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  #1    
Old January 5th, 2012 (6:43 PM). Edited March 19th, 2012 by Ho-oh 112.
Ho-oh 112's Avatar
Ho-oh 112 Ho-oh 112 is offline
Advance Scripter
     
    Join Date: Feb 2011
    Age: 21
    Gender: Male
    Nature: Hasty
    Posts: 311
    Right, It's been a while SOOOOOOO I gave a new update + re-did my post...

    HOW TO USE:
    make a text file like this (text.txt or something)
    REMEMBER TO USE NEW LINES
    write in it:
    Message (Hello this is a message)
    Type (0 pokemon, 1 egg, 2 item, 3 none)
    Pokemon/item (depends on it)
    level
    form
    shiny (0 normal, 1 shiny, 2 shadow, 3 both)
    move1
    move2
    move3
    move4
    ot (Owner Name)
    id (id CAN'T START WITH 0, 5 numbers long)
    nature
    ability (0, 1, 2 Hidden)
    item (0 for none)
    ribbon (0 for none)
    gender (0 male, 1 female)
    ivs (1 HP, 2 ATK, 3 DEF, 4 SPEED, 5 SPEC. ATK, 6 SPEC. DEF) (0-5) SERPERATE LINES FOR ALL OF THEM!
    varswitch ("Switch" if a switch "Var" or "Variable" if a Variable)
    varswutchnum (number of the switch/var)
    varswitchvalue (var/switch value)
    OK NOW I RECOMEND USING WEBS.COM TO MAKE A SITE FOR YOUR GAME THEN UPLOAD GIFT THERE AS YOU CAN CHANGE TEXT DOCUMENTS WITHOUT REUPLOADING.
    =end
    To load a gift: pbMysteryGift


