ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Draconius GO
Closed Thread
 
Thread Tools
  #20776    
Old March 18th, 2012 (1:01 PM).
ShinyUmbreon189's Avatar
ShinyUmbreon189 ShinyUmbreon189 is offline
VLONE coming soon
     
    Join Date: Mar 2012
    Location: Chicago
    Age: 25
    Gender: Male
    Nature: Relaxed
    Posts: 1,341
    Quote:
    Originally Posted by Quickster View Post
    Well fr the moves, you might want to check out this thread.
    http://www.pokecommunity.com/showthread.php?t=263479

    And the D&N, you can just apply it using the tool found here to your rom and it will work.
    http://www.pokecommunity.com/showthread.php?t=246089
    Thanks for the links to the first question asking about moves. I already have the Day and Night tool, I just don't know how to use it and can't find any tutorials anywhere.

    Relevant Advertising!

      #20777    
    Old March 18th, 2012 (1:05 PM).
    Quickster's Avatar
    Quickster Quickster is offline
    Dream or Drop?
       
      Join Date: Oct 2007
      Gender: Male
      Nature: Quiet
      Posts: 351
      Quote:
      Originally Posted by ShinyUmbreon189 View Post
      Thanks for the links to the first question asking about moves. I already have the Day and Night tool, I just don't know how to use it and can't find any tutorials anywhere.
      Oh right, well after its inserted the time will do its work. But if you want to use it in a script to check for time, you need get the values of the designated byte and compare it to whatever you want.
      __________________
      I laugh looking at this.

      But sometimes I want to come back to it...

        #20778    
      Old March 18th, 2012 (1:16 PM).
      ShinyUmbreon189's Avatar
      ShinyUmbreon189 ShinyUmbreon189 is offline
      VLONE coming soon
         
        Join Date: Mar 2012
        Location: Chicago
        Age: 25
        Gender: Male
        Nature: Relaxed
        Posts: 1,341
        Quote:
        Originally Posted by Quickster View Post
        Oh right, well after its inserted the time will do its work. But if you want to use it in a script to check for time, you need get the values of the designated byte and compare it to whatever you want.
        Uhh... Yea I can't script yet. I'm wanting to get the tiles, sprites, Pokemon states, moves, evos, etc, and other things done before I do scripting. So I do not understand what you are trying to say. I know how to hack pretty decently just never really worked on scripting yet. Are there any tutorials anywhere for it?
          #20779    
        Old March 18th, 2012 (1:26 PM).
        Quickster's Avatar
        Quickster Quickster is offline
        Dream or Drop?
           
          Join Date: Oct 2007
          Gender: Male
          Nature: Quiet
          Posts: 351
          Quote:
          Originally Posted by ShinyUmbreon189 View Post
          Uhh... Yea I can't script yet. I'm wanting to get the tiles, sprites, Pokemon states, moves, evos, etc, and other things done before I do scripting. So I do not understand what you are trying to say. I know how to hack pretty decently just never really worked on scripting yet. Are there any tutorials anywhere for it?
          There is a simple one on WAH, but thats a spanish forum.
          __________________
          I laugh looking at this.

          But sometimes I want to come back to it...

            #20780    
          Old March 18th, 2012 (1:32 PM).
          ShinyUmbreon189's Avatar
          ShinyUmbreon189 ShinyUmbreon189 is offline
          VLONE coming soon
             
            Join Date: Mar 2012
            Location: Chicago
            Age: 25
            Gender: Male
            Nature: Relaxed
            Posts: 1,341
            Quote:
            Originally Posted by Quickster View Post
            There is a simple one on WAH, but thats a spanish forum.
            Well, everytime I went on that site in the past my internet browser always said translate? So I might be able to translate it, hopefully.
              #20781    
            Old March 18th, 2012 (7:07 PM).
            shadowdragon17's Avatar
            shadowdragon17 shadowdragon17 is offline
               
              Join Date: Mar 2012
              Gender: Male
              Posts: 7
              How can I edit Prof. Birch's script at the beginning of ruby (using PokeScript) so i can make him say what i want to but he'll still give me whichever starter I chose?
                #20782    
              Old March 18th, 2012 (8:02 PM).
              droomph's Avatar
              droomph droomph is offline
              weeb
              • Crystal Tier
               
              Join Date: Sep 2011
              Location: nowhere spectacular
              Age: 20
              Gender: Male
              Nature: Impish
              Posts: 4,291
              Quote:
              Originally Posted by shadowdragon17 View Post
              How can I edit Prof. Birch's script at the beginning of ruby (using PokeScript) so i can make him say what i want to but he'll still give me whichever starter I chose?
              Find the special, and stick it in your script.

