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  #776    
Old August 12th, 2011 (8:31 AM).
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ShadowSky ShadowSky is offline
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    I'm editing a FireRed Rom, and I'm wondering how I can make it where there's no battle after you choose your pokemon, and how when you get the Pokedex, you get the national dex instead.

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      #777    
    Old August 12th, 2011 (10:33 AM). Edited August 12th, 2011 by AimayBee.
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      Quote:
      Originally Posted by Zim Del Invasor View Post
      i'm hacking a sapphire rom and i want to make a script to battle a pokemon.
      when i use the script generator one of the boxes that pops up says "Please enter an unused flag number"... total noob to all this, so what do i put in that box? since i have no idea what a flag number is and i don't want to put something in that'll screw up another part of the game
      The program recommends you start at 200 or something but start at 001 if you're an entirely new hack.

      There should be a little part of the program with used flags to avoid.

      Quote:
      Originally Posted by ShadowSky View Post
      I'm editing a FireRed Rom, and I'm wondering how I can make it where there's no battle after you choose your pokemon, and how when you get the Pokedex, you get the national dex instead.
      For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

      As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

      EDIT:

      Just looked and the national dex flag isn't in there. So here it is...

      Spoiler:
      #org @POKEDEX
      setflag 0x2D
      setflag FR_POKEDEX
      special FR_NATIONAL_DEX
      setvar 0x5002 0x0
      return

      Just insert that into the script.
      __________________

      I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



      Let me know if you want the beta 0.5.
        #778    
      Old August 12th, 2011 (10:46 AM).
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      Full Metal Full Metal is offline
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      Quote:
      Originally Posted by AimayBee View Post
      The program recommends you start at 200 or something but start at 001 if you're an entirely new hack.

      There should be a little part of the program with used flags to avoid.



      For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

      As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

      EDIT:

      Just looked and the national dex flag isn't in there. So here it is...

      Spoiler:
      #org @POKEDEX
      setflag 0x2D
      setflag FR_POKEDEX
      special FR_NATIONAL_DEX
      setvar 0x5002 0x0
      return

      Just insert that into the script.
      No. Do not start at 001. That's dangerous and stupid. The program recommends what it recommends for a reason. xD
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        #779    
      Old August 12th, 2011 (11:06 AM).
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        Quote:
        Originally Posted by Full Metal View Post

        No. Do not start at 001. That's dangerous and stupid. The program recommends what it recommends for a reason. xD
        I have started from 001 since I actually started hacking and I have had no problems what so ever. And I should know. lol I've done like a bijillion scripts. It's fine.
        __________________

        I've had a few requests to make this hack an actual thing now. So I'm re-inserting the tileset into an earlier, non-corrupted file.



        Let me know if you want the beta 0.5.
          #780    
        Old August 12th, 2011 (11:40 AM).
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        Full Metal Full Metal is offline
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        Quote:
        Originally Posted by AimayBee View Post
        I have started from 001 since I actually started hacking and I have had no problems what so ever. And I should know. lol I've done like a bijillion scripts. It's fine.
        Actually, those early flags control information the game sets for a new save file, if I remember correctly. Just because you haven't noticed anything doesn't mean nothing's going wrong. The game engines are shotty at best. It wouldn't take much to screw them up. I would know because I've looked at the scripts the game uses as well as a routine or two. Not because I've tinkered and continued to be able to use my ROM.
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          #781    
        Old August 12th, 2011 (5:22 PM).
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        ShadowSky ShadowSky is offline
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          Quote:
          For that you just need to go onto A-Map and get rid of the script tiles in Oaks lab. Easy enough but make sure you get rid of the right ones because the others stop you running away before getting your Pokemon.

          As for the national dex that should also be in the used flags part of the program, if not, PM me and I'll get it for you. x

          EDIT:

          Just looked and the national dex flag isn't in there. So here it is...

          Spoiler:
          #org @POKEDEX
          setflag 0x2D
          setflag FR_POKEDEX
          special FR_NATIONAL_DEX
          setvar 0x5002 0x0
          return

          Just insert that into the script.
          I'm going to have to do more than that. It freezes right after I'm done talking to him when he gives me the pokedex.

          Perhaps I should explain ALL that I want to do to make some things simpler...

