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  #20851    
Old March 27th, 2012 (9:43 AM).
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Spherical Ice Spherical Ice is offline
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Quote:
Originally Posted by jabberjabber8 View Post
Have tried that but the box saying "open script" is greyed out and I cant click it, and if I double click the event nothing happens.
That means there isn't a script assigned to it. If you step on it in game, does anything happen?
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  #20852    
Old March 27th, 2012 (10:28 AM).
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    Quote:
    Originally Posted by Spherical Ice View Post
    That means there isn't a script assigned to it. If you step on it in game, does anything happen?
    Yep in game it works fine.

    Scratch that i have fixed the problem, thanks all
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      #20853    
    Old March 27th, 2012 (7:01 PM).
    paranvoi paranvoi is offline
       
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      Posting again because no one answered my last question.

      Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

      It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.
        #20854    
      Old March 27th, 2012 (7:42 PM).
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        Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

        My Installation
        Spoiler:

        Advance Map:
        Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
        PVS:
        Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.


        What I'm attempting to do:
        Spoiler:

        I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

        How I went about this:
        Spoiler:

        I openned up Fire Red on PVS and typed up this code:
        Spoiler:

        Code:
        #dynamic 0x740000
        #org @main
        lock
        faceplayer
        checkflag 0x200
        if 0x1 jump @haveit
        message @want
        callstd MSG_YESNO
        if 0x1 jump @pushedyes
        jump @pushedyes
        jump @pushedno
        #org @haveit
        message @howsit
        callstd MSG_NORMAL
        release
        end
        #org @pushedyes
        setflag 0x200
        giveegg TORCHIC
        message @herego
        callstd MSG_NORMAL
        release
        end
        #org @pushedno
        message @dontwant
        callstd MSG_normal
        release
        end
        #org @want
        = I have this egg. Do you/nwantit?
        #org @howsit
        = So, hows that egg I gave/nyou?
        #org @herego
        = Raise it well!
        #org @dontwant
        = Oh, ok. Maybe someone/nelse will take it

        Then, I compiled it.(Compile logs here)
        Spoiler:

        Code:
        Initialized.
        #DYNAMIC
           -> 0x740000
        #ORG
           -> @main
        CHECKFLAG
           -> 0x200
        IF
           -> 0x1
           -> JUMP
        DYN-> @haveit
        MESSAGE
        DYN-> @want
        CALLSTD
           -> msg_yesno
              -> 0x5
        IF
           -> 0x1
           -> JUMP
        DYN-> @pushedyes
        JUMP
        DYN-> @pushedyes
        JUMP
        DYN-> @pushedno
        #ORG
           -> @haveit
        MESSAGE
        DYN-> @howsit
        CALLSTD
           -> msg_normal
              -> 0x6
        #ORG
           -> @pushedyes
        SETFLAG
           -> 0x200
        GIVEEGG
           -> torchic
              -> 0x118
        MESSAGE
        DYN-> @herego
        CALLSTD
           -> msg_normal
              -> 0x6
        #ORG
           -> @pushedno
        MESSAGE
        DYN-> @dontwant
        CALLSTD
           -> msg_normal
              -> 0x6
        #ORG
           -> @want
        [STRING]
           -> I have this egg. Do you/nwantit?
        #ORG
           -> @howsit
        [STRING]
           -> So, hows that egg I gave/nyou?
        #ORG
           -> @herego
        [STRING]
           -> Raise it well!
        #ORG
           -> @dontwant
        [STRING]
           -> Oh, ok. Maybe someone/nelse will take it
        #ORG: data
           -> @main <-> 0x740DB8 (0x22 bytes)
           -> @haveit <-> 0x740DDA (0x9 bytes)
           -> @pushedyes <-> 0x740DE3 (0xF bytes)
           -> @pushedno <-> 0x740DF2 (0x9 bytes)
           -> @want <-> 0x740DFB (0x21 bytes)
           -> @howsit <-> 0x740E1C (0x1F bytes)
           -> @herego <-> 0x740E3B (0xF bytes)
           -> @dontwant <-> 0x740E4A (0x29 bytes)

        Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:
        Spoiler:

        Code:
        #org 0xC0DB874
        '-----------------------------------

        When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
        -> @main <-> 0x740DB8 (0x22 bytes)
        type thing, so I set it to no.
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          #20855    
        Old March 28th, 2012 (9:36 AM). Edited March 28th, 2012 by jabberjabber8.
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        jabberjabber8 jabberjabber8 is offline
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          One more question (=

          I have a title screen from one of my old hacks but now I am starting over, is there anyway I can easily use that title screen on my new game?

          Edit -
          Fixed my own problem again, sorry. (=
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            #20856    
          Old March 28th, 2012 (1:28 PM).
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          miksy91 miksy91 is offline
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            Quote:
            Originally Posted by paranvoi View Post
            Posting again because no one answered my last question.

            Is there anyway to get Advance Text to automatically always repoint text that is longer than the original? Sometimes the program does it, but sometimes it gives this message: "There's enough space after the text. The text won't be repointed."

            It then leaves the long text in the same position as the text that was shorter than it = it spills over into other strings and corrupts them = whole ROM irreversibly corrupted.
            Why don't you just make it so that you repoint the text data first and then put your new text in blank space (where you of course repointed it) and edit that part of the rom data with the editor ?
            Tools like Advancetext are totally useless if you don't use them for writing text quicker (which is also why I use a text editor for Gen II hacking myself).
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            Check my GameBoy/Color hacking videos in Youtube
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              #20857    
            Old March 28th, 2012 (4:39 PM).
            The Void's Avatar
            The Void The Void is offline
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              Quote:
              Originally Posted by Pppgggr View Post
              Hey, I recently attempted to begin Rom hacking and I've had some serious problems when I've tried to use both Advanced map and PVS-UI script editor. I'm not sure which program is the cause, so I'm going to be a thurough as possible as to what I did when I installed both programs, and what I'm trying to do.

              My Installation
              Spoiler:

              Advance Map:
              Downloaded the zip, unzipped it, clicked the exe, selected my language, and then opened a rom.
              PVS:
              Downloaded the zip, unzipped it into its own folder, and ran the AssociateShell.


              What I'm attempting to do:
              Spoiler:

              I'm setting up a quick code to see if I've gotten the hang of the PVS programming language. I'm basically assigning a specific code to a person event with advance map. This person event will basically offer you a pokemon, give you a yes or no prompt, if you click yes, it sets the flag to 1 and gives you an egg. If you speak to him again, he simply asks how the pokemon is doing. If you click no, it displays a separate message.

              How I went about this:
              Spoiler:

              I openned up Fire Red on PVS and typed up this code:
              Spoiler:

              Code:
              #dynamic 0x740000
              #org @main
              lock
              faceplayer
              checkflag 0x200
              if 0x1 jump @haveit
              message @want
              callstd MSG_YESNO
              if 0x1 jump @pushedyes
              jump @pushedyes
              jump @pushedno
              #org @haveit
              message @howsit
              callstd MSG_NORMAL
              release
              end
              #org @pushedyes
              setflag 0x200
              giveegg TORCHIC
              message @herego
              callstd MSG_NORMAL
              release
              end
              #org @pushedno
              message @dontwant
              callstd MSG_normal
              release
              end
              #org @want
              = I have this egg. Do you/nwantit?
              #org @howsit
              = So, hows that egg I gave/nyou?
              #org @herego
              = Raise it well!
              #org @dontwant
              = Oh, ok. Maybe someone/nelse will take it

              Then, I compiled it.(Compile logs here)
              Spoiler:

