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  #20376    
Old January 16th, 2012 (6:56 PM).
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Eelektross Eelektross is offline
     
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    Thanks! I must have posted the wrong link lD.
    It's this one, just to prove I'm not spamming http://www.mediafire.com/?tx6fc6z3622uktg

    But I'll try that now...
    Hopefully it works.
    Is the TM pointer the individual one for each TM, or for the whole set? I'm assuming the former.

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      #20377    
    Old January 17th, 2012 (10:26 AM).
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      Me and a few other guys are working on a Fire Red hack. Up until now, I've just been sticking to spriting new Pokemon and trainers (check my album for some examples) and letting other people worry about the maps and text and all that. But now there's a problem I want to try to get fixed.

      Whenever an opponent uses an item, it gives a message like:
      Quote:
      "Trainer used ESCAPE ROPE! The opponent's Pokemon was cured of its burn!"
      or something along those lines. Two problems with that: one, is that the trainer was supposed to use a Potion, not an Escape Rope; two, the burn or other status condition remained and no HP was restored.

      Sometimes trainers use Rare Candies or ??????? items or a number of other things. Items that the player uses are fine and nothing else about trainers seems to be messed up.

      I'm very inexperienced with the tools and haven't touched hex editing except in few and far between cases, but... The Item Editor for the hacked ROM looks the same as for an un-hacked ROM, and the items set in Advance Trainer all appear to be correct -- lots of Hyper Potions and X-Attacks with no Escape Ropes to be found. The tools aren't telling me anything, so I don't know where to start with fixing this. The guy in charge says he "messed up the item table", but he's focusing on other things right now and can't seem to elaborate.

      destinedjagold's response above sounds like it might be relevant, but the question there is, how do I find out where in the hex the item data is located?

      Any help would be very much appreciated!
        #20378    
      Old January 17th, 2012 (5:08 PM).
      Missingyep Missingyep is offline
         
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        Offset of item table: 0x03DB028

        Offset of an item's entry in the item table: 0x03DB028 + (hex number of item * 0x2C)

        Structure of an item's data:
        Bytes 00-13 Name
        Bytes 14-15 Index
        Bytes 16-17 Price
        Bytes 18 Special value 1
        Bytes 19 Special value 2
        Bytes 20-23 Description pointer
        Bytes 24-25 Mystery values
        Bytes 26 Bag pocket
        Bytes 27 "Distinguish between different types of item" (?)
        Bytes 28-31 Field use asm pointer
        Bytes 32 Item use location
        Bytes 33-35 Unknown
        Bytes 36-39 Battle use asm pointer
        Bytes 40-43 "Other uses"
          #20379    
        Old January 17th, 2012 (8:42 PM).
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        Nate VonGrimm Nate VonGrimm is offline
           
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          Can someone tell me where or how I can find out the cries for Pokemon in Ruby?

          Because of the gap between the S/G/C cries and the R/S/E cries, I do not know what numbers are for what R/S/E pokemon.
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            #20380    
          Old January 17th, 2012 (8:53 PM).
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          destinedjagold destinedjagold is offline
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          Quote:
          Originally Posted by Nate VonGrimm View Post
          Can someone tell me where or how I can find out the cries for Pokemon in Ruby?

          Because of the gap between the S/G/C cries and the R/S/E cries, I do not know what numbers are for what R/S/E pokemon.
          You can use YAPE and view the Game number of the POKéMON.

          And then you can just simply write it with this format...
          Code:
          ...
          cry 252 0
          ...
          ...and XSE will do the convertion process.
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            #20381    
          Old January 18th, 2012 (6:58 AM). Edited January 18th, 2012 by robosllim.
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            Quote:
            Originally Posted by DavidJCobb View Post
            Offset of item table: 0x03DB028
            And will this offset always be the same, even if the ROM has changed size or... I don't know, is there anything else that could effect it? If it can be moved, how can I tell where it was moved to?
            Though, I guess, it seems like the battle use pointer is what would be off. If that got screwed up... Can I, I dunno, find some free space, copy all the ASM from a good ROM over to that, then change the pointers to point there?