          I want to just walk in, talk to Oak and then have to choose my pokemon, so no being guided by him. I want to delete the Gray Person event so he doesn't take a pokeball nor battles me. (so basically I take a pokeball and two remain both saying 'This contains the pokemon you could have chosen.' or something along those lines.) Then, you still can't leave, you have to talk to him again to get the National Dex, then you can be on your merry way, and that's it. I know there's so much that Oak does in his large script that I don't know what to keep and what not to keep; plus, I don't want to delete and start anew cause I'm afraid I'd screw up something very important in the game, and would have no idea how to regain it.
            #782    
          Old August 12th, 2011 (5:55 PM).
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          #dyn 0x740000
          #org @main
          lock
          faceplayer
          comparevar 0x7000 0xFF
          if == call @scriptHello
          comparevar 0x7000 0x0
          if == call @scriptChoose
          comparevar 0x7000 0x1
          if >= call @scriptDex
          showmessage MESSAGE_NORMAL
          release
          end

          #org @scriptHello
          message @strHello
          return

          #org @scriptChoose
          message @strChoose
          return

          #org @scriptDex
          message @strDex
          ' code to activate pokedex goes here.
          setvar 0x7000 0xFF
          return

          #org @strChoose
          = Go on! You can have one\nof the pokemon.\lChoose one you like!

          #org @strDex
          = Here, take this pokedex. You'll want it later on.

          #org @strHello
          = Hello, \v\h01! I see you're taking care\nof the pokemon I gave you.\lIt really seems to like you.
          ^ Something like that. You need to set the variable 0x7000 to something greater than or equal to 1, and less than 0xFF when the player chooses a pokemon. ( use PKSV's script gen and use the flag that sets the pokemon menu for each one. [ and add a 'setvar 0x7000 < something between 0x1 and 0xFF > before the end command. ]
          It's been a long time since I've cracked open a script editor, so some of the commands may be different, and the syntax might be incorrect. I did the best I could in 2 minutes and no research. If you need more info, I've written a PKSV scripting tutorial in the documents and tutorials section. Set oak's script offset to main, and delete all the other events, and you should be good. (:
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            #783    
          Old August 13th, 2011 (4:35 PM).
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          ShadowSky ShadowSky is offline
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            It took alot, but I finally got what I wanted. (sorta) I had to edit a lot of that script to make it work. (like how you had no callstd(s) after the messages. ) But now I have other problems. The scripts that prevent you from leaving Pallet Town, I deleted all but one, and instead of oak coming from out of the blue and leading you to his lab; I made it like in emerald where a girl tells you to get pokemon first and you can't leave till you do so.

            The problems are that after the first time she tells you to get pokemon, you can go through and it won't happen again even though you have no pokemon. There's that, and then there's the problem where when you do go in his lab after activating that cutscene (like you're suppose to) Professor Oak appears in front of you and the original FireRed scene happens where Gary talks too (even though hes not there) after that, you can talk to oak, choose your pokemon and two are left, talk to Professor Oak and he gives you the pokedex without having to get the parrsol. I want the cutscene in the lab gone so you have to go up to him to get your pokemon.

            Here are some scripts.

            Can't leave Pallet script:
            Spoiler:
            #dyn 0x740000
            #org @main
            lockall
            setvar 0x4001 0x0
            jump @stuff

            #org @stuff
            setvar 0x8004 0x0
            setvar 0x8005 0x2
            special FAME_CHECKER_NEW
            textcolor BLUE
            pause 0x1E
            applymovement 0x3 @move ' look_down_delayed en...
            message @stop ' Stop sir!
            showmsg
            pause 0x55
            closemsg
            applymovement PLAYER @moveA ' look_left_delayed en...
            pauseevent 0x0
            sound 0x15
            applymovement PLAYER @say ' say_! end
            pauseevent 0x0
            pause 0x1E
            compare 0x4001 0x0
            if == call @stuffA ' Equal To
            compare 0x4001 0x1
            if == call @stuffB ' Equal To
            pause 0x1E
            msgbox @danger ' It's unsafe without ...
            callstd MSG_NOCLOSE ' Non-closing message
            closemsg
            pause 0x1E
            compare 0x4001 0x0
            if == call @thing
            compare 0x4001 0x1
            if == call @thingA
            setvar 0x4055 0x1
            clearflag 0x2B
            setvar 0x4050 0x1
            setflag 0x2C
            setflag 0x4001
            releaseall
            end

            #org @stuffA
            applymovement 0x3 @moveB ' walk_down look_right...
            pauseevent 0x0
            return

            #org @stuffB
            applymovement 0x3 @moveB ' walk_down look_right...
            pauseevent 0x0
            return

            #org @thing
            applymovement 0x3 @thisway ' walk_up look_down_de...
            applymovement PLAYER @thiswayA ' walk_left end
            pauseevent 0x0
            return

            #org #thingA
            applymovement 0x3 @thisway ' walk_up look_down_de...
            applymovement PLAYER @thiswayA ' walk_left end
            pauseevent 0x0
            return


            #org @stop
            = Stop sir!

