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  #20276    
Old January 29th, 2012 (6:26 PM).
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    Quote:
    Originally Posted by OMGWURMPLES! View Post
    unLZ-GBA still refuses to repoint my boot screen/boot screen tilemap. Is there any way to fix this? Any way at all?
    Did you write everything to ROM (Image and Pallet)? There isn't much more to it.
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      #20277    
    Old January 29th, 2012 (6:45 PM).
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      Quote:
      Originally Posted by Speedster View Post
      Did you write everything to ROM (Image and Pallet)? There isn't much more to it.
      When I clicked "Write to palette" it screwed up the entire ROM.
      It works when I write other things, like the title screen and such, just never the boot screen.
        #20278    
      Old January 29th, 2012 (6:49 PM).
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        Quote:
        Originally Posted by OMGWURMPLES! View Post
        When I clicked "Write to palette" it screwed up the entire ROM.
        It works when I write other things, like the title screen and such, just never the boot screen.
        "Write to Palette?" You should just import the images you want into Unlz and then click "Write to ROM" and then pick a Image and Pallet Offset.
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          #20279    
        Old January 30th, 2012 (2:18 PM).
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          Quote:
          Originally Posted by Speedster View Post
          "Write to Palette?" You should just import the images you want into Unlz and then click "Write to ROM" and then pick a Image and Pallet Offset.
          I clicked it by accident.
          It just... doesn't repoint my Tilemap, no matter what I do.
            #20280    
          Old January 30th, 2012 (5:22 PM).
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            Quote:
            Originally Posted by OMGWURMPLES! View Post
            I clicked it by accident.
            It just... doesn't repoint my Tilemap, no matter what I do.
            Do you have "automatically fix pointers" checked?
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              #20281    
            Old January 30th, 2012 (5:27 PM).
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              working with JPAN's engine

              can't seem to make the S.S.Anne appear
              is ASM needed for this?
                #20282    
              Old January 30th, 2012 (6:16 PM).
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                Quote:
                Originally Posted by masterquestmq View Post
                working with JPAN's engine

                can't seem to make the S.S.Anne appear
                is ASM needed for this?
                I'm using JPANs hack engine as well, and I made it appear just fine. Set the picture number to 151 to make it appear (it doesn't show up on A-map, but it will in-game)
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                  #20283    
                Old January 30th, 2012 (9:49 PM).
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                  Does anybody know if someone made tiles of the interior of Black/White's Pokecenter?

                  If so, where could I find them?
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                    #20284    
                  Old January 31st, 2012 (4:19 AM).
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                    Quote:
                    Originally Posted by Teh Blazer View Post
                    Does anybody know if someone made tiles of the interior of Black/White's Pokecenter?

