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  #19301    
Old August 10th, 2011 (1:24 PM).
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Kevin Kevin is offline
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Quote:
Originally Posted by Beechlgz View Post
I'm sorry but I'm confused, what two pallets do I switch? Because I'm only working with one single pallet and I'm just trying to get the correct colour transparent.
You switch the first colour of the palette with the transparent colour that is somewhere else on the palette. If the transparent colour is already first, then just leave it alone.
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  #19302    
Old August 10th, 2011 (1:31 PM).
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Excuse me, I was about to post my hack thread on the progressing hacks thread and I was checking my hack (a hack of firered) so far so I can warn people about some bugs, and theres one that really is troubleing me, when I was texting my hack via advance text and the oaks parcel text at the pokemart was not on advance text so I couldn't edit it, is there anyway I can edit oaks parcel text without advance text?
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  #19303    
Old August 10th, 2011 (1:38 PM).
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Edit the item's description. DavidJCobb's tutorial on item creation briefly covers this. It's very easy. :]
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  #19304    
Old August 10th, 2011 (1:40 PM).
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Originally Posted by Spherical Ice View Post
Edit the item's description. DavidJCobb's tutorial on item creation briefly covers this. It's very easy. :]
I know how to edit the items descrption it's the guy that gives you the parcel to hand the proffesor is the problem, it's simply not in advance text and I don't know any other way to edit it without causeing it to screw up
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  #19305    
Old August 10th, 2011 (1:50 PM).
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Edit the script. It's a level script, though.
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  #19306    
Old August 10th, 2011 (1:53 PM).
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    Quote:
    Originally Posted by Destiny Demon View Post
    You switch the first colour of the palette with the transparent colour that is somewhere else on the palette. If the transparent colour is already first, then just leave it alone.
    Well I just stuck with using the black since it always comes first anyway. So that's first in all color pallet viewers (photoshop, infanview, etc).

    My main problem is the fact that the first colour in the pallet doesn't stay the first colour in the pallet when I upload it onto advancemap. It moves to some random location in the pallet and instead some random other colour becomes the transparent colour.
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      #19307    
    Old August 10th, 2011 (2:28 PM).
    Missingyep Missingyep is offline
       
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      Quote:
      Originally Posted by Beechlgz View Post
      Well I just stuck with using the black since it always comes first anyway. So that's first in all color pallet viewers (photoshop, infanview, etc).
      If you need to specifically control which colors are assigned to which slots in a palette, you can use GIMP. You'd create the palette in GIMP, paste in your image, and convert it to indexed colors with that palette. You can find some instructions on that here.
        #19308    
      Old August 10th, 2011 (2:51 PM).
      Beechlgz Beechlgz is offline
         
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        Quote:
        Originally Posted by DavidJCobb View Post
        If you need to specifically control which colors are assigned to which slots in a palette, you can use GIMP. You'd create the palette in GIMP, paste in your image, and convert it to indexed colors with that palette. You can find some instructions on that here.
        It's okay it worked in Infanview, I get it just the way I want it on Infanview but the problem is as I said already the order of the colours in the pallet gets all muddled up as soon as I import it onto advancemap. That's my main problem.
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          #19309    
        Old August 10th, 2011 (2:58 PM).
        Missingyep Missingyep is offline
           
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          Quote:
          Originally Posted by Beechlgz View Post
          It's okay it worked in Infanview, I get it just the way I want it on Infanview but the problem is as I said already the order of the colours in the pallet gets all muddled up as soon as I import it onto advancemap. That's my main problem.
          When you import the image, or when you import the palette?

          If all else fails, you can manually recreate the palette in AdvanceMap's Block Editor, to ensure that each color is assigned to the proper slot. Slightly time-consuming, but failure-proof in my experience.
            #19310    
          Old August 10th, 2011 (3:39 PM).
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            Hi, I had a quick question about a problem that occurred while using Advance Map.

            I am currently working on a hack of Fire Red, and I wanted to make a simple adjustment to Digglet's Cave. I changed the map's layouy slightly by adding another path to walk through. Just changing 1's to C's and arranging the tiles to look proper.

            I had completed my edit, but afterwards Digglet's Cave and Viridian Forest became inaccessible. Upon entry the screen would turn black and freeze.

            I've edited many of the other maps in the game already, completely overhauling some of them, and no errors like this had occurred, any idea why this happened or mistake I may have made?
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              #19311    
            Old August 10th, 2011 (8:13 PM).
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              Quote:
              Originally Posted by superblah411 View Post
              Hi, I had a quick question about a problem that occurred while using Advance Map.

              I am currently working on a hack of Fire Red, and I wanted to make a simple adjustment to Digglet's Cave. I changed the map's layouy slightly by adding another path to walk through. Just changing 1's to C's and arranging the tiles to look proper.

              I had completed my edit, but afterwards Digglet's Cave and Viridian Forest became inaccessible. Upon entry the screen would turn black and freeze.

              I've edited many of the other maps in the game already, completely overhauling some of them, and no errors like this had occurred, any idea why this happened or mistake I may have made?
              What specifically did you change, and which version of AMap were you using?

              Off the top of my head I would guess that it's some sort of data corruption involving the attributes in the maps' headers. That, or some bizarre oddity involving level scripts or warps.
                #19312    
              Old August 11th, 2011 (1:08 AM).
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                How do I edit the title screen in Pokémon Gold
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                  #19313    
                Old August 11th, 2011 (7:17 AM).
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                  Quote:
                  Originally Posted by DavidJCobb View Post
                  What specifically did you change, and which version of AMap were you using?

