ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #20901    
Old April 4th, 2012 (5:15 PM).
redx2dth's Avatar
redx2dth redx2dth is offline
Metapods' got class!
     
    Join Date: Jul 2011
    Location: Im an AI. I live in a chip.
    Age: 22
    Gender: Male
    Nature: Sassy
    Posts: 27
    Quote:
    Originally Posted by Byrne1995 View Post
    Hi everyone, I'm making a Pokemon ROM hack. When creating a person event (In this case a battle) many tutorial videos have told me to tick the box next to Trainer although, I don't have a tick box next to Trainer all it says is $00 so I'm unsure on what to do.

    so to confirm. On the right hand column next to where it says "Trainer" there should be a tick box but, I don't have a tick box, I have a box like the rest which says [$00].

    I'm doing this with Pokemon Fire Red and to make sure it wasn't the Rom I've done it with Pokemon Ruby and still no tick box.

    I'd like to know how I can get a tick box next to trainer but if not what do I type in where it says [$00] ?

    If anyone can help it would be much appreciated, thanks
    Could you upload a screenshot of advance map? And what version are you using?

    Relevant Advertising!

      #20902    
    Old April 4th, 2012 (6:59 PM).
    redriders180's Avatar
    redriders180 redriders180 is offline
    Mastermind of Pokemon Glazed
       
      Join Date: Jun 2010
      Location: Path of Victory, Tunod
      Gender: Male
      Nature: Quirky
      Posts: 540
      Quote:
      Originally Posted by Byrne1995 View Post
      Hi everyone, I'm making a Pokemon ROM hack. When creating a person event (In this case a battle) many tutorial videos have told me to tick the box next to Trainer although, I don't have a tick box next to Trainer all it says is $00 so I'm unsure on what to do.

      so to confirm. On the right hand column next to where it says "Trainer" there should be a tick box but, I don't have a tick box, I have a box like the rest which says [$00].

      I'm doing this with Pokemon Fire Red and to make sure it wasn't the Rom I've done it with Pokemon Ruby and still no tick box.

      I'd like to know how I can get a tick box next to trainer but if not what do I type in where it says [$00] ?

      If anyone can help it would be much appreciated, thanks
      The new A-map has $00 instead of a tickbox. Type in $01 to make it start a trainer battle when it sees you.
      __________________


      I think I'm done with ROM hacking. I'll still pop in and visit, though.


        #20903    
      Old April 5th, 2012 (4:08 AM).
      Arab Arab is offline
         
        Join Date: Dec 2008
        Posts: 20
        Quote:
        Originally Posted by PsychoToxin View Post
        Advanced Trainer, Get it at Filetrip.net.
        Could you please send it to me via PM ? I was searching that website, but I can´t find it...
          #20904    
        Old April 5th, 2012 (5:32 PM).
        redx2dth's Avatar
        redx2dth redx2dth is offline
        Metapods' got class!
           
          Join Date: Jul 2011
          Location: Im an AI. I live in a chip.
          Age: 22
          Gender: Male
          Nature: Sassy
          Posts: 27
          Quote:
          Originally Posted by Arab View Post
          Could you please send it to me via PM ? I was searching that website, but I can´t find it...
          http://filetrip.net/g25123196-Advance-Trainer.html
            #20905    
          Old April 5th, 2012 (10:30 PM).
          Big_Bad_Lith Big_Bad_Lith is offline
             
            Join Date: Sep 2011
            Posts: 7
            When setting which Pokemon will appear from Fishing (with Adv Map), what determines which ones can be caught with which rod?

            Does it take the first two slots and let the Old Rod catch them, take the next 3 for the Good Rod, and the last 5 for the Super Rod?

            Or it is based on levels, meaning anything I put down as 5-10 can be caught by the Old Rod, anything 10-30 is Good Rod, and anything above that is for the Super Rod?


