Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

TrollandToad.com
View Poll Results: What is the worst thing(s) about Pokemon fangames?
No demo availability. 269 27.51%
Slow or too few regular updates 271 27.71%
Misspellings in game. 412 42.13%
Demo is way too buggy. 248 25.36%
Demo isn't very good or impressive. 226 23.11%
All the fangames look the same! 224 22.90%
They never get finished. 561 57.36%
They become discontinued. 400 40.90%
Promises are made but not kept. 351 35.89%
The spam in the project's topic 165 16.87%
No videos 118 12.07%
No screenshots 269 27.51%
Too few videos 68 6.95%
Too many screenshots! 48 4.91%
Using maps rather than screenshots. 156 15.95%
Boring/overused storylines 395 40.39%
Poorly planned projects 373 38.14%
Reused graphics 195 19.94%
No new features 291 29.75%
No original content 358 36.61%
Many updates but not much of progress 234 23.93%
Fake Pokemon 324 33.13%
Multiple Choice Poll. Voters: 978. You may not vote on this poll

Closed Thread
 
Thread Tools
  #126    
Old January 1st, 2011 (6:06 PM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
     
    Join Date: Jan 2008
    Location: England
    Posts: 5,180
    Quote:
    Originally Posted by SpiralHorn View Post
    Huge maps- Even though the game I'm working on is enormous, I actually agree with this. I hate games that are massive for no reason. I makes me feel lost and apprehensive, which would be fine if that where the reason for large ares (like in mine), but to do it just for the heck of it drives me nuts. It's not bad though if there's huge areas balanced with smaller, tighter ones. That I actually like.
    I think the main problem with huge maps is that they tend to be made for the sake of art rather than the sake of playing through them. That is, the designers forget how big the game window is that the player will be looking through in order to see their maps.

    It's all about proportions. Maps can be whatever size you like, so long as the features in them are proportional to the game screen. Personally, I wouldn't like to walk down a forest path for half a minute (traversing many screen widths) only to find it's a dead end. On the other hand, huge forest mazes where the dead ends are short and don't take up much time to explore (i.e. about 10 seconds tops for the return trip) would be fine. It's all about the sense of progression, which is something you don't get when you're forever stumbling down mile-long dead ends and not making much real progress. On the other hand, very long boring paths in which nothing happens is just as bad, even if you are heading in the right direction. You can't even do something clever with the camera angles like that bridge in Isshu (which was still tedious, by the way).

    Another disadvantage of large maps is that they're much more difficult to fill in. Consequently some don't, and have awful wide open spaces. And the way you fill in the space is important too - an array of fields is neither clever nor nice. If it's not adding anything to the map other than "realism", and particularly if the player should never have to venture near it, then get rid of it - put it on the other side of an untraversable fence or something. You can still have it, just don't force the player to go through it.

    Of course, as I mentioned, not all huge maps are bad by default (just all the ones I've ever seen are). They can be good, so long as you remember how big the window is and keep the map features to that scale, and keep things interesting (enemy trainers/acres of long grass are not interesting).

    Oh, and huge maps means more events, which means more lag. Just saying.
    __________________
    Go to the Pokémon Essentials Wiki

    | Downloads | Tutorials | Fangames |
    | All Animations Project |

    Follow me on Twitter: @maruno42



    Relevant Advertising!

      #127    
    Old January 1st, 2011 (6:16 PM).
    zingzags's Avatar
    zingzags zingzags is offline
    PokemonGDX creator
       
      Join Date: Jan 2009
      Location: Boston
      Age: 23
      Nature: Adamant
      Posts: 562
      Bad grammar, and ****** stories.
      __________________
      Check out the Pokemon Game Engine I am working on:
      https://github.com/sjosegarcia/Pokemon
        #128    
      Old January 2nd, 2011 (4:39 AM).
      DarkDoom3000's Avatar
      DarkDoom3000 DarkDoom3000 is offline
      Super Pokemon Eevee Edition
         
        Join Date: Jul 2004
        Location: New Zealand
        Age: 25
        Gender: Male
        Nature: Calm
        Posts: 1,694
        95% of the fangames being talked about are still in developement. and the "demo"s are infact betas.

