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  #19276    
Old August 9th, 2011 (1:01 PM).
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    Quote:
    Originally Posted by Nijix View Post
    The problem is that D/P/Pt OWs are bigger than GBA OWs. Can't import OWs exceeding 16x32. Resizing sprites blurs the pixels.
    Then re-size the OW's to 32x32 in NSE [Classic] Edit>> Preferences
    Change the size and save "ALL" NOT INDEX
    Make sure you backup frequently while doing this, because errors have happened.
    Also, the way I wrote NSE classic you might have to click the change palette button after you change the size.

    Quote:
    Originally Posted by Anbuja's_BlooDY View Post
    reposting mah post...............
    If it's that important to you and if your using Firered Leafgreen or Emerald VM me and I'll write a quick plugin for ya (at least for the Pokemon sprites)
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      #19277    
    Old August 9th, 2011 (1:15 PM).
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      Quote:
      Originally Posted by Anbuja's_BlooDY View Post
      Does anyone know how to export all sprites in a rom at once??
      like every pokemon sprite ive inserted in my hack i want to export them now...but im to lazy to export them one by one so is it able with NSE or another tool to export the pokemon sprites all at once?
      RSball should be enough. Well that is all I have to say about that...
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        #19278    
      Old August 9th, 2011 (1:31 PM).
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      Originally Posted by Cheesewig View Post
      How do I edit the Intro text in Pokémon Gold
      With a hex editor and a Gold tbl file.
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        #19279    
      Old August 9th, 2011 (3:11 PM).
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        Hi, as is obvious I'm hacking a pokemon game, and I had one question that has bugged me for a long time, but I've never been able to find the answer.

        When hacking FireRed, is it possible to change the script of Oak's intro? (Not what he says, but like make it so that you take out the part where you choose the rival's name, etc.)

        Thanks!
        ~BLAZE
          #19280    
        Old August 9th, 2011 (5:58 PM).
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        Quote:
        Originally Posted by BLAZEQUAZA View Post
        Hi, as is obvious I'm hacking a pokemon game, and I had one question that has bugged me for a long time, but I've never been able to find the answer.

        When hacking FireRed, is it possible to change the script of Oak's intro? (Not what he says, but like make it so that you take out the part where you choose the rival's name, etc.)

        Thanks!
        ~BLAZE
        Not without using ASM. But removing the rival has been done by a few people now, so you know it's possible.
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          #19281    
        Old August 9th, 2011 (7:43 PM).
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          Quote:
          Originally Posted by BLAZEQUAZA View Post
          Hi, as is obvious I'm hacking a pokemon game, and I had one question that has bugged me for a long time, but I've never been able to find the answer.

          When hacking FireRed, is it possible to change the script of Oak's intro? (Not what he says, but like make it so that you take out the part where you choose the rival's name, etc.)

          Thanks!
          ~BLAZE
          Jambo51 released a hack for that which you find here.
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            #19282    
          Old August 9th, 2011 (8:06 PM).
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            I'm just having an issue with Elite Four (and probably Champion - haven't tested it yet) battles, as far as the vs. intro where it shows each trainer sprite. It might be something with the trainer sprite I inserted for the main player (which I intend to replace sometime anyway) - the game basically resets when it tries to show the hero's sprite in the vs. screen when beginning Elite Four battles.

            Any idea what exactly about the hero sprite would cause this, or what I would need to do to fix it? Thanks.
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              #19283    
            Old August 9th, 2011 (8:48 PM).
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              Would it be possible to insert different eyecatches for different times of the day in Fire Red, like in HG/SS?
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                #19284    
              Old August 9th, 2011 (10:11 PM).
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                How to change the intro sprites in RUBY!
                I've found tutorial on FR but not on RUBY!
                  #19285    
                Old August 9th, 2011 (11:25 PM).
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                  How come sometimes when I'm near another person event and pause the game or get in a battle, my player becomes the other person event? Basically, I'll switch sprites to the person event's, and I can no longer move out of a 3-4 tile radius. It requires me to restart the game, and I haven't really figured out how to fix it other than deleting the person event and recreating it.
                    #19286    
                  Old August 9th, 2011 (11:29 PM).
                  Missingyep Missingyep is offline
                     