            I ask because I'd like to tweak the variety (and maybe the level ranges) of Pokemon the rods can catch, so that the Old and Good rods catch a few more, leaving the Super Rod to only pull in a few awesome Pokemon.
              #20906    
            Old April 5th, 2012 (10:35 PM).
            DrFuji's Avatar
            DrFuji DrFuji is offline
            Heiki Hecchara‌‌
            • Crystal Tier
             
            Join Date: Sep 2009
            Location: Downia-upside
            Age: 24
            Gender: Male
            Nature: Jolly
            Posts: 1,328
            Quote:
            Originally Posted by Big_Bad_Lith View Post
            When setting which Pokemon will appear from Fishing (with Adv Map), what determines which ones can be caught with which rod?

            Does it take the first two slots and let the Old Rod catch them, take the next 3 for the Good Rod, and the last 5 for the Super Rod?

            Or it is based on levels, meaning anything I put down as 5-10 can be caught by the Old Rod, anything 10-30 is Good Rod, and anything above that is for the Super Rod?


            I ask because I'd like to tweak the variety (and maybe the level ranges) of Pokemon the rods can catch, so that the Old and Good rods catch a few more, leaving the Super Rod to only pull in a few awesome Pokemon.
            Yup, the first two Pokemon can be caught with the Old Rod, the next three with the Good Rod and the rest are done with the Super Rod. You can see the specific chance ratios for each slot in this thread.
            __________________
              #20907    
            Old April 6th, 2012 (2:51 AM).
            Mana's Avatar
            Mana Mana is offline
            • Platinum Tier
             
            Join Date: Jan 2009
            Location: UK
            Gender: Female
            Posts: 10,015
            How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

            Pic:
            Spoiler:




            I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;
              #20908    
            Old April 6th, 2012 (5:30 AM).
            redriders180's Avatar
            redriders180 redriders180 is offline
            Mastermind of Pokemon Glazed
               
              Join Date: Jun 2010
              Location: Path of Victory, Tunod
              Gender: Male
              Nature: Quirky
              Posts: 540
              Quote:
              Originally Posted by SwiftSign View Post
              How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

              Pic:
              Spoiler:




              I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;
              Are you inserting it with compression? If not, that might be your problem.
              __________________


              I think I'm done with ROM hacking. I'll still pop in and visit, though.


                #20909    
              Old April 6th, 2012 (8:18 AM).
              Mana's Avatar
              Mana Mana is offline
              • Platinum Tier
               
              Join Date: Jan 2009
              Location: UK
              Gender: Female
              Posts: 10,015
              Quote:
              Originally Posted by redriders180 View Post
              Are you inserting it with compression? If not, that might be your problem.
              I was inserting it normally, should I be inserting with compression instead then? :s
                #20910    
              Old April 6th, 2012 (9:20 AM).
              link12552's Avatar
              link12552 link12552 is offline
              to measure how far we wonder
                 
                Join Date: Dec 2007
                Location: The blue one
                Age: 21
                Gender: Male
                Nature: Calm
                Posts: 204
                Quote:
                Originally Posted by SwiftSign View Post
                How can I use NSE to edit the textbox? I loaded and changed it on there, pressed 'Insert -> Image Data', then save, however it just causes the game to go into a crashing frenzy (problems loading the first textbox image I presume?) ><.

                Pic:
                Spoiler:




                I have also attempted it by repointing the data to a 100% safe zone, but the same thing happens. If I reinsert the original back in then it works fine. ;_;
                1. No the image does not have to be compressed.
                2. It also looks like you are trying to import a "Type2" text-box in the "Type1" slot... don't do that!
                3. Do not edit any part of the image in this red box!



                That should fix up any issue you're having

                P.S. Attached are the original Type1 and 2 sprites in-case you need them
                Attached Files
                File Type: zip Originals.zip‎ (11.3 KB, 1 views) (Save to Dropbox)
                __________________
                  #20911    
                Old April 6th, 2012 (1:40 PM).
                camoclone's Avatar
                camoclone camoclone is offline
                   
                  Join Date: Mar 2012
                  Gender: Male
                  Posts: 33
                  I am trying to hack a rom on a Mac. I can't code so I need some ideas on programs (like advanced map) that work on macs. Remember macs can't read exe files. Please help! I can hack any game so just include the game(s) it works on. Thank you.[/SIZE]
                    #20912    
                  Old April 6th, 2012 (10:37 PM).
                  supershadow64ds's Avatar
                  supershadow64ds supershadow64ds is offline
                  Confused GBA Hacker
                     
