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  #20526    
Old February 20th, 2012 (5:47 AM).
BDHORNZ BDHORNZ is offline
     
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    I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online with normal b/w players even though I play a hack??

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      #20527    
    Old February 20th, 2012 (5:50 AM).
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      How do you activate the pokedex, once it's unlocked, for fire red.
      __________________

      ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

      That means it will be playable in the browser, and across multiple devices such as the iPod touch.
        #20528    
      Old February 20th, 2012 (7:09 AM).
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        Quote:
        Originally Posted by Reygok View Post
        Thanks DrFuji

        I have a new question, I can't get nicknaming to work.
        I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

        And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

        Thanks in advance,
        Reygok
        For your first question, Special 0x9E Opens up the nickname screen for Pokemon in the party. You must set the variable 0x8004 to whatever slot number the pokemon you want to nickname is at.

        Edit: Special 0x166, which is the one you were using, is for nicknaming Pokemon that are in a box. Setting the box number to 0x800F and the slot of the pokemon in the box to 0x8010 will let you nickname a Pokemon in a box.

        For your second question, none of the flags you tried are safe. In fact, the safest ones are the ones used in the game, i.e. 0x28-0x4BC. Flags below this point are usually temporary flags, and above that point they start messing with other stuff in the game. Here's a good list of all the flags in Firered....just consult that before you delegate flags, because some are automatically set, and some are used for stuff in game, like breeding.

        Quote:
        Originally Posted by EdensElite View Post
        How do you activate the pokedex, once it's unlocked, for fire red.
        I don't think I understand what you mean. Simply setting the correct flag (0x829) shows the pokedex on the menu screen, and special 0x16F upgrades to the national dex. If its still not opening, I'm not sure what the problem might be. I think it only works if the player has had or seen a Pokemon before, so maybe thats the problem.
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          #20529    
        Old February 20th, 2012 (9:05 AM).
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          Quote:
          Originally Posted by Reygok View Post
          Thanks DrFuji

          I have a new question, I can't get nicknaming to work.
          I tried "call 0x1A74EB" from diegoisawesome's tutorial, but the game just freezes there. Then I tried special 0x166, but here my pokémon is not shown in the name editing screen. I presume this needs additional variables for selecting which pokémon has the name changed?

          And I have huge problems with flags, the ones I use don't work, i tried 5000, 7000, 8000. Which ones are completely safe?

          Thanks in advance,
          Reygok
          I also had this problem, are you using the hacked engine? because it deletes the script. Simply go into a blank fire red rom open XSE, copy the code, then open up the same script on your version, paste it in, then compile, try it now .
          __________________

          ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

          That means it will be playable in the browser, and across multiple devices such as the iPod touch.
            #20530    
          Old February 20th, 2012 (9:19 AM).
          Reygok's Avatar
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            Hm, new question again If I add an exclamtion mark as movement to an OW, in the game there is always a very tiny sound. How do I add this?

            Thanks, Reygok
              #20531    
            Old February 20th, 2012 (12:27 PM).
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            Quote:
            Originally Posted by Reygok View Post
            Hm, new question again :P If I add an exclamtion mark as movement to an OW, in the game there is always a very tiny sound. How do I add this?

            Thanks, Reygok
            That's made by using the 'sound' command, or more specifically by using 'sound 0x15'. Place it after the person has made the exclamation mark like so and it should work fine.

            Code:
            ...
            applymovement 0x1 @Move
            waitmovement 0x0
            sound 0x15
            pause 0x20
            applumovement 0x1 @MoveContinued
            waitmovement 0x0
            ...
            
            #org @Move
            #raw 0x0
            #raw 0x62
            #raw 0xFE
            
            #org @MoveContinued
            #raw 0x10
            #raw 0x10
            #raw 0xFE
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              #20532    
            Old February 20th, 2012 (4:50 PM).
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              About how much extra music could be added to a Pokemon Ruby hack?
                #20533    
              Old February 20th, 2012 (6:58 PM).
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              droomph droomph is offline
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              Quote:
              Originally Posted by Gafl View Post
              About how much extra music could be added to a Pokemon Ruby hack?
              Depends on how much other crap you want to put in there. If it's a purely music hack, then it should be around 1MB of all the .MIDI files.
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                #20534    
              Old February 20th, 2012 (7:28 PM).
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                Quote:
                Originally Posted by droomph View Post
                Depends on how much other crap you want to put in there. If it's a purely music hack, then it should be around 1MB of all the .MIDI files.
                I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

                Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
                  #20535    
                Old February 20th, 2012 (11:36 PM).
                BDHORNZ BDHORNZ is offline
                   
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                  I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online
                  with normal b/w players even though I play a hack??
                    #20536    
                  Old February 21st, 2012 (4:42 AM).
                  Reygok's Avatar
                  Reygok Reygok is offline
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                    I can't help you with these questions, sorry guys, but I have one, too.
                    How can I edit the in-game text? Like what Prof. Oak says and other things like every single YES/NO box? Because I want everything to be written in small letters, like in the DS Games.

                    My problem is: A-Text does not work, I get an error message... So is there an other possibility?

                    Thanks, Reygok
                      #20537    
                    Old February 21st, 2012 (5:30 AM).
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                      Quote:
                      Originally Posted by Gafl View Post
                      I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

                      Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
                      Well its not simple. It would be very hard to have the screen turn darker. I know that in FireRed (with a bit of ASM) you can go grayscale. Not sure if its possible in Ruby however. As for the faces it is very much possible in Ruby BUT you would have to place the mugshots in the sprite slot of normal pokemon. For example you could take away Mankey's battle sprite and put in your hero's mugshot. Then for each emotion of the person you would need a new pokemon to replace. However between Celebi and Treecko there are 25 ???'s that aren't used in the game in which you could replace first.

                      Quote:
                      Originally Posted by BDHORNZ View Post
                      I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online
                      with normal b/w players even though I play a hack??
                      Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

                      Quote:
                      Originally Posted by Reygok View Post
                      I can't help you with these questions, sorry guys, but I have one, too.
                      How can I edit the in-game text? Like what Prof. Oak says and other things like every single YES/NO box? Because I want everything to be written in small letters, like in the DS Games.

                      My problem is: A-Text does not work, I get an error message... So is there an other possibility?

                      Thanks, Reygok
                      Why yes there is! It's not as simple to use as A-Text but it adds a lot more possibilities. You would have to use a script editor and the scripts are the movements, actions and words that happen during the game. I would recommend XSE (eXtreme Script Editor) in HackMew's Tools Factory. It is very useful but like I said its not easy to use like A-Text so refer to Diego's Scripting Tutorial for information on how to learn.
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                        #20538    
                      Old February 21st, 2012 (6:59 AM).
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                        Allright, guys. Sorry to bother you again, but after successfull start with remapping (working on a hack), I decided to insert some new sprites and change some pokemons. Well, worked without problem. Oshawott was in the game and so was Snivy. However, when I opened FSF to find some space for Tepig, I was given some space as usual, but this space is not chaning. Can't get new set of free bytes for inserting another sprites.

                        I thought that my rom (FireRed) may be damaged somehow, so I tried another one, but after inserting same sprites, same problem popped up.
                          #20539    
                        Old February 21st, 2012 (8:00 AM).
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                        redriders180 redriders180 is offline
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                          Quote:
                          Originally Posted by Gafl View Post
                          I see... I think. I'm sorry but I couldn't understand that last part. Did you mean 1MB for all of the .midi together or per?

                          Another question. How feasible is it to change the way how text is displayed? Like instead of you just going up to a person, talking to them and text appearing at the bottom of the screen you go up to a person, talk to them but the screen turns a bit dark and a picture of the main character and the person they're talking to appear while the pictures sometimes change to convey emotions? Like in other RPGs?
                          One way to do that is what speedster said, however I know for a fact I've seen a tutorial on how to make "mugshots" appear, and I've seen it in a hack too...I just don't know where the tutorial is. JPANs hack engine has a picture display command which will display images without having to substitute pokemon for it.

                          Quote:
                          Originally Posted by BDHORNZ View Post
                          I have a question which came in my mind yesterday.is it possible to play hacks online? I want to play pokemon b/w online and I am playing Blaze Black(a b/w hack),so can I just play online
                          with normal b/w players even though I play a hack??
                          I've never been able to connect to other DS's via a computer, but using a flash cart to play a rom on a DS will work.

                          Quote:
                          Originally Posted by PaulieCZ View Post
                          Allright, guys. Sorry to bother you again, but after successfull start with remapping (working on a hack), I decided to insert some new sprites and change some pokemons. Well, worked without problem. Oshawott was in the game and so was Snivy. However, when I opened FSF to find some space for Tepig, I was given some space as usual, but this space is not chaning. Can't get new set of free bytes for inserting another sprites.

