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  #20426    
Old January 29th, 2012 (12:22 PM).
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    Quote:
    Originally Posted by OMGWURMPLES! View Post
    I have a problem with Visual Boy Advance not exporting palettes as .act files.
    It absolutely refuses to, even if I click the ".act" thing in the scrolldown.
    If I click that, it exports it as a half-functioning .pal file that doesn't even open up right.
    Help?
    Ugh, this is hard ;A;
    I tried this and it doesn't work for me either. I'm not sure what you would need it for but if its Intro Sprites I think I can recommend an easier method.
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      #20427    
    Old January 29th, 2012 (12:45 PM).
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      Quote:
      Originally Posted by Speedster View Post
      I tried this and it doesn't work for me either. I'm not sure what you would need it for but if its Intro Sprites I think I can recommend an easier method.
      Yeah, it's for the intro sprites.
      Is there really an easier method? It would be greatly appreciated if you would tell it to me :D
        #20428    
      Old January 29th, 2012 (1:10 PM).
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        What's DS equivalent of Advance Map?
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          #20429    
        Old January 29th, 2012 (2:26 PM). Edited January 29th, 2012 by Speedster.
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          Quote:
          Originally Posted by OMGWURMPLES! View Post
          Yeah, it's for the intro sprites.
          Is there really an easier method? It would be greatly appreciated if you would tell it to me :D
          Yes there is and its much easier. If you use NSE Classic or NSE 2.X there are included bookmarks where you can edit the pallets and sprites from the intro along with many other random sprites (Surfing Pokemon sprite, Ghost Sprite, Old Man back sprite, ect.). So that should help.

          Quote:
          Originally Posted by EdensElite View Post
          What's DS equivalent of Advance Map?
          As far as now I believe there is not. The only way I can think of is mapping with Hex which is very agonizing and time consuming. So you'll have to wait until someone develops one.

          EDIT: This is what I'm guessing your looking for Eden so you might want to follow the project.
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            #20430    
          Old January 29th, 2012 (2:31 PM). Edited January 29th, 2012 by droomph.
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          Quote:
          Originally Posted by EdensElite View Post
          What's DS equivalent of Advance Map?
          On the topic of Hex Editing, check out this one.
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            #20431    
          Old January 29th, 2012 (6:20 PM).
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            unLZ-GBA still refuses to repoint my boot screen/boot screen tilemap. Is there any way to fix this? Any way at all?
              #20432    
            Old January 29th, 2012 (6:26 PM).
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              Quote:
              Originally Posted by OMGWURMPLES! View Post
              unLZ-GBA still refuses to repoint my boot screen/boot screen tilemap. Is there any way to fix this? Any way at all?
              Did you write everything to ROM (Image and Pallet)? There isn't much more to it.
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                #20433    
              Old January 29th, 2012 (6:45 PM).
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                Quote:
                Originally Posted by Speedster View Post
                Did you write everything to ROM (Image and Pallet)? There isn't much more to it.
                When I clicked "Write to palette" it screwed up the entire ROM.
                It works when I write other things, like the title screen and such, just never the boot screen.
                  #20434    
                Old January 29th, 2012 (6:49 PM).
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                  Quote:
                  Originally Posted by OMGWURMPLES! View Post
                  When I clicked "Write to palette" it screwed up the entire ROM.
                  It works when I write other things, like the title screen and such, just never the boot screen.
                  "Write to Palette?" You should just import the images you want into Unlz and then click "Write to ROM" and then pick a Image and Pallet Offset.
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                    #20435    
                  Old January 30th, 2012 (2:18 PM).
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                    Quote:
                    Originally Posted by Speedster View Post
                    "Write to Palette?" You should just import the images you want into Unlz and then click "Write to ROM" and then pick a Image and Pallet Offset.
                    I clicked it by accident.
                    It just... doesn't repoint my Tilemap, no matter what I do.
                      #20436    
                    Old January 30th, 2012 (5:22 PM).
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                      Quote:
                      Originally Posted by OMGWURMPLES! View Post
                      I clicked it by accident.
                      It just... doesn't repoint my Tilemap, no matter what I do.
                      Do you have "automatically fix pointers" checked?
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                        #20437    
                      Old January 30th, 2012 (5:27 PM).
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                        working with JPAN's engine

                        can't seem to make the S.S.Anne appear
                        is ASM needed for this?
                          #20438    
                        Old January 30th, 2012 (6:16 PM).
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                          Quote:
                          Originally Posted by masterquestmq View Post
                          working with JPAN's engine

                          can't seem to make the S.S.Anne appear
                          is ASM needed for this?
                          I'm using JPANs hack engine as well, and I made it appear just fine. Set the picture number to 151 to make it appear (it doesn't show up on A-map, but it will in-game)
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                            #20439    
                          Old January 30th, 2012 (9:49 PM).
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                            Does anybody know if someone made tiles of the interior of Black/White's Pokecenter?

                            If so, where could I find them?
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                              #20440    
                            Old January 31st, 2012 (4:19 AM).
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                              Quote:
                              Originally Posted by Teh Blazer View Post
                              Does anybody know if someone made tiles of the interior of Black/White's Pokecenter?