              That way he'll give you whatever stater you want, but he'll say whatever you want.
              __________________
              did u no there r 21 letters in the alphabet
              o i forgot 5
              uraqt


                #20783    
              Old March 19th, 2012 (2:17 AM).
              Harminia's Avatar
              Harminia Harminia is offline
                 
                Join Date: Mar 2012
                Gender: Female
                Posts: 7
                Just requoting because I ended up getting the last post before the next page so I don't know if anyone saw it..? (hopefully that won't happen again for this post..) If anyone can help, I'd be most grateful!

                Quote:
                Originally Posted by Harminia View Post
                Hi, apologies in advance if this is a completely dumb question that's been answered countless times. I've looked at heaps of tutorials and looked around for anything with the same problem but I can't really find anything that's specifically like mine.
                So, this is my first time editing a ROM, I'm editing Ruby version.
                I'm trying to put in edited sprites for the gym leaders in unLZ. I've followed the tutorials about how indexing it, finding free space, fixing the pointers.
                And I can get one gym sprite showing up fine.


                but if I try and import more than one leader's sprite they start messing up. The colours go crazy or if I'm on pokenav the page won't load at all and freezes.

                I have no idea what to do. I thought maybe I had to put the in free space that was far away from eachother, but that doesn't seem to help.
                Does anyone know what I'm doing wrong? The first time I add a new sprite is perfectly fine, but I don't know what's happening the second time to make it mess up round when I'm doing the exact same process.

                (I'd give images but I have to make 15 posts beforehand, and to be honest I only joined the site to see if I can get help with this + I'm too distracted to go out and post right now + I'm not sure if I'm allowed to bypass it by putting in spaces in links or if that's against the rules)
                  #20784    
                Old March 19th, 2012 (2:36 AM).
                Darthatron's Avatar
                Darthatron Darthatron is offline
                巨大なトロール。
                • Silver Tier
                 
                Join Date: Jan 2006
                Location: Melbourne, Australia
                Age: 26
                Gender: Male
                Nature: Modest
                Posts: 1,152
                Quote:
                Originally Posted by Harminia View Post
                Just requoting because I ended up getting the last post before the next page so I don't know if anyone saw it..? (hopefully that won't happen again for this post..) If anyone can help, I'd be most grateful!
                The main problem I find that new hackers have is that the offset has to be a multiple of 4. So it has to end in 0, 4, 8, or C. "123456" is not valid, but "123458" is fine. You get it?
                __________________
                あなた は しきしゃ です
                わたし は ばか です
                  #20785    
                Old March 19th, 2012 (10:13 AM). Edited March 20th, 2012 by redx2dth.
                redx2dth's Avatar
                redx2dth redx2dth is offline
                Metapods' got class!
                   
                  Join Date: Jul 2011
                  Location: Im an AI. I live in a chip.
                  Age: 22
                  Gender: Male
                  Nature: Sassy
                  Posts: 27
                  I have a problem with XSE 1.1.1 and have searched google and the forums for hours.

                  Ive tried running as administrator and in compatabillity mode for XP SP1, SP2, and SP3 but i allways get this error:

                  "A whole new scipting experience has stopped working."

                  BTW Im running windows 7 SP1

                  NVM I got it fixed. Im just using it through my XP computer through remote app.
                    #20786    
                  Old March 19th, 2012 (5:12 PM).
                  Harminia's Avatar
                  Harminia Harminia is offline
                     
                    Join Date: Mar 2012
                    Gender: Female
                    Posts: 7
                    Quote:
                    Originally Posted by Darthatron View Post
                    The main problem I find that new hackers have is that the offset has to be a multiple of 4. So it has to end in 0, 4, 8, or C. "123456" is not valid, but "123458" is fine. You get it?
                    (Sorry, I really have no knowledge of this stuff). Do you mean, like, the number for where the sprite is being allocated to, and for the pallete?
                    If I used freespace finder, and got a space of, say... 8036, I'd change it to 8034/38/30/3C? Or is the offset something different? Sorry!
                      #20787    
                    Old March 19th, 2012 (7:30 PM).
                    redriders180's Avatar
                    redriders180 redriders180 is offline
                    Mastermind of Pokemon Glazed
                       
                      Join Date: Jun 2010
                      Location: Path of Victory, Tunod
                      Gender: Male
                      Nature: Quirky
                      Posts: 540
                      Quote:
                      Originally Posted by Harminia View Post
                      (Sorry, I really have no knowledge of this stuff). Do you mean, like, the number for where the sprite is being allocated to, and for the pallete?
                      If I used freespace finder, and got a space of, say... 8036, I'd change it to 8034/38/30/3C? Or is the offset something different? Sorry!
                      He means the offset of the image has to end with a 0, 4, 8, or C. The numbers in UNLZ.gba are just for reference, each picture is stored in the game, and the offset is basically wherever the picture is stored. The offsets of the palate and image are shown in UNLZ.gba. And when you use Free Space Finder, and it gives you the offset, make sure it ends in 0, 4, 8 or C...If it doesn't just count up from it until you get to a 0, 4, 8, or C

                      For example, if it gives you the offset 0x800406, round it up to 0x800408.

