In-Game Team Help Can't defeat the Elite Four with your current team? Need help improving your Battle Subway team? This is the place for team help concerning in-game and casual play. Teams focused on the more competitive aspect of Pokémon must be posted in the Competitive Team Help sub-forum.

 
 
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  #1    
Old October 14th, 2011 (4:15 PM).
KoolKat vs. Lucas's Avatar
KoolKat vs. Lucas KoolKat vs. Lucas is offline
KoolKat Gold
     
    Join Date: Jul 2011
    Gender: Male
    Posts: 178

    Rate this team because I haven't been defeated yet-

    Mewtwo level 100
    Bold nature
    stats-
    attack 239
    def 214
    sp atk 328
    sp def 220
    speed 277
    ability pressure
    moves-
    psycho cut
    aura sphere
    psychic
    guard swap

    Dialga level 70
    adamant nature
    stats-
    atk 195
    def 179
    sp atk 206
    sp def 162
    speed 147
    Ability pressure
    moves-
    roar of time
    heal block
    earth power
    slash

    Scizor level 49
    gentle nature
    atk 147
    def 105
    sp atk 73
    sp def 107
    spd 83
    ability swarm
    moves-
    iron head
    x-scissor
    night slash
    quick attack

    Startaptor level 70
    adamant nature
    stats-
    atk 227
    def 117
    sp atk 92
    sp def 85
    spd 179
    ability indimidate
    moves-
    fly
    aerial ace
    defog
    close combat

    Houndoom level 70
    relaxed nature
    stats-
    atk 152
    def 105
    sp atk 180
    sp def 188
    spd 143
    ability early bird

    Lucario level 36
    docile nature
    stats-
    atk 89
    def 66
    sp atk 91
    sp def 58
    spd 75
    ability steadfast

    The Lucario/Scizor are still in training.

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      #2    
    Old October 15th, 2011 (6:17 AM).
    Blue's Avatar
    Blue Blue is offline

    dorks

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    • Platinum Tier
     
    Join Date: Jan 2008
    Location: United Kingdom
    Gender: Male
    Nature: Relaxed
    Posts: 19,967

    You have generally a good group of Pokémon.
    To start, with Scizor I'd replace Quick attack with a tactical/stat boosting move i.e Iron Defence or Swords Dance, Quick Attack is nowhere near as powerful as the other 3 moves. Staraptor, I recommend replacing defog with something strong like Hyper Beam, or U-Turn or you could go with something like Captivate. Dialga & Mewtwo are fine as they are and as for Lucario & Houndoom I'm not sure considering you haven't noted down their movepool, hope this helped!

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      #3    
    Old October 15th, 2011 (6:59 AM).
    Forever's Avatar
    Forever Forever is online now

    SACRED FIRE

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    • Crystal Tier
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    Join Date: Nov 2005
    Location: Queensland
    Age: 25
    Gender: Female
    Nature: Bold
    Posts: 35,415

    Adding to what the above user said, you're better off with bullet punch > iron head, although the latter is stronger, you'll generally come to love the added priority in regards to Scizor and for STAB, replace x-scissor with u-turn, since switching out on possible threats is better than just gaining a slight difference of 10 in power and not being able to switch out easily. Psychic and ghost types aren't usually that much of a threat to Scizor so try Superpower or Brick Break instead (depending on whether you're using Platinum and up, or Brick Break). Swords Dance is generally more useful since it has pretty good defences and you'd rather boost the attack so it can all-out kill whatever it's facing.

    For Staraptor, you don't really need Fly AND Aerial Ace, especially since Fly doesn't always have 100% accuracy and that's a bad thing. You could use the extra move slot (aka removing fly) for something like whirlwind incase the opponent boosts their stats or something (doubtful in-game but your team may be wifi-based...?) and brave bird, although damaging, can be more useful than aerial ace in terms of strength. :x However, I'm afraid I'm going to have to disagree with the poster on hyper beam, since it generally leaves you wide open to the opponent setting up on you and basically gives them a free turn, it's really not worth it in the end. :(

    On Dialga, try Dragon Pulse or Draco Meteor, both are STAB attacks and special, so it fits right into what you want. It just depends on whether you're willing to keep it in for a while or not, though. The reason why you shouldn't use Roar of Time is basically for the same reason you wouldn't use Hyper Beam, leaving you immobile for a turn, which you really don't want. Slash is generally not a great attack, so you could go with any of the various special attacks of other types, really. Just anything but a physical normal type attack.

    Have fun fixing up this team either way!

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      #4    
    Old October 15th, 2011 (5:33 PM).
    KoolKat vs. Lucas's Avatar
    KoolKat vs. Lucas KoolKat vs. Lucas is offline
    KoolKat Gold
       
      Join Date: Jul 2011
      Gender: Male
      Posts: 178

      Quote:
      Originally Posted by Forever View Post
      Adding to what the above user said, you're better off with bullet punch > iron head, although the latter is stronger, you'll generally come to love the added priority in regards to Scizor and for STAB, replace x-scissor with u-turn, since switching out on possible threats is better than just gaining a slight difference of 10 in power and not being able to switch out easily. Psychic and ghost types aren't usually that much of a threat to Scizor so try Superpower or Brick Break instead (depending on whether you're using Platinum and up, or Brick Break). Swords Dance is generally more useful since it has pretty good defences and you'd rather boost the attack so it can all-out kill whatever it's facing.

      For Staraptor, you don't really need Fly AND Aerial Ace, especially since Fly doesn't always have 100% accuracy and that's a bad thing. You could use the extra move slot (aka removing fly) for something like whirlwind incase the opponent boosts their stats or something (doubtful in-game but your team may be wifi-based...?) and brave bird, although damaging, can be more useful than aerial ace in terms of strength. :x However, I'm afraid I'm going to have to disagree with the poster on hyper beam, since it generally leaves you wide open to the opponent setting up on you and basically gives them a free turn, it's really not worth it in the end.

      On Dialga, try Dragon Pulse or Draco Meteor, both are STAB attacks and special, so it fits right into what you want. It just depends on whether you're willing to keep it in for a while or not, though. The reason why you shouldn't use Roar of Time is basically for the same reason you wouldn't use Hyper Beam, leaving you immobile for a turn, which you really don't want. Slash is generally not a great attack, so you could go with any of the various special attacks of other types, really. Just anything but a physical normal type attack.

      Have fun fixing up this team either way!

      I need Staraptor to use fly. It's the most useful HM and I hate walking it takes forever especially when you walk through snow/mud.

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