                              If so, where could I find them?
                              Well Anbuja's_BlooDY has made B/W Indoor tiles. He hasn't released them to the public but you could ask without bothering him. Otherwise there aren't really any out there so you could try to make your own or hire someone to do it for you. Hop this helps.
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                                #20441    
                              Old January 31st, 2012 (5:11 PM).
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                                Quote:
                                Originally Posted by redriders180 View Post
                                Do you have "automatically fix pointers" checked?
                                Yeah, I do. Should I not?
                                Also, if I do something (for example, change out the background of the title screen), and then close unLZ-GBA, when I reopen the rom, all of the offsets are screwed up and then the APE can't find the palettes and everything is just a mess.
                                Is there any way to prevent this? I tried copying each copy of the rom as I went forward in an effort to back it up, but my computer keeps restarting overnight and then the offsets are all messed up when I reopen the rom... I've had to redo this thing probably 5 or 6 times.
                                  #20442    
                                Old January 31st, 2012 (5:28 PM).
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                                  Quote:
                                  Originally Posted by OMGWURMPLES! View Post
                                  Yeah, I do. Should I not?
                                  Also, if I do something (for example, change out the background of the title screen), and then close unLZ-GBA, when I reopen the rom, all of the offsets are screwed up and then the APE can't find the palettes and everything is just a mess.
                                  Is there any way to prevent this? I tried copying each copy of the rom as I went forward in an effort to back it up, but my computer keeps restarting overnight and then the offsets are all messed up when I reopen the rom... I've had to redo this thing probably 5 or 6 times.
                                  Well I can't seem to think of your problem other than the "automatically fix pointers" but I'm guessing the computer restarting doesn't help. You should try unchecking it. If that doesn't work I'm not sure what's wrong. If you could get some screenshots with something like PrintKey it would be helpful. Like a before, saving and after screen.
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                                    #20443    
                                  Old January 31st, 2012 (5:38 PM).
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                                    Quote:
                                    Originally Posted by Speedster View Post
                                    Well I can't seem to think of your problem other than the "automatically fix pointers" but I'm guessing the computer restarting doesn't help. You should try unchecking it. If that doesn't work I'm not sure what's wrong. If you could get some screenshots with something like PrintKey it would be helpful. Like a before, saving and after screen.
                                    Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                                    And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                                      #20444    
                                    Old January 31st, 2012 (5:59 PM).
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                                      Quote:
                                      Originally Posted by OMGWURMPLES! View Post
                                      Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                                      And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                                      Well that's very odd my you seem to be a smart but curios person so I'm sure you can figure it out. Good luck. Come back if that still doesn't work.
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                                        #20445    
                                      Old January 31st, 2012 (6:04 PM).
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                                        Quote:
                                        Originally Posted by Speedster View Post
                                        Well that's very odd my you seem to be a smart but curios person so I'm sure you can figure it out. Good luck. Come back if that still doesn't work.
                                        Thank you :D
                                        It's just... odd. I've had to restart my progress over five or six times now... It's actually getting very frustrating.
                                          #20446    
                                        Old January 31st, 2012 (11:45 PM).
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                                        Quote:
                                        Originally Posted by OMGWURMPLES! View Post
                                        Thank you :D
                                        It's just... odd. I've had to restart my progress over five or six times now... It's actually getting very frustrating.
                                        Always back up your ROM
                                        That's the only thing I can suggest.
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                                          #20447    
                                        Old February 1st, 2012 (3:27 PM).
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                                          Quote:
                                          Originally Posted by Ash493 View Post

                                          Always back up your ROM
                                          That's the only thing I can suggest.
                                          I do, at every step I take. It still seems to get messed up. D:
                                            #20448    
                                          Old February 2nd, 2012 (7:17 PM).
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                                            What tool can I use to edit the text of a Pokémon Fire Red ROM (for a translation)? I'm using advance text right now to edit the dialogue (as well as some other programs to edit item text, attack text and the pokedex) but I'm unable to edit battle text, map text and menu text, as well as trainer names (+ probably more). Someone else told me I need to use relative searching with a hex editor. I downloaded WindHex but I literally do not understand anything in that program at all... the guy tried to explain how I have to search for the text using the "relative difference between characters" but, I'm sorry, could I get that in English please??? He gave me some example strings (like 03 01 02 0E) to search for, but I searched for them in WindHex and got the same error every time: "Sorry, the string was not found". And what is all this I'm reading about having to build a table first?

                                            It'd be really nice if someone could explain this to me. I've googled and everything but there aren't any walkthroughs available, nor would walkthroughs even help me because I need someone to explain it to me. :\ Because I have literally no experience with ROM hacking whatsoever...
                                              #20449    
                                            Old February 2nd, 2012 (7:25 PM). Edited February 2nd, 2012 by droomph.
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                                            Quote:
                                            Originally Posted by paranvoi View Post
                                            What tool can I use to edit the text of a Pokémon Fire Red ROM (for a translation)? I'm using advance text right now to edit the dialogue (as well as some other programs to edit item text, attack text and the pokedex) but I'm unable to edit battle text, map text and menu text, as well as trainer names (+ probably more). Someone else told me I need to use relative searching with a hex editor. I downloaded WindHex but I literally do not understand anything in that program at all... the guy tried to explain how I have to search for the text using the "relative difference between characters" but, I'm sorry, could I get that in English please??? He gave me some example strings (like 03 01 02 0E) to search for, but I searched for them in WindHex and got the same error every time: "Sorry, the string was not found". And what is all this I'm reading about having to build a table first?