        You may not realise it, but you the whole point of a beta is to report glitches and spelling errors so the full game doesn't have them.
        __________________
        Version 0.753 is out
        Thread | Website | Blog
          #129    
        Old January 2nd, 2011 (5:30 AM).
        SpiralHorn's Avatar
        SpiralHorn SpiralHorn is offline
        Feels like an old fart D:
           
          Join Date: Dec 2010
          Location: California
          Age: 30
          Gender: Female
          Nature: Modest
          Posts: 27
          Quote:
          Originally Posted by Maruno View Post
          I think the main problem with huge maps is that they tend to be made for the sake of art rather than the sake of playing through them. That is, the designers forget how big the game window is that the player will be looking through in order to see their maps.

          It's all about proportions. Maps can be whatever size you like, so long as the features in them are proportional to the game screen. Personally, I wouldn't like to walk down a forest path for half a minute (traversing many screen widths) only to find it's a dead end. On the other hand, huge forest mazes where the dead ends are short and don't take up much time to explore (i.e. about 10 seconds tops for the return trip) would be fine. It's all about the sense of progression, which is something you don't get when you're forever stumbling down mile-long dead ends and not making much real progress. On the other hand, very long boring paths in which nothing happens is just as bad, even if you are heading in the right direction. You can't even do something clever with the camera angles like that bridge in Isshu (which was still tedious, by the way).

          Another disadvantage of large maps is that they're much more difficult to fill in. Consequently some don't, and have awful wide open spaces. And the way you fill in the space is important too - an array of fields is neither clever nor nice. If it's not adding anything to the map other than "realism", and particularly if the player should never have to venture near it, then get rid of it - put it on the other side of an untraversable fence or something. You can still have it, just don't force the player to go through it.

          Of course, as I mentioned, not all huge maps are bad by default (just all the ones I've ever seen are). They can be good, so long as you remember how big the window is and keep the map features to that scale, and keep things interesting (enemy trainers/acres of long grass are not interesting).

          Oh, and huge maps means more events, which means more lag. Just saying.
          I have in mind a huge, open wasteland that the player has to survive in, and I've been trying to work out how to map it. I'm going to make the screen size of the game pretty large, but I know I'm still going to have issues with too much open space and not enough interesting things. See, a huge part of my game is realism, with (hopefully) a lot of OW events and actions. You've given me a lot to think of, so thanks.

          Quote:
          You may not realise it, but you the whole point of a beta is to report glitches and spelling errors so the full game doesn't have them.
          Good point! It seems a lot of people don't realize that. Bleh.
          __________________

          Darwin.Tucker.Reuben.Spencer.Salem.Conrad
          ~click please~

            #130    
          Old January 8th, 2011 (10:58 PM).
          This username is already in use's Avatar
          This username is already in use This username is already in use is offline
             
            Join Date: Dec 2010
            Gender: Female
            Posts: 11
            Lack of attack animations?
              #131    
            Old January 10th, 2011 (7:43 AM).
            CeFurkan0's Avatar
            CeFurkan0 CeFurkan0 is offline
            Pokemon MMORPG PokemonCraft
               
              Join Date: Sep 2009
              Age: 32
              Posts: 75
              No original content

              this is the most annoying i belive
              __________________
              Browser based free to play MMORPG Pokemon Online Game PokemonCraft Developer
              PokemonCraft has more than 250.000 registered members around the world and you should check it's Pokedex


                #132    
              Old January 18th, 2011 (11:05 PM).
              Ratty524's Avatar
              Ratty524 Ratty524 is offline
                 
                Join Date: Jan 2011
                Gender: Male
                Nature: Calm
                Posts: 303
                In the short time I've been here, I've already seen many common issues that are the same with the RPG Maker community as a whole:

                1) Most projects, especially ones that look impressive, never get finished. This is highly disappointing, and while I'm guilty of this myself, you should consider that once you have a fan base going on, you should keep it. I guess it's easier said than done, as most indie-developers don't devote their lives to this sort of thing, and finding motivation can be hard sometimes.

