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  #20501    
Old February 15th, 2012 (5:10 PM).
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redriders180 redriders180 is offline
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    Quote:
    Originally Posted by darkprince909 View Post
    I'm in the process of moving my hack from Fire Red to Emerald for several reasons. One of which was the ability to have snowy grass by changing the soot-covered grass on Route 113. I ran into a little issue, though. I put the grass tiles behind the tops of the trees in this area:



    The normal grass and the left side of the tree work fine. The right side, however, changes to the left side of the tree after the snow is shaken off. I have a video that shows what I mean:

    http://www.youtube.com/watch?v=nMWN--FmjE4

    All of the tile behaviors are what they need to be. The snowy grass is set at 24 00 and the normal grass at 02 00, so that wouldn't have anything to do with it. I've tried moving the snowy grass tree tiles around the tileset, but they always get replaced with the left side of the tree when you walk through them. I'd imagine that it has something to do with the routine that has to do with the tile getting replaced when you walk through it. I've looked at all the level scripts, but I'm not too experienced with scripting yet. The second level script controls the weather changes, but I have no idea what the first one does.

    Spoiler:
    '---------------
    #org 0x1F215E
    cmda6 0x1
    end


    Maybe that calls up the grass change routine? I don't have a clue.
    I don't know for sure, but I think that the ash grass works different from regular grass. From what I can tell, stepping on the ashy grass is a sort of setmaptile-type-thing, which sets the tile to grass, which is probably why the grass under the tree doesn't work. Also, after looking at an Emerald rom, I noticed that there is no grass under any trees, which might be because of this. Finally, from what I can tell, the cmda6 command is used to call an ASM routine that activates when stepped on a tile. I don't know how to use it, but I'm pretty sure its the routine for gathering soot in a soot sack. But then again, this is all speculation. If the above IS true, then you'll either have to not have any grass under a tree top, or modify some part of the games code to make it work.

    Also, if it helps, you can activate the ash grass animation in Firered, if you have alot of work saved on it. But if you're switching to Emerald for other reasons, I understand. The tutorial to activate the ash grass is here.
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      #20502    
    Old February 15th, 2012 (6:56 PM).
    TheOrangePichu's Avatar
    TheOrangePichu TheOrangePichu is offline
    Currently working on new hack
       
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      Hi, I was wondering in A-map, how do you add warps to stairs that go up or down? That's all I want to know, because everytime I step on a warp, it doesn't warp.
        #20503    
      Old February 15th, 2012 (7:12 PM).
      DrFuji's Avatar
      DrFuji DrFuji is offline
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      Quote:
      Originally Posted by TheOrangePichu View Post
      Hi, I was wondering in A-map, how do you add warps to stairs that go up or down? That's all I want to know, because everytime I step on a warp, it doesn't warp.
      You have to look at the original maps and tiles to see how the warps should be placed/ work. The tile to either the left or right of the stairs where the warp is stationed needs to have a specific tile behaviour: 6C if going up and to the right, 6D if going up and left, 6E if down and to the right, 6F if going down and to the left. If you use tiles that don't have any of these behaviours then you won't be able to warp. The default tilesets uses small carpet-like things to indicate which tiles you should be using so check them out.
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        #20504    
      Old February 17th, 2012 (9:38 PM).
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      M16A1994 M16A1994 is offline
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        Hmmm... I think this is a simple question. Here goes. I'm about to start working on my first hack thats going to be based of of Fire Red. I've got the tools: (XSE, Advance Maps..etc.) but exactly how do I start? LIke, wat do I do? Please don't bite my head off.
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          #20505    
        Old February 17th, 2012 (9:53 PM).
        DrFuji's Avatar
        DrFuji DrFuji is offline
        Heiki Hecchara‌‌
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        Quote:
        Originally Posted by M16A1994 View Post
        Hmmm... I think this is a simple question. Here goes. I'm about to start working on my first hack thats going to be based of of Fire Red. I've got the tools: (XSE, Advance Maps..etc.) but exactly how do I start? LIke, wat do I do? Please don't bite my head off.
        When you start making a hack, I believe that you should have a basic outline of what your hack's region looks like and what sort of features are going to be in it. This will help you start designing your hack as well as prepare you for the future. Having a basic understanding of and practising things like scripting and mapping are good things to have when you first start to hacking. Here is an old thread where people have given their thoughts to what people should do when starting so hopefully it is helpful to you :)
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          #20506    
        Old February 17th, 2012 (10:23 PM).
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        Outkin Outkin is offline
        OM*G PIKMIN 3!!!
           