              Code:
              Initialized.
              #DYNAMIC
                 -> 0x740000
              #ORG
                 -> @main
              CHECKFLAG
                 -> 0x200
              IF
                 -> 0x1
                 -> JUMP
              DYN-> @haveit
              MESSAGE
              DYN-> @want
              CALLSTD
                 -> msg_yesno
                    -> 0x5
              IF
                 -> 0x1
                 -> JUMP
              DYN-> @pushedyes
              JUMP
              DYN-> @pushedyes
              JUMP
              DYN-> @pushedno
              #ORG
                 -> @haveit
              MESSAGE
              DYN-> @howsit
              CALLSTD
                 -> msg_normal
                    -> 0x6
              #ORG
                 -> @pushedyes
              SETFLAG
                 -> 0x200
              GIVEEGG
                 -> torchic
                    -> 0x118
              MESSAGE
              DYN-> @herego
              CALLSTD
                 -> msg_normal
                    -> 0x6
              #ORG
                 -> @pushedno
              MESSAGE
              DYN-> @dontwant
              CALLSTD
                 -> msg_normal
                    -> 0x6
              #ORG
                 -> @want
              [STRING]
                 -> I have this egg. Do you/nwantit?
              #ORG
                 -> @howsit
              [STRING]
                 -> So, hows that egg I gave/nyou?
              #ORG
                 -> @herego
              [STRING]
                 -> Raise it well!
              #ORG
                 -> @dontwant
              [STRING]
                 -> Oh, ok. Maybe someone/nelse will take it
              #ORG: data
                 -> @main <-> 0x740DB8 (0x22 bytes)
                 -> @haveit <-> 0x740DDA (0x9 bytes)
                 -> @pushedyes <-> 0x740DE3 (0xF bytes)
                 -> @pushedno <-> 0x740DF2 (0x9 bytes)
                 -> @want <-> 0x740DFB (0x21 bytes)
                 -> @howsit <-> 0x740E1C (0x1F bytes)
                 -> @herego <-> 0x740E3B (0xF bytes)
                 -> @dontwant <-> 0x740E4A (0x29 bytes)

              Then, I copied everything after the 'x' on the @main offset (the 740DB8 portion) and pasted it into the script offset for the person event in Advance map. In advance map, I did nothing but assign the Brandon icon to the event, and then input the offset. When I input the offset and click open script, I get this:
              Spoiler:

              Code:
              #org 0xC0DB874
              '-----------------------------------

              When I set up Advancemap to use PVS, I clicked no when it gave me the prompt. Something to do with whether or not the offsets used ":" or " " or something or other. I assumed it meant the
              -> @main <-> 0x740DB8 (0x22 bytes)
              type thing, so I set it to no.
              Hiya, I'm pretty sure you mean PKSV, not PVS xD
              All the steps you did were correct, except sometimes you need to copy paste the script in the

              #org 0xC0DB874
              '-----------------------------------

              and then compile it again, if you get what I mean. Usually that's what I do in cases like this. >.<
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                #20858    
              Old March 28th, 2012 (5:34 PM).
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              Pppgggr Pppgggr is offline
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                I copied and pasted it into the script and compiled. The same thing occurs. Do i paste it under the

                #org 0xC0DB874
                '-----------------------------------
                or do I erase that And type something new in? Even if I paste it under there, compile it, and then attempt to open the script again, the same occurs.
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                  #20859    
                Old March 29th, 2012 (5:03 AM).
                holynova holynova is offline
                   
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                  Can someone explain how I can re point text manually using a XSE script editor in advance map, I was going to use A-text but after realising that you cant have longer dialogue I wanted to know how I can do this myself but haven't found any scripting tutorials showing how I can point the text to a new location. I read it can be done through hex editor to but I have not a clue where to begin, something about the game table file? dunno where to find that lol. Any help would be appreciated .
                    #20860    
                  Old March 29th, 2012 (7:03 AM).
                  SkyStar's Avatar
                  SkyStar SkyStar is offline
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                    Is there a way to change the pokemon appearance chance on advance map to say, 10 10% pokemon
                      #20861    
                    Old March 29th, 2012 (10:50 AM).
                    Spherical Ice's Avatar
                    Spherical Ice Spherical Ice is offline
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                    Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.
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                      #20862    
                    Old March 29th, 2012 (10:53 AM).
                    Mana's Avatar
                    Mana Mana is online now
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                    Quote:
                    Originally Posted by Spherical Ice View Post
                    Does anyone know the offset of the script that executes once you lose a battle and go to a Pokémon Centre? As in, where the healing animation takes place, Nurse Joy tells me they hope I excel etc. Not the text, the actual script itself.
                    Here colcolstyles gives both that offset, the home offset and some other bits and bobs.

