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seeker

Ireland
Seen November 1st, 2019
Posted May 20th, 2018
10,571 posts
10.7 Years
Pokémon Essentials Bug & Error Reporting

This thread is for reporting bugs with the latest release of
Pokémon Essentials. You may also display errors that you have received and get some feedback as to why you are getting them. However, general questions are to be kept to the Pokémon Essentials forum. When posting you should follow the proceeding rules and regulations:
  • When reporting bugs, ensure that they are in fact oddities and should not happen in the kit.
  • When posting an error you have received, both post the error and how it happened.
  • When posting a bug or an error, ensure to give as much information as possible.
  • This thread is not for asking how to do something or how to use Essentials.
Happy reporting!

DarkShadow21

Master of dark fire!!

Male
Wheeling, WV, United states
Seen February 16th, 2019
Posted July 27th, 2014
55 posts
10 Years
each time i go to work on repositioning the sprites in the editor this error comes up:

Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
PokemonSpritePos:62:in `refresh'
PokemonSpritePos:181:in `pbSpecies'
PokemonSpritePos:174:in `loop'
PokemonSpritePos:194:in `pbSpecies'
PokemonSpritePos:300:in `pbStart'
PokemonSpritePos:299:in `loop'
PokemonSpritePos:307:in `pbStart'
EditorMain:236:in `pbEditorMenu'
EditorMain:234:in `pbFadeOutIn'
EditorMain:234:in `pbEditorMenu'
what can i do to fix it?

Check out updates of some of the stuff in Pokémon Titanium and Pokemon Chromium on my deviantart http://darkness2118.deviantart.com/

Derxwna Kapsyla

Derxwna "The Badman" Kapsyla

Age 26
Male
Everywhere, yet Nowhere
Seen 14 Hours Ago
Posted June 20th, 2019
399 posts
8.5 Years
So, I've run into an issue when working on my project. I believe this is the right place to post it, so here goes.
How I produced the error:
When I go to one of my maps, called "Development Map A", there's a side of the map that, if I walk into, will produce the error code as shown below. I have a video provided in case my explanation wasn't sufficient enough.
http://www.youtube.com/watch?v=IlnUDZVu-_8
Error Code:
Spoiler:

Exception: NoMethodError
Message: undefined method `*' for nil:NilClass
Game_Character_1:197:in `screen_z'
Sprite_Character:131:in `update_or'
PerspectiveTilemap:430:in `shadow_update'
Shadow:179:in `update'
Sprite_Character:37:in `perspectivetilemap_initialize'
PerspectiveTilemap:424:in `shadow_initialize'
Shadow:152:in `initialize'
Spriteset_Map:169:in `new'
Spriteset_Map:169:in `_animationSprite_initialize'
Spriteset_Map:168:in `each'
---------------------------
OK
---------------------------

Hopefully somebody knows how to help, as it is mildly impeding progress.
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:

Maruno

Lead Dev of Pokémon Essentials

England
Seen 5 Days Ago
Posted 5 Days Ago
5,199 posts
11.9 Years
The Lotto NPC causes the game to crash on Test Map 2.
Interesting. I don't think there has ever been a script that does the lottery, but it seems no one until now has ever bothered to try it. The script will need to be written from scratch, which is possible but not a priority for me at the moment.


each time i go to work on repositioning the sprites in the editor this error comes up:



what can i do to fix it?
I don't get that error, so I can't help.


So, I've run into an issue when working on my project. I believe this is the right place to post it, so here goes.
How I produced the error:
When I go to one of my maps, called "Development Map A", there's a side of the map that, if I walk into, will produce the error code as shown below. I have a video provided in case my explanation wasn't sufficient enough.
http://www.youtube.com/watch?v=IlnUDZVu-_8
Error Code:
Spoiler:

Exception: NoMethodError
Message: undefined method `*' for nil:NilClass
Game_Character_1:197:in `screen_z'
Sprite_Character:131:in `update_or'
PerspectiveTilemap:430:in `shadow_update'
Shadow:179:in `update'
Sprite_Character:37:in `perspectivetilemap_initialize'
PerspectiveTilemap:424:in `shadow_initialize'
Shadow:152:in `initialize'
Spriteset_Map:169:in `new'
Spriteset_Map:169:in `_animationSprite_initialize'
Spriteset_Map:168:in `each'
---------------------------
OK
---------------------------

Hopefully somebody knows how to help, as it is mildly impeding progress.
It's something to do with shadows, and something to do with missing priorities. I can't say anything more without being able to reproduce the bug. Have you tried remaking your map, to see if the problem just goes away?
Go to the Essentials Docs Wiki

Essentials Docs Wiki

Follow me on Twitter: @maruno42


IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
Might as well post this here. A couple of bugs that are mainly just cosmetic, but shouldn't be to hard to fix. They have been in essentials for as long as I can remember.

http://www.youtube.com/watch?v=WdWn2AYohTM

I don't know about the first bug, but the bump sounds should be as easy a fix as adding a pbWait(10) to the collision events, which are in Game_Player if memory serves.

each time i go to work on repositioning the sprites in the editor this error comes up:



what can i do to fix it?
A missing graphic is what normally causes this error... For me at least. Does the Pokémon you're editing have the proper front and back sprites?