                                            It'd be really nice if someone could explain this to me. I've googled and everything but there aren't any walkthroughs available, nor would walkthroughs even help me because I need someone to explain it to me. :\ Because I have literally no experience with ROM hacking whatsoever...
                                            XSE or PKSV can decompile scripts pretty easily. Also search some tutorials.
                                            Spoiler:
                                            00=
                                            01=À
                                            02=Á
                                            03=Â
                                            04=Ç
                                            05=È
                                            06=É
                                            07=Ê
                                            08=Ë
                                            09=Ì
                                            0B=Î
                                            0C=Ï
                                            0D=Ò
                                            0E=Ó
                                            0F=Ô
                                            10=Œ
                                            11=Ù
                                            12=Ú
                                            13=Û
                                            14=Ñ
                                            15=ß
                                            16=à
                                            17=á
                                            19=ç
                                            1A=è
                                            1B=é
                                            1C=ê
                                            1D=ë
                                            1E=ì
                                            20=î
                                            21=ï
                                            22=ò
                                            23=ó
                                            24=ô
                                            25=œ
                                            26=ù
                                            27=ú
                                            28=û
                                            29=ñ
                                            2A=º
                                            2B=ª
                                            2C=·
                                            2D=&
                                            2E=+
                                            34=[Lv]
                                            35==
                                            36=;
                                            51=¿
                                            52=¡
                                            53=[PK]
                                            54=[MN]
                                            55=[PO]
                                            56=[Ke]
                                            57=[BL]
                                            58=[OC]
                                            59=[K]
                                            5A=Í
                                            5B=%
                                            5C=(
                                            5D=)
                                            68=â
                                            6F=í
                                            79=[u]
                                            7A=[D]
                                            7B=[L]
                                            7C=[R]
                                            A1=0
                                            A2=1
                                            A3=2
                                            A4=3
                                            A5=4
                                            A6=5
                                            A7=6
                                            A8=7
                                            A9=8
                                            AA=9
                                            AB=!
                                            AC=?
                                            AD=.
                                            AE=-
                                            AF=·
                                            B0=[...]
                                            B1="
                                            B2=["]
                                            B3='
                                            B4=[']
                                            B5=[m]
                                            B6=[f]
                                            B7=$
                                            B8=,
                                            B9=[x]
                                            BA=/
                                            BB=A
                                            BC=B
                                            BD=C
                                            BE=D
                                            BF=E
                                            C0=F
                                            C1=G
                                            C2=H
                                            C3=I
                                            C4=J
                                            C5=K
                                            C6=L
                                            C7=M
                                            C8=N
                                            C9=O
                                            CA=P
                                            CB=Q
                                            CC=R
                                            CD=S
                                            CE=T
                                            CF=U
                                            D0=V
                                            D1=W
                                            D2=X
                                            D3=Y
                                            D4=Z
                                            D5=a
                                            D6=b
                                            D7=c
                                            D8=d
                                            D9=e
                                            DA=f
                                            DB=g
                                            DC=h
                                            DD=i
                                            DE=j
                                            DF=k
                                            E0=l
                                            E1=m
                                            E2=n
                                            E3=o
                                            E4=p
                                            E5=q
                                            E6=r
                                            E7=s
                                            E8=t
                                            E9=u
                                            EA=v
                                            EB=w
                                            EC=x
                                            ED=y
                                            EE=z
                                            EF=[>]
                                            F0=:
                                            F1=Ä
                                            F2=Ö
                                            F3=Ü
                                            F4=ä
                                            F5=ö
                                            F6=ü
                                            F7=[u]
                                            F8=[d]
                                            F9=[l]
                                            FA=\l
                                            FB=\p
                                            FC=\c
                                            FD=\v
                                            FE=\n
                                            FF=\x
                                            Also if you're going to do any work you're going to post here you might as well search to see if that language hasn't been already taken. And also check if the ROM supports all the characters in your language, as the ROM is not in Unicode, so a majority of languages must be re-fonted to add support to other languages.
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                                              #20450    
                                            Old February 2nd, 2012 (10:22 PM).
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                                            Quote:
                                            Originally Posted by OMGWURMPLES! View Post
                                            Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                                            And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                                            Before you open your ROM via Unlz-GBA, I suggest you first delete two files with the extensions .spr and .pal
                                            edit: the files are located on the same location where your ROM is.
                                            And after you deleted those files, Unlz-GBA will reset locating the things in your ROM.
                                            Spoiler:


                                            That's what I always do when I change something in my ROM via Unlz-GBA, especially if I assigned an offset for repointing.
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