    Code:
    def pbMysteryGift
      message=nil
      type=nil
      species=nil
      level=nil
      form=nil
      shiny=nil 
      move1=nil 
      move2=nil 
      move3=nil 
      move4=nil 
      ot=nil 
      id=nil 
      nature=nil 
      abillity=nil 
      item=nil 
      ribbon=nil 
      iv1=nil 
      iv2=nil 
      iv3=nil 
      iv4=nil 
      iv5=nil 
      iv6=nil
      switchvar = "Switch" # Var/Variable if it's a variable
      switchvarnum = 50 # switch/var number
      switchvarvalue = false
      #second value: If a var it can be string/number/ or bool switches only bool
      badgecount = 0 # Number of badges needed to get pokemon
    link="http://rmxpmysterygift.webs.com/Gifts/Gift.txt"
    code=pbDownloadToString(link)
    if code == ""
      return false
    end
    file = File.open('text.txt', 'wb'){|f|
    f.write(code)
    }
    array = IO.readlines('text.txt')
    message=array[0]
    type=array[1]
    type = type.to_i + 1 - 1
    if type == 3
      Kernel.pbMessage(_INTL("There are no gifts avaible."))
      return true
    else
      Kernel.pbMessage(_INTL("A gift was found!"))
      if $game_variables[6] == message && $DEBUG == false
      Kernel.pbMessage(_INTL("You already got the gift!"))
      return true
      end
    end
      Kernel.pbMessage(_INTL(message)) # displays custom message
    $game_variables[6] = message # The "detection code"
    switchvar=array[23]
    switchvarvalue=[array[24],array[25]]
    badgecount=array[26]
    badgecount=badgecount.to_i
    pbNextCheck(switchvar,switchvarvalue,badgecount)
    species=array[2]
    species = species.to_i + 1 - 1
    if type == 2
    Kernel.pbReceiveItem(species)
    $game_variables[1] = PBItems.getName(species)
    return true
    end
    if $Trainer.party.length == 6
      Kernel.pbMessage(_INTL("Your party is full!"))
      $game_variables[1] = 0
      return true
    end
      $game_variables[1] = PBSpecies.getName(species)
    if type == 1
      pbGenerateEgg(species)
      $game_variables[1] = "Mystery Egg"
      return true
    end
    level=array[3]
    level = level.to_i + 1 - 1
    form=array[4]
    form = form.to_i + 1 - 1
    shiny=array[5]
    shiny = shiny.to_i + 1 - 1
    move1=array[6]
    move1 = move1.to_i + 1 - 1
    move2=array[7]
    move2 = move2.to_i + 1 - 1
    move3=array[8]
    move3 = move3.to_i + 1 - 1
    move4=array[9]
    move4 = move4.to_i + 1 - 1
    ot=array[10]
    id=array[11]
    id = id.to_i + 1 - 1
    nature=array[12]
    nature = nature.to_i + 1 - 1
    ability=array[13]
    ability = ability.to_i + 1 - 1
    item=array[14]
    item = item.to_i + 1 - 1
    ribbon=array[15]
    ribbon = ribbon.to_i + 1 - 1
    gender=array[16]
    gender = gender.to_i + 1 - 1
    iv1=array[17]
    iv1 = iv1.to_i + 1 - 1
    iv2=array[18]
    iv2 = iv2.to_i + 1 - 1
    iv3=array[19]
    iv3 = iv3.to_i + 1 - 1
    iv4=array[20]
    iv4 = iv4.to_i + 1 - 1
    iv5=array[21]
    iv5 = iv5.to_i + 1 - 1
    iv6=array[22]
    iv6 = iv6.to_i + 1 - 1
    iv = [iv1, iv2, iv3, iv4, iv5, iv6]
    moves=[move1, move2, move3, move4]
    # Checks badge count if it's more than 0 if not it ignores this...
    if badgecount > 0
      if $Trainer.badges[badgecount] != true
        Kernel.pbMessage(_INTL("You do not have enough badges to get this gift. badges required: {1}", badgecount))
        return
      end
    end
    if switchvar == "Switch"
      $game_switches[switchvarvalue[0]] = switchvarvalue[1]
    elsif switchvar == "Variable" or switchvar == "Var"
      $game_variables[switchvarvalue[0]] = switchvarvalue[1]
    end
    if species == nil
      return false
    end
    if level == nil
      return false
    end
    gift = PokeBattle_Pokemon.new(species,level)
    gift.trainerID = id
    gift.ot = ot
    gift.form = form
    gift.ballused = pbGetBallType(:CHERISHBALL) # All Pokemon are in these.
    if shiny == 1
      gift.makeShiny
    elsif shiny == 2
      gift.makeShadow
    elsif shiny == 3
      gift.makeShiny
      gift.makeShadow
    end
    if ribbon > 0
      gift.setRibbon(ribbon)
    end
    if item > 0
      gift.item = item
    end
    gift.setNature(nature)
    gift.abilityflag=ability
    # Teaches moves
    for i in 0..3
      gift.moves[i]=PBMove.new(moves[i])
    end
    pbAddToPartySilent(gift)
    pbSave
    rescue
    Kernel.pbMessage(_INTL("The gift is corrupted"))
    return
    end
     
    def pbNextCheck(var1,var2,badge)
    # Checks badge count if it's more than 0 if not it ignores this...
    if badge > 0
      if $Trainer.badges[badge] != true
        Kernel.pbMessage(_INTL("You do not have enough badges to get this gift. badges required: {1}", badgecount))
        return
      end
    end
    if var1 == "Switch"
      var2[1].to_b
      $game_switches[var2[0]] = var2[1]
    elsif var1 == "Variable" or var1 == "Var"
      $game_variables[var2[0]] = var2[1]
    end
    end
    Whats New:
    Removed the mySql thing because it didn't work....
    Added badge counter (not tested but should work)
    Added Var/Switch setting (not tested....)

    Todo:
    None as of now

    Bugs:
    None as of now
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      #2    
    Old January 5th, 2012 (6:49 PM).
    IceGod64's Avatar
    IceGod64 IceGod64 is offline
    In the Lost & Found bin!
       