            EDIT: The item table is the same in both ROMs. Checking a few key items (potion, full restore, x-attack), I see that the ASM pointed to is also the same in both ROMs. What else can I check?
              #20382    
            Old January 18th, 2012 (8:15 AM).
            SKRoy SKRoy is offline
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              Yesterday I posed in the 'Progressing Hacks' sector my new progressing hack: Pokémon Mystery Version. After I post it I got the message that the post must properly approved by a moderator. But now I looked and it still isn't there... When will my topic be there?
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                #20383    
              Old January 18th, 2012 (8:59 AM).
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                Quote:
                Originally Posted by SKRoy View Post
                Yesterday I posed in the 'Progressing Hacks' sector my new progressing hack: Pokémon Mystery Version. After I post it I got the message that the post must properly approved by a moderator. But now I looked and it still isn't there... When will my topic be there?
                As long as you followed the Progessin Hack Thread Rules, your thread should be up within 24 hours of submitting it. If the moderators of emulation are busy it could be 2 days possibly. Just make sure you had all the right components of your thread (Intro, Story, 4 screenshots, ect). Usually, most threads submitted lack a good and somewhat lengthy introduction. Hope this helps.
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                  #20384    
                Old January 18th, 2012 (12:21 PM).
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                robosllim robosllim is offline
                   
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                  In regards to my previous questions, I have new info and more questions.

                  After finally figuring out specific examples, it turns out trainers using bad items shouldn't have any items assigned to them. A trainer used a GREEN SHARD to try to cure paralysis, but her item slots in A-Trainer are all empty.

                  So, new questions: is there some flag, or some... byte somewhere or something that tells a trainer how/when to use items? I tried setting up a debug situation where a certain trainer had a bunch of status healing items attached to him, but when I hit his pokes with poison, burn, or paralysis, he didn't use any of them. So how does the game know a trainer should or shouldn't use items?

                  It should be noted that I have searched for an answer but can't seem to find it...
                    #20385    
                  Old January 20th, 2012 (7:10 PM).
                  romancandle romancandle is offline
                     
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                    I didn't find it when I searched for it, so I'll ask:

                    Does anyone know where the Nature values are stored? I want to change the "neutral" natures into double-boosting natures--is that possible and/or where would I find them?
                      #20386    
                    Old January 20th, 2012 (7:23 PM). Edited January 20th, 2012 by neosiotype.
                    neosiotype neosiotype is offline
                       
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                      A bit of a weird question. But how come Nidorina/Nidoqueen can't breed with the male Nidos? I heard it's been programmed this way since gen 2.

                      I came up with a few ideas for why this might be the case and wanted to test them by changing Nidorina/Nidoqueen's egg group with YAPE from "Can't breed" to "Monster, Field" and then I tried to breed her with Nidoking and Ditto. I was actually looking forward to a glitch or something.

                      But it doesn't seem like it's working... Perhaps I'm using YAPE wrong or is there something more to this?
                        #20387    
                      Old January 21st, 2012 (1:47 AM).
                      chrunch chrunch is offline
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                      There's an evolution method in YAPE called "Low Personality". Does anyone know how to evolve pokemon with it and what it does?
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                        #20388    
                      Old January 21st, 2012 (7:10 AM). Edited January 21st, 2012 by The_Show.
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                        Quote:
                        Originally Posted by robosllim View Post
                        In regards to my previous questions, I have new info and more questions.

                        After finally figuring out specific examples, it turns out trainers using bad items shouldn't have any items assigned to them. A trainer used a GREEN SHARD to try to cure paralysis, but her item slots in A-Trainer are all empty.