                    If so, where could I find them?
                    Well Anbuja's_BlooDY has made B/W Indoor tiles. He hasn't released them to the public but you could ask without bothering him. Otherwise there aren't really any out there so you could try to make your own or hire someone to do it for you. Hop this helps.
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                      #20285    
                    Old January 31st, 2012 (5:11 PM).
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                      Quote:
                      Originally Posted by redriders180 View Post
                      Do you have "automatically fix pointers" checked?
                      Yeah, I do. Should I not?
                      Also, if I do something (for example, change out the background of the title screen), and then close unLZ-GBA, when I reopen the rom, all of the offsets are screwed up and then the APE can't find the palettes and everything is just a mess.
                      Is there any way to prevent this? I tried copying each copy of the rom as I went forward in an effort to back it up, but my computer keeps restarting overnight and then the offsets are all messed up when I reopen the rom... I've had to redo this thing probably 5 or 6 times.
                        #20286    
                      Old January 31st, 2012 (5:28 PM).
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                        Quote:
                        Originally Posted by OMGWURMPLES! View Post
                        Yeah, I do. Should I not?
                        Also, if I do something (for example, change out the background of the title screen), and then close unLZ-GBA, when I reopen the rom, all of the offsets are screwed up and then the APE can't find the palettes and everything is just a mess.
                        Is there any way to prevent this? I tried copying each copy of the rom as I went forward in an effort to back it up, but my computer keeps restarting overnight and then the offsets are all messed up when I reopen the rom... I've had to redo this thing probably 5 or 6 times.
                        Well I can't seem to think of your problem other than the "automatically fix pointers" but I'm guessing the computer restarting doesn't help. You should try unchecking it. If that doesn't work I'm not sure what's wrong. If you could get some screenshots with something like PrintKey it would be helpful. Like a before, saving and after screen.
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                          #20287    
                        Old January 31st, 2012 (5:38 PM).
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                          Quote:
                          Originally Posted by Speedster View Post
                          Well I can't seem to think of your problem other than the "automatically fix pointers" but I'm guessing the computer restarting doesn't help. You should try unchecking it. If that doesn't work I'm not sure what's wrong. If you could get some screenshots with something like PrintKey it would be helpful. Like a before, saving and after screen.
                          Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                          And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                            #20288    
                          Old January 31st, 2012 (5:59 PM).
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                            Quote:
                            Originally Posted by OMGWURMPLES! View Post
                            Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                            And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                            Well that's very odd my you seem to be a smart but curios person so I'm sure you can figure it out. Good luck. Come back if that still doesn't work. :)
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                              #20289    
                            Old January 31st, 2012 (6:04 PM).
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                              Quote:
                              Originally Posted by Speedster View Post
                              Well that's very odd my you seem to be a smart but curios person so I'm sure you can figure it out. Good luck. Come back if that still doesn't work. :)
                              Thank you :D
                              It's just... odd. I've had to restart my progress over five or six times now... It's actually getting very frustrating.
                                #20290    
                              Old January 31st, 2012 (11:45 PM).
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                              Quote:
                              Originally Posted by OMGWURMPLES! View Post
                              Thank you :D
                              It's just... odd. I've had to restart my progress over five or six times now... It's actually getting very frustrating.
                              Always back up your ROM ;)
                              That's the only thing I can suggest.
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                                #20291    
                              Old February 1st, 2012 (3:27 PM).
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                                Quote:
                                Originally Posted by Ash493 View Post

                                Always back up your ROM ;)
                                That's the only thing I can suggest.
                                I do, at every step I take. It still seems to get messed up. D:
                                  #20292    
                                Old February 2nd, 2012 (7:17 PM).
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                                  What tool can I use to edit the text of a Pokémon Fire Red ROM (for a translation)? I'm using advance text right now to edit the dialogue (as well as some other programs to edit item text, attack text and the pokedex) but I'm unable to edit battle text, map text and menu text, as well as trainer names (+ probably more). Someone else told me I need to use relative searching with a hex editor. I downloaded WindHex but I literally do not understand anything in that program at all... the guy tried to explain how I have to search for the text using the "relative difference between characters" but, I'm sorry, could I get that in English please??? He gave me some example strings (like 03 01 02 0E) to search for, but I searched for them in WindHex and got the same error every time: "Sorry, the string was not found". And what is all this I'm reading about having to build a table first?

                                  It'd be really nice if someone could explain this to me. I've googled and everything but there aren't any walkthroughs available, nor would walkthroughs even help me because I need someone to explain it to me. :\ Because I have literally no experience with ROM hacking whatsoever...
                                    #20293    
                                  Old February 2nd, 2012 (7:25 PM). Edited February 2nd, 2012 by droomph.
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                                  Quote:
                                  Originally Posted by paranvoi View Post
                                  What tool can I use to edit the text of a Pokémon Fire Red ROM (for a translation)? I'm using advance text right now to edit the dialogue (as well as some other programs to edit item text, attack text and the pokedex) but I'm unable to edit battle text, map text and menu text, as well as trainer names (+ probably more). Someone else told me I need to use relative searching with a hex editor. I downloaded WindHex but I literally do not understand anything in that program at all... the guy tried to explain how I have to search for the text using the "relative difference between characters" but, I'm sorry, could I get that in English please??? He gave me some example strings (like 03 01 02 0E) to search for, but I searched for them in WindHex and got the same error every time: "Sorry, the string was not found". And what is all this I'm reading about having to build a table first?

