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  #1026    
Old February 11th, 2012 (3:31 AM). Edited February 11th, 2012 by help-14.
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    I'm working on a small project with construct 2 (a html 5 game engine) This is what i got so far (sprite, map are just random stuffs): http://dl.dropbox.com/u/10393831/town2/index.html
    Only the piller that you can't walk through for now you can use keyboard, mouse, touch (on any smartphone) to move around


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      #1027    
    Old February 11th, 2012 (3:45 AM).
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      Spoiler:


      Preview of a side project I'm working on. Don't think I've quit Deep Balance, I will continue developing it.

      Credits to Enterbrain, TPC, Gamefreak, Nintendo, CrazyNinjaGuy and Yannfly.
        #1028    
      Old February 13th, 2012 (3:13 AM).
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        Quote:
        Originally Posted by help-14 View Post
        I'm working on a small project with construct 2 (a html 5 game engine) This is what i got so far (sprite, map are just random stuffs):
        Only the piller that you can't walk through for now you can use keyboard, mouse, touch (on any smartphone) to move around
        Hi, pretty nice start you have there :o I'm really interested in seeing your next updates
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          #1029    
        Old February 18th, 2012 (11:09 PM).
        Cilerba Cilerba is offline
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        Just a quick screenshot of Azurite, an old side project Karpman and I started working on again.
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          #1030    
        Old February 19th, 2012 (7:17 AM).
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        Probably editing a video
           
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          This is amazing, the color scheme is nice to look at Blue/White/Black is great!
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            #1031    
          Old February 19th, 2012 (4:34 PM). Edited February 19th, 2012 by Ravecat.
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            "Pokémon," the tale of a young boy's journey to impress his long-lost father.
            Mock-up with placeholder graphics.
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              #1032    
            Old February 24th, 2012 (12:07 PM).
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            Quote:
            Originally Posted by Ravecat View Post

            "Pokémon," the tale of a young boy's journey to impress his long-lost father.
            Mock-up with placeholder graphics.
            Ravecat! You're back!

            As for the screen, could I first ask if you made everything yourself? This is very impressive, especially for a mock-up. The background has a canvas look to it, which sort of makes it look like a more classic RPG than Pokémon (which is a good thing). One thing I would change about this is the mountains in the back ground, as they look a little out of place.
            The sprites are nice, although Pikachu may be going a little fast. The shadows are a little large though, and they're at a different perspective to the background.
            I can see where you were going with the text box, and I do really like this stlye (heck, I've put it into my game), but I think it needs a little more editing to fit in with the rest of the UI. Or vice versa.
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              #1033    
            Old February 24th, 2012 (8:30 PM).
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              Thank-you very much for the comment!

              Actually, sadly, I didn't make anything except the UI.
              The Pokémon and trainer are by Joshr and the background is a rip from Mystery Dungeon.

              The animation: I agree with you on that, and I will also be changing up the whole interface if I do continue this.

              It was mainly a focus on the direction I'd like to take the system more than the graphics, I think.

              Thank-you! Xenotime is looking great, by the way.
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                #1034    
              Old February 25th, 2012 (12:22 AM).
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              I really like the way you display the sprites, it takes out the need for backsprites. I think the only problem I have with it is that the shadows don't look the same as say, the shadows from the trees. If you could get them to look the same, it would be really cool. That's just a small nit pick though, it looks really awesome in general!
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                #1035    
              Old February 25th, 2012 (1:51 PM). Edited February 26th, 2012 by KingCharizard.
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                a few screens from my latest project, its not Pokemon its Classic Donkey Kong in 3D

                In game Screenshot

                Spoiler:


                This is to show its truly 3D just hard to see at a distance
                Spoiler:


                To explain why it doesn't look 3d at a distance its because I'm using a Orthographic camera, everything in the game is made using 3d models and textured accordingly

                here is another screenie
                Spoiler:


                Showing its True 3D
                Spoiler:


                As you can see its looking more like Donkey Kong

                I have a 3d Mario but I still have to rig and animate it but before i do that I want to get the core systems functional. so be prepared to see a cube where Donkey Kong should be haha
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                  #1036    
                Old February 28th, 2012 (5:16 PM).
                Awkward Squirtle Awkward Squirtle is offline
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                  I'm sorry, but that looks terrible. There's way too much contrast in the background, and it's very difficult to focus on the sprite. You'll have to at least soften the background a bit.
                    #1037    
                  Old February 29th, 2012 (4:17 AM).
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                    Quote:
                    Originally Posted by Rickyboy View Post
                    Its not used in any game or anything, but I was wondering what people though of the various elements I made in this?

                    So, I made the forest/plains/platforms in blender(forest took...quite a while), and its worth noting they would be animated if used in game.

                    I do like the health bar hud, but I don't care for the text box hud. Its the right part that bothers me, its just too much. Also, the spot right(or left, for the foe) of the health bar, would be used for status conflictions.

                    Basically, I like to know if the sprite/3d look conflicts too much too.
                    The pokemon sprite simply doesn't fit in that ambient you created. Still good job for the effort
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                      #1038    
                    Old March 4th, 2012 (1:32 PM).
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                      Quote:
                      Originally Posted by Rickyboy View Post
                      So, I made the forest/plains/platforms in blender(forest took...quite a while), and its worth noting they would be animated if used in game.

                      I do like the health bar hud, but I don't care for the text box hud. Its the right part that bothers me, its just too much. Also, the spot right(or left, for the foe) of the health bar, would be used for status conflictions.

