Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.

 
 
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  #1    
Old June 26th, 2011 (7:51 AM). Edited June 26th, 2011 by Dippydunker.
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Dippydunker Dippydunker is offline
     
    Join Date: Jun 2011
    Location: England
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    Nature: Gentle
    Posts: 29
    Heyy Dippydunker here, I have recently grown an interest in competitive battling and I have been looking into different Pokemon that can take the different rolls in a team. I wanted to get a bit of constructive criticism (Or even Compliments!) about my team selection, Also I am lacking a final member of my team so any suggestions for that position would be much obliged as well! Thanks!

    1. Volcarona
    Roll: Special Sweeper
    Nature: Jolly
    Move Set:
    Quiver Dance
    Bug Buzz
    Fire Blast
    Solar Beam
    Ev's: 252 special attack, 252 speed, 6 Defence.

    2.Omastar
    Roll: Lead
    Move Set:
    Stealth Rock
    Rain Dance
    Surf
    Earth Power
    Ev's: 4Hp, 252 Special attack, 252 Speed.

    3. Metagross
    Roll: Physical sweeper
    Move Set:
    Meteor Mash
    Earthquake
    Thunder Punch
    Explosion
    Ev's: 252 attack, 4 defence, 252 speed.

    4. Skarmory
    Roll: Physical Defence
    Move set:
    Whirlwind
    Roost
    Brave Bird
    Spikes
    Ev's: 252 hp, 252 Defence, 4 Speed

    5. Blissey
    Roll: Special Wall
    Move Set:
    Wish
    Softboiled
    Seismic Toss
    Toxic
    Ev's: 252 Hp, 252 Defence, 4 Speed

    6. I was thinking possibly dusknoir? Any advice?

    Most criticisms welcome. . I have No experience in competitive battling so I'm not quite sure what makes a good team, but i'm pretty sure I'm missing some elements :\ None of these pokemon are trained yet so I was hoping to get some Advice before I started. Thanks!

    Until The Next Time, Dippydunker

    If I've posted this in the wrong thread oops! It seemed like the right one at the time! And if I haven't then ignore the preempted apology lol
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      #2    
    Old June 27th, 2011 (6:54 AM). Edited June 27th, 2011 by Zealot740.
    Zealot740 Zealot740 is offline
       
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      I'm going to point out that I am not an ultimate competitive know-it-all, so I might not make the right decisions xD

      Volcarona:

      Looks as it should be for a special sweeper. Although it seems it may be too reckless with the 2-turn attack, Solarbeam and not-so-accurate Fire Blast. Is it possible to teach him Flamethrower instead? And to amp it up, you could put Choice Specs on him. Fire Blast really had to go, but Solarbeam :/ That's tough. Perhaps Aerial Ace of Fly? I'm not entirely sure. What ever floats your boat will do.

      Omastar: My only suggestion on Omastar would have to replace Earth Power with Toxic or Toxic Spikes. Also, have Omastar sent out first and see if you can quickly apply Stealth Rock along with Toxic Spikes in any possible way. Not sure what he could use for an item... Maybe Eject Button?

      Metagross: Looks just about right. If you happen to use Explosion, be sure it's for a drastic cause. As for an item, (I might regret saying) Choice Scarf,
      and if it doesn't turn out too well, then most definitely Choice Band.

      Skarmory: Skarmory looks alright. You just might need some Leftovers on him.

      Blissey: Blissey looks fine to me. Item... Not sure :/ Possibly Shell Bell?

      Overall, this is a nice team. But I keep mine out of the ordinary

      I'm going to point out that I am not an ultimate competitive know-it-all, so I might not make the right decisions xD

      Volcarona:

      Looks as it should be for a special sweeper. Although it seems it may be too reckless with the 2-turn attack, Solarbeam and not-so-accurate Fire Blast. Is it possible to teach him Flamethrower instead? And to amp it up, you could put Choice Specs on him. Fire Blast really had to go, but Solarbeam :/ That's tough. Perhaps Aerial Ace of Fly? I'm not entirely sure. What ever floats your boat will do.

      Omastar: My only suggestion on Omastar would have to replace Earth Power with Toxic or Toxic Spikes. Also, have Omastar sent out first and see if you can quickly apply Stealth Rock along with Toxic Spikes in any possible way. Not sure what he could use for an item... Maybe Eject Button?

      Metagross: Looks just about right. If you happen to use Explosion, be sure it's for a drastic cause. As for an item, (I might regret saying) Choice Scarf,
      and if it doesn't turn out too well, then most definitely Choice Band.

      Skarmory: Skarmory looks alright. You just might need some Leftovers on him.

      Blissey: Blissey looks fine to me. Item... Not sure :/ Possibly Shell Bell?

      Overall, this is a nice team. But I like to keep mine out of the ordinary
        #3    
      Old June 27th, 2011 (10:52 AM).
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      Dippydunker Dippydunker is offline
         
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        Location: England
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        Nature: Gentle
        Posts: 29
        Thanks for the feedback, that's exactly the kind of advice I was looking for! I will act on it. . .Hopefully find a good tank and then I should have a battle worthy team!
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          #4    
        Old June 29th, 2011 (11:51 AM). Edited June 29th, 2011 by lionrt60.
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        lionrt60 lionrt60 is offline
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          First of all read this to see what is allowed in standard play :P

          Volcarona: Imo you should use this.