                    Code:
                    0x1A654B : executed after battle fades, before "scurried home/to PC" text
                    
                    0x16a2cb : viridian city 'sethealingplace' script (type 3)
                    0x1bc05c : 'special 0x182' script (type 5)
                    
                    0x1A8DD8 : home script (mother heals your team)
                    0x1a8d97 : PokeCenter Script (Nurse Joy heals your team)
                      #20863    
                    Old March 29th, 2012 (11:50 AM).
                    YouListeningROMs's Avatar
                    YouListeningROMs YouListeningROMs is offline
                       
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                      Quote:
                      Originally Posted by SkyStar View Post
                      Is there a way to change the pokemon appearance chance on advance map to say, 10 10% pokemon
                      Unfortunately, I don't believe so. I assume you could go and find the values in a hex editor, but I think that would just edit the universal values.
                        #20864    
                      Old March 29th, 2012 (6:47 PM).
                      PsychoToxin's Avatar
                      PsychoToxin PsychoToxin is offline
                         
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                        I have another simple question.

                        Do Steven's back sprites share the same palettes as his front sprite?

                        Also, will changing his name change his name in the double battle.
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                          #20865    
                        Old March 29th, 2012 (7:52 PM). Edited March 29th, 2012 by DC85.
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                        DC85 DC85 is offline
                           
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                          So it's been a VERY long time since I've played with hacking roms and to be honest the GBA games are somewhat alien to me but I'm getting it it.

                          My question is this. I'm playing around with a hack of emerald and it's a island chain. I thought it would be fun to have the map change... Sometimes it's tide pools on land and other times you need to surf. Does anyone have an idea for how I can make this happen? could I use two maps in the same place?
                            #20866    
                          Old March 29th, 2012 (8:16 PM).
                          south69_dallas south69_dallas is offline
                             
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                            1. for fire red i cant find a good link for sappy, whack a hack didnt have a valid one and there wasnt one under tutorials,so where can i look to get files i need to change music for fr?

                            2. is the d/s easier or harder to hack vs gba?
                              #20867    
                            Old March 29th, 2012 (8:32 PM).
                            Pppgggr's Avatar
                            Pppgggr Pppgggr is offline
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                              Set the maps to the same Map bank and then connect them with those arrow keys at the top of the program.
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                                #20868    
                              Old March 30th, 2012 (1:19 AM).
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                              sonic1 sonic1 is offline
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                                Quote:
                                Originally Posted by DC85 View Post
                                So it's been a VERY long time since I've played with hacking roms and to be honest the GBA games are somewhat alien to me but I'm getting it it.

                                My question is this. I'm playing around with a hack of emerald and it's a island chain. I thought it would be fun to have the map change... Sometimes it's tide pools on land and other times you need to surf. Does anyone have an idea for how I can make this happen? could I use two maps in the same place?
                                There's a feature already of that in emerald!

                                To help, check this site: https://sites.google.com/site/hackroms/documents-researchs/shoal-cave
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                                  #20869    
                                Old March 30th, 2012 (8:37 AM).
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                                redriders180 redriders180 is offline
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                                  Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?
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                                    #20870    
                                  Old March 30th, 2012 (10:33 AM).
                                  jabberjabber8's Avatar
                                  jabberjabber8 jabberjabber8 is offline
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                                    This might seem like a odd question but the thread I posted in originally seems neglected so, can anyone help me?