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          I want to change the sprite of the playable character, but know nothing about making custom characters or how to change the set sprite.

          Even a point in the right dirrection would be nice, thanks!
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            #20507    
          Old February 18th, 2012 (12:43 AM).
          Satoshi Ookami's Avatar
          Satoshi Ookami Satoshi Ookami is offline
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          Quote:
          Originally Posted by Outkin View Post
          I want to change the sprite of the playable character, but know nothing about making custom characters or how to change the set sprite.

          Even a point in the right dirrection would be nice, thanks!
          If you want backsprite, you need to use Tile Molester or maybe Nameless Sprite Editor...
          If you want to change OW, use NSE or Overworld Editor.
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            #20508    
          Old February 18th, 2012 (2:38 AM).
          chrunch chrunch is offline
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          I've inserted a new wild grass tile for Pokemon encounters in my ROM hack, yet when I step on the grass, I don't actually encounter any wild Pokemon. :( Yes, I've set the behavior data to "Grass Animation (Pokemon)", and the wild Pokemon encounter ratio correctly. The animation and everything else works perfectly, though. I haven't inserted the grass tile directly on top of the old one, though, I inserted it in another space in the tileset. Any idea why I can't encounter Pokemon?
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            #20509    
          Old February 18th, 2012 (2:59 AM).
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          DrFuji DrFuji is offline
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          Quote:
          Originally Posted by chrunch View Post
          I've inserted a new wild grass tile for Pokemon encounters in my ROM hack, yet when I step on the grass, I don't actually encounter any wild Pokemon. :( Yes, I've set the behavior data to "Grass Animation (Pokemon)", and the wild Pokemon encounter ratio correctly. The animation and everything else works perfectly, though. I haven't inserted the grass tile directly on top of the old one, though, I inserted it in another space in the tileset. Any idea why I can't encounter Pokemon?
          Is the tile's background byte set to 01? That is what causes you to get into wild encounters in the first place.
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            #20510    
          Old February 18th, 2012 (7:17 AM). Edited February 18th, 2012 by rbedsole.
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          rbedsole rbedsole is offline
             
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            How do I write a script where a person stops the player on sight to give them an item and then a message is said? If you watch the video you will notice I moved the script boxes for prof. oak so he obviously won't come directly to the player so I need a script that will bring him to the player and have the player follow him to the lab as you can see in the picture following the yellow line
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              #20511    
            Old February 18th, 2012 (10:26 AM).
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            wierddude22 wierddude22 is offline
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              does anyone have a list of fanfares?
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                #20512    
              Old February 18th, 2012 (3:07 PM).
              quickpokemon quickpokemon is offline
                 
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                I'm in the process of making my first hack. (been working on it for a couple months now.) I have a question with rock smash. I noticed all the scripts in Advance Map for the rocks were the same so I copied one and went on my way adding rock along certain routes where I wanted them. My problem is after using rock smash on the rock, it comes right back up (doesn't stay smashed) the player is still able to walk on it and off. So I guess it isn't a major problem. But why is this?
                  #20513    
                Old February 18th, 2012 (5:26 PM).
                redriders180's Avatar
                redriders180 redriders180 is offline
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                  Quote:
                  Originally Posted by quickpokemon View Post
                  I'm in the process of making my first hack. (been working on it for a couple months now.) I have a question with rock smash. I noticed all the scripts in Advance Map for the rocks were the same so I copied one and went on my way adding rock along certain routes where I wanted them. My problem is after using rock smash on the rock, it comes right back up (doesn't stay smashed) the player is still able to walk on it and off. So I guess it isn't a major problem. But why is this?
                  You may have noticed something called the "Person ID" in Advance Map. When you click on a person event, it pulls up everything about them. Immediately below the script offset, you'll see Person ID. This basically controls if the person is permanently hidden or not. Rock Smash boulders have to have a value inputted into this. In the original games, these can be any numbers from 11 to 1F. Cut trees use the same concept. Also, each Rock Smash boulder and Cut tree that is on the same map must have a different Person ID. This basically means that you can have a maximum of 15 Cut trees and/or Rock Smash rocks. So, putting one of those numbers in the Person ID should take care of the problem.
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                    #20514    
                  Old February 18th, 2012 (6:01 PM).
                  quickpokemon quickpokemon is offline
                     