                      Hope that helped
                      __________________


                      I think I'm done with ROM hacking. I'll still pop in and visit, though.


                        #20788    
                      Old March 19th, 2012 (11:01 PM). Edited March 21st, 2012 by fatmanjumprope.
                      fatmanjumprope's Avatar
                      fatmanjumprope fatmanjumprope is offline
                      黒雷 神 エネル
                         
                        Join Date: Nov 2010
                        Location: The Grand Line
                        Age: 25
                        Gender: Male
                        Nature: Serious
                        Posts: 22
                        I didn't know if this was the right spot for my question so let me start by saying sorry if it's not.

                        Anyway Whenever I start up a-trainer and load a rom into the program it stalls for a few seconds and gives me this message in an error box.

                        Subscript out of range.
                        [email protected]

                        It then gives me the option to Retry/cancel/or close


                        When I click retry or cancel it gives me the same message. Close closes the program entirely. As you can probably imagine this is a huge hindrance in the completion of my hack not being able to use a-trainer. I've experimented with a-trainer a little over a year ago on the same computer without having any issues at all until now. Any help or ideas would be appreciated. I've searched all around the web including here on the pokecommunity but I can't find any solutions for this SPECIFIC issue.
                        __________________
                          #20789    
                        Old March 20th, 2012 (12:03 AM).
                        Harminia's Avatar
                        Harminia Harminia is offline
                           
                          Join Date: Mar 2012
                          Gender: Female
                          Posts: 7
                          Quote:
                          Originally Posted by redriders180 View Post
                          He means the offset of the image has to end with a 0, 4, 8, or C. The numbers in UNLZ.gba are just for reference, each picture is stored in the game, and the offset is basically wherever the picture is stored. The offsets of the palate and image are shown in UNLZ.gba. And when you use Free Space Finder, and it gives you the offset, make sure it ends in 0, 4, 8 or C...If it doesn't just count up from it until you get to a 0, 4, 8, or C

                          For example, if it gives you the offset 0x800406, round it up to 0x800408.

                          Hope that helped
                          ahh, yeah, that helps, I think!
                          But, it seems that's not where the problem is... because freespace finder has been giving me numbers ending in 0,4,8 and C, but the images still become distorted once I import more than one image.
                            #20790    
                          Old March 20th, 2012 (4:20 AM).
                          Mr.McTaco Mr.McTaco is offline
                             
                            Join Date: Jun 2008
                            Gender:
                            Posts: 3
                            Is it possible to make a hack where you start in Kanto instead of Johto in Pokemon Gold?
                              #20791    
                            Old March 20th, 2012 (4:30 AM). Edited March 20th, 2012 by aljohnston112.
                            aljohnston112's Avatar
                            aljohnston112 aljohnston112 is offline
                               
                              Join Date: Jul 2010
                              Gender: Male
                              Nature: Naughty
                              Posts: 25
                              Quote:
                              Originally Posted by Mr.McTaco View Post
                              Is it possible to make a hack where you start in Kanto instead of Johto in Pokemon Gold?
                              Yes, it is, but that would be a lot of scripting work on your part.

                              I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
                              __________________
                              Courage is not the absence of fear. Courage is the overcoming of fear.
                                #20792    
                              Old March 20th, 2012 (5:12 AM).
                              infersaime's Avatar
                              infersaime infersaime is offline
                              Come and get me
                                 
                                Join Date: Jun 2011
                                Age: 20
                                Gender: Male
                                Nature: Relaxed
                                Posts: 281
                                I got a question.
                                So I want to appear corphish on this beach. (on the sand)
                                But I don't how and if it actually possible in Advance map.
                                __________________
                                My youtube account: http://www.youtube.com/user/infersaime
                                  #20793    
                                Old March 20th, 2012 (6:27 AM).
                                redriders180's Avatar
                                redriders180 redriders180 is offline
                                Mastermind of Pokemon Glazed
                                   
                                  Join Date: Jun 2010
                                  Location: Path of Victory, Tunod
                                  Gender: Male
                                  Nature: Quirky
                                  Posts: 540
                                  Aw man, I had a question, but completely forgot it v.v Anyways, back to answering!