                                  It'd be really nice if someone could explain this to me. I've googled and everything but there aren't any walkthroughs available, nor would walkthroughs even help me because I need someone to explain it to me. :\ Because I have literally no experience with ROM hacking whatsoever...
                                  XSE or PKSV can decompile scripts pretty easily. Also search some tutorials.
                                  Spoiler:
                                  00=
                                  01=À
                                  02=Á
                                  03=Â
                                  04=Ç
                                  05=È
                                  06=É
                                  07=Ê
                                  08=Ë
                                  09=Ì
                                  0B=Î
                                  0C=Ï
                                  0D=Ò
                                  0E=Ó
                                  0F=Ô
                                  10=Œ
                                  11=Ù
                                  12=Ú
                                  13=Û
                                  14=Ñ
                                  15=ß
                                  16=à
                                  17=á
                                  19=ç
                                  1A=è
                                  1B=é
                                  1C=ê
                                  1D=ë
                                  1E=ì
                                  20=î
                                  21=ï
                                  22=ò
                                  23=ó
                                  24=ô
                                  25=œ
                                  26=ù
                                  27=ú
                                  28=û
                                  29=ñ
                                  2A=º
                                  2B=ª
                                  2C=·
                                  2D=&
                                  2E=+
                                  34=[Lv]
                                  35==
                                  36=;
                                  51=¿
                                  52=¡
                                  53=[PK]
                                  54=[MN]
                                  55=[PO]
                                  56=[Ke]
                                  57=[BL]
                                  58=[OC]
                                  59=[K]
                                  5A=Í
                                  5B=%
                                  5C=(
                                  5D=)
                                  68=â
                                  6F=í
                                  79=[u]
                                  7A=[D]
                                  7B=[L]
                                  7C=[R]
                                  A1=0
                                  A2=1
                                  A3=2
                                  A4=3
                                  A5=4
                                  A6=5
                                  A7=6
                                  A8=7
                                  A9=8
                                  AA=9
                                  AB=!
                                  AC=?
                                  AD=.
                                  AE=-
                                  AF=·
                                  B0=[...]
                                  B1="
                                  B2=["]
                                  B3='
                                  B4=[']
                                  B5=[m]
                                  B6=[f]
                                  B7=$
                                  B8=,
                                  B9=[x]
                                  BA=/
                                  BB=A
                                  BC=B
                                  BD=C
                                  BE=D
                                  BF=E
                                  C0=F
                                  C1=G
                                  C2=H
                                  C3=I
                                  C4=J
                                  C5=K
                                  C6=L
                                  C7=M
                                  C8=N
                                  C9=O
                                  CA=P
                                  CB=Q
                                  CC=R
                                  CD=S
                                  CE=T
                                  CF=U
                                  D0=V
                                  D1=W
                                  D2=X
                                  D3=Y
                                  D4=Z
                                  D5=a
                                  D6=b
                                  D7=c
                                  D8=d
                                  D9=e
                                  DA=f
                                  DB=g
                                  DC=h
                                  DD=i
                                  DE=j
                                  DF=k
                                  E0=l
                                  E1=m
                                  E2=n
                                  E3=o
                                  E4=p
                                  E5=q
                                  E6=r
                                  E7=s
                                  E8=t
                                  E9=u
                                  EA=v
                                  EB=w
                                  EC=x
                                  ED=y
                                  EE=z
                                  EF=[>]
                                  F0=:
                                  F1=Ä
                                  F2=Ö
                                  F3=Ü
                                  F4=ä
                                  F5=ö
                                  F6=ü
                                  F7=[u]
                                  F8=[d]
                                  F9=[l]
                                  FA=\l
                                  FB=\p
                                  FC=\c
                                  FD=\v
                                  FE=\n
                                  FF=\x
                                  Also if you're going to do any work you're going to post here you might as well search to see if that language hasn't been already taken. And also check if the ROM supports all the characters in your language, as the ROM is not in Unicode, so a majority of languages must be re-fonted to add support to other languages.
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                                    #20294    
                                  Old February 2nd, 2012 (10:22 PM).
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                                  destinedjagold destinedjagold is online now
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                                  Quote:
                                  Originally Posted by OMGWURMPLES! View Post
                                  Oh, okay. I'll try, after I redo everything... I'll probably have to get around to it this weekend.
                                  And it's weird. If I leave my computer running and reopen the rom, everything is fine. If I open up another copy of the same stage that I made as a backup, everything is messed up. If I restart my computer, everything is messed up.
                                  Before you open your ROM via Unlz-GBA, I suggest you first delete two files with the extensions .spr and .pal
                                  edit: the files are located on the same location where your ROM is.
                                  And after you deleted those files, Unlz-GBA will reset locating the things in your ROM.
                                  Spoiler:


                                  That's what I always do when I change something in my ROM via Unlz-GBA, especially if I assigned an offset for repointing.
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                                    #20295    
                                  Old February 3rd, 2012 (8:04 AM). Edited February 3rd, 2012 by Darkdata.
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                                  Darkdata Darkdata is offline
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                                    The Pokemon games use uncompressed strings. And they are easy to repoint and work with.