      Join Date: Oct 2008
      Location: Castelia City
      Age: 29
      Gender: Male
      Nature: Naive
      Posts: 623
      I'll definitely try using this once it expands a bit more and I actually have a game to test it on.
      __________________

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        #3    
      Old January 5th, 2012 (6:51 PM). Edited January 7th, 2012 by Ho-oh 112.
      Ho-oh 112's Avatar
      Ho-oh 112 Ho-oh 112 is offline
      Advance Scripter
         
        Join Date: Feb 2011
        Age: 21
        Gender: Male
        Nature: Hasty
        Posts: 311
        Right, I'm currently test this code.
        Code:
        @@+4605TetHello1000000=@@
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          #4    
        Old January 6th, 2012 (4:43 AM).
        Pharetra's Avatar
        Pharetra Pharetra is offline
        zzzz
           
          Join Date: Jun 2011
          Age: 21
          Gender: Male
          Posts: 455
          Heh, this is going to make the DLC in my game so much easier :3
          Small question though, what am I supposed to put in the Gifts folder and in Gifts.txt?

          Excuse me, I am not an experienced scripter (yet).
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            #5    
          Old January 6th, 2012 (6:01 AM).
          Ho-oh 112's Avatar
          Ho-oh 112 Ho-oh 112 is offline
          Advance Scripter
             
            Join Date: Feb 2011
            Age: 21
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            Nature: Hasty
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            Quote:
            Originally Posted by P-Sign View Post
            Heh, this is going to make the DLC in my game so much easier :3
            Small question though, what am I supposed to put in the Gifts folder and in Gifts.txt?

            Excuse me, I am not an experienced scripter (yet).

            Auto creates it for you, you just make the gifts folder in project.
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              #6    
            Old January 6th, 2012 (7:06 AM).
            Pharetra's Avatar
            Pharetra Pharetra is offline
            zzzz
               
              Join Date: Jun 2011
              Age: 21
              Gender: Male
              Posts: 455
              Quote:
              Originally Posted by Ho-oh 112 View Post
              Auto creates it for you, you just make the gifts folder in project.
              Ok, but how do I create a gift?
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                #7    
              Old January 6th, 2012 (8:05 AM).
              Ho-oh 112's Avatar
              Ho-oh 112 Ho-oh 112 is offline
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                Quote:
                Originally Posted by P-Sign View Post
                Ok, but how do I create a gift?

                write in a script or conditional branch: pbWriteGift
                to load one use: pbLoadMGift
                I'm sure it says that near the top of the post...
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                  #8    
                Old January 6th, 2012 (9:18 AM).
                Pharetra's Avatar
                Pharetra Pharetra is offline
                zzzz
                   
                  Join Date: Jun 2011
                  Age: 21
                  Gender: Male
                  Posts: 455
                  Quote:
                  Originally Posted by Ho-oh 112 View Post
                  write in a script or conditional branch: pbWriteGift
                  to load one use: pbLoadMGift
                  I'm sure it says that near the top of the post...
                  I actually meant the gift the player obtains, the Pokémon.
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                    #9    
                  Old January 6th, 2012 (9:30 AM).
                  Ho-oh 112's Avatar
                  Ho-oh 112 Ho-oh 112 is offline
                  Advance Scripter
                     
                    Join Date: Feb 2011
                    Age: 21
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                    Nature: Hasty
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                    Quote:
                    Originally Posted by P-Sign View Post
                    I actually meant the gift the player obtains, the Pokémon.

                    open an event, look for something called "script" write: pbWriteGift

                    activate event and follow steps.

                    to load the event

                    open an event, look for something called "script" write: pbLoadMGift

                    activate event and test it.

                    MAKE SURE TO HAVE PLACED THE SCRIPT INTO THE SCRIPT EDITOR.
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                      #10    
                    Old January 6th, 2012 (10:36 AM).
                    Pharetra's Avatar
                    Pharetra Pharetra is offline
                    zzzz
                       
                      Join Date: Jun 2011
                      Age: 21
                      Gender: Male
                      Posts: 455
                      Quote:
                      Originally Posted by Ho-oh 112 View Post
                      open an event, look for something called "script" write: pbWriteGift

                      activate event and follow steps.

                      to load the event

                      open an event, look for something called "script" write: pbLoadMGift

                      activate event and test it.