            #org @danger
            = It's unsafe without a pok\emon of\nyour own. Go to Professor Oak's\plab and get a pok\emon!

            #org @move
            M look_down_delayed end

            #org @moveA
            M look_left_delayed end

            #org @say
            M say_! end

            #org @moveB
            M walk_down look_right_delayed end

            #org @thisway
            M walk_up look_down_delayed look_left_delayed end

            #org @thiswayA
            M walk_left end


            And one of the Pokeball scripts straight from the game: (I edited it a bit)
            Spoiler:
            #org 0x8169BAB
            '-----------------------------------
            lock
            faceplayer
            setvar 0x4001 0x0
            setvar 0x4002 0x1
            setvar 0x4003 0x4
            setvar 0x4004 0x7
            compare 0x5000 0x1
            if >= jump 0x8169DE4 ' Larger Than or Equal To
            compare 0x4055 0x2
            if == jump 0x8169BE1 ' Equal To
            msgbox 0x818EA19 ' Those are POK\e BALL...
            callstd MSG_NOCLOSE ' Non-closing message
            release
            ' Release commands close any open messages
            end

            #org 0x8169DE4
            '-----------------------------------
            msgbox 0x818EA45 ' That's PROF. OAK's l...
            callstd MSG_NOCLOSE ' Non-closing message
            release
            ' Release commands close any open messages
            end

            #org 0x8169BE1
            '-----------------------------------
            applymovement 0x4 0x81A75EF ' look_right end
            pauseevent 0x0
            showpokepic 0x4002 0xA 0x3
            textcolor BLUE
            compare 0x4001 0x0
            if == jump 0x8169C14 ' Equal To
            compare 0x4001 0x1
            if == jump 0x8169C33 ' Equal To
            compare 0x4001 0x2
            if == jump 0x8169C52 ' Equal To
            end

            #org 0x8169C14
            '-----------------------------------
            msgbox 0x818E272 ' I see! BULBASAUR is ...
            callstd MSG_YESNO ' Yes/No message
            compare LASTRESULT YES
            if == jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if == jump 0x8169C71 ' Equal To
            end

            #org 0x8169C74
            '-----------------------------------
            hidepokepic
            disappear LASTTALKED
            msgbox 0x818E2E5 ' This POK\eMON is rea...
            callstd MSG_NOCLOSE ' Non-closing message
            call 0x81A6675
            setflag FR_POKEMON
            setflag 0x291
            addpokemon 0x4002 5 NONE 0x0 0x0 0x0
            copyvar 0x4031 0x4001
            storepokemon 0x0 0x4002
            message 0x818E30D ' \v\h01 received the ...
            showmsg
            fanfare 0x13E
            waitfanfare
            msgbox 0x81A56A7 ' Do you want to give ...
            callstd MSG_YESNO ' Yes/No message
            compare LASTRESULT YES
            if == jump 0x8169CCC ' Equal To
            compare LASTRESULT 0x0
            if == jump 0x8169CDC ' Equal To
            end

            #org 0x81A6675
            '-----------------------------------
            copyvar 0x8012 0x8013
            return

            #org 0x8169C33
            '-----------------------------------
            msgbox 0x818E207 ' Hm! SQUIRTLE is your...
            callstd MSG_YESNO ' Yes/No message
            compare LASTRESULT YES
            if == jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if == jump 0x8169C71 ' Equal To
            end

            #org 0x8169C71
            '-----------------------------------
            hidepokepic
            release
            end

            #org 0x8169C52
            '-----------------------------------
            msgbox 0x818E194 ' Ah! CHARMANDER is yo...
            callstd MSG_YESNO ' Yes/No message
            compare LASTRESULT YES
            if == jump 0x8169C74 ' Equal To
            compare LASTRESULT 0x0
            if == jump 0x8169C71 ' Equal To
            end