                2) The projects are too ambitious. It kind of comes with the fact that we are developing pokemon games. It is horrifically time consuming to design, purpose, and assign movepools to new pokemon, and to do about 100 of them is even worse. And it's not just with creating pokemon, its with coming up with gameplay, level design, story, etc. I think people need to realize that they are NOT going to make a game that matches the professional quality of the real games, but rather try to do the best they can in a condensed amount of time.
                  #133    
                Old January 19th, 2011 (11:42 AM).
                The 100 Mega Shock The 100 Mega Shock is offline
                • Gold Tier
                 
                Join Date: Aug 2010
                Gender: Male
                Posts: 1,235
                RPG games really are a poor place to start creating a game because of what you mentioned.
                __________________
                  #134    
                Old February 15th, 2011 (9:02 AM).
                kazary's Avatar
                kazary kazary is offline
                   
                  Join Date: Jul 2009
                  Gender: Male
                  Posts: 31
                  To me, being a copy of the GBA or NDS games, no original content. Fakepokemons are also unnecessary. If it was at least an attempt to copy to another system such as PSP, would be awesome
                    #135    
                  Old February 21st, 2011 (10:16 AM).
                  evilkain evilkain is offline
                     
                    Join Date: Feb 2011
                    Gender: Male
                    Posts: 12
                    i love nice graciks and no original contents thats what i vote'd fore
                      #136    
                    Old February 22nd, 2011 (4:59 AM).
                    Alternative's Avatar
                    Alternative Alternative is offline
                    stalwart command
                    • Crystal Tier
                     
                    Join Date: Jan 2009
                    Location: Adelaide, Australia
                    Age: 24
                    Gender: Male
                    Nature: Impish
                    Posts: 4,268
                    As an aspiring new game developer, I chose that they all look the same, or I should have chosen that they all have the same story line. I know it breaks away from the formula which is Pokemon, which is what I'm looking into, but these Pokemon games are the same thing of "Get badges, fight bad guys etc" and it does get boring sometimes. I'd like to see some new things in fangames.
                      #137    
                    Old February 27th, 2011 (8:05 AM).
                    Cyndaquil2607's Avatar
                    Cyndaquil2607 Cyndaquil2607 is offline
                    Pingu is the best TV program.
                       
                      Join Date: Jan 2011
                      Location: Everywhere, but no where in particular
                      Gender: Male
                      Posts: 176
                      Quote:
                      Originally Posted by Alternative View Post
                      As an aspiring new game developer, I chose that they all look the same, or I should have chosen that they all have the same story line. I know it breaks away from the formula which is Pokemon, which is what I'm looking into, but these Pokemon games are the same thing of "Get badges, fight bad guys etc" and it does get boring sometimes. I'd like to see some new things in fangames.
                      yeah, i agree, the "Beat the champion, spoil the bad peoples plot, etc." is really getting old :/ but i really dont care about the graphics. and another thing, good looking hacks never get finished, which i find disappointing. Also, (yeah i know im going on and on) most newbees dont really plan out the whole hack, for example, i found a hack where a legandary just appears with absoulutly no backstory at all! And some fangames (hacks in particular) dont have any originality, some that do are
                      pokemon ruby destiny rescue rangers by destinyjagold
                      pokemon topaz by bazza (because you get to be evil for a change)
                      etc.

                      ~Cyndaquil2607~
                      __________________
                      It is coming. It's approaching me slowly. It's coming after me. I must hide. I must escape. But I know I cannot.
                      It is always present, but is never truly there. It claims lives that have already been ended. It causes depression but also causes grace.
                      It is Death and it is coming for me.

                      Skype:awesomellama1337

                      I like writing stories and making games.

                      Concept artist, Map/Level Design, Story/Scenario Writwe

                      Currently working on:
                      [RPG] Lucifer I
                      [RPG] Heaven's Mercy
                        #138    
                      Old March 27th, 2011 (1:18 AM).
                      lx_theo's Avatar
                      lx_theo lx_theo is offline
                      Game Developer
                         
                        Join Date: Jun 2009
                        Gender: Male
                        Nature: Careful
                        Posts: 969
                        I just read this entire thread... And, well I'm no longer sure if i learned anything. Actually there is one thing. Grammar, grammar, grammar and grammar some more. Get it right.

