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  #21226    
Old May 9th, 2012 (5:17 PM).
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TheOrangePichu TheOrangePichu is offline
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    Hello there! This is a question regarding Wichu's Advance Sprite Editor. I was wondering, after I write the sprite to the rom, it looks completely fine. Nothing is messed up, but once I open the sprite again the picture is blank and in-game it looks like a bunch of messed up pixels. Can anyone help with this problem?

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      #21227    
    Old May 9th, 2012 (5:50 PM).
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    redriders180 redriders180 is offline
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      Quote:
      Originally Posted by TheOrangePichu View Post
      Hello there! This is a question regarding Wichu's Advance Sprite Editor. I was wondering, after I write the sprite to the rom, it looks completely fine. Nothing is messed up, but once I open the sprite again the picture is blank and in-game it looks like a bunch of messed up pixels. Can anyone help with this problem?
      I'd make sure you aren't writing over something...try writing it to a different offset.

      Quote:
      Originally Posted by vanillagfx View Post
      Alright so I made a remake of little root. How do I add more sprite people to the map?
      What you're hacking would be useful to know...
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        #21228    
      Old May 9th, 2012 (5:51 PM). Edited May 9th, 2012 by vanillagfx.
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      vanillagfx vanillagfx is offline
         
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        oh sorry, pokemon emerald.
        So yeah is there a way to add or to delete events and player sprites already on there?

        Edit: Nvm I had the an old version of advanced map.
          #21229    
        Old May 9th, 2012 (6:15 PM).
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        TheOrangePichu TheOrangePichu is offline
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          Quote:
          Originally Posted by redriders180 View Post
          I'd make sure you aren't writing over something...try writing it to a different offset.


          Thank you for your help. Sadly the problem keeps occuring, even if I find free space.
            #21230    
          Old May 10th, 2012 (1:11 AM).
          CliveKoopa CliveKoopa is offline
             
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            What other text editors are there besides Advance Text? For some reason I am unable to unzip that. I can download it okay but it just won't let me unzip it. Same with Advance Trainer.
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              #21231    
            Old May 10th, 2012 (1:14 AM).
            chrunch chrunch is offline
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            Quote:
            Originally Posted by CliveKoopa View Post
            What other text editors are there besides Advance Text? For some reason I am unable to unzip that. I can download it okay but it just won't let me unzip it. Same with Advance Trainer.
            I think Advance Text is the only text editor, I'm not sure though. It would be better if you used XSE, Advance Text can mess up your ROM. ;;
              #21232    
            Old May 10th, 2012 (1:23 AM).
            CliveKoopa CliveKoopa is offline
               
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              Quote:
              Originally Posted by chrunch View Post
              I think Advance Text is the only text editor, I'm not sure though. It would be better if you used XSE, Advance Text can mess up your ROM. ;;
              Okay, I have XSE downloaded and looked through a few tutorials but I can't find how to load up certain text. How would I find certain bits of text like Birch's opening text for example?
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                #21233    
              Old May 10th, 2012 (12:27 PM).
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              miksy91 miksy91 is offline
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                Quote:
                Originally Posted by CliveKoopa View Post
                Okay, I have XSE downloaded and looked through a few tutorials but I can't find how to load up certain text. How would I find certain bits of text like Birch's opening text for example?
                There is this tutorial linked to my description (that has nothing to do with XSE though).
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                  #21234    
                Old May 10th, 2012 (12:56 PM).
                CliveKoopa CliveKoopa is offline
                   
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                  Quote:
                  Originally Posted by miksy91 View Post
                  There is this tutorial linked to my description (that has nothing to do with XSE though).
                  What description? Do you mean those links in your sig?
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                    #21235    
                  Old May 10th, 2012 (2:48 PM).
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                  droomph droomph is offline
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                  Quote:
                  Originally Posted by CliveKoopa View Post
                  What description? Do you mean those links in your sig?
                  Use a scripting program that can look for text and then just look for the phrase "Sorry to keep you waiting!" and then on a text decompiler decompile that offset and change it.
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                    #21236    
                  Old May 10th, 2012 (6:55 PM). Edited May 10th, 2012 by vanillagfx.
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                  vanillagfx vanillagfx is offline
                     
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                    Using smart map chooser advance, If I made a custom map instead of editing over another one for my main town you start in. How would I go about doing this? I currently have the map I want under map files in Advance map. Pokemon firered.
                      #21237    
                    Old May 10th, 2012 (8:29 PM).
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                    droomph droomph is offline
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                    Look for the bank.map. Find the coordinates that you want to put the player in, then enter all that info into SMCA. It's that simple really.
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                      #21238    
                    Old May 10th, 2012 (10:00 PM).
                    kronus09 kronus09 is offline
                       
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                      Guys, how do we add new pokemon without replacing old ones? Why does when I change the sprite of the pokemon some of its colors turns white? How do i solve this problem? Thank you for answering.
                        #21239    
                      Old May 10th, 2012 (10:06 PM).
                      CliveKoopa CliveKoopa is offline
                         
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                        Quote:
                        Originally Posted by droomph View Post
                        Use a scripting program that can look for text and then just look for the phrase "Sorry to keep you waiting!" and then on a text decompiler decompile that offset and change it.
                        How do I search in XSE? I can't find a search button on any of the tabs.