Male
Seen October 27th, 2013
Posted December 23rd, 2012
38 posts
8.4 Years
I keep getting this error when I run playtest through rpg maker.
Exception: NameError
Message: undefined local variable or method `oldrecord' for nil:NilClass
Compiler:1104:in `pbCompileMoves'
Compiler:1086:in `pbCompilerEachPreppedLine'
Compiler:581:in `each_line'
Compiler:581:in `pbCompilerEachPreppedLine'
Compiler:578:in `open'
Compiler:578:in `pbCompilerEachPreppedLine'
Compiler:1086:in `pbCompileMoves'
Compiler:3772:in `pbCompileAllData'
Compiler:3897
When i run it through the 'game' application in the DS Essentials folder, it works fine.
I gather it's something to do with compiling data, but I'm hopeless at this sort of thing.
What can I do to fix it?
Male
Seen December 19th, 2012
Posted January 26th, 2012
18 posts
10.3 Years
Hi people! I don't know anything about Scripts and Ruby, so I'm reporting a bug that happens to me. When I choose the starter pokemon and open the pokedex, it appears this error:

Spoiler:
Script 'SpriteWindow' line 3382: NoMethodError occurred.

undefined method `<' for nil:NilClass


I went to the script editor

line 3382 from "SpriteWindow"
Spoiler:
if @index < 0

plz help quick!!
I'm making:




I'm Supporting:
Spoiler:

Derxwna Kapsyla

Derxwna "The Badman" Kapsyla

Age 26
Male
Everywhere, yet Nowhere
Seen 14 Hours Ago
Posted June 20th, 2019
399 posts
8.5 Years
Picked up another error, this time when I was doing a Repositioning of All sprites.
Spoiler:

Exception: NoMethodError
Message: private method `gsub' called for nil:NilClass
PokemonEditor:32:in `get'
PokemonEditor:71:in `pbGetSpeciesConst'
PokemonEditor:716:in `pbSavePokemonData'
PokemonEditor:682:in `each'
PokemonEditor:682:in `pbSavePokemonData'
PokemonSpritePos:31:in `pbAutoPositionAll'
EditorMain:258:in `pbEditorMenu'
EditorMain:83:in `loop'
EditorMain:263:in `pbEditorMenu'
EditorMain:270


I have no clue at all what's doing it, does anyone know how to fix it?
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:

FL

Pokémon Island Creator

Male
Seen 2 Weeks Ago
Posted November 3rd, 2019
1,812 posts
9.2 Years
I also update the wikia. Check also http://www.pokecommunity.com/showthread.php?t=271288

Extract/Compile Text ignores Common Events
How activate: Use Extract/Compile Text
Effect: The Extract/Compile Text ignores the Common Events text.
How fix: Unknown

FIXED: Leech Seed Damage Animation Unpaused
How activate: Use Leech Seed. In the next turn be the last to attack and uses a damage move.
Effect: You can't visually notices when the attack damage is over and the leech seed damage start.
How fix: In PokeBattle_Battle, after the line "if i.effects[PBEffects::LeechSeed]>=0" add "pbWait(16)"
Female
Seen May 18th, 2017
Posted April 15th, 2015
47 posts
8.3 Years
The NPC in the North Gate on the right hand side will often cause the game to crash or simply stop (because she can't run her route) depending on which direction you talk to her from. And depending on what choices you make in the following text boxes after you are transferred, it can cause the game to crash. This is in the Dec 24th version of Essentials (but I think I can remember it happening in past versions as well)

xdanx

But you can call me Dan :)

Seen July 25th, 2012
Posted May 26th, 2012
42 posts
14.7 Years
The NPC in the North Gate on the right hand side will often cause the game to crash or simply stop (because she can't run her route) depending on which direction you talk to her from. And depending on what choices you make in the following text boxes after you are transferred, it can cause the game to crash. This is in the Dec 24th version of Essentials (but I think I can remember it happening in past versions as well)
And you know if it still hapens on latest version? (January 28th)
Female
Seen May 18th, 2017
Posted April 15th, 2015
47 posts
8.3 Years
And you know if it still hapens on latest version? (January 28th)
Yep just downloaded it and checked. It remains unchanged. You talk to her from above and she goes nowhere (and so does the entire game). You talk to her from the other sides and after walking around a bit, she transports you to one of the battle facilities and they ask you if you want to go on or not. If you chose anything, the game stops and gives you the error message. I think, but I'm no expert, that since you are likely to be at battle 0 (meaning you haven't started up a battle tower challenge) and that is undefined.

IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
Sorry to bump, but does anyone know what might be the solution to my error posted a little while back?
It's making testing new things impossible at the moment.
The only thing I can really say is that for one your using Essentials DS, which is, as far as I know, extremely outdated and buggy. I'm familiar with that bug in Essentials DS but don't know how to fix it(Since I never tried).

Derxwna Kapsyla

Derxwna "The Badman" Kapsyla

Age 26
Male
Everywhere, yet Nowhere
Seen 14 Hours Ago
Posted June 20th, 2019
399 posts
8.5 Years
I'm not sure if this is a bug or what, but in the December 24th version of Essentials, whenever I obtain the "Pokedex", it never shows up on the Pause menu. I'm not sure why it's doing this. Would anybody happen to know why? Before anybody asks, no, I haven't tested it on the latest version. I haven't quite felt like updating my version of Essentials just yet - I'm waiting till I finish what I'm doing first before I move it all over.
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:

IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
I'm not sure if this is a bug or what, but in the December 24th version of Essentials, whenever I obtain the "Pokedex", it never shows up on the Pause menu. I'm not sure why it's doing this. Would anybody happen to know why? Before anybody asks, no, I haven't tested it on the latest version. I haven't quite felt like updating my version of Essentials just yet - I'm waiting till I finish what I'm doing first before I move it all over.
This is fixed in the newest release.

the__end

Pixel Artist

Male
Seen June 9th, 2016
Posted January 3rd, 2014
141 posts
9.6 Years
i just downloaded the newest verion of essentials (28.01) and i get this error message after i try to open menu... =(
and i didnt changed anything...
hope you guys know whats going on... -.-

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `length' for nil:NilClass

PokemonUtilities:1934:in `pbSetViableDexes'

PokemonPauseMenu:96:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'

Scene_Map:68:in `main'

Scene_Map:65:in `loop'

Scene_Map:72:in `main'

Main:37:in `mainFunctionDebug'

Main:15:in `mainFunction'

Main:15:in `pbCriticalCode'



This exception was logged in 

C:\Users\Metin\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------

IceGod64

In the Lost & Found bin!

Age 31
Male
Castelia City
Seen 4 Weeks Ago
Posted 4 Weeks Ago
625 posts
11.2 Years
i just downloaded the newest verion of essentials (28.01) and i get this error message after i try to open menu... =(
and i didnt changed anything...
hope you guys know whats going on... -.-
This is about the tenth time I've said this: Start a new game. Saves from older versions WILL bug.

Also, I have a bug to report: If you do a Battle Palace challenge and retire, you do not get any of the Pokémon that were in your party but not in the challenge back. I haven't tested it yet, but I believe this happens with all of the battle frontier games in essentials, and I also believe you still lose the Pokémon if you play the whole way through.

Ho-oh 112

Advance Scripter

Age 23
Male
Seen March 8th, 2014
Posted March 8th, 2014
310 posts
8.8 Years
havn't seen this posted yet soooo

on the title the "Press Start" doesn't appear... (It was their Loooooong ago....)
Scripting Level: Advance

RMXP Poke-Essentials MySQL Trading System Link:
http://www.pokecommunity.com/showthread.php?p=7077162#post7077162

RMXP Poke-Essentials Mystery Gift Link:
http://www.pokecommunity.com/showthread.php?t=270687

RMXP Poke-Essentials Award System Link:
http://www.pokecommunity.com/showthread.php?p=7111566

seeker

Ireland
Seen November 1st, 2019
Posted May 20th, 2018
10,571 posts
10.7 Years
The only thing I changed regarding fogs was in version 4 when I fixed the tiling problem with scrolling fogs. I don't think that would be a problem, though, based on what I actually did.
Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.

D. Lawride

Audi Famam Illius, Scriptor!

Male
Lusolandia
Seen June 21st, 2018
Posted March 6th, 2015
577 posts
10.4 Years
Did you do anything in the release before it? As I think that is when I began encountering it. Try setting a fog up above any map, walk around and see if you're getting the same issue. I'm gonna look into it a little more.
I'll add that the same happens to me, but it's only in certain parts of the maps, somehow. It also disappeared after I removed the connections to said map.
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