                    Join Date: Aug 2011
                    Gender: Male
                    Nature: Quiet
                    Posts: 16
                    I recently downloaded a tool called Day Night Seasons. I have successfully inserted a day/night cycle into my Pokemon Fire Red hack, but I am asking for scripting help on how to display the time/day of the week. (I am a horrible noob at VAR hacking :cer_confused: ) So uh yeah...
                      #20913    
                    Old April 7th, 2012 (3:30 AM).
                    Teomat Teomat is offline
                       
                      Join Date: Jan 2010
                      Gender: Male
                      Posts: 36
                      I think that question was already asked but is there any program that can be used to modify abilities(Not ability which pokemon has, but description of ability itself) and also a program for Item modifying?
                        #20914    
                      Old April 7th, 2012 (6:55 AM).
                      redriders180's Avatar
                      redriders180 redriders180 is offline
                      Mastermind of Pokemon Glazed
                         
                        Join Date: Jun 2010
                        Location: Path of Victory, Tunod
                        Gender: Male
                        Nature: Quirky
                        Posts: 540
                        Quote:
                        Originally Posted by Teomat View Post
                        I think that question was already asked but is there any program that can be used to modify abilities(Not ability which pokemon has, but description of ability itself) and also a program for Item modifying?
                        For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.

                        Quote:
                        Originally Posted by supershadow64ds View Post
                        I recently downloaded a tool called Day Night Seasons. I have successfully inserted a day/night cycle into my Pokemon Fire Red hack, but I am asking for scripting help on how to display the time/day of the week. (I am a horrible noob at VAR hacking :cer_confused: ) So uh yeah...
                        The time of the day is written to certain parts of the memory, as follows:
                        Year: two bytes, 0x0300553C
                        Filler/Day of the week: one byte, 0x0300553E
                        Month: one byte, 0x0300553F
                        Day: one byte, 0x03005540
                        Filler: one byte, 0x03005541
                        Hour: one byte, 0x03005542
                        Minute: one byte, 0x03005543
                        Second: one byte, 0x03005544

                        Also, the memory offset for variable 0x8004 is 0x020370c0.
                        So, all you need to do is incorporate the following:


                        Code:
                        ...
                        copybyte 0x020370C0 OFFSET_OF_WHICHEVER_TIME_YOU_NEED
                        ...
                        This will store the whichever time you chose into variable 0x8004. For example:

                        Spoiler:
                        #dynamic 0x800000
                        #org @start
                        copybyte 0x020370C0 0x0300553C
                        copybyte 0x020370C1 0x0300553D
                        buffernumber 0x0 0x8004
                        msgbox @1 MSG_FACE
                        release
                        end

                        #org @1
                        = Did you know that the year is [buffer1]?


                        Would load the year to 0x8004, buffer it, and display it in a message. You need to use copybyte twice, because the year is two bytes long. But since variables are two bytes, the year is still in only one variable.

                        Good luck!
                        __________________


                        I think I'm done with ROM hacking. I'll still pop in and visit, though.


                          #20915    
                        Old April 7th, 2012 (7:53 AM).
                        Teomat Teomat is offline
                           
                          Join Date: Jan 2010
                          Gender: Male
                          Posts: 36
                          Quote:
                          Originally Posted by redriders180 View Post
                          For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.
                          Thanks... But how to edit item discription here? 0_0
                            #20916    
                          Old April 7th, 2012 (9:27 AM).
                          EdensElite's Avatar
                          EdensElite EdensElite is offline
                          No0b, but getting there.
                             
                            Join Date: Jun 2011
                            Location: UK
                            Gender: Male
                            Nature: Bold
                            Posts: 190
                            Quote:
                            Originally Posted by PokémonShinySilver View Post
                            You'll need the US version of Pokémon Ruby, you'll need the first version of the ROM, which would be 1.0, not 1.1 or some newer version.

                            I'm having some trouble locating it, any idea of the ROM number?
                            __________________

                            ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.