                        Anyway I found a direct download of AdvanceText.exe, which hadn't been zipped.
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                          #21240    
                        Old May 11th, 2012 (4:02 AM).
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                        Mallowigi Mallowigi is offline
                           
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                          Since I got no answer, I might take my chance here:

                          I want to do a script that imitates the Waking Up scene in Chrono Trigger (that is, the game starts with Crono's mom asking for Crono to wake up in a black screen, then wake him up by pulling out the curtains).

                          I didn't find a way to imitate the black screen feature, so instead I used a fadescreen with a movesprite to move my character in the bed, however, once the script ends (the mom going out off the screen), my character is like 'translated' to the bed place, and therefore I cannot go downstairs since my character bumps on an invisible wall.

                          Is there a way to "fix the camera" to recenter the player? And also if someone has an idea for the black screen, something happening like when you lost against a trainer, I didn't find an answer yet.

                          Sankyu
                            #21241    
                          Old May 11th, 2012 (6:11 AM).
                          droomph's Avatar
                          droomph droomph is offline
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                          Quote:
                          Originally Posted by CliveKoopa View Post
                          How do I search in XSE? I can't find a search button on any of the tabs.

                          Anyway I found a direct download of AdvanceText.exe, which hadn't been zipped.
                          Yeah, use that instead. Usually the intro will already be there.
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                            #21242    
                          Old May 11th, 2012 (7:14 AM).
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                          Mallowigi Mallowigi is offline
                             
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                            Found the answer: using a fadeout then moving back the sprite to the center of the screen correct the issue.
                              #21243    
                            Old May 11th, 2012 (9:00 AM).
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                            Tanveer Tanveer is offline
                               
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                              I cant find Scizz's Advance Point(offset to pointer and the other way around) anywhere!

                              I am kinda confused about pointers to offeset, so I would really appriciate if there is any guide or if anyone has that tool.
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                                #21244    
                              Old May 11th, 2012 (9:09 AM).
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                              droomph droomph is offline
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                              Quote:
                              Originally Posted by Tanveer View Post
                              I cant find Scizz's Advance Point(offset to pointer and the other way around) anywhere!

                              I am kinda confused about pointers to offeset, so I would really appriciate if there is any guide or if anyone has that tool.
                              How...sigh

                              You take the pointer, say, ww xx yy zz, and then arrange it backwards, zz yy xx ww. E.g. 0x827F4BC into BC F4 27 08.
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                              did u no there r 21 letters in the alphabet
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                                #21245    
                              Old May 11th, 2012 (9:15 AM).
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                              Tanveer Tanveer is offline
                                 
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                                Quote:
                                Originally Posted by droomph View Post
                                How...sigh

                                You take the pointer, say, ww xx yy zz, and then arrange it backwards, zz yy xx ww. E.g. 0x827F4BC into BC F4 27 08.
                                LOL got back into hacking after years. Back in the days I used to use Scizz pointer.
                                Where did the 08 come from? lol

                                00402260 convert that into pointer?
                                Or more examples

                                i am being thick headed.. i know :/
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                                  #21246    
                                Old May 11th, 2012 (9:31 AM).
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                                Spherical Ice Spherical Ice is offline
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                                If your offset is 123456, this is how you convert it into a pointer:

                                123456
                                [12] [34] [56]

                                You then reverse these:

                                [56] [34] [12]

                                To tell the ROM that it's a pointer, you need to add [08]

                                So our pointer is:

                                [56] [34] [12] + [08]

                                56341208

                                ^ That's it! :D
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                                  #21247    
                                Old May 11th, 2012 (9:42 AM).
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                                vanillagfx vanillagfx is offline
                                   
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                                  Quote:
                                  Originally Posted by droomph View Post
                                  Look for the bank.map. Find the coordinates that you want to put the player in, then enter all that info into SMCA. It's that simple really.
                                  Well I figured as much but I can't find where the map says what it's bank.map is, where do I find that at? Should I just write over a previous map then?
                                    #21248    
                                  Old May 11th, 2012 (10:14 AM).
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                                  droomph droomph is offline
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                                  Quote:
                                  Originally Posted by vanillagfx View Post
                                  Well I figured as much but I can't find where the map says what it's bank.map is, where do I find that at? Should I just write over a previous map then?
                                  In AMap right next to the map title is two numbers xx.yy. The first number tells which bank it's (kinda like a folder of maps) and then the second number is the actual map number. So bank.map, xx.yy, whatever, that's where you find the (basic) map number.
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                                    #21249    
                                  Old May 11th, 2012 (10:35 AM).
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                                  Mallowigi Mallowigi is offline
                                     
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                                    For those who SMCA doesnt work (like me), you can do the stuff manually, simply open an Hex Editor and change the value at 0x0054A08 (x axis) to your liking.

                                    Haven't found the Y value though.
                                      #21250    
                                    Old May 11th, 2012 (8:52 PM).
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                                    Kaith Kaith is offline
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                                      So I'm using Advance Map editing a FireRed rom. I'm currently creating a cave and was wondering how to get the black hole, the one that's sometimes on the floor and you can drop through, to connect with the floor underneath.
                                      (For reference, I have the top floor as Map 3.20 and bottom Floor as Map 3.46)
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