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  #901    
Old August 17th, 2011 (12:42 AM).
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cruciFICTION cruciFICTION is offline
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    Quote:
    Originally Posted by Maruno View Post
    That's a very odd place for the lamppost to be illuminating. Lampposts in the real world shine light downwards, meaning the base of the lamppost is in the middle of circle of light. What you've apparently got are spotlights at an angle of about 45 degrees, pointing northwards.
    I think the intended effect was to illuminate the air around the lights themselves, not the ground behind them.
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      #902    
    Old August 17th, 2011 (9:32 AM).
    The 100 Mega Shock The 100 Mega Shock is offline
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    Yeah but that's still not how light sources work.
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      #903    
    Old August 17th, 2011 (9:38 AM).
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    cruciFICTION cruciFICTION is offline
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      Fun fact: I didn't say that was how they worked, just that Maruno didn't see what seemed to be the intended effect.
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        #904    
      Old August 17th, 2011 (2:35 PM).
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      Rai Rai Rai Rai is offline
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        Just felt like working on this for the hell of it.
          #905    
        Old August 17th, 2011 (8:00 PM).
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        KingCharizard KingCharizard is offline
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          Quote:
          Originally Posted by Rai Rai View Post
          Just felt like working on this for the hell of it.
          woah i didnt know of this idea... why havent yu been on msn anyways...

          its a nice idea here is a suggestion, add menu icons instead of menu, for instance for pokemon have a little box with a pokeball, and for items have a box with a pic of the bag or maybe an item, ect...
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            #906    
          Old August 17th, 2011 (10:30 PM).
          The 100 Mega Shock The 100 Mega Shock is offline
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          That's probably a drop-down menu instead of having icons cluttering your screen all the time.
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            #907    
          Old August 18th, 2011 (4:22 AM).
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          Luka S.J. Luka S.J. is offline
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            Quote:
            Originally Posted by Rai Rai View Post
            Just felt like working on this for the hell of it.
            Hmm...that does look awfully familiar...

            also funny how all this just happens to crop up as an idea right after I gave you my game...
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              #908    
            Old August 18th, 2011 (4:41 AM).
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            KingCharizard KingCharizard is offline
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              Quote:
              Originally Posted by Luka S.J. View Post
              Hmm...that does look awfully familiar...

              also funny how all this just happens to crop up as an idea right after I gave you my game...
              I knew you would say that lol you started something... but i dont think you have to worry luka, i doubt he's gonna release it he's probably just practicing RGSS.
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                #909    
              Old August 20th, 2011 (11:04 AM).
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              zingzags zingzags is offline
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                Quote:
                Originally Posted by Luka S.J. View Post
                Hmm...that does look awfully familiar...

                also funny how all this just happens to crop up as an idea right after I gave you my game...

                He did it himself though.
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                  #910    
                Old August 26th, 2011 (3:31 AM). Edited August 26th, 2011 by GAOlivier.
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                GAOlivier GAOlivier is offline
                   
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                  Alright, I started making some random pokemon maps using an old version of CNG's HGSS Kit.
                  The first one I call: 'Bulbasaur Shrine'. It's an open spot in a forest, where a bunch of bulbasaur, ivysaur and a venusaur live.
                  Spoiler:

                  In action:
                  Spoiler:


                  And the second one, I call: Random map of goodness.
                  Spoiler:


                  In action:
                  Spoiler:

                  I don't know who made the tiles of these, they were in CNG's HGSS kit, of which I can't find the credits.

                  I also made a video of my newest map. It's a village.

                  Credits: Calis Projects, minorthreat0987.
                  Spoiler:






                  Please give me some criticism on how I can improve my maps. I only make these to improve my Pokemon-map mapping =D They are not used in a project.

                  EDIT: Added another video, this one of the route after the village.
                  Spoiler:
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                    #911    
                  Old September 4th, 2011 (5:03 PM).
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                    This is the hero's house from Pokemon: Imperial Sky.
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                      #912    
                    Old September 4th, 2011 (10:26 PM).
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                    Worldslayer608 Worldslayer608 is offline
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                    Wh wh where are we?
                    Screenshot from Pokemon: Lost Legends featuring part of the Shadow World

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                      #913    
                    Old September 5th, 2011 (1:00 AM).
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                    DarkDoom3000 DarkDoom3000 is offline
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                      @GAOliver

                      Maps look good, i would put more long grass. pokemon wandering around looks alright. im not really used to it, but it looks good- the krabbys and rattatas in the first video-i like.