                      MAKE SURE TO HAVE PLACED THE SCRIPT INTO THE SCRIPT EDITOR.
                      I think you've misunderstood me and thought I am completely new to RMXP. I wanted to know how to create the Pokemon the player obtains, the gift. I have figured it out by myself now. I am not used to the way this script works, it is completely different from most scripts I've seen. This doesn't make it a bad script though, it's pretty good for what I've seen as of now.
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                        #11    
                      Old January 6th, 2012 (10:52 AM).
                      Ho-oh 112's Avatar
                      Ho-oh 112 Ho-oh 112 is offline
                      Advance Scripter
                         
                        Join Date: Feb 2011
                        Age: 21
                        Gender: Male
                        Nature: Hasty
                        Posts: 311
                        Quote:
                        Originally Posted by P-Sign View Post
                        I think you've misunderstood me and thought I am completely new to RMXP. I wanted to know how to create the Pokemon the player obtains, the gift. I have figured it out by myself now. I am not used to the way this script works, it is completely different from most scripts I've seen. This doesn't make it a bad script though, it's pretty good for what I've seen as of now.

                        I then have no idea what you mean by "create the Pokemon" because I thought you meant create the gift or loading it... anyways good thing you figured it out.
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                          #12    
                        Old January 9th, 2012 (8:09 AM).
                        Pharetra's Avatar
                        Pharetra Pharetra is offline
                        zzzz
                           
                          Join Date: Jun 2011
                          Age: 21
                          Gender: Male
                          Posts: 455
                          I love this new update, it's great. It all works well, except for the items and the eggs. When I set a gift's type to 1 or 2, it keeps giving me the Pokémon I'd get when type was set to 0. It's like the Type field is completely ignored. If you want the text file of the Item:
                          Spoiler:

                          Test.
                          2
                          1
                          1
                          0
                          1
                          1
                          2
                          3
                          4
                          TEST
                          98765
                          4
                          1
                          1
                          1
                          0
                          5
                          5
                          5
                          5
                          5
                          5

                          I don't think they work yet, but that aside, this is a fantastic script. I'm definitely using this.
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                            #13    
                          Old January 9th, 2012 (10:05 AM).
                          Ho-oh 112's Avatar
                          Ho-oh 112 Ho-oh 112 is offline
                          Advance Scripter
                             
                            Join Date: Feb 2011
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                            Quote:
                            Originally Posted by P-Sign View Post
                            I love this new update, it's great. It all works well, except for the items and the eggs. When I set a gift's type to 1 or 2, it keeps giving me the Pokémon I'd get when type was set to 0. It's like the Type field is completely ignored. If you want the text file of the Item:
                            Spoiler:

                            Test.
                            2
                            1
                            1
                            0
                            1
                            1
                            2
                            3
                            4
                            TEST
                            98765
                            4
                            1
                            1
                            1
                            0
                            5
                            5
                            5
                            5
                            5
                            5

                            I don't think they work yet, but that aside, this is a fantastic script. I'm definitely using this.

                            Fixed (I think)
                            added:
                            type = type.to_i + 1 - 1

                            which will change it to an integer...
                            __________________
                            Scripting Level: Advance

                            RMXP Poke-Essentials MySQL Trading System Link:
                            http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

                            RMXP Poke-Essentials Mystery Gift Link:
                            http://www.pokecommunity.com/showthread.php?t=270687

                            RMXP Poke-Essentials Award System Link:
                            http://www.pokecommunity.com/showthread.php?p=7111566
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                              #14    
                            Old January 9th, 2012 (11:05 AM).
                            Pharetra's Avatar
                            Pharetra Pharetra is offline
                            zzzz
                               
                              Join Date: Jun 2011
                              Age: 21
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                              Quote:
                              Originally Posted by Ho-oh 112 View Post
                              Fixed (I think)
                              added:
                              type = type.to_i + 1 - 1

                              which will change it to an integer...
                              Ok, it works. I am able to obtain multiple copies of the item and the egg though, so you might want to fix that
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                                #15    
                              Old January 9th, 2012 (11:38 AM). Edited January 9th, 2012 by Ho-oh 112.
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                              Ho-oh 112 Ho-oh 112 is offline
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                                Ok, ummmmm easy, where it says pbReceiveItem put this down:
                                $game_variables[6] == message

                                Quote:
                                Originally Posted by P-Sign View Post
                                Ok, it works. I am able to obtain multiple copies of the item and the egg though, so you might want to fix that