                          I thought that my rom (FireRed) may be damaged somehow, so I tried another one, but after inserting same sprites, same problem popped up.
                          I'm not sure what chaning means, but maybe using wichu's sprite editor would help you.
                          __________________


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                            #20540    
                          Old February 21st, 2012 (8:59 AM).
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                            Quote:
                            Originally Posted by Speedster View Post
                            Well its not simple. It would be very hard to have the screen turn darker. I know that in FireRed (with a bit of ASM) you can go grayscale. Not sure if its possible in Ruby however. As for the faces it is very much possible in Ruby BUT you would have to place the mugshots in the sprite slot of normal pokemon. For example you could take away Mankey's battle sprite and put in your hero's mugshot. Then for each emotion of the person you would need a new pokemon to replace. However between Celebi and Treecko there are 25 ???'s that aren't used in the game in which you could replace first.
                            Quote:
                            Originally Posted by redriders180 View Post
                            One way to do that is what speedster said, however I know for a fact I've seen a tutorial on how to make "mugshots" appear, and I've seen it in a hack too...I just don't know where the tutorial is. JPANs hack engine has a picture display command which will display images without having to substitute pokemon for it.
                            Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"
                              #20541    
                            Old February 21st, 2012 (9:14 AM).
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                            droomph droomph is offline
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                            Quote:
                            Originally Posted by Gafl View Post
                            Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"
                            If you can manipulate the assembly code for these commands (and processes), and it's not over the limits of the computer hardware, then you can do it.
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                              #20542    
                            Old February 21st, 2012 (9:25 AM).
                            BDHORNZ BDHORNZ is offline
                               
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                              Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

                              -------

                              I mean that i use my R4-FLASHCARD with a hack of Pokemon White with new evolutions/attacks/types (Pokemon Blaze Black).I can use WIFI but I dont know if I can trade/battle with people playing the original Black and White,thats the question
                                #20543    
                              Old February 21st, 2012 (9:47 AM).
                              Reygok's Avatar
                              Reygok Reygok is offline
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                                Quote:
                                Originally Posted by Speedster View Post
                                Why yes there is! It's not as simple to use as A-Text but it adds a lot more possibilities. You would have to use a script editor and the scripts are the movements, actions and words that happen during the game. I would recommend XSE (eXtreme Script Editor) in HackMew's Tools Factory. It is very useful but like I said its not easy to use like A-Text so refer to Diego's Scripting Tutorial for information on how to learn.
                                I know quite well what scripting is but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how
                                  #20544    
                                Old February 21st, 2012 (10:01 AM).
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                                  Quote:
                                  Originally Posted by Reygok View Post
                                  I know quite well what scripting is but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how
                                  I did a quick Google search and I think I found someone who had your same problem. Here is a easiest way to change it without A-Text.

                                  Also if you are in desperate need of using A-Text instead tell me what error your getting, OK?
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                                    #20545    
                                  Old February 21st, 2012 (10:04 AM).
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                                  redriders180 redriders180 is offline
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                                    Quote:
                                    Originally Posted by BDHORNZ View Post
                                    Are you referring to trade and such with normal player's or a MMORPG (Mega Multiplayer Online Role-Playing Game)? For the furthermost it would be a no. But for the first it may be possible if you are on a laptop that gets a Wi-Fi connection perhaps. I've never used a DS Emulator so I can't be sure.

                                    -------

                                    I mean that i use my R4-FLASHCARD with a hack of Pokemon White with new evolutions/attacks/types (Pokemon Blaze Black).I can use WIFI but I dont know if I can trade/battle with people playing the original Black and White,thats the question
                                    In theory, it should work. The only forseeable problem I can think of is that the index numbers of the Pokemon in your hack and the index numbers of the Pokemon in the original game don't match, which would only occur if the hack had fakemon. Otherwise, go ahead and try!

                                    Quote:
                                    Originally Posted by Gafl View Post
                                    Thank you both for your help. If you remember what hack had these "mugshots" then please inform me. I've played a hack of Emerald, I think it was Pokemon Skye or something like that, and they had pokemon from all 5 generations. What are the chances of success of getting all pokemon in a hack of Ruby along with completely new music for towns, routes, battles for the gym leaders, elite four, champion and individual music for 8 "teams" along with these "mugshots?"
                                    The hack I was thinking of is this one.