          Volcarona @ Life Orb
          Trait: Flame Body
          EVs: 6 Def / 252 SpA / 252 Spe
          Timid Nature (+Spd, - Atk)
          - Quiver Dance
          - Flame Dance / Fire Blast
          - Bug Buzz
          - Hidden Power [Rock/Ground]


          Obviously Quiver dance & bug buzz, flame dance or fire blast, really you want flame dance but I think this is a wifi team (correct me if i'm wrong) and it learns flame dance at level 100 and it is a pain to train D:

          Blissey: In my opinion this will be more useful.



          Blissey @ Leftovers
          Trait : Natural Cure
          Calm Nature (+SpD, -Atk)
          Evs: 252 Def / 80 SAtk / 176 SpD
          - Softboiled
          - Thunderwave / Toxic
          - Flamethrower / Ice Beam
          - Seismic Toss


          Softboiled for recovery, t-wave/toxic for the status you deem more suitable for your team, flamethrower/ice beam to take care of certain threats and seismic toss for a good 100 damage. (p.s. this is the way you should arrange your info in the future ^^)

          Omastar: DON'T USE RAIN DANCE, I'm sorry but I cant stress this enough, don't use rain dance on a team not based around it! Also I would suggest spikes over stealth rock as if you don't import from generation IV you can't get stealth rock, however skarmory knows spikes and is generally more useful so I would drop this :(

          Metagross: Is pretty good but use one of these as explosion no longer really works D:

          Trick Band
          Spoiler:


          Metagross @ Choice Band
          Trait: Clear Body
          Adamant Nature (+Atk, -SpA)
          Evs: 252 HP / 252 Atk / 6 Def
          -Trick
          -Meteor Mash
          -Earthquake
          -Pursuit/Bullet Punch


          Either use choice band or trick to incapacitate something, if you keep the band attack with Meteor Mash & Earthquake and use either Bullet Punch for priority or Pursuit to catch stuff trying to switch out (would probably be used to revenge kill)


          Agility
          Spoiler:


          Metagross @ Air Balloon / Life orb
          Trait: Clear Body
          Adamant Nature (+Atk, -SpA) / Jolly Nature (+Spd, -SpA)
          Evs: 48 HP / 252 Atk / 208 Spd
          -Agility
          -Meteor Mash
          -Earthquake
          -Ice Punch / ThunderPunch / Zen Headbutt


          Agility along with the 208 Evs to boost metagross' dismal speed, Meteor Mash & Earthquake as strong attacks, the former being stab and either Ice punch, Thunderpunch or Zen Headbutt for coverage (Zen headbutt not recommended)


          Skarmory: Is pretty good, just a few adaptations in this.


          Skarmory @ Shed Shell / Leftovers
          Trait : Sturdy
          Impish Nature (+Def, -SAtk)
          Evs: 252 HP / 64 Atk / 176 Def / 16 Spe
          - Spikes
          - Roost
          - Whirlwind
          - Brave Bird


          Your moveset with a more complicated Ev spread xD it does prove more useful though ^^ Spikes couple with whirlwind to rack up damage on the opposing team breaking focus sashes as well as scouting for the opponents pokemon. Roost to restore hp and brave bird so as not to be shut down by taunt. Also Shed Shell to escape the ever more popular magnezone who can trap and kill (or reduce to 1 hp if you are at full health) skarmory.

          as for the (now 2) pokémon slots you may not want to listen to this really have empty perhaps try this?


          Hydreigon @ Choice Specs / Choice Scarf
          Trait: Levitate
          EVs: 6 Hp / 252 SAtk / 252 Spd
          Timid Nature (+Spd, -Atk) / Modest Nature (+SAtk, -Atk)
          - Draco Meteor / Dragon Pulse
          - Surf / Focus Blast
          - Fire Blast
          - U-Turn / Dark Pulse


          Draco meteor or dragon pulse for good stab, surf/focus blast for a coverage move for the threats you deem more important to cover, Fire blast for coverage and one of u-turn or dark pulse depending on whether you want to revenge kill/scout or just kill, kill, kill xD

          As for a lead try this as an antilead.


          Mienshao @ Life Orb
          Trait: Regenerator
          EVs: 4 HP / 252 Atk / 252 Spe
          Jolly Nature (+Spe, -SpA)
          - Fake Out
          - U-Turn
          - Hidden Power [Ice] / Taunt
          - Hi Jump Kick


          Fake out on the first turn for flinch, then either u turn out to another more useful poké or Hi Jump Kick for big damage. Use either hidden power Ice to beat landorus, gliscor and other such pokémon or taunt for, well, taunting slower pokémon.

          Those last two might not have been too good but it's just my opinion xP hope this helps you ^^

          EDIT: Upon reflection you might prefer starmie over hydreigon for rapid spin support as volcarona is weak to all forms of entry damage. If so use this.


          Starmie @ Life Orb / Leftovers
          Trait: Natural Cure
          Evs: 4 HP / 252 SpA / 252 Spd
          Timid Nature (+Spd, -Atk)
          -Rapid Spin
          -Surf / Hydro Pump
          -Thunderbolt / Ice Beam
          -Recover


          Just comes in, spins, recovers off damage, maybe attacks and when it switches back out it loses poisoning because of natural cure if the opponent layed down toxic spikes.
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            #5    
          Old June 29th, 2011 (2:51 PM).
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          Dippydunker Dippydunker is offline
             
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            Wow... Thanks for taking the time to offer me such useful help! I will definitely act on what you guys have suggested! I see a rather nice wifi team starting to shape up!! Thanks a million!
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