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  #51    
Old July 23rd, 2011 (10:14 PM).
razaurman's Avatar
razaurman razaurman is offline
     
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    why won't mine load. every time i try to run it i get an error message, a [0xc0000135] how do I fix

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      #52    
    Old July 25th, 2011 (10:29 AM). Edited July 25th, 2011 by ZangoMango.
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    ZangoMango ZangoMango is offline
       
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      WOW! This is going to save me a ton of time trying to export/import sprites. Thanks a ton!

      Edit: err quick question, mine only has four Person sprites to edit (Oak, male/female fossil people, and Old Man)... how do I edit the rest? I tried entering other trainers/Pokemon's hex codes from the game, but their colors were all messed up in NSE. Thanks!
        #53    
      Old July 25th, 2011 (2:39 PM).
      Missingyep Missingyep is offline
         
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        Quote:
        Originally Posted by ZangoMango View Post
        Edit: err quick question, mine only has four Person sprites to edit (Oak, male/female fossil people, and Old Man)... how do I edit the rest? I tried entering other trainers/Pokemon's hex codes from the game, but their colors were all messed up in NSE. Thanks!
        Did you edit the hex offsets for the palettes?
          #54    
        Old July 25th, 2011 (6:07 PM).
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        ZangoMango ZangoMango is offline
           
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          Ah, that was the problem. thanks man.
            #55    
          Old July 26th, 2011 (11:28 PM).
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          Posiden Posiden is offline
             
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            Would it be possible to make the Pokemon Plugin compatible with Sapphire? I've already done a lot of work on my Sapphire Sprite and would not like to have to switch to Ruby. Thanks!
              #56    
            Old August 2nd, 2011 (4:46 PM). Edited August 2nd, 2011 by link12552.
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            link12552 link12552 is offline
            to measure how far we wonder
               
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              UPDATE ALPHA 3

              I had an interesting story about what I'd been doing for the past month typed here, but then Chrome crashed. So Alas... I begin with no interesting back-story

              New Features:
              • Import Palettes (*.ACT, *.BMP, *.PNG)
              • Full support for expanded ROMs
              • Safety Repointing
              • Advanced Repointing
              • SMART Repointing
              • UI Enhancements

              Now I could go through each of the new features in detail, but that might get boring.
              So I've incorporated them into a short-collection of events (a story if you will) to make up for my lack thereof previously.

              I'll begin here with the Navigate window.
              Nothing to Exciting just a routine edit of the title screen.
              I quickly type in the offset, select 256 color, grayscale, the right width and I'm off.




              Here I am in a small version of the editor, very small actually, about to begin my edit.
              I notice the black block at the top of the ruler as a new feature, showing me what color I have active, and think to myself, "Self, GrayScale's so boring, and it might cause issues with colors in game."
              "HAVE NO FEAR, NSE IS HEAR", "Who said that?" I quickly ask myself...
              "Oh wait, I did...chuckle"



              I fire up VBA and wait for the title screen of Firered to appear.
              I go to tools and export the background palette as "bg.act" selecting Adobe Color Table.
              Strangely it comes out as "bg.pal", "Silly programmers and their little mistakes", I say to myself as I change the extension back to ".act"



              Now, the real fun begins.
              I go back to NSE, which had been waiting patiently this whole time, and venture into new Territory.
              I go File>Import>Color Table.
              Suddenly a brand new, shiny windows gleams in my face, practically asking "May I help you sir?", "Yes you may", I say as I load the exported palette file from my desktop.
              I switch to 256 color mode, hit import and...
              SHAZAM!
              I'm suddenly swept out of a dull gray world and into the wonderful world of color.
              No longer must I be forced to own Photoshop to succeed...




              "What to do?" I asked myself, an alien planet at my feet. I take a minute to ponder.
              I finally decide on my first steps, not leaps, but steps. I will transform the white text of the word FireRed to a more fire-ish red.
              I open up the palette viewer and mix it with the power of NSE's fill button.
              A few clicks later and FireRed looks like a different word (in a good way)
              Now All I have to do is get my masterpiece into the game...



