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  #51    
Old March 11th, 2012 (10:57 AM).
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Rayquaza. Rayquaza. is offline
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    I don't think that the grass tile is his, he would probably have used it in PkMn Deep Balance if it was his.
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      #52    
    Old March 12th, 2012 (1:10 PM).
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    Firestorm. Firestorm. is offline
    AND I THREW IT ON THE GROUND!!
       
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      Is there a set date for the first release of the alpha demo yet?
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        #53    
      Old March 12th, 2012 (1:22 PM).
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      Rayquaza. Rayquaza. is offline
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        No, not yet. Some time in April.

        There will be new features though:
        • In Sunset city you will find Ghetsis.
        • After speaking to Ghetsis you will be able to find Reshiram and Zekrom in a certain route.
        • Reshiram will be found on route 3 and Zekrom on route 4.
        • Both will be found when you step on a certain tile.
        • You will be able to make it to the third gym.
        • You will encounter Wally for the second time.
        • You will have a second encounter with Team Magma.
        • And much more...
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          #54    
        Old March 12th, 2012 (2:03 PM).
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        mineox100 mineox100 is offline
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          Wait a minute... Zekrom and Reshiram?
          Isn't that a bit too early to encounter them?
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            #55    
          Old March 13th, 2012 (10:22 AM).
          Rayquaza.'s Avatar
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            No, because they will both be lv 5, their growth rate is slow and they will hard to find. Not to mention they have a low catch rate.
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              #56    
            Old March 13th, 2012 (10:33 AM).
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            mineox100 mineox100 is offline
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              Well, that makes sense. But isn't Reshiram and Zekrom already captured by the Pokmeon BW protaganist and N? XD
              Just joking.
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                #57    
              Old March 13th, 2012 (10:46 AM).
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              Aénex Aénex is offline
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                Quote:
                Originally Posted by mineox100 View Post
                Well, that makes sense. But isn't Reshiram and Zekrom already captured by the Pokmeon BW protaganist and N? XD
                Just joking.
                Well then how come the BW Protagonist catches Zekrom/Reshiram and gets many more through these strange 'events'? And doesn't N set his Pokémon free. :L
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                  #58    
                Old March 13th, 2012 (11:57 PM).
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                Rayquaza. Rayquaza. is offline
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                  What does it matter anyway, this project doesn't have to correspond with all the games that nintendo have brought out.

                  So the concept of whether N caught Reshiram and Zekrom is irrelevant to the storyline of the game.
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                    #59    
                  Old March 17th, 2012 (7:54 AM).
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                  Firestorm. Firestorm. is offline
                  AND I THREW IT ON THE GROUND!!
                     
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                    It sounds pretty good to be honest.

                    Can I just ask, if the Brendan and May sprites are only placeholders what are the Hero and Heroine sprites going to be?
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                      #60    
                    Old March 17th, 2012 (11:54 AM). Edited March 18th, 2012 by Rayquaza..
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                    Rayquaza. Rayquaza. is offline
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                      Basically, I haven't got the sprites that the Brendan and May sprites are placeholding yet, but Aénex, who is the spriter for this project is working on the actual Hero and Heroine sprites and they should hopefully be finished by April, which is when the first Alpha demo is scheduled for release.

                      There is still no release date set for the game, it all depends on how progress goes, at the moment progress is going very well; I'm currently working on 'Ashville Town', a volcanically active town, that runs of geothermal energy and is powered 'Pyro-Electricity'. This is the town in which the 3rd gym is to be set; a fire type gym with lv25+ trainers within.

                      ============================================================================================================

                      Update

                      Hi there, currently I have been remastering the maps, and by remastering I mean updating the tilesets to look more BW style. Also some fetures of the game have been updated because of this: Water and lava autotiles will be HGSS style (Because there are no animated BW autotiles around), all current maps will be revamped. (More to follow the nearer the Alpha release date)

                      Here's and example:
                      Spoiler:
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                        #61    
                      Old March 24th, 2012 (12:36 PM). Edited March 25th, 2012 by Rayquaza..
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                      Rayquaza. Rayquaza. is offline
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                        Hi guys! I'm back with news of the next demo which also happens to be the first Alpha demo of this game. The news being the release date of the game, it will be released on April 5th. It will feature the updated tiles featured in the last screenshot and the 4th gym will be reachable.

                        Updates pending on my next post!
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                          #62    
                        Old March 24th, 2012 (3:57 PM).
                        Nickalooose Nickalooose is offline
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                          Quote:
                          Originally Posted by Rayquaza. View Post
                          Hi guys! I'm back with news of the next demo which also happens to be the first Alpha demo of this game. The news being the release date of the game, it will be released on March 5th.
                          A little late don't you think? Or is it for next year?

                          Quote:
                          Originally Posted by Rayquaza. View Post
                          It will feature the updated tiles featured in the last screenshot and the 4th gym will be reachable.

