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  #1    
Old April 2nd, 2012 (4:18 PM). Edited April 5th, 2012 by Ho-oh 112.
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    INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...

    BEFORE POSTING ERRORS:




    1. Make sure it's not to do with animated tiles (grass tiles/ect.)




    2. Make sure it's not posted in bugs




    3. Look a few posts up and see if someone else posted before you (I don't like people posting multipul errors of the same kind...)




    4. DO NOT PM ME ABOUT THE ERROR POST IT HERE!


    BUGS:
    The animation of grass tiles ect.
    The pokegear's map is kinda glitched up when directions on the main map is turned (You'll know what I mean if you test it out...)


    Features it has/will have * are already implanted (other than the base structure):
    Full 3d(includes zoom/tilt/rotate) *
    Mouse Input *
    HTTP Functions *
    Trading *
    Mystery gift *
    underground
    dream world
    Entralink

    Images/Videos:
    A little video I made before Platinum tiles




    A demonstration of different cliffs : D


    Well enjoy the videos!

    You may download the H-Mode 7 here:
    http://www.mediafire.com/?lbi1i75blpuaa2i
    THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



    NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!


    Downloads:
    Main Download:
    Version 1.0 (Released 4/5/12)

    Addons:

    Graphics:
    Took my hand at some height maps with a height map maker : D features about 8 different height maps (10 if you include the original height maps from the kit)
    Height maps by Ho-oh 112

    Scripts:

    None
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      #2    
    Old April 2nd, 2012 (5:47 PM).
    xdanx's Avatar
    xdanx xdanx is offline
    But you can call me Dan :)
       
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      Mmm not bad, it looks interesting, it will probably be a great system :D
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      Version 2.0 is out!

      Make your own HGSS-style maps in RPG maker XP using:

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        #3    
      Old April 2nd, 2012 (6:08 PM).
      Ho-oh 112's Avatar
      Ho-oh 112 Ho-oh 112 is offline
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        Quote:
        Originally Posted by xdanx View Post
        Mmm not bad, it looks interesting, it will probably be a great system :D
        I'll give pics out soon enough I gotta get some decent tiles with this first...
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          #4    
        Old April 2nd, 2012 (9:11 PM).
        Pharetra's Avatar
        Pharetra Pharetra is offline
        zzzz
           
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          Quote:
          Originally Posted by Ho-oh 112 View Post
          INTRO: H-Mode7 is a full 3d system for XP so I'm going to adapt Essentials with it...



          Features it has/will have * are already implanted (other than the base structure):
          Full 3d(includes zoom/tilt/rotate) *
          Mouse Input *
          HTTP Functions *
          Trading *
          Mystery gift *
          underground
          dream world
          Entralink

          Images:
          None I gotta get working on that....

          You may download the H-Mode 7 here:
          http://www.mediafire.com/?lbi1i75blpuaa2i
          THIS ISN'T MINE IT'S MGC's SYSTEM I'm only adapting it with essentials



          NOTE: I am looking for some excellent graphics makers here I am horrible so please I need some!
          I might be able to help you.
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            #5    
          Old April 3rd, 2012 (5:10 AM).
          Ho-oh 112's Avatar
          Ho-oh 112 Ho-oh 112 is offline
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            Quote:
            Originally Posted by P-Sign View Post
            I might be able to help you.

            Really! That'll be great! : D
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              #6    
            Old April 3rd, 2012 (6:46 AM).
            Rayquaza.'s Avatar
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              Integrating this with Pokemon essentials is going to add a whole lot of fun to game dev. This looks very interesting and would love to see this adapted with Pokemon essentials.
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                #7    
              Old April 3rd, 2012 (6:54 AM).
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              Ho-oh 112 Ho-oh 112 is offline
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                Quote:
                Originally Posted by Rayquaza. View Post
                Integrating this with Pokemon essentials is going to add a whole lot of fun to game dev. This looks very interesting and would love to see this adapted with Pokemon essentials.
                I'm currently working on an issue though I have to do MAJOR modifications on some scripts making this a long while script to make I might make a demo with neo-mode 7 which is the same except no height maps(which isn't bad at all).

                but the H-Mode will be worked on...
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                  #8    
                Old April 3rd, 2012 (7:08 AM).
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                venom12 venom12 is offline
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                  If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck
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                    #9    
                  Old April 3rd, 2012 (7:20 AM).
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                  Ho-oh 112 Ho-oh 112 is offline
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                    Quote:
                    Originally Posted by venom12 View Post
                    If you will get it work in essentials, it will be awesome to have some 3d functions in game :D Good luck
                    I'm really stuck here, but I can manage... Current error:


                    ---------------------------
                    Pokemon Essentials
                    ---------------------------
                    Exception: NoMethodError

                    Message: undefined method `width' for nil:NilClass

                    Game_Map_:80:in `width' -- THIS I REALLY DON'T UNDERSTAND! (I even saw this EXACT same function in the H-Mode 7's game map... (I tried copying it and same error))

                    HM7 MODIFIED CLASSES:285:in `setup_hm7_test_game_map' -- I'm wokring on this...