                                Alright, fixed... (I can't believe I missed SO MANY ERRORS!!!!)
                                __________________
                                Scripting Level: Advance

                                RMXP Poke-Essentials MySQL Trading System Link:
                                http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

                                RMXP Poke-Essentials Mystery Gift Link:
                                http://www.pokecommunity.com/showthread.php?t=270687

                                RMXP Poke-Essentials Award System Link:
                                http://www.pokecommunity.com/showthread.php?p=7111566
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                                  #16    
                                Old January 11th, 2012 (9:47 AM).
                                ultimatewolf's Avatar
                                ultimatewolf ultimatewolf is offline
                                   
                                  Join Date: Nov 2011
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                                  Posts: 51
                                  yeah a system that gives mistery gift that is just what i needed
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                                    #17    
                                  Old January 11th, 2012 (11:24 AM).
                                  Ho-oh 112's Avatar
                                  Ho-oh 112 Ho-oh 112 is offline
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                                    Quote:
                                    Originally Posted by ultimatewolf View Post
                                    yeah a system that gives mistery gift that is just what i needed

                                    Thanks, I'm working on a trade system too...
                                    __________________
                                    Scripting Level: Advance

                                    RMXP Poke-Essentials MySQL Trading System Link:
                                    http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

                                    RMXP Poke-Essentials Mystery Gift Link:
                                    http://www.pokecommunity.com/showthread.php?t=270687

                                    RMXP Poke-Essentials Award System Link:
                                    http://www.pokecommunity.com/showthread.php?p=7111566
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                                      #18    
                                    Old January 12th, 2012 (10:32 AM).
                                    Pharetra's Avatar
                                    Pharetra Pharetra is offline
                                    zzzz
                                       
                                      Join Date: Jun 2011
                                      Age: 21
                                      Gender: Male
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                                      I've found a new problem, the script keeps telling me the gift is corrupt while it isn't. I've used the gift.txt I've used succesfully a few days ago, before your last update, and your own gift.txt . None of them work.
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                                        #19    
                                      Old January 12th, 2012 (12:04 PM). Edited January 12th, 2012 by Ho-oh 112.
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                                      Ho-oh 112 Ho-oh 112 is offline
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                                        Really, were you connected to the internet?

                                        Works fine for me....

                                        EDIT: I saw your problem, my post tried putting everything on 1 line.....
                                        __________________
                                        Scripting Level: Advance

                                        RMXP Poke-Essentials MySQL Trading System Link:
                                        http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

                                        RMXP Poke-Essentials Mystery Gift Link:
                                        http://www.pokecommunity.com/showthread.php?t=270687

                                        RMXP Poke-Essentials Award System Link:
                                        http://www.pokecommunity.com/showthread.php?p=7111566
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                                          #20    
                                        Old January 12th, 2012 (1:15 PM).
                                        Nyndyll's Avatar
                                        Nyndyll Nyndyll is offline
                                        PD : O Creator
                                           
                                          Join Date: Jan 2012
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                                          Posts: 34
                                          k, i'm having trouble myself...
                                          like P-Sign i cant get this script to work...
                                          can you just give me a full out tutorial???
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                                            #21    
                                          Old January 12th, 2012 (1:51 PM).
                                          Ho-oh 112's Avatar
                                          Ho-oh 112 Ho-oh 112 is offline
                                          Advance Scripter
                                             
                                            Join Date: Feb 2011
                                            Age: 21
                                            Gender: Male
                                            Nature: Hasty
                                            Posts: 311
                                            HOW TO USE:
                                            make a text file like this (text.txt or something)
                                            REMEMBER TO USE NEW LINES
                                            write in it:
                                            Message (Hello this is a message)
                                            Type (0 pokemon, 1 egg, 2 item, 3 none)
                                            Pokemon/item (depends on it)
                                            level
                                            form
                                            shiny (0 normal, 1 shiny, 2 shadow, 3 both)
                                            move1
                                            move2
                                            move3
                                            move4
                                            ot (Owner Name)
                                            id (id CAN'T START WITH 0, 5 numbers long)
                                            nature
                                            ability (0, 1, 2 Hidden)
                                            item (0 for none)
                                            ribbon (0 for none)
                                            gender (0 male, 1 female)
                                            ivs (1 HP, 2 ATK, 3 DEF, 4 SPEED, 5 SPEC. ATK, 6 SPEC. DEF) (0-5) SERPERATE LINES
                                            FOR ALL OF THEM!
                                            OK NOW I RECOMEND USING WEBS.COM TO MAKE A SITE FOR YOUR GAME THEN UPLOAD GIFT THERE AS YOU CAN CHANGE TEXT DOCUMENTS WITHOUT REUPLOADING.