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                    Quote:
                    Originally Posted by aar2697 View Post
                    How come sometimes when I'm near another person event and pause the game or get in a battle, my player becomes the other person event? Basically, I'll switch sprites to the person event's, and I can no longer move out of a 3-4 tile radius. It requires me to restart the game, and I haven't really figured out how to fix it other than deleting the person event and recreating it.
                    I believe that one of the movement types listed in AdvanceMap for a Person event is "Error (you will become this person after battle)"... Try setting the affected Person event's movement type to "No Movement" and see if that fixes the problem.
                      #19287    
                    Old August 9th, 2011 (11:58 PM).
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                      Alternatively is there someplace I can D/L the individual programs that have already have had this done?

                      I'm willing to do the work myself but I'd need someone to hold my hand and walk me through it as I have no programming skill.

                      I'm not sure how to search this thread to see if it's already been answered as I don't know what keywords to use and I'm sure 'Emerald' and 'Elitemap' have already been said 1000's of times.

                      Sorry if it has been answered. It's just frustrating knowing that I have a neato hack idea that would take only a few hours of modification to make and having the only ROM it could possibly work with not supported by the programs.
                        #19288    
                      Old August 10th, 2011 (3:57 AM).
                      Beechlgz Beechlgz is offline
                         
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                        I'm trying to insert a tile going by a tutorial I found ( http://www.pokecommunity.com/showthread.php?t=193377 ) about inserting tilesets. The main problem I am having is setting the transparent colour. At the start it says: "Set your transparent color before anything. From experience, a palette chooses your transparent color based on the first color to actually be set in the image." I have tried this time and time again on paint and on photoshop and it simply does not work. The transparent colour always ends up being black on the color pallet viewer.

                        Now I searched the thread and one person pointed out that you can open the color pallet in photoshop and switch the colours around to set your transparent colour. But when I try it it's impossible to switch the colours around and changing them changes the colours in the actual image itself.

                        Not that any of that matters because when I save the pallet as a .pal file (advance map rejects .act files for some reason) and then view the pallet in there the transparent colour seems to be a completely random colour on the pallet. Not black and not the colour that I've chosen for the transparent colour.

                        I've been trying to find a solution for this for the past two hours and I'm at my wit's end, can anybody help?
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                          #19289    
                        Old August 10th, 2011 (5:11 AM).
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                          How do you add your own tile set in advance map
                            #19290    
                          Old August 10th, 2011 (5:41 AM).
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                          Quote:
                          Originally Posted by Beechlgz View Post
                          I'm trying to insert a tile going by a tutorial I found ( http://www.pokecommunity.com/showthread.php?t=193377 ) about inserting tilesets. The main problem I am having is setting the transparent colour. At the start it says: "Set your transparent color before anything. From experience, a palette chooses your transparent color based on the first color to actually be set in the image." I have tried this time and time again on paint and on photoshop and it simply does not work. The transparent colour always ends up being black on the color pallet viewer.

                          Now I searched the thread and one person pointed out that you can open the color pallet in photoshop and switch the colours around to set your transparent colour. But when I try it it's impossible to switch the colours around and changing them changes the colours in the actual image itself.

                          Not that any of that matters because when I save the pallet as a .pal file (advance map rejects .act files for some reason) and then view the pallet in there the transparent colour seems to be a completely random colour on the pallet. Not black and not the colour that I've chosen for the transparent colour.

                          I've been trying to find a solution for this for the past two hours and I'm at my wit's end, can anybody help?
                          Use Irfanview and switch the two palettes there. Then save it as a new image, and copy and paste the old original again to the new one for the colours to be normal again.