                        Wow do people on Pokecommunity love their grammar.
                        __________________

                          #139    
                        Old April 19th, 2011 (5:22 AM).
                        K.N.L K.N.L is offline
                           
                          Join Date: Apr 2011
                          Gender: Male
                          Posts: 2
                          This Poll is going to help me so much because when i make a game i can youse this to evaluate what i will do

                          sorry if theres any mistakes
                            #140    
                          Old April 19th, 2011 (6:54 PM).
                          pedrito3_poke's Avatar
                          pedrito3_poke pedrito3_poke is offline
                          Banana
                             
                            Join Date: Sep 2010
                            Age: 21
                            Gender: Male
                            Posts: 172
                            The worst thing is that the best ones never get finished...
                            And most part of fakemons are simply very ugly (except for Acanthite).

                            There are guys who just waste their precious time making stupid games, when they should join to make a good game. I see lots of unfinished and bad projects, with bad fakemon... I would prefer to have only 1 finished project of a decent game.
                              #141    
                            Old April 19th, 2011 (7:11 PM).
                            Blaziquaza's Avatar
                            Blaziquaza Blaziquaza is offline
                            ...
                               
                              Join Date: Jun 2009
                              Location: Whyalla, Australia
                              Gender: Male
                              Nature: Jolly
                              Posts: 781
                              What just gets me greatly annoyed is that people just decide this:
                              lolololololololololol let's just make 150 NEW Fakémon without putting any effort into spriting them
                              OR we promise new features and never do them or get somebody to do everything for me lololol orz
                              __________________
                              Everything you say to me pushes one step closer to the edge



                              And I'm about to break
                              I need a little room to breathe...

                              Steam IGN: Hybrid Theory
                                #142    
                              Old April 21st, 2011 (9:31 PM). Edited April 21st, 2011 by Diablo361.
                              Diablo361's Avatar
                              Diablo361 Diablo361 is offline
                              Trainer of the Dawn
                                 
                                Join Date: Sep 2009
                                Gender: Male
                                Nature: Calm
                                Posts: 62
                                Not finishing them.

                                Good God, not finishing them.

                                If you don't have a plan to get the entire game done, then don't go around and start something only to drop it at a hat.

                                Start something? Try as much as possible to get it finished, or hand it over to someone who can finish it.

                                Not finishing them.

                                Good God, not finishing them.

                                If you don't have a plan to get the entire game done, then don't go around and start something only to drop it at a hat.

                                Start something? Try as much as possible to get it finished, or hand it over to someone who can finish it.
                                  #143    
                                Old April 30th, 2011 (6:13 AM). Edited April 30th, 2011 by dannyboy601.
                                dannyboy601 dannyboy601 is offline
                                   
                                  Join Date: Mar 2011
                                  Posts: 107
                                  They never get completed.
                                  It annoys me so much when I come across V3.5 (or something like that) of a fangame on the internet and I spend hours trying to find V3.6, only to find out that it doesn't exist and never will.
                                  No original content
                                  If you're making a fangame then at least include something new. The whole point of a fangame is that it is made by you and is new. If everything is the same as previous games then people are going to get bored. I also hate it when people come up with something that has the same features as a pokégear, the same layout as a pokégear, the same purpose as a pokégear, but isn't called a pokégear.
                                  Boring/ overused storylines
                                  Do not create a fangame that has the same basic plot as 86% of all the rest. Add a twist, or make it completely new, just don't keep the same get-a-pokémon-from-professor-tree-defeat-eight-gyms-and-save-the-world-from-evil-team plot.
                                    #144    
                                  Old April 30th, 2011 (3:31 PM).
                                  Ces soirees-la's Avatar
                                  Ces soirees-la Ces soirees-la is offline
                                  Hello, Hello
                                     
                                    Join Date: Apr 2011
                                    Location: Australia
                                    Age: 22
                                    Nature: Hardy
                                    Posts: 68
                                    Stupid games, that have no real direction or story line.
                                    It's like a 1 year old just grabs the computer and mashes it for a while then posts it.
                                      #145    
                                    Old April 30th, 2011 (9:49 PM).
                                    Magicsaur's Avatar
                                    Magicsaur Magicsaur is offline
                                    Code Hero
                                       
                                      Join Date: Apr 2011
                                      Location: Johto
                                      Posts: 29
                                      Never getting a game done, being too ambitious with a project, just recycling the actual game's standard storyline, and generally bad spriting.
                                      __________________
                                      THE MAGICSAURIAN TEAM



                                      • PROJECT AXIS •
                                        #146    
                                      Old May 6th, 2011 (6:58 PM).
                                      Pia Carrot's Avatar
                                      Pia Carrot Pia Carrot is offline
                                      There is no brighter jewel...
                                      • Silver Tier
                                       
                                      Join Date: Aug 2010
                                      Age: 22
                                      Gender: Male
                                      Nature: Adamant
                                      Posts: 731
                                      Well, I don't like a game being in development for a year or more without even a beta for us to play (Like Blue Chrome). It may be a good game, but hey, we're human, and get bored of waiting.