              I venture over to File>Save and click_
              The familiar save data form appears and I feel at home. But then I notice something new. I'm using a 32mb ROM...
              So I might as well have some fun with it.
              I type in 1DDDDDD and click save.
              A Message appears. "0x1DDDDDD is not a safe offset... ...safe offsets end in multiuples of four (ex. 0, 4, 8, C).
              "Thanks NSE, last thing I want is a corrupt pointer."
              I change the offset to 1D00000 and hit save again.



              This time another window appears...
              I'm actually expecting this one. I give a quick look to any offsets that are being repointed (just one) and press repoint.



              I excitedly fire up VBA, anxiuos to see if my magic has worked...
              HUZZAH! HUZZAH! It has!
              I dance around excitedly.
              And then the curtains close and the lights fade.
              And the audience, YOU, applause...
              - "Thank You"




              P.S. Let me know if you like the first post. I finally added some style
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                #57    
              Old August 4th, 2011 (6:12 AM).
              Hackun Hackun is offline
                 
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                OMG!! no pienso escribir en ingles 77
                simplemente genial, soy un gran admirador tuyo, te has esforzado mucho con esto y mira ahora
                Personalmente pienso que el NSE es una de las mejores herramientas que han salido!!
                Saludos y gracias!!
                  #58    
                Old August 5th, 2011 (1:58 PM).
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                Pokeshadow13 Pokeshadow13 is offline
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                  this is awsome link! its very, very, ect... Helpful!!!!!
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                    #59    
                  Old August 6th, 2011 (1:35 AM).
                  Jacob .F.'s Avatar
                  Jacob .F. Jacob .F. is offline
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                    i was following your story step-by-step (as a guide to become more used to the program) when i ran into an error message. follow the following URL to view the error message. https://skydrive.live.com/?cid=8597b46c326742c1&sc=photos#!/?cid=8597b46c326742c1&sc=photos&uc=1&id=8597B46C326742C1%21120!cid=8597B46C326742C1&id=8597B46C326742C1%21124&sc=photos
                      #60    
                    Old August 6th, 2011 (5:18 AM).
                    link12552's Avatar
                    link12552 link12552 is offline
                    to measure how far we wonder
                       
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                      Bug Fix


                      Quote:
                      Originally Posted by Jacob .F. View Post
                      i was following your story step-by-step (as a guide to become more used to the program) when i ran into an error message. follow the following URL to view the error message. https://skydrive.live.com/?cid=8597b46c326742c1&sc=photos#!/?cid=8597b46c326742c1&sc=photos&uc=1&id=8597B46C326742C1%21120!cid=8597B46C326742C1&id=8597B46C326742C1%21124&sc=photos
                      OK I figured out what went wrong:
                      1. You didn't have an active sprite to import to. (Your pic of NSE was void of editor windows)
                      2. NSE wasn't checking if you had an active sprite when you clicked import (Thus resulting in a null pointer)

                      I've fixed the problem, and uploaded the fixed version (attached to the first post)
                      version: Alpha 3.0 r1 (Although it won't say this in NSE)

                      Sorry to everyone- this was more a bug on my part
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                        #61    
                      Old August 6th, 2011 (10:43 PM).
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                      felhight felhight is offline
                      Writer||Trade/Battle||Mapping
                         
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                        this is incredible, can you put all the attachments and the program into one file, or is that to much to ask yet?
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                          #62    
                        Old August 9th, 2011 (11:16 PM).
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                        /art-56/ /art-56/ is offline
                        magik leafer
                           
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                          It a cool program thank you fore it!
                            #63    
                          Old August 23rd, 2011 (4:25 AM).
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                          Ninja Lamb Ninja Lamb is offline
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                            I think there is something wrong with my rom. the images in the backsprite folder (For example) are white. is there a way to fix this problem?
                              #64    
                            Old August 23rd, 2011 (5:14 AM).
                            TheDarkShark TheDarkShark is offline
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                              You really don't need to execuse for bugs - everyone makes mistakes sometimes.
                              Oh, and by the way: I'm still not using this. I think I'm stick with unLZ, NTME and TileMolester. When I get my new high end PC I'll take the time to test this, though.