                                  Quote:
                                  Originally Posted by infersaime View Post
                                  I got a question.
                                  So I want to appear corphish on this beach. (on the sand)
                                  But I don't how and if it actually possible in Advance map.
                                  If you set the sand's behavior byte to $08 $00 and the background byte to $00 $01 (or $00 $21, if it needs to be covered by hero), then it will do wild grass battles, without any animations. That's the same behavior byte as interior cave tiles.

                                  Quote:
                                  Originally Posted by aljohnston112 View Post
                                  Yes, it is, but that would be a lot of scripting work on your part.

                                  I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
                                  Sometimes this happens to me whenever two characters on the map share the same person event number. This will also occur is a person is too close to the map border, because the game doesn't load the OWs until you enter the map. To remedy it, just move it farther away. I think six tiles above or below the border, and eight tiles to the left or right is sufficient.

                                  Quote:
                                  Originally Posted by Harminia View Post
                                  ahh, yeah, that helps, I think!
                                  But, it seems that's not where the problem is... because freespace finder has been giving me numbers ending in 0,4,8 and C, but the images still become distorted once I import more than one image.
                                  It'd be nice to see a picture...since you don't have enough posts, maybe you could send me a VM?

                                  Quote:
                                  Originally Posted by fatmanjumprope View Post
                                  I didn't know if this was the right spot for my question so let me start by saying sorry if it's not.

                                  Anyway Whenever I start up a-trainer and load a rom into the program it stalls for a few seconds and gives me this message in an error box.

                                  Subscript out of range.
                                  [email protected]

                                  It then gives me the option to Retry/cancel/or close


                                  When I click retry or cancel it gives me the same message. Close closes the program entirely. As you can probably imagine this is a huge hindrance in the completion of my hack not being able to use a-trainer. I've experimented with a-trainer a little over a year ago on the same computer without having any issues at all until now. Any help or ideas would be appreciated. I've searched all around the web including here on the pokecommunity but I can't find any solutions for this SPECIFIC issue.
                                  Typically, when I see that error, there's something odd with the code. For example, maybe one of the trainers is using a picture number that doesn't exist, or something similar. A-map does have its bugs sometimes, so the best thing to do might be to either do a restore from a previous backup, or go in with a hex editor and find something off.
                                  __________________


                                  I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                    #20794    
                                  Old March 20th, 2012 (6:35 AM).
                                  Mr.McTaco Mr.McTaco is offline
                                     
                                    Join Date: Jun 2008
                                    Gender:
                                    Posts: 3
                                    Quote:
                                    Originally Posted by aljohnston112 View Post
                                    Yes, it is, but that would be a lot of scripting work on your part.

                                    I'm making a game out of firered and I have this problem where a character doesn't appear until you step into the map.
                                    Cheers! I am a newb to scripting, so this may take quite awhile haha.

                                    I want to make a hack that has the player starting in Kanto, replaying 'R/B' but in an alternate reality, if you will.

                                    This will mean I also have to redo Kanto almost exactly how it was in R/B.

                                    Also, is it possible to 'destroy' Cinnabar Island? As in, have it in it's normal state until you finish a certain region, then it 'blows up' and looks different?

                                    And is it possible to surf on lava?
                                      #20795    
                                    Old March 20th, 2012 (6:58 AM). Edited March 20th, 2012 by redx2dth.
                                    redx2dth's Avatar
                                    redx2dth redx2dth is offline
                                    Metapods' got class!
                                       
                                      Join Date: Jul 2011
                                      Location: Im an AI. I live in a chip.
                                      Age: 22
                                      Gender: Male
                                      Nature: Sassy
                                      Posts: 27
                                      Quote:
                                      Originally Posted by Mr.McTaco View Post
                                      Also, is it possible to 'destroy' Cinnabar Island? As in, have it in it's normal state until you finish a certain region, then it 'blows up' and looks different?
                                      This code is for PsvkUI and should work with XSE but theres no promices:
                                      setmaptile
                                      So for example if you wanted to change your mailbox in pallet town to flowers and allow passage over it it you would use this:
                                      setmaptile 0x04 0x07 0x04 0x0C

                                      Quote:
                                      Originally Posted by Mr.McTaco View Post
                                      And is it possible to surf on lava?
                                      In advance map use permission tile 4.
                                        #20796    
                                      Old March 20th, 2012 (7:13 AM).
                                      infersaime's Avatar
                                      infersaime infersaime is offline
                                      Come and get me
                                         