                          Quote:
                          Originally Posted by refep View Post
                          How do you add your own tile set in advance map
                          I think you can only replace a tileset and insert new tiles into an existing, but I may be wrong.
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                            #19291    
                          Old August 10th, 2011 (5:44 AM).
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                            Quote:
                            Originally Posted by Destiny Demon View Post

                            I think you can only replace a tileset and insert new tiles into an existing, but I may be wrong.
                            then can you tell me how to replace one?!!!
                              #19292    
                            Old August 10th, 2011 (6:40 AM).
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                            Quote:
                            Originally Posted by Gamer2020 View Post

                            0x005CBB47 It's around that offset. Look there.

                            Thank you very much!

                            ...Apparently that along is "too short of a message" to post.
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                              #19293    
                            Old August 10th, 2011 (6:44 AM).
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                            redriders180 redriders180 is offline
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                              Me again...I've tried googling this in many ways, but how do I edit an in-trade in FR? I've seen rom hacks that have the in-game trades. The tutorial built in to XSE says there are programs to do this, but I havent found any for the GBA. Where can I find a program like this, or how do i write a code for this? Thanks for the help
                                #19294    
                              Old August 10th, 2011 (6:57 AM).
                              link12552's Avatar
                              link12552 link12552 is offline
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                                Quote:
                                Originally Posted by link12552 View Post
                                If it's that important to you and if your using Firered Leafgreen or Emerald VM me and I'll write a quick plugin for ya (at least for the Pokemon sprites)
                                Okay I've finished. Attached is the Pokemon plug-in with a nifty "Export All" button just begging to be clicked.
                                Attached Files
                                File Type: zip PokemonPluginNew.zip‎ (10.1 KB, 5 views) (Save to Dropbox)
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                                  #19295    
                                Old August 10th, 2011 (7:07 AM). Edited August 10th, 2011 by Quickster.
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                                  Quote:
                                  Originally Posted by refep View Post
                                  then can you tell me how to replace one?!!!
                                  Someones getting a little pushy. Try looking at the block editor in the newest A-Map. You can create new tilesets. And to replace one just export it and put your own tiles. Tutorials, try looking sometime.

                                  http://www.pokecommunity.com/showthread.php?t=186982
                                  http://www.pokecommunity.com/showthread.php?t=193377
                                  http://www.pokecommunity.com/showthread.php?t=209974
                                  http://www.pokecommunity.com/showthread.php?t=91975
                                  http://www.pokecommunity.com/showthread.php?t=218152

                                  All on the first two pages.

                                  Heres A-Map. Youd have to scroll down to see it so why not make your life easy.

                                  http://www.pokecommunity.com/showthread.php?t=246451

                                  @redriders180
                                  Ill edit this post with a link to a trade editor.

                                  EDIT: Here you go.
                                  http://www.pokecommunity.com/showthread.php?t=198705
                                  Trader Advanced.
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                                    #19296    
                                  Old August 10th, 2011 (7:16 AM).
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                                    Hey guys.

                                    How exactly do I edit the pokedex? As in which number each pokemon displays in the regional pokedex, and also the number of pokemon in the regional pokedex.

                                    Please don't say dexter because I can't find it. And if it comes with Elite Map (which I can't find a download of together with dexter), it shows up as a virus. Also I used to have a version of EliteMap with dexter as an .exe itself but Dexter.exe showed up as a virus too -.-'

                                    Thanks everyone.

                                    P.S. I'm not even sure if that's what dexter does, I just assumed. Anyway, I can't use dexter...
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                                      #19297    
                                    Old August 10th, 2011 (7:30 AM).
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                                      Quote:
                                      Originally Posted by CrazyShooter View Post
                                      Hey guys.

                                      How exactly do I edit the pokedex? As in which number each pokemon displays in the regional pokedex, and also the number of pokemon in the regional pokedex.

                                      Please don't say dexter because I can't find it. And if it comes with Elite Map (which I can't find a download of together with dexter), it shows up as a virus. Also I used to have a version of EliteMap with dexter as an .exe itself but Dexter.exe showed up as a virus too -.-'

                                      Thanks everyone.