                              @Ninja Lamb: It depends on which Rom you are using. It's possible that the wrong bookmarks have been loaded accidently, I guess? Not sure, though.
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                                #65    
                              Old August 23rd, 2011 (7:20 AM). Edited August 23rd, 2011 by Ninja Lamb.
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                              Ninja Lamb Ninja Lamb is offline
                              "I rike monies'!" Gamefreak™
                                 
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                                Yes, I think I found the problem. It has bookmarked BPRE even though I'm loading emerald which has gamecode BPEE, I'm not good with this program, can someone tell how to fix this?
                                  #66    
                                Old August 23rd, 2011 (10:37 AM).
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                                Wiznatts Wiznatts is offline
                                   
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                                  Great stuff link. I gotta say this is really incredible. I was just wondering if you were going to throw this up on the webpage you made for NSE classic or if this was going to on PC only. Just asking cause I was the guy who asked about it the first time.
                                    #67    
                                  Old August 28th, 2011 (12:19 PM). Edited September 1st, 2011 by link12552.
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                                  link12552 link12552 is offline
                                  to measure how far we wonder
                                     
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                                    UPDATE Beta 1.0

                                    Yes! We're finally out of alpha :D
                                    But wait... what's a beta?

                                    Beta means, at least in this case, that 99% of the core functionality is there,
                                    but not everything's been rigorously tested for performance issues and bugs.
                                    Enough talk, here's what I've done;
                                    • Undo(ctrl+z) and Redo(ctrl+shift+z)
                                    • Insert is back!
                                    • Color swapping and alternating
                                    • Usability additions
                                    • Stability increases
                                    • Known bugs have been stepped on

                                    In depth:
                                    Undo/Redo:
                                    Yes, it's been a long road to get here, I don't want to say I was putting it off, but...
                                    That's exactly what happened (It was quite trivial actually)
                                    Undo and Redo are stroke based. This means that it takes a snap-shot of when the left mouse button goes down and when it comes back up.
                                    More of a photoshop approach, compared to NSE [classic]
                                    Oh, and undo/redo works seamlessly with any plugin that uses the editor control, both new and old. Which exactly contradicts what I had predicted would happen.

                                    Insert:
                                    Part of the file menu- Insert/Inject the sprite or palette into the ROM at some offset, or use the built in free-space finder.
                                    (Normal or Compressed)

                                    Color Swapping and Alternating:
                                    It happens all the time. You make an awesome Pokemon sprite and your like "hey, this is awesome!"
                                    But when you index it the, palette goes all out of whack. (Usually resulting in a color being incorrectly transparent)
                                    In NSE, you can now either swap colors (while preserving your sprites look) or alternate colors.
                                    It's quite simple actually, but you have to remember how!
                                    To alternate colors in the palette editor:
                                    1. Select the first color
                                    2. Hold down the ALT key
                                    3. Click the second color

                                    To swap colors in the palette editor:
                                    1. Select the first color
                                    2. Hold down the CTRL key
                                    3. Click the second color
                                    This is AWESOME

                                    Usability Additions:
                                    Ok now for some things to make your life a little easier.
                                    The brush and pencil controls now use dynamic cursors. (again... similar to Photoshop)

                                    You can drag around bookmarks and folders to reorganize them.

                                    Undo/Redo and the dynamic cursors work with any and all editor controls.

                                    I include a newer version of the default Pokemon Bookmarks (added some ruby and a few Emerald)

                                    Stability Increases:
                                    Yes, even NSE loses its balance sometimes, but now; not as much
                                    (a.k.a: things work better!)