                            That means it will be playable in the browser, and across multiple devices such as the iPod touch.
                              #20917    
                            Old April 7th, 2012 (9:50 AM).
                            Mana's Avatar
                            Mana Mana is offline
                            • Platinum Tier
                             
                            Join Date: Jan 2009
                            Location: UK
                            Gender: Female
                            Posts: 10,015
                            Quote:
                            Originally Posted by Teomat View Post
                            Thanks... But how to edit item discription here? 0_0
                            What you want to do is open up XSE, and make a script like this=

                            ------

                            #Dynamic 0x800000

                            #org @Description
                            = This is my new item!

                            ------


                            You will then get an offset when you compile it to the ROM, for arguments sake we'll use 0x800016

                            You will then put '800016' into the description box, and the description should change.



                            Voilà.
                              #20918    
                            Old April 7th, 2012 (11:46 AM).
                            supershadow64ds's Avatar
                            supershadow64ds supershadow64ds is offline
                            Confused GBA Hacker
                               
                              Join Date: Aug 2011
                              Gender: Male
                              Nature: Quiet
                              Posts: 16
                              Quote:
                              Originally Posted by redriders180 View Post
                              For item modifying, try Item Manager, which can be downloaded here. It allows you to create new items in the unused space, change which pocket things go in, and the description, along with the ASM code to execute when used.


                              The time of the day is written to certain parts of the memory, as follows:
                              Year: two bytes, 0x0300553C
                              Filler/Day of the week: one byte, 0x0300553E
                              Month: one byte, 0x0300553F
                              Day: one byte, 0x03005540
                              Filler: one byte, 0x03005541
                              Hour: one byte, 0x03005542
                              Minute: one byte, 0x03005543
                              Second: one byte, 0x03005544

                              Also, the memory offset for variable 0x8004 is 0x020370c0.
                              So, all you need to do is incorporate the following:


                              Code:
                              ...
                              copybyte 0x020370C0 OFFSET_OF_WHICHEVER_TIME_YOU_NEED
                              ...
                              This will store the whichever time you chose into variable 0x8004. For example:

                              Spoiler:
                              #dynamic 0x800000
                              #org @start
                              copybyte 0x020370C0 0x0300553C
                              copybyte 0x020370C1 0x0300553D
                              buffernumber 0x0 0x8004
                              msgbox @1 MSG_FACE
                              release
                              end

                              #org @1
                              = Did you know that the year is [buffer1]?


                              Would load the year to 0x8004, buffer it, and display it in a message. You need to use copybyte twice, because the year is two bytes long. But since variables are two bytes, the year is still in only one variable.

                              Good luck!
                              I have little to no knowledge on what you just said, but I am certain that the script you used is exclusive to Xtreme Script Editor. Unfortunately, I use PokeScript, and I have searched and searched but I have yet to find Xtreme Script Editor.
                                #20919    
                              Old April 7th, 2012 (12:22 PM).
                              Rumille's Avatar
                              Rumille Rumille is offline
                                 
                                Join Date: Feb 2012
                                Gender: Male
                                Posts: 72

                                I just started making a new hack and it's the first time I started working with map connections. However, if I go from the top map to the bottom map, my top map gets glitched as shown above. When I return to the top map and walk around it disappears (when it gets in the non-viewable part and then back to the viewable part it's normal again), but if I go back to the bottom map, it gets glitched again.

                                What causes this and how can I solve it?
                                  #20920    
                                Old April 7th, 2012 (12:24 PM).
                                Banjora Marxvile's Avatar
                                Banjora Marxvile Banjora Marxvile is offline
                                hOI!!!!!! i'm tEMMIE!!
                                   
                                  Join Date: May 2008
                                  Age: 23
                                  Gender: Male
                                  Nature: Bashful
                                  Posts: 3,487
                                  Quote:
                                  Originally Posted by Rumille View Post

                                  I just started making a new hack and it's the first time I started working with map connections. However, if I go from the top map to the bottom map, my top map gets glitched as shown above. When I return to the top map and walk around it disappears (when it gets in the non-viewable part and then back to the viewable part it's normal again), but if I go back to the bottom map, it gets glitched again.