                          Updates pending on my next post!
                          I can't actually see the screenshot you're boasting about *Sigh*.
                            #63    
                          Old March 25th, 2012 (5:53 AM).
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                          Rayquaza. Rayquaza. is offline
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                            Quote:
                            Originally Posted by Nickalooose View Post
                            A little late don't you think? Or is it for next year?



                            I can't actually see the screenshot you're boasting about *Sigh*.
                            Bad grammar, sorry. I've edited it to the correct date, April 5th, not March.

                            Also this was the screenshot I was talking about. I remapped all the current maps with new tiles.

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                              #64    
                            Old March 30th, 2012 (11:18 AM). Edited April 1st, 2012 by Rayquaza..
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                              Hi everyone. Due to delay of game resources the next demo will be postponed until the 20th of April.
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                                #65    
                              Old April 10th, 2012 (10:46 AM).
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                              AND I THREW IT ON THE GROUND!!
                                 
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                                So are there going to be any new screenshots to showcase? I'd love to see more and I'm sure all the fans of this game do as well.
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                                  #66    
                                Old April 10th, 2012 (12:35 PM).
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                                mineox100 mineox100 is offline
                                Hey.
                                   
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                                  Quote:
                                  Originally Posted by Rayquaza. View Post
                                  Hi everyone. Due to delay of game resources the next demo will be postponed until the 20th of April.
                                  A delay? But I like this game.
                                  10 more days to go I guess...
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                                    #67    
                                  Old April 11th, 2012 (9:18 AM).
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                                  Rayquaza. Rayquaza. is offline
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                                    [SIZE="a"]Yes I'm afraid so... The game is scheduled to be released as soon as the hero + heroine sprites are done. I am now using HGSS tiles for the game as the BW tiles in the last screenshot were a bit dull, boring and lifeless.
                                    You will be able to reach the 4th gym and will have another encounter with Team Magama.[/SIZE]
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                                      #68    
                                    Old April 15th, 2012 (12:33 PM).
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                                    InMooseWeTrust InMooseWeTrust is offline
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                                      I just downloaded the last release (the one on Rapidshare). Can you PM me the password? Thanks.
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                                        #69    
                                      Old April 15th, 2012 (1:13 PM).
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                                      Rayquaza. Rayquaza. is offline
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                                        You don't need to ask using this thread, you just need to PM me the request for the password.

                                        For anyone who is a fan of this game, join us on http://www.facebook.com/pages/Emerald-Projects/368440186539451#.
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                                          #70    
                                        Old April 16th, 2012 (4:14 AM).
                                        Nightwing87 Nightwing87 is offline
                                           
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                                          I can't wait for that alpha release!
                                          This game looks legit.
                                            #71    
                                          Old April 16th, 2012 (5:10 AM). Edited April 16th, 2012 by InMooseWeTrust.
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                                          InMooseWeTrust InMooseWeTrust is offline
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                                            Hi, I just "liked" your Facebook page. My name is Mujtahid ul Haque there, and you can message me there if you like. I'm on Facebook every day, while I'm usually on Pokécommunity only a few times a month. I think I saw your Rapidshare link somewhere else on the internet, and I didn't realize until after downloading that it needed a password. Then I searched you on PokéCommunity. That's why I didn't know to PM you right away.

                                            Anyway, I'm a university student and my semester's almost up, so I was wondering if you would like some extra help over the summer. I've worked in two fangame projects (both died a long time ago) as a writer/proofreader/concept designer/staffer/a bunch of other things. I'm also unique in that I'm willing to try certain things that other hackers/developers will never touch, like fixing the messy National Dex so the cross-generational evolutions are next to each other. I actually did that for Pokémon Hall of Fame.

                                            In my latest version of Pokédex reorganization (working on it now), I implement 5th gen Pokémon and fix up all the evolutions in Pokémon Essentials so they make more sense. For example, Luvdisc evolves into Alomomola and Cacnea evolves into Cacturne (male) or Maractus (female). Similarly, Kirlia automatically evolves into Gardevoir (female) or Gallade (male). Kanto and Johto Pokémon and their legendaries are all together, and they also include 4th gen evolutions that aren't in the HGSS dex. Nidoran has male and female forms with separate graphics and stats instead of being separate species. My goal with this concept is to make Pokémon design as simple and efficient as possible. That means no complicated beauty points or trading with items nonsense. Raising Pokémon should be fun but Nintendo just keeps putting in more and more busy work with every new game.

                                            My writing skills in English are guaranteed 99.9% flawless and I do a lot of editing and teach kids how to write in my job. So you won't have to worry about things like awkward construction or spelling and grammar mistakes.

                                            As for concept designing, I study geography at Penn State university so I know how this works. I base designs of places, stories, etc. based on elements from the real world and from mythology. So in other words, I can design regions the same way Pokémon game creators do them.