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                    thanks! you helped me get it figured out! :D
                      #20515    
                    Old February 18th, 2012 (7:12 PM).
                    Kaioken's Avatar
                    Kaioken Kaioken is offline
                    FireRed
                       
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                      Hey does anyone know where I can get recoloured Pokemon sprites such as the 'shadow' Lugia on Youtube, I've been looking for a while now, but all I can seem to find is hacked Trainer sprites which isn't really what I'm looking for.
                        #20516    
                      Old February 19th, 2012 (10:25 AM).
                      ~Hot n' Cold~'s Avatar
                      ~Hot n' Cold~ ~Hot n' Cold~ is offline
                      is too good for a title.
                         
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                        The Ruby Destiny: Reign of Legends thread is closed but most of you have probably played it so I have a question: In Thin Forest, I feel like there might be with the more or the emulator, because I keep running into shinies. I have found two shiny Starly, six shiny Cherubi, and a shiny Munchlax as well as a shiny Horsea. It hasn't happened anywhere else, only there?
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                          #20517    
                        Old February 19th, 2012 (10:53 AM).
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                        EdensElite EdensElite is offline
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                          Quote:
                          #dynamic 0x800000
                          #org @start
                          checkflag 0x1003
                          if 0x0 goto 0x8804B82
                          release
                          end

                          '---------------
                          #org 0x804B82
                          lock
                          msgbox 0x8804BB5 MSG_NORMAL '"Excuse me, Sir. I need to tell you..."
                          applymovement MOVE_PLAYER 0x8804BE5
                          waitmovement 0x0
                          msgbox 0x8804BEE MSG_NORMAL '"Good morning sir. Todays agenda\ns..."
                          setflag 0x82F
                          setflag 0x829
                          special 0x181
                          setvar 0x407C 0x1
                          setflag 0x1003
                          release
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x804BB5
                          = Excuse me, Sir. I need to tell you\nsomething.

                          #org 0x804BEE
                          = Good morning sir. Todays agenda\nstarts with your training with the\lMaster Guardsmen. Also your\lpackage arrived today, here you\lgo.\pObtain a Pokedex.\pObtained Running Shoes


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x804BE5
                          #raw 0x10 'Step Down (Normal)
                          #raw 0x10 'Step Down (Normal)
                          #raw 0x10 'Step Down (Normal)
                          #raw 0x10 'Step Down (Normal)
                          #raw 0x13 'Step Right (Normal)
                          #raw 0x13 'Step Right (Normal)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements
                          For some reason, even though the pokedex appears, I cannot click on it i.e it's not activated even though I used the special 0x181 command.
                          __________________

                          ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                          That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                            #20518    
                          Old February 19th, 2012 (1:47 PM).
                          Reygok's Avatar
                          Reygok Reygok is offline
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                            Hi, I have a very small question:

                            Is it possible to make pokémon in the wild extremely rare? If I only use them one time in the Wild Pokémon Tab in A-Map, they are still very common. In the official games, however, some are really hard to find.

                            Thanks in advance for answers.
                            Reygok
                              #20519    
                            Old February 19th, 2012 (2:36 PM).
                            redriders180's Avatar
                            redriders180 redriders180 is offline
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                              Before I answer questions, I have to ask mine first: Does anyone know the offset where the amount of money the player has is stored? I need to know if I can just grab something from the memory, or if I have to create a custom script to figure that out. Now, answers

                              Quote:
                              Originally Posted by EdensElite View Post
                              For some reason, even though the pokedex appears, I cannot click on it i.e it's not activated even though I used the special 0x181 command.
                              Which version are you hacking? I've never seen Special 0x181 used before, but I'm hacking Firered, so that might be why.

                              Quote:
                              Originally Posted by Reygok View Post
                              Hi, I have a very small question:

                              Is it possible to make pokémon in the wild extremely rare? If I only use them one time in the Wild Pokémon Tab in A-Map, they are still very common. In the official games, however, some are really hard to find.