                                  What causes this and how can I solve it?
                                  It's because your 2 maps have different secondary tilesets. One way is to make both share the same secondary tilesets, or not use those tiles in that map right away. It's perfectly normal.
                                  __________________


                                  Temmie vibrates intensely.

                                  awwAwa cute!! (pets u)

                                  OMG!! humans TOO CUTE (dies)

                                  can't blame a BARK for tryin'...

                                  RATED TEM OUTTA TEM.

                                    #20921    
                                  Old April 7th, 2012 (1:49 PM).
                                  Rumille's Avatar
                                  Rumille Rumille is offline
                                     
                                    Join Date: Feb 2012
                                    Gender: Male
                                    Posts: 72
                                    Ah, yes, I should have known. Thank you!
                                      #20922    
                                    Old April 7th, 2012 (4:18 PM).
                                    redriders180's Avatar
                                    redriders180 redriders180 is offline
                                    Mastermind of Pokemon Glazed
                                       
                                      Join Date: Jun 2010
                                      Location: Path of Victory, Tunod
                                      Gender: Male
                                      Nature: Quirky
                                      Posts: 540
                                      Quote:
                                      Originally Posted by supershadow64ds View Post
                                      I have little to no knowledge on what you just said, but I am certain that the script you used is exclusive to Xtreme Script Editor. Unfortunately, I use PokeScript, and I have searched and searched but I have yet to find Xtreme Script Editor.
                                      I don't know anything about Pokescript, although I'm pretty sure that if all else fails, you can use raws. copybyte is the same as #raw 0x15, so you can either look at the list of commands pokescript uses, and find which is 0x15, or just script with raws, which I think is used quite often when using pokescript.

                                      Also, insert the obligatory speech about how XSE is better than Pokescript. use whichever you want, you can always change later.
                                      __________________


                                      I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                        #20923    
                                      Old April 7th, 2012 (5:08 PM).
                                      XFeralTSDX XFeralTSDX is offline
                                         
                                        Join Date: Apr 2012
                                        Location: California.
                                        Gender: Male
                                        Posts: 24
                                        Hey, I have a question.
                                        http://pastebin.com/nnsUY5sG <--- This has my script in it. This script should be that a person gives you an HM03 and then you fight them, but instead it does nothing. Can you help? I'm using PKSV. And I'm a noob at scripting. Please help!
                                        __________________
                                        http://www.Youtube.com/user/XFeralTSDX
                                          #20924    
                                        Old April 7th, 2012 (6:33 PM).
                                        redriders180's Avatar
                                        redriders180 redriders180 is offline
                                        Mastermind of Pokemon Glazed
                                           
                                          Join Date: Jun 2010
                                          Location: Path of Victory, Tunod
                                          Gender: Male
                                          Nature: Quirky
                                          Posts: 540
                                          Quote:
                                          Originally Posted by XFeralTSDX View Post
                                          Hey, I have a question.
                                          http://pastebin.com/nnsUY5sG <--- This has my script in it. This script should be that a person gives you an HM03 and then you fight them, but instead it does nothing. Can you help? I'm using PKSV. And I'm a noob at scripting. Please help!
                                          Call me crazy, but I don't think flag 0x8740517 exists. Maybe try changing it to an actual flag, such as 0x100 or something.
                                          __________________


                                          I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                            #20925    
                                          Old April 8th, 2012 (12:49 AM).
                                          Teomat Teomat is offline
                                             
                                            Join Date: Jan 2010
                                            Gender: Male
                                            Posts: 36
                                            How using unLZ.GBA I can found overworld trainers sprites in Emerland Rom? What numbers are they?
                                            Closed Thread

                                            Quick Reply

                                            Join the conversation!

                                            Create an account to post a reply in this thread, participate in other discussions, and more!

                                            Create a PokéCommunity Account

                                            Sponsored Links
                                            Thread Tools

                                            Posting Rules
                                            You may not post new threads
                                            You may not post replies
                                            You may not post attachments
                                            You may not edit your posts

                                            BB code is On
                                            Smilies are On
                                            [IMG] code is On
                                            HTML code is Off

                                            Forum Jump


                                            All times are GMT -8. The time now is 12:01 PM.