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In-Game Team Help Can't defeat the Elite Four with your current team? Need help improving your Battle Subway team? This is the place for team help concerning in-game and casual play. Teams focused on the more competitive aspect of Pokémon must be posted in the Competitive Team Help sub-forum.

 
 
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  #1    
Old May 6th, 2012 (3:40 AM).
Typhlosion Lv 99's Avatar
Typhlosion Lv 99 Typhlosion Lv 99 is offline
     
    Join Date: May 2012
    Location: Indonesia
    Age: 19
    Gender: Male
    Nature: Bashful
    Posts: 14
    Torterra Grass/Ground
    -Leaf storm
    -Razor Leaf
    -Crunch

    -Earthquake

    Lucario Fight/steel
    -Aura Sphere
    -Sword dance

    -Flash Cannon

    -Close Combat

    Togekiss Normal/Flyng

    -Silver Wind

    -Water Pulse

    -Hyper Beam

    -Fly

    Rapidash Fire
    -Iron Tail
    -Flame Wheel

    -Fire Blast
    -Stomp


    Jolteon Electric
    -Thunder
    -Shock Wave
    -Last Resort
    -Pin Missile

    Giratina Ghost Dragon
    -Omnimous Wind
    -Shadow Force

    -Dragon Claw
    -Shadow Ball
    Rate my team please!find my weakness and give me solution to make my team better!thanks!

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      #2    
    Old May 10th, 2012 (7:40 AM).
    Forever's Avatar
    Forever Forever is offline
    a sky full of lighters ☆
    • Crystal Tier
     
    Join Date: Nov 2005
    Location: Queensland
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    Gender: Female
    Nature: Quirky
    Posts: 35,003
    Firstly keep in mind of the physical/special split. Not really sure of your levels or any other details so just going to speak with general suggestions here.

    Torterra has not-so-great sPA, so instead go for stone edge > leaf storm to hit flying types, wood hammer > razor leaf for more power. :3

    For Lucario, considering it's physically based w/ Swords Dance, replace aura sphere with extremespeed to have priority (outspeed attacks that you can't normally outspeed). The other attacks are up to you, crunch to hit psychic types, stone edge to hit flying types or bullet punch for STAB priority.

    On Togekiss, keep fly since you need it in-game. Hyper Beam is bad since it takes two turns to set up, but considering what you have, you're better off just keeping it as a HM slave.

    On Rapidash, Flare Blitz > Flame Wheel or keep it as is and replace Stomp w/ Megahorn to hit water types, Iron Tail can stay while your other slot for fire blast is probably best fit with will-o-wisp to make the physical types hurt less.

    On Jolteon, go for thunderbolt > thunder since there's no rain to make thunder 100% accuracy. :( Its attack sucks so yeah you don't really want pin missile. Go for shadow ball for coverage of things thunderbolt can't hit, go for charge beam > shock wave to increase your spa and on the last slot since it's in-game there's really nothing you can do so instead just leave it as is :( Just keep in mind that last resort is an attack you shouldn't normally use, or really at all. :x

    On Giratina, throw aura sphere on > ominious wind for coverage over steels and shadow sneak > shadow force for priority.
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