                        So, new questions: is there some flag, or some... byte somewhere or something that tells a trainer how/when to use items? I tried setting up a debug situation where a certain trainer had a bunch of status healing items attached to him, but when I hit his pokes with poison, burn, or paralysis, he didn't use any of them. So how does the game know a trainer should or shouldn't use items?

                        It should be noted that I have searched for an answer but can't seem to find it...

                        Try changing his AI to a higher number. If you want to tell a trainer how/when to use items, you gotta ASM

                        Quote:
                        Originally Posted by SKRoy View Post
                        Yesterday I posed in the 'Progressing Hacks' sector my new progressing hack: Pokémon Mystery Version. After I post it I got the message that the post must properly approved by a moderator. But now I looked and it still isn't there... When will my topic be there?
                        Did it meet the requirements? did it have 4 screenshots showing your progression?
                          #20389    
                        Old January 21st, 2012 (8:13 AM).
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                        redriders180 redriders180 is offline
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                          Quote:
                          Originally Posted by chrunch View Post
                          There's an evolution method in YAPE called "Low Personality". Does anyone know how to evolve pokemon with it and what it does?
                          Low personality means it evolves into whatever you want if you take its personality value mod 65535 mod 10, and seeing if it's between 0 and 4. Wurmple evolves using this method.

                          Edit: You can find more info on this process here
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                            #20390    
                          Old January 21st, 2012 (6:28 PM).
                          aar2697 aar2697 is offline
                             
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                            How do I change the world map a map is associated with for Fire Red? For example, I want to put my Sevii Isle 6 map on the Kanto (First World Map) map. When I added Sevii Isle 6 to the Kanto world map, it's shown on the town map in game, but when I go to Sevii Isle 6 in game and view the town map while I'm there, it shows that I'm at the 4-5 island map when I should be in the Kanto map.

                            HERE ARE SOME PICTURES FOR THOSE WHO DON'T KNOW WHAT I'M TALKING ABOUT:
                            http :// imageshack .us /g/812/ineedhelpmap1 .png/
                            (remove the spaces)
                              #20391    
                            Old January 22nd, 2012 (7:38 AM).
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                              Well I searched this and couldn't seem to find it.
                              Does anyone know how I can change the first cutscene in pokemon emerald? (The one in the truck/jumping out of the truck/walking inside)
                              I've checked both the INSIDE THE TRUCK and LITTLEROOT maps but I can't seem to find any events that start this.
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                                #20392    
                              Old January 22nd, 2012 (7:48 AM).
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                              I-Like-Shiny-Pichu I-Like-Shiny-Pichu is offline
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                                I try to avoid asking questions in here, but I think I may need to. I've had a search (both on google and in the tutorials on here) and can't find anything conclusive. Does anybody know how to edit sprites (NOT overworld) in Pokémon Blue (English)? Preferably not hex editing, as I do not have much experience (and do not currently have a hex editor). Thanks in advance for any help. Shiny

                                PS. Could you PM me if you reply, as I'm not on here often, mostly just to check my PMs and threads. Thanks again
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                                  #20393    
                                Old January 22nd, 2012 (11:55 AM).
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                                droomph droomph is offline
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                                Quote:
                                Originally Posted by MagicDoors View Post
                                Well I searched this and couldn't seem to find it.
                                Does anyone know how I can change the first cutscene in pokemon emerald? (The one in the truck/jumping out of the truck/walking inside)
                                I've checked both the INSIDE THE TRUCK and LITTLEROOT maps but I can't seem to find any events that start this.
                                Try searching for "Truck Remover" and "SMCA". As for the jumping part, try the Level Scripts section in A-Map.
                                Quote:
                                Originally Posted by aar2697 View Post
                                How do I change the world map a map is associated with for Fire Red? For example, I want to put my Sevii Isle 6 map on the Kanto (First World Map) map. When I added Sevii Isle 6 to the Kanto world map, it's shown on the town map in game, but when I go to Sevii Isle 6 in game and view the town map while I'm there, it shows that I'm at the 4-5 island map when I should be in the Kanto map.