                                      I like Fakemon. Especially evolutions/pre-evos of existing ones. I'm not as big on Eevee evolutions, but I like the idea of Mettaleon.

                                      I don't like crossovers. I see people making Pokemon with final fantasy characters in it. The only game I played that incorporates Final Fantasy into Pokemon perfectly is Super Pokemon Eevee Edition. I like some things, like Harvest Moon features =3

                                      And last, but not least, Giving up on the project. My laptop crashed and I lost Mint Version. but I got off my @$$ and started from scratch, and guess what? It's better than ever now that I've matured a bit more! I actually planned everything out this time, and I won't lose interest.


                                      I hope people read my comment and agree with me!
                                      __________________


                                        #147    
                                      Old May 6th, 2011 (11:32 PM).
                                      DarkDoom3000's Avatar
                                      DarkDoom3000 DarkDoom3000 is offline
                                      Super Pokemon Eevee Edition
                                         
                                        Join Date: Jul 2004
                                        Location: New Zealand
                                        Age: 25
                                        Gender: Male
                                        Nature: Calm
                                        Posts: 1,694
                                        ^ agreed. If you have atleast 30 mins of gameplay, theres no reason not to have a beta.
                                        Not only does it build up hype and satisfy fans, but it also allows people to report bugs and give suggestions.


                                        Minor peeve.

                                        but when people do this on the main posts

                                        Screenshots

                                        Spoiler:
                                        Comming Soon


                                        Why the need for the spoiler tag? If the thing is less than 2 lines it doesn't belong in a spoiler tag unless it's really a spoiler. Especially seeing the spoiler tag makes you think theres an image in there... then you become let down by the fact theres nothing. :(
                                        __________________
                                        Version 0.753 is out
                                        Thread | Website | Blog
                                          #148    
                                        Old May 9th, 2011 (4:11 AM). Edited May 9th, 2011 by Saten Ruiko.
                                        Saten Ruiko Saten Ruiko is offline
                                        » ^-^
                                           
                                          Join Date: May 2011
                                          Location: Germany
                                          Nature: Relaxed
                                          Posts: 16
                                          Quote:
                                          Originally Posted by lx_theo View Post
                                          I just read this entire thread... And, well I'm no longer sure if i learned anything. Actually there is one thing. Grammar, grammar, grammar and grammar some more. Get it right.

                                          Wow do people on Pokecommunity love their grammar.
                                          I agree. Dont forget that there are many game developers/hackers from other countrys, many of them can not write/speak with proper grammar, including me. But as someone already said, you can get some people to check those things, it's better to aim for the best and make it look professional.
                                          __________________
                                            #149    
                                          Old May 10th, 2011 (5:45 PM).
                                          StevieJee's Avatar
                                          StevieJee StevieJee is offline
                                          Pokémon Agate
                                             
                                            Join Date: Dec 2008
                                            Posts: 15
                                            As an aspiring game developer... I've been trying to take as much of this info into account as I can. This thread is very helpful :D!
                                              #150    
                                            Old June 3rd, 2011 (12:46 PM).
                                            FL's Avatar
                                            FL FL is offline
                                            Pokémon Island Creator
                                               
                                              Join Date: Sep 2010
                                              Gender: Male
                                              Posts: 1,711
                                              The biggest error for developers/makers is try to do more that they can actually do!
                                              Other thing is lack of commitment. Okay that some developers have contingency, but this aren't reason for even half of topics to be abandoned! You aren't making a game for only you, but for your possible fans, don't disappoint they!
                                              __________________
                                              Closed Thread

                                              Quick Reply

                                              Join the conversation!

                                              Create an account to post a reply in this thread, participate in other discussions, and more!

                                              Create a PokéCommunity Account

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 8:58 PM.