                                            I can also compose music and I'm really good at working with MIDI files. You know how MIDI that you find on random websites usually sounds like crap? I can make them sound nice with a little editing. That way you can get high quality sound with minimal file size. I know a lot of fangames have the problem where they have maybe 40 MB of content and 200 MB of background music.

                                            I'm wondering, how much of your plot and/or features are tentative and open to interpretation? I know you said you're using some Hoenn stuff as placeholders for what you really want to put in there. Well, how much of the demo do you plan on keeping?
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                                              #72    
                                            Old April 16th, 2012 (8:09 AM).
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                                            Rayquaza. Rayquaza. is offline
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                                              Quote:
                                              Originally Posted by InMooseWeTrust View Post
                                              Hi, I just "liked" your Facebook page. My name is Mujtahid ul Haque there, and you can message me there if you like. I'm on Facebook every day, while I'm usually on Pokécommunity only a few times a month. I think I saw your Rapidshare link somewhere else on the internet, and I didn't realize until after downloading that it needed a password. Then I searched you on PokéCommunity. That's why I didn't know to PM you right away.

                                              Anyway, I'm a university student and my semester's almost up, so I was wondering if you would like some extra help over the summer. I've worked in two fangame projects (both died a long time ago) as a writer/proofreader/concept designer/staffer/a bunch of other things. I'm also unique in that I'm willing to try certain things that other hackers/developers will never touch, like fixing the messy National Dex so the cross-generational evolutions are next to each other. I actually did that for Pokémon Hall of Fame.

                                              In my latest version of Pokédex reorganization (working on it now), I implement 5th gen Pokémon and fix up all the evolutions in Pokémon Essentials so they make more sense. For example, Luvdisc evolves into Alomomola and Cacnea evolves into Cacturne (male) or Maractus (female). Similarly, Kirlia automatically evolves into Gardevoir (female) or Gallade (male). Kanto and Johto Pokémon and their legendaries are all together, and they also include 4th gen evolutions that aren't in the HGSS dex. Nidoran has male and female forms with separate graphics and stats instead of being separate species. My goal with this concept is to make Pokémon design as simple and efficient as possible. That means no complicated beauty points or trading with items nonsense. Raising Pokémon should be fun but Nintendo just keeps putting in more and more busy work with every new game.

                                              My writing skills in English are guaranteed 99.9% flawless and I do a lot of editing and teach kids how to write in my job. So you won't have to worry about things like awkward construction or spelling and grammar mistakes.

                                              As for concept designing, I study geography at Penn State university so I know how this works. I base designs of places, stories, etc. based on elements from the real world and from mythology. So in other words, I can design regions the same way Pokémon game creators do them.

                                              I can also compose music and I'm really good at working with MIDI files. You know how MIDI that you find on random websites usually sounds like crap? I can make them sound nice with a little editing. That way you can get high quality sound with minimal file size. I know a lot of fangames have the problem where they have maybe 40 MB of content and 200 MB of background music.

                                              I'm wondering, how much of your plot and/or features are tentative and open to interpretation? I know you said you're using some Hoenn stuff as placeholders for what you really want to put in there. Well, how much of the demo do you plan on keeping?
                                              Well I am in need of a good composer, if you can make some Legendary Battle MIDI files + Elite 4 and Champion BGM music then that would be greatly appreciated.

                                              Most of the demo is to be kept as it is just a snippet of what is to be in the full release.

                                              ==========================================================

                                              Who is a fan of my game? Well for those of you who do support my game you can put this in your sig:


                                              Code:
                                              http://www.deviantart.com/download/296428158/support_bar_by_rayquaza_dot-d4whhfi.png
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                                                #73    
                                              Old April 17th, 2012 (1:34 PM).
                                              Rayquaza.'s Avatar
                                              Rayquaza. Rayquaza. is offline
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                                                Hi guys! Back again.

                                                I bring the first video footage of this game and the main event of the next update! ENJOY!

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                                                  #74    
                                                Old April 17th, 2012 (1:56 PM).
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                                                mineox100 mineox100 is offline
                                                Hey.
                                                   
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                                                  Awesome! And my title screen is in there!
                                                  Nice battle background too!

                                                  ---

                                                  Rayquaza, your sig might be a bit too big.
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                                                    #75    
                                                  Old April 17th, 2012 (2:35 PM).
                                                  Rayquaza.'s Avatar
                                                  Rayquaza. Rayquaza. is offline
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                                                    Thanks. I just added more to it so It'll look better in the demo release.

                                                    Yes your title screen is in there, I like it alot.

                                                    Thanks. I tried to find some BGs like Kyledoves ones with the cave/beach/forest/etc backgrounds but they were all in his private collection. So I made my own.

                                                    My sig is fine its just the right size.

                                                    Also, who likes my custom hero sprite? (In the vid) I made it myself.
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