                              Thanks in advance for answers.
                              Reygok
                              In the version of A-map I own, it has a list of the percentages next to the wild Pokemon slots. But if yours doesnt, for the grass Pokemon, the percentages are 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%, from the top of the list to the bottom, respectively. There's no real way to make something appear in less than 1% of all wild battles.
                              __________________


                              I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                #20520    
                              Old February 19th, 2012 (2:58 PM).
                              Speedster's Avatar
                              Speedster Speedster is offline
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                                Quote:
                                Originally Posted by rbedsole View Post
                                How do I write a script where a person stops the player on sight to give them an item and then a message is said? If you watch the video you will notice I moved the script boxes for prof. oak so he obviously won't come directly to the player so I need a script that will bring him to the player and have the player follow him to the lab as you can see in the picture following the yellow line
                                You can't request for a script to be made for you but it was good that you ask "How" first. If you need to learn how to script you can learn from Diego's Scripting Tutorial for XSE. There should be sections for you to understand what to do.

                                Quote:
                                Originally Posted by wierddude22 View Post
                                does anyone have a list of fanfares?
                                I'm guessing you mean the sounds of the ROM, correct? Well there is a documentation of the sounds here.

                                Quote:
                                Originally Posted by Kaioken View Post
                                Hey does anyone know where I can get recoloured Pokemon sprites such as the 'shadow' Lugia on Youtube, I've been looking for a while now, but all I can seem to find is hacked Trainer sprites which isn't really what I'm looking for.
                                Well if you are looking specifically for the Shadow Lugia then you can find then anywhere on Google or DeviantArt like this.
                                If you are trying to refer to "shiny" pokemon you can find many at The Spriter's Resource or also on Google.
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                                  #20521    
                                Old February 19th, 2012 (5:17 PM).
                                Kaioken's Avatar
                                Kaioken Kaioken is offline
                                FireRed
                                   
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                                  That would be perfect, although I'm looking for the sprites to insert into my Pokemon Black game, any idea how it's done?
                                    #20522    
                                  Old February 19th, 2012 (5:38 PM).
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                                  Speedster Speedster is offline
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                                    Quote:
                                    Originally Posted by Kaioken View Post
                                    That would be perfect, although I'm looking for the sprites to insert into my Pokemon Black game, any idea how it's done?
                                    If you are referring to the Pokemon Black for DS then there will be some complications. Not many tools have been made for it and editing pokemon sprites in it is complicated. Especially since they are animated.
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                                      #20523    
                                    Old February 20th, 2012 (2:14 AM). Edited February 20th, 2012 by Reygok.
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                                    Reygok Reygok is offline
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                                      Quote:
                                      Originally Posted by redriders180 View Post

                                      In the version of A-map I own, it has a list of the percentages next to the wild Pokemon slots. But if yours doesnt, for the grass Pokemon, the percentages are 20%, 20%, 10%, 10%, 10%, 10%, 5%, 5%, 4%, 4%, 1%, 1%, from the top of the list to the bottom, respectively. There's no real way to make something appear in less than 1% of all wild battles.
                                      Ahh thank you man, that's useful. In my versioun these percentages are not shown, but that's exactly what I meant, thanks

                                      And just out of curiousity, which version do you have? Mine is 1.92, and I was told it's the latest one ??
                                        #20524    
                                      Old February 20th, 2012 (2:34 AM).
                                      DrFuji's Avatar
                                      DrFuji DrFuji is offline
                                      Heiki Hecchara‌‌
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                                      Quote:
                                      Originally Posted by Reygok View Post
                                      Ahh thank you man, that's useful. In my versioun these percentages are not shown, but that's exactly what I meant, thanks :)

                                      And just out of curiousity, which version do you have? Mine is 1.92, and I was told it's the latest one ??
                                      There has been a beta for 1.95 out for a while now. It doesn't have a world map editor at this point, but there are several other features that differentiate it from 1.92. Check it out if you want to see what you can do with it.
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                                        #20525    
                                      Old February 20th, 2012 (3:07 AM). Edited February 20th, 2012 by Reygok.
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                                      Reygok Reygok is offline
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                                        Thanks DrFuji

                                        I have a new question, I can't get nicknaming to work.
                                        I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

                                        And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

                                        Thanks in advance,
                                        Reygok
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