                                    Bugs that have met my foot:
                                    Issues have been fixed regarding:
                                    • Imports
                                    • Saving
                                    • Compatibility
                                    • Spelling
                                    • Bad injections

                                    More:
                                    You will note that there are still some things missing in NSE, namely the Hex-Editor(low priority) and BookMark Scripting(higher priority).
                                    The current lack of these features will not severely impact of NSE.
                                    oh.. and "New Sprite" still doesn't do anything

                                    There are some other thing that should be mentioned:
                                    • NSE will now work with windows "open with" function on GBA roms
                                    • The pokemon Plugin now has an "export all" button


                                    AND:

                                    READ THE FOLLOWING

                                    I will hopefully be working on MANY plug-ins in the not so distant future...
                                    I am starting to gather the offsets of MANY of the sprites within the pokemon GBA series roms, and bookmarking them.
                                    If you have any offsets saved on your end, please feel free to share
                                    just post them here... and you will receive a thank you and maybe even something else .

                                    -Link12552

                                    EDIT: Just noticed start page still says "Alpha 3.0", whoops... lol
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                                      #68    
                                    Old September 7th, 2011 (1:54 PM).
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                                    war rock exe war rock exe is offline
                                    Pokemon Colosseum Remaker!!
                                       
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                                      YES!!!!! Finally a beta!!! Good work Link!
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                                      POKÈMON COLOSSEUM TRILOGY FOR RMXP!! COMING THIS SUMMER!
                                      STATUS; BETA 1 70%
                                        #69    
                                      Old September 18th, 2011 (1:36 PM). Edited November 18th, 2011 by link12552.
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                                      link12552 link12552 is offline
                                      to measure how far we wonder
                                         
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                                        UPDATE (Beta 1.5)

                                        The first "true" release is within sight!
                                        This version adds a lot of the functionality that's been missing.

                                        New Features:
                                        • Logs
                                        • Open Sprite
                                        • New Sprite
                                        • Automatic Updates
                                        • Native support for *nslx, indexed *bmp/*png, *gba

                                        Logs:
                                        If you venture your eyes over to your NSE 2.X Core folder, you'll see some important suff.
                                        Your settings.ini file, the bookmarks folder, possibly some plugin data, but now! there's a Logs folder.
                                        Here's how it works:
                                        Open a rom in NSE it creates a new text file in the Log Folder.
                                        Navigate to some data - It gets logged
                                        Save to the ROM - It gets logged
                                        Re-point some data - It gets logged

                                        This way if you forget where or when you opened/saved/re-pointed you can just look at the logs!


                                        Open Sprite:
                                        Yes, that button that's been disabled for so long...
                                        Finally, feel free to click!
                                        It opens all the sprite formats you can import (bmp, png nslx) and lets you edit them just like any other image editor.
                                        Click save and it saves it back to the image. (except for pngs which get saved as bitmaps)
                                        Import into the ROM, do what ever.
                                        NSE functions like a simpler version of MS PAINT.
                                        Also! you can set your *nslx files to "open with" this version of nse.
                                        Either right click a nslx file and select "open with" or open the file's properties and click "opens with".
                                        Browse to NSE 2.X and all of your nslx files will automatically open in NSE!

                                        New Sprite:
                                        Select either 16 or 256 color pick a size, and click "OK"
                                        Creates a new sprite library, add new sprite-sets, new frames and Save!
                                        Saves in nslx format or export as a bitmap. Simple!

                                        Automatic Updates
                                        Once a day when you open NSE it will see if a new version is available.
                                        If so it will notify you, and take you to the download page if you wish.
                                        We'll see if this works when I release the next version
                                        To disable the update feature: you need to edit your settings.ini (instructions on the bottom read me.txt)

                                        Native Support...
                                        As I mentioned, you can set all nslx files to open with NSE.
                                        This will also work with gba, png, and bmp files.
                                        AND: You can drag and drop any file into NSE to open it now :D

                                        Other:
                                        I fixed some bugs with the editor control.
                                        These bugs made the editor control "react" with the visual studio editor.
                                        Also fixed some bugs within the pokemon plugin.