                                HERE ARE SOME PICTURES FOR THOSE WHO DON'T KNOW WHAT I'M TALKING ABOUT:
                                http :// imageshack .us /g/812/ineedhelpmap1 .png/
                                (remove the spaces)
                                Search for "Changing the Worldmap completely". Follow those instructions.
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                                  #20394    
                                Old January 22nd, 2012 (2:12 PM).
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                                Quote:
                                Originally Posted by aar2697 View Post
                                How do I change the world map a map is associated with for Fire Red? For example, I want to put my Sevii Isle 6 map on the Kanto (First World Map) map. When I added Sevii Isle 6 to the Kanto world map, it's shown on the town map in game, but when I go to Sevii Isle 6 in game and view the town map while I'm there, it shows that I'm at the 4-5 island map when I should be in the Kanto map.

                                HERE ARE SOME PICTURES FOR THOSE WHO DON'T KNOW WHAT I'M TALKING ABOUT:
                                http :// imageshack .us /g/812/ineedhelpmap1 .png/
                                (remove the spaces)
                                If you don't mind losing usage of the Sevii Island maps, you can follow the instruction in this post for a quick and easy way to have all flight position usable in one map.
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                                  #20395    
                                Old January 22nd, 2012 (2:43 PM).
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                                sonic1 sonic1 is offline
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                                  Quote:
                                  Originally Posted by aar2697 View Post
                                  How do I change the world map a map is associated with for Fire Red? For example, I want to put my Sevii Isle 6 map on the Kanto (First World Map) map. When I added Sevii Isle 6 to the Kanto world map, it's shown on the town map in game, but when I go to Sevii Isle 6 in game and view the town map while I'm there, it shows that I'm at the 4-5 island map when I should be in the Kanto map.

                                  HERE ARE SOME PICTURES FOR THOSE WHO DON'T KNOW WHAT I'M TALKING ABOUT:
                                  http :// imageshack .us /g/812/ineedhelpmap1 .png/
                                  (remove the spaces)
                                  Here. This shows how to do it!
                                  http://sfc.pokefans.net/lesson.php?id=19

                                  ~Sonic1
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                                    #20396    
                                  Old January 22nd, 2012 (4:45 PM).
                                  Ozma Ozma is offline
                                     
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                                    How do I modify the orginal scripts in PKMN FR?
                                    Like remove the Oak event where he brings you to his lab, ect..
                                      #20397    
                                    Old January 22nd, 2012 (4:48 PM).
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                                    Quote:
                                    Originally Posted by Ozma View Post
                                    How do I modify the orginal scripts in PKMN FR?
                                    Like remove the Oak event where he brings you to his lab, ect..
                                    Uh, you can open scripts in XSE by clicking on them in A-Map. You can also select an event, including a script, and click "delete script" in A-Map.
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                                      #20398    
                                    Old January 22nd, 2012 (4:55 PM).
                                    Ozma Ozma is offline
                                       
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                                      Quote:
                                      Originally Posted by HackDeoxys View Post
                                      Uh, you can open scripts in XSE by clicking on them in A-Map. You can also select an event, including a script, and click "delete script" in A-Map.
                                      Where is the delete script option, I see it no where on the right toolbar?
                                        #20399    
                                      Old January 22nd, 2012 (5:22 PM).
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                                      Which version of A-Map do you use?
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                                        #20400    
                                      Old January 22nd, 2012 (5:58 PM).
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                                      I'm helping a friend with a hack of Ruby, and really the only thing we've edited so far is Rusturf Tunnel. We just edited the map, and added a couple more levels to it. So, basically all that's changed is that there is 1 extra warp, and the map is slightly larger. (Edit: Oh, and we've replaced all of the Ruby tiles with Emerald tiles.)

                                      When I enter it, this happens:


                                      If I've talked to someone besides that hiker more recently, their message will play.
                                      It looks infinitely, and there's no way to keep playing once it starts.

                                      Why is it happening?
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