in it the R&D Section. However I have to say that it creates a glitch with the Pokemon Minun [or whatever Pokemon occupies the slot 0x162] in which everytime that Pokemon uses a damage dealing move the game will freeze. As far as I know, there isn't a fix for it.
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                                #18374    
                              Old April 28th, 2011 (4:28 PM).
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                              Polarodai Polarodai is offline
                                 
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                                Quote:
                                Originally Posted by Pokepal17 View Post
                                Set a flag beforehand and give that flag number to the npc as the person ID. Then in a script, use showsprite to make the sprite appear. To make the appearance permanent, clear the flag you set. :3
                                Sadly it didn't work. Here's the main deal. You start the game in the player's room. Before you leave, your younger brother comes upstairs to wake you up for your "big day". Then he goes back down and you can continue.

                                Problem: You spawn within view of him in your room. This is an issue because if he is not already hidden, you can see him in the doorway, which isn't what is supposed to happen. I want his sprite to be invisible before I step on the script box, and then he will appear because of the "showsprite" command (followed by the rest of the script). I need to know if there is a way to make him invisible before the script happens, like with Oak in RBY when he tells you not to go into the tall grass.
                                  #18375    
                                Old April 28th, 2011 (4:48 PM).
                                Quilava's Master's Avatar
                                Quilava's Master Quilava's Master is offline
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                                  Quote:
                                  Originally Posted by Polarodai View Post
                                  Sadly it didn't work. Here's the main deal. You start the game in the player's room. Before you leave, your younger brother comes upstairs to wake you up for your "big day". Then he goes back down and you can continue.

                                  Problem: You spawn within view of him in your room. This is an issue because if he is not already hidden, you can see him in the doorway, which isn't what is supposed to happen. I want his sprite to be invisible before I step on the script box, and then he will appear because of the "showsprite" command (followed by the rest of the script). I need to know if there is a way to make him invisible before the script happens, like with Oak in RBY when he tells you not to go into the tall grass.
                                  Like Pokepal said, use a flag. I recommend putting 002C in his flag box. It's the same flag that causes Oak to be invisible in Pallet Town before stepping near the grass.
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