                                        Download It HERE (Bottom of page)
                                        __________________
                                          #70    
                                        Old September 18th, 2011 (6:04 PM).
                                        Full Metal's Avatar
                                        Full Metal Full Metal is offline
                                        C(++) Developer.
                                        • Silver Tier
                                         
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                                        Quote:
                                        Originally Posted by link12552 View Post
                                        UPDATE (Beta 1.5)

                                        The first "true" release is within sight!
                                        This version adds a lot of the functionality that's been missing.

                                        New Features:
                                        • Logs
                                        • Open Sprite
                                        • New Sprite
                                        • Automatic Updates
                                        • Native support for *nslx, indexed *bmp/*png, *gba

                                        Logs:
                                        If you venture your eyes over to your NSE 2.X Core folder, you'll see some important suff.
                                        Your settings.ini file, the bookmarks folder, possibly some plugin data, but now! there's a Logs folder.
                                        Here's how it works:
                                        Open a rom in NSE it creates a new text file in the Log Folder.
                                        Navigate to some data - It gets logged
                                        Save to the ROM - It gets logged
                                        Re-point some data - It gets logged

                                        This way if you forget where or when you opened/saved/re-pointed you can just look at the logs!


                                        Open Sprite:
                                        Yes, that button that's been disabled for so long...
                                        Finally, feel free to click!
                                        It opens all the sprite formats you can import (bmp, png nslx) and lets you edit them just like any other image editor.
                                        Click save and it saves it back to the image. (except for pngs which get saved as bitmaps)
                                        Import into the ROM, do what ever.
                                        NSE functions like a simpler version of MS PAINT.
                                        Also! you can set your *nslx files to "open with" this version of nse.
                                        Either right click a nslx file and select "open with" or open the file's properties and click "opens with".
                                        Browse to NSE 2.X and all of your nslx files will automatically open in NSE!

                                        New Sprite:
                                        Select either 16 or 256 color pick a size, and click "OK"
                                        Creates a new sprite library, add new sprite-sets, new frames and Save!
                                        Saves in nslx format or export as a bitmap. Simple!

                                        Automatic Updates
                                        Once a day when you open NSE it will see if a new version is available.
                                        If so it will notify you, and take you to the download page if you wish.
                                        We'll see if this works when I release the next version
                                        To disable the update feature: you need to edit your settings.ini (instructions on the bottom read me.txt)

                                        Native Support...
                                        As I mentioned, you can set all nslx files to open with NSE.
                                        This will also work with gba, png, and bmp files.
                                        AND: You can drag and drop any file into NSE to open it now :D

                                        Other:
                                        I fixed some bugs with the editor control.
                                        These bugs made the editor control "react" with the visual studio editor.
                                        Also fixed some bugs within the pokemon plugin.

                                        Download It HERE (Bottom of page)
                                        Just thought I'd throw this out there: NSE's development and progress really makes me want to do a legit hack, just so I can use NSE for something. o.O I kid you not.
                                        __________________

                                        ★ full metal.

                                        I like to push it,
                                        and push it,
                                        until my luck is over.
                                          #71    
                                        Old September 20th, 2011 (7:15 PM).
                                        hero11's Avatar
                                        hero11 hero11 is offline
                                        Victini Trainer
                                           
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                                          Can you upload a mirror, my virus protection program says their is a Mal/HTMLGen-A trojan on the site. I don't know if it's just my protection program or not, but I will not let me access the site or save as either, and this looks very impressive too.
                                            #72    
                                          Old September 21st, 2011 (8:46 AM). Edited September 21st, 2011 by link12552.
                                          link12552's Avatar
                                          link12552 link12552 is offline
                                          to measure how far we wonder
                                             
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                                            Quote:
                                            Originally Posted by hero11 View Post
                                            Can you upload a mirror, my virus protection program says their is a Mal/HTMLGen-A trojan on the site. I don't know if it's just my protection program or not, but I will not let me access the site or save as either, and this looks very impressive too.
                                            I'll have to check the site and see if I can find the problem.
                                            What virus protection are you using?