                  Off the top of my head I would guess that it's some sort of data corruption involving the attributes in the maps' headers. That, or some bizarre oddity involving level scripts or warps.

                  I am using AMap 1.92 and I just made a little square area to the left towards the bottom and edited the movement permissions. If I may have done something else by mistakes, throw any ideas out there. Can't post a screen shot due to post count, but I will PM it.
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                    #19314    
                  Old August 11th, 2011 (11:49 AM).
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                    Can some tell me the following:
                    The firered Bag Offset
                    The Firered Bag Offset (inside the bag you know the item selection)
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                      #19315    
                    Old August 11th, 2011 (12:00 PM).
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                    I know that the Pokemon Series uses the M4A sound engine. Is there any music editors for non-M4A games, like SMA 4?
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                      #19316    
                    Old August 11th, 2011 (12:22 PM).
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                      Does anyone know the palette offsets for the gym badges, male/female hero and the rival for Fire Red? UNLZ isn't finding me the correct offsets.
                      Oh, and also the image offsets for the battle backgrounds.
                        #19317    
                      Old August 11th, 2011 (1:14 PM). Edited August 11th, 2011 by Missingyep.
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                        Quote:
                        Originally Posted by superblah411 View Post
                        I am using AMap 1.92 and I just made a little square area to the left towards the bottom and edited the movement permissions. If I may have done something else by mistakes, throw any ideas out there. Can't post a screen shot due to post count, but I will PM it.
                        Okay.

                        Here's the screenshot in case anyone else wants to help.

                        Now, I'm seeing some movement permissions that I haven't seen before -- Ds. I doubt that that would cause a crash, however.

                        Did you add events or level scripts to the map? Or were any events or level scripts present when you started editing? Do you have the warps needed to enter the map?

                        Quote:
                        Originally Posted by DuoRyan View Post
                        Can some tell me the following:
                        The firered Bag Offset
                        It varies. The game uses a technique called DMA to constantly move vital data around in RAM. They do this to prevent people from modifying the data using cheat devices. The contents of the Bag are DMA-protected, as are all script flags and most script variables.

                        ...In other words, there is no one single offset.
                          #19318    
                        Old August 11th, 2011 (1:31 PM).
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                          Quote:
                          Originally Posted by DavidJCobb View Post
                          Okay.

                          Now, I'm seeing some movement permissions that I haven't seen before -- Ds. I doubt that that would cause a crash, however.

                          Did you add events or level scripts to the map? Or were any events or level scripts present when you started editing? Do you have the warps needed to enter the map?
                          There are only entrance and exit warp tiles, and I did not adjust or alter them in any way and no other events, I did ad 1 person event for a hidden item, but since deleted the event. Ds were there on arrival. Also, I didn't mention that it freezes when entering the small room before the actual cave room. Both entrances on routes 2 and 11 cause the freeze (black screen, no sound) as well as entering either side of viridian forest. I use a save state to load inside of the forest, and the game froze when I exited a wild battle(reloading the map?) I've checked in AMap, and both maps were as I left them. Hadn't even edited the forest in over a month.
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                            #19319    
                          Old August 11th, 2011 (5:27 PM).
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                          Is there any way to create a grayscale effect in a script like when FR/LG go over the player's last activities before saving? Or do I need a whole new tileset?
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                            #19320    
                          Old August 11th, 2011 (5:42 PM).
                          Missingyep Missingyep is offline
                             
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                            Quote:
                            Originally Posted by superblah411 View Post
                            There are only entrance and exit warp tiles, and I did not adjust or alter them in any way and no other events, I did ad 1 person event for a hidden item, but since deleted the event. Ds were there on arrival. Also, I didn't mention that it freezes when entering the small room before the actual cave room. Both entrances on routes 2 and 11 cause the freeze (black screen, no sound) as well as entering either side of viridian forest. I use a save state to load inside of the forest, and the game froze when I exited a wild battle(reloading the map?) I've checked in AMap, and both maps were as I left them. Hadn't even edited the forest in over a month.
                            Odd. Do other maps from that same bank (Bank 2) work?
                              #19321    
                            Old August 12th, 2011 (3:16 AM).
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                              Is there a not too complicated method to play a song or a soundeffect out of an asm routine?
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                                #19322    
                              Old August 12th, 2011 (3:23 AM).
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                                In Emerald, how do you access Birch´s intro with XSE. Plz answer.
                                  #19323    
                                Old August 12th, 2011 (7:11 AM).
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                                  How do we change the intro sprites?(RUBY)
                                    #19324    
                                  Old August 12th, 2011 (8:12 AM).
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                                    Quote:
                                    Originally Posted by DavidJCobb View Post
                                    Odd. Do other maps from that same bank (Bank 2) work?
                                    Well, the forest and digglet's cave are in Bank 1(second technically due to bank 0 being the first), but I did notice there is another Digglet's cave map in bank 2 map 0, that is identical to the route 11 entrance map in bank 1. I've tested SS Anne maps, and rock tunnel, who share the bank with forest and cave, and both worked properly. I'd be willing to zip a folder up of the files I'm working with if somebody would be willing to take a look. I've only just begun getting into rom hacking, as am making a casual game for my friends and I to play.
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                                      #19325    
                                    Old August 12th, 2011 (9:04 AM).
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                                      Quote:
                                      Originally Posted by Destiny Demon View Post
                                      You can use the command playsong or fanfare, depending on what song number you're using.
                                      You cannot use playsong & co.in an ASM routine.

                                      Playsing is a Pokescript or XSE command.
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