                      Basically, I like to know if the sprite/3d look conflicts too much too.
                      Like Awkward Squirtle said there is too much contrast.
                      Plus the 4 buttons are far apart on the keyboard.

                      Here are two maps I'm making:
                      Spoiler:


                      Please tell me how the lab (first one) looks.
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                        #1039    
                      Old March 4th, 2012 (7:02 PM).
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                        Quote:
                        Originally Posted by mineox100 View Post
                        Like Awkward Squirtle said there is too much contrast.
                        Plus the 4 buttons are far apart on the keyboard.

                        Here are two maps I'm making:
                        Spoiler:


                        Please tell me how the lab (first one) looks.
                        The lab one looks bad, but not horrible. The big problem is that you're just lining up a bunch of the same tiles in big rows a bunch of times. It just doesn't look good. Also, for the stuff you have in the bottom left corner, you can blatantly see that part of them are missing. Look between each one at the top of each. That's a big no no either.

                        The town one actually looks a lot better. The problem is again that you don't seem to have put the full tree sprite when they are in columns. Its clear the top of the trees are just simply gone. The only other concern I may have with this is that it doesn't look like there are enough tiles separating the closest place to the border the PC can walk and the actual border. If there are not enough tiles, then you see black when you walk along the trees there. That also would look bad.
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                          #1040    
                        Old March 5th, 2012 (1:37 PM).
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                          Quote:
                          Originally Posted by lx_theo View Post
                          The lab one looks bad, but not horrible. The big problem is that you're just lining up a bunch of the same tiles in big rows a bunch of times. It just doesn't look good. Also, for the stuff you have in the bottom left corner, you can blatantly see that part of them are missing. Look between each one at the top of each. That's a big no no either.

                          The town one actually looks a lot better. The problem is again that you don't seem to have put the full tree sprite when they are in columns. Its clear the top of the trees are just simply gone. The only other concern I may have with this is that it doesn't look like there are enough tiles separating the closest place to the border the PC can walk and the actual border. If there are not enough tiles, then you see black when you walk along the trees there. That also would look bad.
                          Thanks for the advice lx_theo!
                          I edited the lab so it wouldn't look "bad".
                          The town actually has enough tiles so that the player can't see the black.
                          I used 1x not 2x while taking the screenshot that's why.
                          Here's a new map:
                          Spoiler:

                          It's my First Route!
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                            #1041    
                          Old March 5th, 2012 (8:49 PM).
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                            Quote:
                            Originally Posted by mineox100 View Post
                            Thanks for the advice lx_theo!
                            I edited the lab so it wouldn't look "bad".
                            The town actually has enough tiles so that the player can't see the black.
                            I used 1x not 2x while taking the screenshot that's why.
                            Here's a new map:
                            Spoiler:

                            It's my First Route!
                            Too square for my liking but if square is what you were going for then good job other wise try to make the route look more nature made
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                              #1042    
                            Old March 6th, 2012 (3:03 AM).
                            Awkward Squirtle Awkward Squirtle is offline
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                              Yup, the grass patches look way too rectangular. At least add/remove bits like you did with the one in the middle left. The patch in the lower right is a bit big, too; maybe move the trees closer in and shrink the tall grass patch?

                              Also, the short grass looks a little barren. Try adding some more paths or flowers.

                              Otherwise, it's a great map; very D/P-ish in style.
                                #1043    
                              Old March 8th, 2012 (5:11 AM).
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                                GIF of the battle-intro for my latest project:

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                                  #1044    
                                Old March 8th, 2012 (6:20 AM).
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                                  Just thought I'd show my players' home on my Pokemon Emerald remake:
                                  *Note: Character is a place holder, also please do not try to steal my sprites, they're 100% made by me.*
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                                    #1045    
                                  Old March 8th, 2012 (1:11 PM).
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                                  Hey.
                                     
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                                    That looks nice! Shouldn't you make a new version of the original home instead of making a new home?
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                                      #1046    
                                    Old March 8th, 2012 (3:46 PM).
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                                      Starting chatbox for my game, still needs a lot of work :p
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                                        #1047    
                                      Old March 8th, 2012 (4:19 PM).
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                                        Looks nice! Maybe a border will make it look good?
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                                          #1048    
                                        Old March 8th, 2012 (11:32 PM).
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                                          Quote:
                                          Originally Posted by Rossay View Post
                                          GIF of the battle-intro for my latest project:

                                          Why did no-one reply to this? It looks great, really like the style of your project so far.

                                          Now, the second-best map I have ever created. Be warned as it's pretty big:
                                          Spoiler:

                                          Full size can be found here: http://p-sign.deviantart.com/art/Greelow-Forest-288543387
                                            #1049    
                                          Old March 9th, 2012 (9:04 PM).
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                                            thats pretty nice p-sign. I like them tiles too..
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                                              #1050    
                                            Old March 16th, 2012 (1:28 PM).
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                                            Hey.
                                               
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                                              Quote:
                                              Originally Posted by P-Sign View Post
                                              Now, the second-best map I have ever created. Be warned as it's pretty big:
                                              Spoiler:

                                              Full size can be found here: http://p-sign.deviantart.com/art/Greelow-Forest-288543387
                                              That map look awesome! Are you using that in your game?
                                              Here's two of my map:
                                              Spoiler:
                                              Copper Town:
                                              Spoiler:

                                              Route 2:
                                              Spoiler:
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