                                            NOT THAT HARD!
                                            __________________
                                            Scripting Level: Advance

                                            RMXP Poke-Essentials MySQL Trading System Link:
                                            http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

                                            RMXP Poke-Essentials Mystery Gift Link:
                                            http://www.pokecommunity.com/showthread.php?t=270687

                                            RMXP Poke-Essentials Award System Link:
                                            http://www.pokecommunity.com/showthread.php?p=7111566
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                                              #22    
                                            Old January 12th, 2012 (3:01 PM). Edited January 12th, 2012 by Nyndyll.
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                                            Nyndyll Nyndyll is offline
                                            PD : O Creator
                                               
                                              Join Date: Jan 2012
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                                              Well, sorry... tried aint working...

                                              ---------------------------
                                              Pokemon: Distant Realms
                                              ---------------------------
                                              Exception: RuntimeError

                                              Message: Script error within event 12, map 25 (Pokecademy):

                                              Exception: NameError

                                              Message: (eval)in `pbExecuteScript'undefined local variable or method `pbLoadMGift' for #<Interpreter:0x956d6d8>

                                              ***Full script:

                                              pbLoadMGift


                                              Interpreter:243:in `pbExecuteScript'

                                              Interpreter:1592:in `eval'

                                              Interpreter:243:in `pbExecuteScript'

                                              Interpreter:1592:in `command_355'

                                              Interpreter:493:in `execute_command'

                                              Interpreter:193:in `update'

                                              Interpreter:106:in `loop'

                                              Interpreter:198:in `update'

                                              Scene_Map:103:in `update'

                                              Scene_Map:101:in `loop'



                                              Interpreter:275:in `pbExecuteScript'

                                              Interpreter:1592:in `command_355'

                                              Interpreter:493:in `execute_command'

                                              Interpreter:193:in `update'

                                              Interpreter:106:in `loop'

                                              Interpreter:198:in `update'

                                              Scene_Map:103:in `update'

                                              Scene_Map:101:in `loop'

                                              Scene_Map:114:in `update'

                                              Scene_Map:68:in `main'



                                              This exception was logged in

                                              C:\Users\****\Saved Games/Pokemon_ Distant Realms/errorlog.txt.

                                              Press Ctrl+C to copy this message to the clipboard.
                                              ---------------------------
                                              OK
                                              ---------------------------
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                                                #23    
                                              Old January 12th, 2012 (3:03 PM). Edited January 12th, 2012 by Ho-oh 112.
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                                              Ho-oh 112 Ho-oh 112 is offline
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                                                Quote:
                                                Originally Posted by Nyndyll View Post
                                                Well, sorry... tried aint working...
                                                EDIT: 1 last time follow those instructions
                                                TO CALL USE: pbMysteryGift : INSIDE AN EVENT
                                                Make sure to edit the link

                                                EDIT2: Ok, you were using the old version and updated.... use pbMysteryGift to call
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                                                  #24    
                                                Old January 12th, 2012 (3:35 PM).
                                                Nyndyll's Avatar
                                                Nyndyll Nyndyll is offline
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                                                  Thank ya -- you da best!
                                                  (working now. just gotta work at the event [what you said the first time])
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                                                    #25    
                                                  Old January 12th, 2012 (3:38 PM).
                                                  Ho-oh 112's Avatar
                                                  Ho-oh 112 Ho-oh 112 is offline
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                                                    Quote:
                                                    Originally Posted by Nyndyll View Post
                                                    Thank ya -- you da best!
                                                    (working now. just gotta work at the event [what you said the first time])

                                                    Lol, I thought it was an error I made, if you brought that up faster, sorry for the hastle : p
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