                                    Here is a table file:
                                    Code:
                                    00= 
                                    01=À
                                    02=Á
                                    03=Â
                                    04=Ç
                                    05=È
                                    06=É
                                    07=Ê
                                    08=Ë
                                    09=Ì
                                    0B=Î
                                    0C=Ï
                                    0D=Ò
                                    0E=Ó
                                    0F=Ô
                                    10=Œ
                                    11=Ù
                                    12=Ú
                                    13=Û
                                    14=Ñ
                                    15=ß
                                    16=à
                                    17=á
                                    19=ç
                                    1A=è
                                    1B=é
                                    1C=ê
                                    1D=ë
                                    1E=ì
                                    20=î
                                    21=ï
                                    22=ò
                                    23=ó
                                    24=ô
                                    25=œ
                                    26=ù
                                    27=ú
                                    28=û
                                    29=ñ
                                    2A=º
                                    2B=ª
                                    2D=&
                                    2E=+
                                    34=[Lv]
                                    35==
                                    36=;
                                    51=¿
                                    52=¡
                                    53=[pk]
                                    54=[mn]
                                    55=[po]
                                    56=[ké]
                                    57=[bl]
                                    58=[oc]
                                    59=[k]
                                    5A=Í
                                    5B=%
                                    5C=(
                                    5D=)
                                    68=â
                                    6F=í
                                    79=[U]
                                    7A=[D]
                                    7B=[L]
                                    7C=[R]
                                    85=<
                                    86=>
                                    A1=0
                                    A2=1
                                    A3=2
                                    A4=3
                                    A5=4
                                    A6=5
                                    A7=6
                                    A8=7
                                    A9=8
                                    AA=9
                                    AB=!
                                    AC=?
                                    AD=.
                                    AE=-
                                    AF=·
                                    B0=...
                                    B1=«
                                    B2=»
                                    B3='
                                    B4='
                                    B5=|m|
                                    B6=|f|
                                    B7=$
                                    B8=,
                                    B9=*
                                    BA=/
                                    BB=A
                                    BC=B
                                    BD=C
                                    BE=D
                                    BF=E
                                    C0=F
                                    C1=G
                                    C2=H
                                    C3=I
                                    C4=J
                                    C5=K
                                    C6=L
                                    C7=M
                                    C8=N
                                    C9=O
                                    CA=P
                                    CB=Q
                                    CC=R
                                    CD=S
                                    CE=T
                                    CF=U
                                    D0=V
                                    D1=W
                                    D2=X
                                    D3=Y
                                    D4=Z
                                    D5=a
                                    D6=b
                                    D7=c
                                    D8=d
                                    D9=e
                                    DA=f
                                    DB=g
                                    DC=h
                                    DD=i
                                    DE=j
                                    DF=k
                                    E0=l
                                    E1=m
                                    E2=n
                                    E3=o
                                    E4=p
                                    E5=q
                                    E6=r
                                    E7=s
                                    E8=t
                                    E9=u
                                    EA=v
                                    EB=w
                                    EC=x
                                    ED=y
                                    EE=z
                                    EF=|>|
                                    F0=:
                                    F1=Ä
                                    F2=Ö
                                    F3=Ü
                                    F4=ä
                                    F5=ö
                                    F6=ü
                                    F7=|A|
                                    F8=|V|
                                    F9=|<|
                                    FA=|nb|
                                    FB=|nb2|
                                    FC=|FC|
                                    FD=|FD|
                                    FE=|br|
                                    FF=|end|
                                    If you load this, you should be able to see any string you search for. To repoint a string, say this guy:


                                    First, search for his string in a hex editor, I use WINDHEX, so I can load a table and search in ASCII characters directly. When I look for it, I find it at 0x17d80d

                                    Now, saw there was not enough room for this string, first I need to find the pointer to it, to do that, you take the bytes, and reverse the order. So 0x17d80d -> [17] [D8] [0D] becomes [0d] [d8] [17], we then add an [08] to the end.