                      The bellsprout and pidgeot looks out of place though.


                      @aquakip
                      looks pretty standard, nothing i can say to improve.


                      @ЩѻƦḽᶑʂḽдƴƹƦ™

                      Trees are a little too grey, but im not sure what's going on, so it might be intended. but the grass has colour. so whatever.

                      I think the What should be captialised.
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                        #914    
                      Old September 13th, 2011 (9:16 AM).
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                      flamemaster flamemaster is offline
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                        need some feedback. something from my game darkness. check out the demo here
                        http://darknessite.webs.com/
                        (note: some content may not be apropriate for small children.
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                          #915    
                        Old September 13th, 2011 (11:12 AM).
                        Cilerba Cilerba is offline
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                        "What do you expect? You two have been gone for hours. Your mothers are worried about you two."

                        Is probably what it should say. It's extremely important for you to have proper grammar in your game, If not, it throws people off and you won't get much positive feedback.

                        Also.. "Emma" not "emma".
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                          #916    
                        Old September 13th, 2011 (12:20 PM).
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                        flamemaster flamemaster is offline
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                          thx for pointing those out
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                            #917    
                          Old September 18th, 2011 (5:11 PM).
                          Cilerba Cilerba is offline
                          the hearts of lonely people
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                          Pebblegrove City.

                          Please try to ignore the event squares. :x
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                            #918    
                          Old September 19th, 2011 (4:51 AM).
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                          BlackWaltz3 BlackWaltz3 is offline
                             
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                            Quote:
                            Originally Posted by Cilerba View Post

                            Pebblegrove City.

                            Please try to ignore the event squares. :x
                            It's very nicely done. I've personally disliked the series' penchant for having towns made up of like three houses but in this map it doesn't bother me at all. There doesn't appear to be any obvious tile errors, but I do have two little gripes with the mapping.

                            In regards to the house on the right; I think it would be appropriate to move it one tile downwards, thus making the path below it only three tiles high and leaving you space to make the path above it straight (and also three tiles high).

                            I would also recommend moving the nearby gate house down two tiles, to where that tree below it is, or two tiles up and adding another tree where the gap is made. That way it either lines up with the middle of the three tile lower path or the middle of the vertical path immediately outside it.

                            Overall, good job. Cheers, Jim.
                              #919    
                            Old September 21st, 2011 (6:21 AM).
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                            renekokkie renekokkie is offline
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                              Heej
                              here two screens of my newest game:


                              Do you like it?
                              Or do you want to help?
                              pleasse say it
                                #920    
                              Old September 21st, 2011 (6:56 AM).
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                              ツタージャ ツタージャ is offline
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                                @renekokkie Looks good bud~!
                                But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
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                                  #921    
                                Old September 21st, 2011 (7:43 AM).
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                                renekokkie renekokkie is offline
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                                  Quote:
                                  Originally Posted by ツタージャ View Post
                                  @renekokkie Looks good bud~!
                                  But mapping needs a lil fixing, You will see at the left-hand side at Lucas and Dawn about the trees. So they will pass through the tree instead of jumping.
                                  No that isnt true between the tree and the ledge is a empty space so you can walk
                                    #922    
                                  Old September 21st, 2011 (7:47 AM).
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                                  ツタージャ ツタージャ is offline
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                                    Quote:
                                    Originally Posted by renekokkie View Post
                                    No that isnt true between the tree and the ledge is a empty space so you can walk
                                    No, I mean the tree has a *1 at the place where you want to walk while there is something. So you can pass through.
                                    Plus, I am KingSnivy!
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                                      #923    
                                    Old September 21st, 2011 (2:33 PM).
                                    Spira Spira is offline
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                                      Not really a screenshot but here's a quick low quality video update on the game I'm developing:
                                        #924    
                                      Old September 21st, 2011 (10:00 PM).
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                                      ProdigyX ProdigyX is offline
                                         
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                                        @rene
                                        Is this a new game your developing? It looks nice , very talented with neo mode...
                                        And snivy what are you on about...
                                          #925    
                                        Old September 23rd, 2011 (12:47 AM).
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                                        Ratty524 Ratty524 is offline
                                           
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                                          I'm developing a GSC-styled game with Pokemon Essentials at the moment. The screens below are still works in progress. I need to figure out how to edit the font color.


                                          A testbed map.


                                          The menu screen. It doesn't look too pretty now, but I'm working on it. Also take note that I'm adding new pokemon. Balphin, Kittoal, and Tadoledon are the starters planned for the game.
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