            #org 0x8169CCC
            '-----------------------------------
            setvar 0x8004 0x0
            call 0x81A74EB
            jump 0x8169CDC

            #org 0x81A74EB
            '-----------------------------------
            fadescreen FADEOUT_BLACK
            special NAME_POKEMON
            waitspecial
            return

            #org 0x8169CDC
            '-----------------------------------
            setvar 0x5000 0x1
            msgbox 0x8740347 ' Oak: Ok good. Now if...
            callstd MSG_NOCLOSE ' Non-closing message
            closemsg
            release
            end


            #org 0x818EA19
            = Those are POK\e BALLS.\nThey contain POK\eMON!

            #org 0x818EA45
            = That's PROF. OAK's last POK\eMON.

            #org 0x818E272
            = I see! BULBASAUR is your choice.\nIt's very easy to raise.\pSo, \v\h01, you want to go with\nthe GRASS POK\eMON BULBASAUR?

            #org 0x818E2E5
            = This POK\eMON is really quite\nenergetic!

            #org 0x818E30D
            = \v\h01 received the \v\h02\nfrom PROF. OAK!

            #org 0x81A56A7
            = Do you want to give a nickname to\nthis \v\h02?

            #org 0x818E207
            = Hm! SQUIRTLE is your choice.\nIt's one worth raising.\pSo, \v\h01, you've decided on the\nWATER POK\eMON SQUIRTLE?

            #org 0x818E194
            = Ah! CHARMANDER is your choice.\nYou should raise it patiently.\pSo, \v\h01, you're claiming the\nFIRE POK\eMON CHARMANDER?

            #org 0x8740347
            = Oak: Ok good. Now if you would come\nover here, I'll give you your\pvery own pokedex to record and learn\nas much about pokemon as you can.

            #org 0x81A75EF
            M look_right end
              #784    
            Old August 13th, 2011 (5:07 PM).
            Full Metal's Avatar
            Full Metal Full Metal is offline
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            Check and see if there are any level scripts in oaks lab. If there are, delete them
            __________________

            ★ full metal.

            I like to push it,
            and push it,
            until my luck is over.
              #785    
            Old August 15th, 2011 (11:57 AM).
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            ShadowSky ShadowSky is offline
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              Ok, I did more edits and I got everything working! Thanks guys. I even learned about vars, especially the connection between setvars and green script boxes.
                #786    
              Old August 15th, 2011 (1:18 PM).
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              Full Metal Full Metal is offline
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              Glad to hear that you got everything working.
              Congrats on having the will to help yourself. That will take you a long way, and allow others who can help you to take you much more seriously.
              __________________

              ★ full metal.

              I like to push it,
              and push it,
              until my luck is over.
                #787    
              Old August 29th, 2011 (12:03 PM).
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              Super Red Super Red is offline
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                Cool! This seems much easier to use than XSE (Probably because I'm a beginner).
                __________________


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                  #788    
                Old August 29th, 2011 (1:27 PM).
                jvpski3 jvpski3 is offline
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                  This is great! And, it was issued in a tutorial it was so good!
                    #789    
                  Old September 3rd, 2011 (12:25 PM).
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                  trainertrent trainertrent is offline
                     
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                    Hi, this is my first time on poke'community.
                    I have no idea how to add what the poeple say or do to my fire red rom.
                    can someone help me?
                    Lugia rules!
                      #790    
                    Old September 29th, 2011 (2:36 PM).
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                    OurShinyCharzard OurShinyCharzard is offline
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                      Thanks... this is very helpful, and simple!
                      __________________
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                        #791    
                      Old October 9th, 2011 (10:36 PM).
                      deathburn32 deathburn32 is offline
                         
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                        i got a request for the thing "check pokemon" to remove the object if the pokemon ids match
                          #792    
                        Old October 10th, 2011 (1:59 PM).
                        ShaHar ShaHar is offline
                           
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                          Hi,

                          first of all i want to say thank you,
                          it is a really helpfull program for beginners like me,
                          i learned a lot in just a couple of days, still i'd like to see a couple of things.

                          maybe a list of a couple (prefered all) commands,
                          how they work, how to use them, which parameters to use (don't know if it's the right word for it)
                          it's just that i'm having some difficulties with something like this:

                          Spoiler:
                          warp 0x8 0x2 0xFF 0x4 0x7

                          it's something from a script in FR when you reach the end at Pokémon Tower and talk too Mr. Fuji.