                                      P.S. I'm not even sure if that's what dexter does, I just assumed. Anyway, I can't use dexter...

                                      Try the Pokedex Order Editor lower on this page.
                                      http://wahackpokemon.com/en/download/tools-gba
                                      I think that will help. Oh, the tool is in english, dont worry.

                                      EDIT: Here it is on the forums.
                                      http://www.pokecommunity.com/showthread.php?t=132618
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                                        #19298    
                                      Old August 10th, 2011 (8:48 AM).
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                                        Quote:
                                        Originally Posted by Quickster View Post
                                        Try the Pokedex Order Editor lower on this page.
                                        http://wahackpokemon.com/en/download/tools-gba
                                        I think that will help. Oh, the tool is in english, dont worry.

                                        EDIT: Here it is on the forums.
                                        http://www.pokecommunity.com/showthread.php?t=132618
                                        Pokemon Game Editor has a built in Pokedex Order Editor and an included Pokedex editor that I made which is better then dexter. PM me for a link if you can't find it.
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                                          #19299    
                                        Old August 10th, 2011 (11:27 AM).
                                        Beechlgz Beechlgz is offline
                                           
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                                          Quote:
                                          Originally Posted by Destiny Demon View Post

                                          Quote:
                                          I'm trying to insert a tile going by a tutorial I found ( http://www.pokecommunity.com/showthread.php?t=193377 ) about inserting tilesets. The main problem I am having is setting the transparent colour. At the start it says: "Set your transparent color before anything. From experience, a palette chooses your transparent color based on the first color to actually be set in the image." I have tried this time and time again on paint and on photoshop and it simply does not work. The transparent colour always ends up being black on the color pallet viewer.

                                          Now I searched the thread and one person pointed out that you can open the color pallet in photoshop and switch the colours around to set your transparent colour. But when I try it it's impossible to switch the colours around and changing them changes the colours in the actual image itself.

                                          Not that any of that matters because when I save the pallet as a .pal file (advance map rejects .act files for some reason) and then view the pallet in there the transparent colour seems to be a completely random colour on the pallet. Not black and not the colour that I've chosen for the transparent colour.

                                          I've been trying to find a solution for this for the past two hours and I'm at my wit's end, can anybody help?
                                          Use Irfanview and switch the two palettes there. Then save it as a new image, and copy and paste the old original again to the new one for the colours to be normal again.
                                          I'm sorry but I'm confused, what two pallets do I switch? Because I'm only working with one single pallet and I'm just trying to get the correct colour transparent.

                                          Also, new problem. I continued with the tutorial mentioned before figuring I'd fix the pallet later and I got to the stage where you save your .DIB file tile set after inserting the tiles. I have followed the tutorial word-for-word, even scrapping it and starting again from scratch just to be sure I was following it all correctly. When I go to load my newly saved tileset on advancemap, I get the error "DIB is invalid". I can't understand what is wrong because I've done everything exactly as the tutorial says to do.
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                                          Features under construction:
                                          * A working PvP battle system using stats and levels. * Activities and NPCs. * Journeys and catching wild pokemon. * Gym badge collection. * Alignments and classes. * Teams good and bad. * Much more...
                                            #19300    
                                          Old August 10th, 2011 (12:47 PM).
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                                          CrazyShooter CrazyShooter is offline
                                             
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                                            Quote:
                                            Originally Posted by Quickster View Post
                                            Try the Pokedex Order Editor lower on this page.
                                            http://wahackpokemon.com/en/download/tools-gba
                                            I think that will help. Oh, the tool is in english, dont worry.

                                            EDIT: Here it is on the forums.
                                            http://www.pokecommunity.com/showthread.php?t=132618
                                            Hey thanks but I need to edit the regional pokedex not the national one D:

                                            Quote:
                                            Originally Posted by Gamer2020 View Post

                                            Pokemon Game Editor has a built in Pokedex Order Editor and an included Pokedex editor that I made which is better then dexter. PM me for a link if you can't find it.
                                            Ok I'll look for that
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