                                    So, [0d] [d8] [17] [08] (0DD81708) is what we search for! After searching, we find it at 0x165831. Keep note of this.

                                    Now, we just need to find some free space. There's about 3MB of free space floating around for anyone to use, just look around 0x800000. So i'll just use that.

                                    So, I insert/write my new text into that slot.
                                    [img width=640 height=54]http://i.imgur.com/Benl7.png[/img]
                                    Now, we just convert 0x800000 into a pointer the same way we did the old text: [80] [00] [00] -> [00] [00] [80] [08] adding [08] to the end like normal.

                                    Now we go back to the first text pointer we found: 0DD81708 at 0x165831, remember? and replace that pointer (0DD81708) with our new one (00008008).



                                    FE=|br|, is the first linebreak you make, then you use FB=|nb2|, for each line after in the same box. To make a new box appear, you use FA=|nb|. Always have a [FF] at the end to terminate the string.
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                                      #20296    
                                    Old February 4th, 2012 (4:49 AM).
                                    DealNotTheDevil DealNotTheDevil is offline
                                       
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                                      Hi, I wanted to check if one can create a new behavioural byte for pokemon emerald,
                                      Because I am attempting to create a "super region",
                                      And I want kanto maps that I port into Emerald to play kanto battle themes and wild encounter themes when I am on those maps!
                                        #20297    
                                      Old February 4th, 2012 (9:05 AM).
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                                        Quote:
                                        Originally Posted by DealNotTheDevil View Post
                                        Hi, I wanted to check if one can create a new behavioural byte for pokemon emerald,
                                        Because I am attempting to create a "super region",
                                        And I want kanto maps that I port into Emerald to play kanto battle themes and wild encounter themes when I am on those maps!
                                        Well if you want to put FireRed themes into Emerald you will have to overwrite the themes of emerald. Then you can use A-Map for needs of changing what music plays in each map.
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                                          #20298    
                                        Old February 4th, 2012 (11:21 AM).
                                        redriders180's Avatar
                                        redriders180 redriders180 is offline
                                        Mastermind of Pokemon Glazed
                                           
                                          Join Date: Jun 2010
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                                          Quote:
                                          Originally Posted by DealNotTheDevil View Post
                                          Hi, I wanted to check if one can create a new behavioural byte for pokemon emerald,
                                          Because I am attempting to create a "super region",
                                          And I want kanto maps that I port into Emerald to play kanto battle themes and wild encounter themes when I am on those maps!
                                          I would consult this tutorial on how to switch between two different tracks for different regions. It allows you to have "replace" a track with another track, easy peasy.
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                                          I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                            #20299    
                                          Old February 5th, 2012 (4:21 AM).
                                          PaulieCZ's Avatar
                                          PaulieCZ PaulieCZ is offline
                                             
                                            Join Date: Aug 2008
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                                            Hello people,

                                            me and my brother are new here and we decided to try make our own hack. However, we have some difficulties with editing pallets and inserting new tiles. We searched forum and followed few walkthrought here but still we can't edit that with proper success.

                                            So, here is the problem.
                                            We want to use some of these(those ice blocks) on weasleyfg.weebly.com (projectmarnianregionl00.png), but we just can't put them into the rom (FireRed). Point is, that when we try to insert them, the final pallet and block edit is in different color scheme. Any ideas what are we doing wrong?

                                            Thanks for any advice:)
                                              #20300    
                                            Old February 5th, 2012 (8:02 AM).
                                            DealNotTheDevil DealNotTheDevil is offline
                                               
                                              Join Date: Jan 2012
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                                              Quote:
                                              Originally Posted by redriders180 View Post
                                              I would consult tutorial on how to switch between two different tracks for different regions. It allows you to have "replace" a track with another track, easy peasy.
                                              I came across that site before,
                                              And I attempted to copy it on firered
                                              But I messed up.

                                              Perhaps you can reguide me through the steps,
                                              cause if I can mess up such an elaborate tutorial,
                                              It pretty much means I misunderstood a certain step.
                                              (though it mighht have been my final script that I messed up with)..

                                              also, I'm trying to do that on emerald, and I'm not sure what different offsets it uses
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