                          i know it's used to warp the person (Mr.Fuji), to another map (8.2 in this case), but what are the others??


                          and i had an idea of a another automatic script but it hid itself somewhere in my mind xp

                          anyway, thanx in advance!!

                          Greetz,
                          ShaHar
                            #793    
                          Old October 21st, 2011 (9:53 PM).
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                          TheShinyMew TheShinyMew is offline
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                            Can you make a script where I find a Pokémon in the Pokéball instead of the item? Because I need it for my hack of Ruby.
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                            How much is that Marshadow in the window?
                              #794    
                            Old November 12th, 2011 (10:41 AM).
                            markis markis is offline
                               
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                              Hi, i have idea, you and LU-HO (Author of AdvanceMap) can make map editor and script editor tools or fusion both tools and make one for androids. It will be realy cool, and some peapole will be able to crease some things then they are out.
                                #795    
                              Old November 13th, 2011 (6:32 AM).
                              Full Metal's Avatar
                              Full Metal Full Metal is offline
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                              Quote:
                              Originally Posted by markis View Post
                              Hi, i have idea, you and LU-HO (Author of AdvanceMap) can make map editor and script editor tools or fusion both tools and make one for androids. It will be realy cool, and some peapole will be able to crease some things then they are out.
                              Well, that's nice and all, but notice something:
                              The OP has long since abandoned this project. Lu-Ho is already working very hard on his map-editor. Asking him to make more changes seems kind of silly. Third, I'll let you in on a secret: I'm fairly certain somebody will make one with a built-in script editor ( relatively ) soon. As far as I can tell, there's a race to see who can build a functioning map-editor, not loose the source code, and make a script editor. Don't expect that for a long time, though. And Android apps are largely web-based. Uploading ROMs and making them available for download is illegal ( or largely frowned upon -- anyways ), which I don't think Android would enjoy endorsing by hosting an app for us. Third: there's no way in crap you're going to cram a ROM into your phone. It's too large. Well, you could. But you would have to have no other apps, no music, no photos, etc. Or atleast, a very minimal amount.

                              -- I may be wrong on the map-editors being developed. I haven't checked on the progress of them in a while.
                              __________________

                              ★ full metal.

                              I like to push it,
                              and push it,
                              until my luck is over.
                                #796    
                              Old November 16th, 2011 (4:14 PM).
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                              RedPika123 RedPika123 is offline
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                                When i try to use it on A-Map it says the system cannot find the file specified

                                PLZ HELP
                                  #797    
                                Old November 16th, 2011 (4:21 PM).
                                Full Metal's Avatar
                                Full Metal Full Metal is offline
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                                Did you push 'no' on the pop-up after selecting your script-editor from advance-map?
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                                ★ full metal.

                                I like to push it,
                                and push it,
                                until my luck is over.
                                  #798    
                                Old November 25th, 2011 (4:29 PM). Edited November 25th, 2011 by AustinWolff.
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                                  Big question: what is a setvar? also, what is the difference between a setvar and the flags?

                                  Quote:
                                  Originally Posted by trainertrent View Post
                                  Hi, this is my first time on poke'community.
                                  I have no idea how to add what the poeple say or do to my fire red rom.
                                  can someone help me?
                                  Lugia rules!
                                  you click the "quote" button on the bottom right of a post
                                    #799    
                                  Old November 25th, 2011 (6:52 PM).
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                                  The Void The Void is offline
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                                    Quote:
                                    Originally Posted by AustinWolff View Post
                                    Big question: what is a setvar? also, what is the difference between a setvar and the flags?

                                    you click the "quote" button on the bottom right of a post
                                    Setvar: a code used to set a var, which is why it's called setvar.
                                    Flag: certain codes for activating events. you need setflag to activate a flag event.
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                                      #800    
                                    Old November 25th, 2011 (11:56 PM).
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                                    AustinWolff AustinWolff is offline
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                                      Quote:
                                      Originally Posted by dragon456 View Post
                                      Setvar: a code used to set a var, which is why it's called setvar.
                                      Flag: certain codes for activating events. you need setflag to activate a flag event.
                                      thanks? also, how could I use a var to my advantage in scripting?
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