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  #1    
Old April 7th, 2012 (11:09 AM). Edited January 10th, 2016 by FL.
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FL FL is online now
Pokémon Island Creator
     
    Join Date: Sep 2010
    Gender: Male
    Posts: 1,698

    Code:
    #===============================================================================
    # * TM shop with compatible icons - by FL (Credits will be apreciated)
    #===============================================================================
    #
    # This script is for Pokémon Essentials. It displays your current party icons
    # animated in shop screen and the pokémon that can learn a selected TM will be
    # colored and more animated.
    #
    #===============================================================================
    #
    # To this script works, put it above main, put a 160x128 background box for
    # pokémon icons in TMBOXPATH location and change the following lines in
    # PokémonMart Script (use Ctrl+F to find it):
    #
    # -Change line 'def pbStartBuyOrSellScene(buying,stock,adapter)' to
    # 'def pbStartBuyOrSellScene(buying,stock,adapter,tmshop=false)'
    # -After line [email protected]["background"].setBitmap("Graphics/Pictures/martscreen")'
    # put 'initializeTMSprites(tmshop)'
    # -After each line
    # [email protected]["icon"].[email protected](itemwindow.item)' put
    # 'checksTMs if @tmshop'
    # -Change line 'def pbBuyScreen' to 'def pbBuyScreen(tmshop=false)'
    # -Change line [email protected](@stock,@adapter)' to
    # [email protected](@stock,@adapter,tmshop)'
    # -Change line 'def pbPokemonMart(stock,speech=nil,cantsell=false)' to
    # 'def pbPokemonMart(stock,speech=nil,cantsell=false, tmshop=false)'
    # -Change line 'screen.pbBuyScreen' to 'screen.pbBuyScreen(tmshop)'
    #
    # To call it, use 'pbPokemonMart([ITEMS],nil,false,true)'
    # Ex: A 'pbPokemonMart([PBItems::TM01,PBItems::TM02,PBItems::TM03])' will be
    # 'pbPokemonMart([PBItems::TM01,PBItems::TM02,PBItems::TM03],nil,false,true)'
    #
    #===============================================================================

    class PokemonMartScene

    TMBOXPATH="Graphics/Pictures/marttmbox" # You can change if you wish

    def initializeTMSprites(tmshop) @tmshop=tmshop if tmshop @sprites["tmbox"]=IconSprite.new(0,Graphics.height-224,@viewport) @sprites["tmbox"].setBitmap(TMBOXPATH) for i in 0...$Trainer.party.length next if $Trainer.party[i].isEgg? # Ignores eggs @sprites["pokemon#{i}"]=PokemonIconSprite.new($Trainer.party[i],@viewport) @sprites["pokemon#{i}"].x=48*(i/2) @sprites["pokemon#{i}"].y=(Graphics.height-228)+56*(i%2) end end end

    def checksTMs for i in 0...$Trainer.party.length next if $Trainer.party[i].isEgg? flag=false [email protected]["itemwindow"].item if $ItemData[item][ITEMPOCKET]==4 machine=$ItemData[item][ITEMMACHINE] flag=pbSpeciesCompatible?($Trainer.party[i].species,machine) end # If you don't wish the selected animation change # the below line for 'if false' if @sprites["pokemon#{i}"].selected!=flag @sprites["pokemon#{i}"].selected=flag (flag) ? @sprites["pokemon#{i}"].x-=8 : @sprites["pokemon#{i}"].x+=8 end gray=0 gray=255 if !flag # Comment this line if you didn't want the uncolored sprite @sprites["pokemon#{i}"].tone=Tone.new(0,0,0,gray) end end

    def pbStartBuyScene(stock,adapter,tmshop=false) #redefine pbStartBuyOrSellScene(true,stock,adapter,tmshop) end

    end

    Attached Thumbnails
    tmshopscreen.png‎   marttmbox.png‎  
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      #2    
    Old April 7th, 2012 (12:21 PM).
    overstood overstood is offline
       
      Join Date: Mar 2012
      Posts: 15

      nice one. works for me
      jkghklöä

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        #3    
      Old April 7th, 2012 (1:31 PM).
      FL's Avatar
      FL FL is online now
      Pokémon Island Creator
         
        Join Date: Sep 2010
        Gender: Male
        Posts: 1,698

        I mistake the TM pocket (put 'if $ItemData[item][ITEMPOCKET]==3' when the right is 'if $ItemData[item][ITEMPOCKET]==4').
        I updated the script in topic.

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          #4    
        Old April 9th, 2012 (1:17 AM).
        Nickalooose Nickalooose is offline
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          Join Date: Mar 2008
          Gender: Female
          Posts: 1,309

          Clever idea! I like it... Um I can't post such a small reply apparently...

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