                    DEMO : TEST MULTI LAYERS:40:in `setup'

                    PokemonMap:649:in `setup'

                    PokemonMap:616:in `initialize'

                    PokemonLoad:364:in `new'

                    PokemonLoad:364:in `pbStartLoadScreen'

                    PokemonLoad:339:in `loop'

                    PokemonLoad:466:in `pbStartLoadScreen'

                    DebugIntro:6:in `main'
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                      #10    
                    Old April 3rd, 2012 (7:46 AM).
                    xalien95's Avatar
                    xalien95 xalien95 is offline
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                      Can I help you with 3D tiles?
                      I've made some jet for my little progect. ;]

                      Here's a little video
                      Spoiler:
                      "http : // youtu.be / BjbP8d3-I5w" <-- I cannot post urls because I haven't made 15 posts u_u


                      Sorry for the bad English.. I'm Italian "
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                        #11    
                      Old April 3rd, 2012 (7:58 AM).
                      Rayquaza.'s Avatar
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                        I can't see the Video, if you PM me the link then I'll post it for you.
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                          #12    
                        Old April 3rd, 2012 (7:59 AM).
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                        khkramer khkramer is offline
                           
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                          Only problem is , that it lags a lot..
                          Or is that fixed?
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                            #13    
                          Old April 3rd, 2012 (8:04 AM).
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                            Quote:
                            Originally Posted by khkramer View Post
                            Only problem is , that it lags a lot..
                            Or is that fixed?
                            Fixed because it doesn't lag for me (not unless you are using a lot of events/map layers)
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                              #14    
                            Old April 3rd, 2012 (10:29 AM).
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                              For anyone who didn't get the link earlier, here it is: http://youtu.be/BjbP8d3-I5w
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                                #15    
                              Old April 3rd, 2012 (11:14 AM).
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                              zingzags zingzags is offline
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                                There is also another issue with H - mode 7 and essentials "integrating", is the amount of lag its going to produce.
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                                  #16    
                                Old April 3rd, 2012 (11:20 AM). Edited April 3rd, 2012 by Ho-oh 112.
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                                  Quote:
                                  Originally Posted by zingzags View Post
                                  There is also another issue with H - mode 7 and essentials "integrating", is the amount of lag its going to produce.
                                  There is a way to reduce lag on H-Mode 7 it's only problem is the start-up of the map which is the part that takes long.

                                  UPDATE: I got the system working pretty well!!





                                  problems: I had to re-do alot + the screen pos...
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                                    #17    
                                  Old April 4th, 2012 (6:24 AM).
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                                    I just finished alot, here's a video to show you how little lag there is + battles...






                                    Well enjoy the video!
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                                      #18    
                                    Old April 4th, 2012 (6:41 AM).
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                                      Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.
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                                      Old April 4th, 2012 (6:47 AM).
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                                        Quote:
                                        Originally Posted by SytheXP View Post
                                        Not to bad I must admit I do like it. The only problem with this would be the graphics. If im not mistaken this moves from sprites to 3-d models and as for that you would pretty much need to start from scratch. I have some buddies from school that might be willing to give it a look and see if they can do anything for it. I will let you know later today or tomorrow probably via PM.
                                        not 3d models but more something like this:






                                        THIS WAS TAKEN OFF THE ORIGINAL H-Mode7 Thread
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                                          #20    
                                        Old April 4th, 2012 (7:40 AM).
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                                          would this be used for the characters and terrain? or does the terrain not use the same type of diagram.
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                                            #21    
                                          Old April 4th, 2012 (9:11 AM).
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                                            Quote:
                                            Originally Posted by SytheXP View Post
                                            would this be used for the characters and terrain? or does the terrain not use the same type of diagram.

                                            characters are normal that's a terrain's piece of structure
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                                              #22    
                                            Old April 4th, 2012 (1:09 PM).
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                                              Omg you got it worked :O Great work dude
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                                                #23    
                                              Old April 4th, 2012 (3:03 PM).
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                                                Quote:
                                                Originally Posted by venom12 View Post
                                                Omg you got it worked :O Great work dude
                                                I still gotta improve stuff (like directions and stuff)

                                                I also centered the player on the screen!

                                                Thanks to XAlien95 I got some tiles! (not in the video)
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                                                  #24    
                                                Old April 5th, 2012 (6:11 AM).
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                                                Pokemon Crystal Rain Relased
                                                   
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                                                  Its working very good :D Great Work :D Need to move to my project :D
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                                                  Old April 5th, 2012 (7:50 AM).
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                                                  Ho-oh 112 Ho-oh 112 is offline
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                                                    BEFORE POSTING ERRORS:

                                                    1. Make sure it's not to do with animated tiles (grass tiles/ect.)

                                                    2. Make sure it's not posted in bugs (which hasn't made yet so this is currently useless)

                                                    3. Look a few posts up and see if someone else posted before you (I don't like people posting multipul errors of the same kind...)

                                                    4. DO NOT PM ME ABOUT THE ERROR POST IT HERE!
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