                                    clicky
                                    (last post)
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                                      #20871    
                                    Old March 30th, 2012 (1:01 PM).
                                    miksy91's Avatar
                                    miksy91 miksy91 is offline
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                                      Quote:
                                      Originally Posted by redriders180 View Post
                                      Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?
                                      There is way more than enough room in original 3rd gen pokemon games for adding that kind of stuff. I'm playing myself with a rom file that has only ~15% of free space and even that's more than enough. In FR and Ruby, I think about half of the rom file is completely empty.

                                      That doesn't actually qualify as something that would probably be a bad thing but then again, patch files are. IPS patches are made so that they can only be made to write data to an address that can be defined with 3-bytes so basically, from $000000 to $FFFFFF. I may not remember right but I think the offsets after the first 16MB are bigger $1000000.
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                                      Fixing bugs in a ROM hack
                                      CP of encountered pokemon in GO

                                      Learn how to hack GB/C games:

                                      Check my GameBoy/Color hacking videos in Youtube
                                      -The video set uses Pokemon Silver (U) rom for demonstrations
                                        #20872    
                                      Old March 30th, 2012 (1:06 PM).
                                      PsychoToxin's Avatar
                                      PsychoToxin PsychoToxin is offline
                                         
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                                        Quote:
                                        Originally Posted by redriders180 View Post
                                        Hiya Pokecommunity! I've recently been playing with the idea of expanding my rom to 32MBs, in order to put in more towns and maps. But could someone help me by explaining the pros and cons of expansion, to help me decide?
                                        Pros- More room to store scripts, and any other data that would require you to use free space finder.

                                        Cons- None really, Besides longer download times if you were to make a patch. Lol. It's completely safe.
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                                          #20873    
                                        Old March 30th, 2012 (3:51 PM).
                                        south69_dallas south69_dallas is offline
                                           
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                                          i found a copy of sappy 1.6 on another forum site but when i run it i get this error.... Componet 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. So again where can i find a copy of sappy that works or how do i make this version work?
                                            #20874    
                                          Old March 30th, 2012 (4:06 PM).
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                                          droomph droomph is offline
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                                          Quote:
                                          Originally Posted by south69_dallas View Post
                                          i found a copy of sappy 1.6 on another forum site but when i run it i get this error.... Componet 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. So again where can i find a copy of sappy that works or how do i make this version work?
                                          You need to add comdlg32.ocx to your library of framework files. You can just add that file (which you can find a working copy easily online) to the same file that sappy is in.
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                                            #20875    
                                          Old March 30th, 2012 (5:18 PM).
                                          redriders180's Avatar
                                          redriders180 redriders180 is offline
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                                            Quote:
                                            Originally Posted by PsychoToxin View Post
                                            Pros- More room to store scripts, and any other data that would require you to use free space finder.

                                            Cons- None really, Besides longer download times if you were to make a patch. Lol. It's completely safe.
                                            Quote:
                                            Originally Posted by miksy91 View Post
                                            There is way more than enough room in original 3rd gen pokemon games for adding that kind of stuff. I'm playing myself with a rom file that has only ~15% of free space and even that's more than enough. In FR and Ruby, I think about half of the rom file is completely empty.

                                            That doesn't actually qualify as something that would probably be a bad thing but then again, patch files are. IPS patches are made so that they can only be made to write data to an address that can be defined with 3-bytes so basically, from $000000 to $FFFFFF. I may not remember right but I think the offsets after the first 16MB are bigger $1000000.
                                            Thank you both. It's probably just because of my poor sense of scale...I feel like I'm going through free space very quickly. It's fairly difficult to comprehend sixteen million pieces of data. I'll just forge ahead, and if I run out of space, I'll expand it, since there's no harm done.

                                            Quote:
                                            Originally Posted by south69_dallas View Post
                                            i found a copy of sappy 1.6 on another forum site but when i run it i get this error.... Componet 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid. So again where can i find a copy of sappy that works or how do i make this version work?
                                            Be cautious with Sappy...apparently, it's finnicky and buggy, and won't even work on anything beyond Windows XP.
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                                            I think I'm done with ROM hacking. I'll still pop in and visit, though.


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