                                            I've atached NSE to this post.

                                            Edit:

                                            It seems this is related to the free web-host I'm using.
                                            My site seems to be fine, but some people use free websites for malicious purposes.
                                            This is probably why your virus-security doesn't like my site (the "cz.cc" ending)
                                            Sorry...
                                            Attached Files
                                            File Type: zip NSE 2.0.zip‎ (107.0 KB, 28 views) (Save to Dropbox)
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                                              #73    
                                            Old September 21st, 2011 (11:58 AM).
                                            hero11's Avatar
                                            hero11 hero11 is offline
                                            Victini Trainer
                                               
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                                              Quote:
                                              Originally Posted by link12552 View Post
                                              I'll have to check the site and see if I can find the problem.
                                              What virus protection are you using?

                                              I've atached NSE to this post.

                                              Edit:

                                              It seems this is related to the free web-host I'm using.
                                              My site seems to be fine, but some people use free websites for malicious purposes.
                                              This is probably why your virus-security doesn't like my site (the "cz.cc" ending)
                                              Sorry...
                                              Thanks for the upload. And I am using Sophos Protection.
                                                #74    
                                              Old September 25th, 2011 (2:18 PM). Edited October 3rd, 2011 by link12552.
                                              link12552's Avatar
                                              link12552 link12552 is offline
                                              to measure how far we wonder
                                                 
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                                                Quote:
                                                Originally Posted by hero11 View Post
                                                Thanks for the upload. And I am using Sophos Protection.
                                                My site has been hacked!!!!!
                                                NO ONE GO TO MY SITE!
                                                Deleting links to it now...


                                                EDIT:

                                                Turns out my site is clean, it's my provider cz.cc that's at fault.
                                                Your virus security will prevent you from seeing the website (mine does)
                                                This shouldn't have any impact on NSE, it will just assume there is no new version when it checks for updates.
                                                -Alternatively, you can disable update checking by setting "LastUpdate" to disable" in the settings.ini (LastUpdateLastUpdate=disable)
                                                Your virus security might report a problem while starting up NSE, if so just follow the above step.

                                                There's really nothing I can do regarding my site, though.
                                                I could find a different provider, or I could wait for cz.cc to sort this mess out.

                                                -Sorry,

                                                P.S.
                                                I'll attach NSE to the first post, and make some adjustments.

                                                EDIT:

                                                It turns out cz.cc (my free web provider) has been taken down.
                                                Read more about it here.
                                                ...

                                                EDIT:

                                                Recreated the site, at a different url.
                                                Now my site is at http://lastlink.tk
                                                The next version of NSE will use this url for updates,
                                                -sorry for any inconvenience this has caused.
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                                                  #75    
                                                Old October 12th, 2011 (5:59 PM). Edited October 13th, 2011 by link12552.
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                                                link12552 link12552 is offline
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                                                  Join Date: Dec 2007
                                                  Location: The blue one
                                                  Age: 21
                                                  Gender: Male
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                                                  Posts: 204
                                                  Update Beta 1.6

                                                  Features
                                                  • The plugin menu
                                                  • Plugin improvements
                                                  • Custom Imports and Exports
                                                  • Fixed Update System
                                                  • More terminated bugs

                                                  The plugin menu:
                                                  Plugins get their own little menu item.
                                                  This makes it easier to start and manage plugins.

                                                  Plugin improvements:
                                                  New Commands!
                                                  -Host.NewImport()... Create custom content importers for NSE 2.X
                                                  -Host.NewExport()... Create custom content exporters for NSE 2.X
                                                  -Host.NewEditor()... Create a standard editor window
                                                  -Host.currentEditor... Points to the current editor
                                                  ..more info later...