                                    Quote:
                                    Originally Posted by Reygok View Post
                                    I know quite well what scripting is but what I want is to change what Oak says in the intro, if this is possible with XSE, then please tell me how
                                    If A-text is giving you problems, the best way would be to convert what Oak says into hex, and search for it with a hex editor. If your error message says something about a blahblahblah .OCX, you can actually download that file online to fix it up.
                                    __________________


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                                      #20546    
                                    Old February 21st, 2012 (10:22 AM). Edited February 21st, 2012 by Reygok.
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                                    Reygok Reygok is offline
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                                      Quote:
                                      Originally Posted by redriders180 View Post
                                      If A-text is giving you problems, the best way would be to convert what Oak says into hex, and search for it with a hex editor. If your error message says something about a blahblahblah .OCX, you can actually download that file online to fix it up.
                                      Ahh, thanks, Ill try with Hex
                                      I already found this .OCX thing online, but that didnt work for me
                                      Thanks again

                                      EDIT: Well, I don't know anything about Hex, I got an Editor now, but I can't find parts of what Oak is saying there. Should I just open the .gba file with the Hex Editor and then saerch for words? Converted into Hex, naturally, but just search?
                                        #20547    
                                      Old February 21st, 2012 (12:14 PM).
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                                      redriders180 redriders180 is offline
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                                        Quote:
                                        Originally Posted by Reygok View Post
                                        Ahh, thanks, Ill try with Hex
                                        I already found this .OCX thing online, but that didnt work for me
                                        Thanks again
                                        I'll save you the trouble. The hex offsets for the intro are as followed:

                                        0x1C5C78 - Hello there, and Oak introducing himself
                                        0x1C5D06 - This world...
                                        0x1C5D12 - is inhabited by Pokemon
                                        0x1C5D4B - Pokemon as pets, battling, or studying
                                        0x1C5DBD - Tell me about yourself
                                        0x1C59D5 - Boy or Girl?
                                        0x1C5DEA - What's your name?
                                        0x1C5E13 - Confirming your name
                                        0x1C5E2E - My grandson, what's his name?
                                        0x1C5EB5 - Was is [rival]?
                                        0x1C5EC5 - I remember!
                                        0x1C5EF4 - Final words, a legend begins.

                                        Simply pulling these offsets in XSE won't work. I recommend making a signpost saying "msgbox OFFSET_YOU_WANT_TO_EDIT 0x6", and compiling it. Opening it up again will then display the offset's words, all ready for editing. However, if you need to make a script that's larger than the original, you'll have to repoint.
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                                          #20548    
                                        Old February 21st, 2012 (12:33 PM).
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                                        Reygok Reygok is offline
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                                          Thanks man :D
                                          But how can I find strings on my own? Because there are many other things I want to change, too..
                                            #20549    
                                          Old February 21st, 2012 (12:58 PM).
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                                          Quote:
                                          Originally Posted by Reygok View Post
                                          Thanks man :D
                                          But how can I find strings on my own? Because there are many other things I want to change, too..
                                          This should help.

                                          Or you can use "Advanced Text".
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                                            #20550    
                                          Old February 21st, 2012 (1:09 PM). Edited February 21st, 2012 by Reygok.
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                                            Again, I don't need a link for diegoisawesome's tutorial, I read it 10 times already and used it a lot for my hack, I have a first town and the beginning of a storyline. I KNOW how to script.
                                            What I want is change the whole Intro of the game (FireRed btw), the Items names, and so on, every little thing that's already in the game and written in CAPITAL letters. I want everything to be written normally, like in the DS games.
                                            That's why I loved A-Text, but it's no longer working, I get that blabla.OCX error, and, no matter what I do, I can't fix it.


                                            @redriders180
                                            Thanks for your help, but I'm hacking a german version, so the offsets don't match here

                                            Could the A-Text problem be caused by my Windows 7 64-bit? Because everything I do to fix it involves files with '32' in it?

                                            EDIT: Foget about it, I found the solution I wonder why I did not try this earlier: Compatibility Mode. Now A-Text runs smoothly Now I could use a .ini for a german FireRed...

                                            Whatever, new question:
                                            I want to make it possible to run in houses, following this: http://www.pokecommunity.com/showthread.php?t=207026
                                            BUT I don't know how to do this, can anybody pls help me?
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