                                        Join Date: Jun 2011
                                        Age: 20
                                        Gender: Male
                                        Nature: Relaxed
                                        Posts: 281
                                        Quote:
                                        Originally Posted by redriders180 View Post

                                        If you set the sand's behavior byte to $08 $00 and the background byte to $00 $01 (or $00 $21, if it needs to be covered by hero), then it will do wild grass battles, without any animations. That's the same behavior byte as interior cave tiles.
                                        Thanks you very much I really appreciate it.
                                        __________________
                                        My youtube account: http://www.youtube.com/user/infersaime
                                          #20797    
                                        Old March 20th, 2012 (1:29 PM).
                                        aljohnston112's Avatar
                                        aljohnston112 aljohnston112 is offline
                                           
                                          Join Date: Jul 2010
                                          Gender: Male
                                          Nature: Naughty
                                          Posts: 25
                                          So, I have a weird problem. Everytime I walk into my map of Pallet town from route 1, the sprites on one of the houses becomes random other sprites. If I walk until it's off the screen and return then it returns to normal. Anyone have an idea how to fix this?
                                          __________________
                                          Courage is not the absence of fear. Courage is the overcoming of fear.
                                            #20798    
                                          Old March 20th, 2012 (1:35 PM). Edited March 20th, 2012 by giradialkia.
                                          DrFuji's Avatar
                                          DrFuji DrFuji is offline
                                          Heiki Hecchara‌‌
                                          • Crystal Tier
                                           
                                          Join Date: Sep 2009
                                          Location: Downia-upside
                                          Age: 24
                                          Gender: Male
                                          Nature: Jolly
                                          Posts: 1,328
                                          Quote:
                                          Originally Posted by aljohnston112 View Post
                                          So, I have a weird problem. Everytime I walk into my map of Pallet town from route 1, the sprites on one of the houses becomes random other sprites. If I walk until it's off the screen and return then it returns to normal. Anyone have an idea how to fix this?
                                          It sounds like your version of Route 1 is using a different secondary tileset to that of Pallet Town. If you want to prevent the tiles from being mixed up by the sudden change of map then there are three options available to you:
                                          • Change Route 1's secondary tileset so it is the same as Pallet Town's
                                          • Move the affected houses further away from Route 1 so you won't see the tiles when you change maps
                                          • Place a guard house between the town and Route.

                                          Any one of those three solutions should prevent you from seeing the roof tiles 'glitch' and change.
                                          __________________
                                            #20799    
                                          Old March 20th, 2012 (3:59 PM).
                                          stocko's Avatar
                                          stocko stocko is offline
                                          Toast Engineer
                                             
                                            Join Date: Mar 2011
                                            Location: Sydney, NSW, Australia
                                            Gender: Male
                                            Nature: Bold
                                            Posts: 38
                                            Hi all, I have a quick little question here, it is regarding checkgender and maybe special commands.

                                            I want to check the gender of a pokemon rather than the player.
                                            Checkgender obviously doesn't do this, it only checks the players gender.
                                            If someone could tell me how to do this that would be awesome

                                            Thanks in advance.
                                            __________________
                                            Just chillen :D

                                            I support these hacks
                                              #20800    
                                            Old March 20th, 2012 (5:45 PM).
                                            redriders180's Avatar
                                            redriders180 redriders180 is offline
                                            Mastermind of Pokemon Glazed
                                               
                                              Join Date: Jun 2010
                                              Location: Path of Victory, Tunod
                                              Gender: Male
                                              Nature: Quirky
                                              Posts: 540
                                              Quote:
                                              Originally Posted by stocko View Post
                                              Hi all, I have a quick little question here, it is regarding checkgender and maybe special commands.

                                              I want to check the gender of a pokemon rather than the player.
                                              Checkgender obviously doesn't do this, it only checks the players gender.
                                              If someone could tell me how to do this that would be awesome

                                              Thanks in advance.
                                              Well, gender of a Pokemon is found by doing alot of annoying complicated calculations on the personality value...it's not stored in an easy-to-find place. You'd most likely have to do those complex calculations and compare the result to determine its gender. Which is way over scripting and into ASM, as far as I can tell. I'm not sure how you could fake it, but it might be a good opportunity to try learning ASM.
                                              __________________


                                              I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                              Closed Thread

                                              Quick Reply

                                              Join the conversation!

                                              Create an account to post a reply in this thread, participate in other discussions, and more!

                                              Create a PokéCommunity Account

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 12:01 AM.