                                                  Custom imports and exports
                                                  Plugins can now dynamically create import and export functions.
                                                  So say you have a file format you'd like to support (like the classic NSL)
                                                  You can now write your own importers/exporters!
                                                  This version includes an NSL [Classic] plugin
                                                  ...I'll post the source later...

                                                  Fixed Update System
                                                  Yes my old site was destroyed, but oh well.....
                                                  Now I have a new one, and this version of NSE is aware of that.

                                                  Bugs fixed
                                                  Includes a problem with opening a navigate windows when you had no ROM open.
                                                  Fixed a bug with the stroke window that's aggravated me for a while now.

                                                  Edit:

                                                  Lets talk about the new plugin features:

                                                  First of all, you get a new plugin type, Internal.
                                                  -this tells NSE that you don't want some window to pop up when your plugin is run.
                                                  -is useful for things that run automatically like importers and exporters

                                                  You also get three new PluginClassification
                                                  • GhostCreate : The plugin creates something, plain and simple
                                                  • GhostEditSprite : The plugin is used to edit some ROM's sprite
                                                  • GhostModifyData : The plugin modifies some ROM's internal data
                                                  The "Ghost" prefix means that NSE won't show these plugins on the start page.

                                                  You also get some new Plugin Commands:
                                                  Code:
                                                  void Host.NewEditorForm(NSE_Framework.IO.SpriteLibrary SpriteLibrary, string FileName);      
                                                  void Host.NewEditorForm(NSE_Framework.IO.SpriteLibrary SpriteLibrary);
                                                  void Host.NewEditorForm(NSE_Framework.Data.Sprite Sprite);
                                                  void Host.NewEditorForm(NSE_Framework.Data.Sprite Sprite, string FileName);
                                                  These open a new editor window in NSE, using a multitude of different parameters.

                                                  Now these are the fun new commands:
                                                  Code:
                                                  void Host.NewImport(string Name, EventHandler importEvent);
                                                  void Host.NewExport(string Name, EventHandler exportEvent);
                                                  These add new imports and exports to NSE! seriously, they show up in the import and export menu! :D
                                                  They're pretty simple to make to.
                                                  First of all you need a name,
                                                  Secondly you provide an EventHandler (this is where your code goes)
                                                  Here's an example:
                                                  Code:
                                                  public override void Initialize()
                                                  {
                                                       // Add the importer, by providing a name, and an eventhandler
                                                       Host.NewImport("[Classic] Sprite Library", new EventHandler(ImportNSL));
                                                  }
                                                  
                                                  public void ImportNSL(object sender, EventArgs e)
                                                  {
                                                       //Do work here...
                                                  }
                                                  Note! your EventHandler needs to take those parameters (object sender, EventArgs e),
                                                  what you do beyond that is up to you

                                                  The Next Major change involves how plugins are run.
                                                  NSE will call the Initialize() function of each plugin on start-up.
                                                  This is a slightly changed order, but provides better functionality.
                                                  Order of events:
                                                  1. Plugin found
                                                  2. Plugin.Initialize() is called in NSE
                                                  Then if a user clicks the plugin in the plugin menu or on the start-page
                                                  1. Plugin.LoadContent()
                                                  2. NSE will display Plugin.Mainform in the desired way
                                                  3. Plugin does work

                                                  Lastly you also get access to Host.currentEditor.
                                                  This points to the editor control that is currently selected in NSE.

                                                  Attached to this post is the source code for the ClassicExchange plugin.
                                                  This plugin adds an importer for Classic NSL (NSE 1.X) files, and shows how the new system works.
                                                  It also shows the format of the classic NSL file...
                                                  Attached Files
                                                  File Type: zip ClassicExchange.zip‎ (113.6 KB, 27 views) (Save to Dropbox)
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