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Unova Pack for Pokémon Essentials

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  #76    
Old January 29th, 2012 (6:01 AM).
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    I add on http://www.4shared.com/zip/8PvxMOx5/Unova_Pack.htm
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      #77    
    Old February 9th, 2012 (2:37 AM).
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      Does this have B/W Sprites Animated (Frame by Frame)?
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        #78    
      Old February 18th, 2012 (2:18 PM).
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        Are you planning to add tilesets? Cause that's what I need
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          #79    
        Old February 26th, 2012 (7:56 AM).
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          I am updating the pokemon.txt with IceGod64 to have the Abilities updated, HiddenAbilities, BattlerAltitude and lowercase names (like the current Essentials).

          Quote:
          Originally Posted by Melloeta_Step View Post
          Does this have B/W Sprites Animated (Frame by Frame)?
          No. If you want, use this: http://www.pokecommunity.com/showthread.php?t=270197

          Quote:
          Originally Posted by Anglican View Post
          Are you planning to add tilesets? Cause that's what I need
          No plans, but you can use these:
          Quote:
          Originally Posted by Abnegation View Post

          BW Player Room
          BW Indoor Tileset
          DarkDragonn Public Tileset

          These are the only ones I really know of, there isn't many around.
          There also http://ultimospriter.deviantart.com/gallery/
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            #80    
          Old March 24th, 2012 (3:02 PM).
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            I made an updated version of pokemon.txt (zipped due to forum limit size for Attachments) with new things like new Abilities, HiddenAbility, Lowercase names, regional numbers for Kanto and Johto (turn National Dex "ON" on settings to see the others pokémon) and adjusted Battler Position for HeartGold and SoulSilver Graphics (if you don't like they, put "Reposition All" in Editor). Credits goes also to IceGod64 and dannyboy601

            The Unova Pack moves.txt and abilities.txt aren't needed for new versions of Essentials. To use tm.txt find and replace all "MR_MIME" to "MRMIME"

            If you change something using external editor (like reposition one sprite), the editor erase ALL the regional numbers! To fix this open the editor scripts (to do this temporarily rename the EditorScripts.rxdata to Scripts.rxdata). In PokemonEditor, after the line 'eggEmerald=File.open("Data/eggEmerald.dat","rb")' add:

            Code:
            regionaldata=File.open("Data/regionals.dat","rb")
            numRegions=regionaldata.fgetw
            numDexDatas=regionaldata.fgetw
            and BEFORE line 'if metrics' add:

            Code:
            regionallist=[]
            for region in 0...numRegions
             regionaldata.pos=4+region*numDexDatas*2+(i*2)
             regionallist.push(regionaldata.fgetw)
            end
            numb = regionallist.size-1
            while (numb>=0) # remove every 0 at end of array 
             (regionallist[numb] == 0) ? regionallist.pop : break
             numb-=1
            end
            if !regionallist.empty?
             pokedata.write("RegionalNumbers="+regionallist[0].to_s)
             for numb in 1...regionallist.size
              pokedata.write(","+regionallist[numb].to_s)
             end
             pokedata.write("\r\n")
            end
            And after line 'atkdata.close' put 'regionaldata.close'


            After Maruno update some mechanics I release a new Unova Pack.
            Attached Files
            File Type: zip pokemon.txt.zip‎ (127.9 KB, 25 views) (Save to Dropbox)
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              #81    
            Old April 8th, 2012 (12:14 AM).
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              Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
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                #82    
              Old April 12th, 2012 (5:49 AM).
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                Quote:
                Originally Posted by SytheXP View Post
                Are you working on this? I wouldn't mind adding 5th gen into my game. Also does this include the GFX files for the pokemon? or just the .txt files?
                Yes, I am waiting for Maruno update some things on Essentials.

                The current kit have:

                pokemon.txt (deprecated, use the one in my last post)
                moves.txt (deprecated)
                abilities.txt (deprecated)
                tm.txt (only need to replace all "MR_MIME" to "MRMIME")
                Cries.
                Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
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                  #83    
                Old April 12th, 2012 (2:28 PM).
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                  Quote:
                  Originally Posted by FL . View Post
                  Yes, I am waiting for Maruno update some things on Essentials.

                  The current kit have:

                  pokemon.txt (deprecated, use the one in my last post)
                  moves.txt (deprecated)
                  abilities.txt (deprecated)
                  tm.txt (only need to replace all "MR_MIME" to "MRMIME")
                  Cries.
                  Front, front shiny, back, back shiny and icons sprites including alternative forms. The backers are edited versions with gen 3/4 style.
                  What in particular are you waiting for?
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                    #84    
                  Old April 14th, 2012 (11:43 AM).
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                    Quote:
                    Originally Posted by Maruno View Post
                    What in particular are you waiting for?
                    WildItemUncommon/Rare . But I also want to make test with new screens, battlers and your edits on pokemon.txt to follow.
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                      #85    
                    Old May 12th, 2012 (11:48 AM).
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                      Update. I put the Uncommon/Rare wild items thing on this file, update the egg hatch time and reposition/file style to match the new pokemon.txt from Pokémon Essentials Version 6.

                      New Pack: http://www.mediafire.com/?lr728lrs7am8en6
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                        #86    
                      Old May 17th, 2012 (1:49 PM).
                      p.claydon p.claydon is offline
                         
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                        ok before i add this will it break the current version of essentials (version 7)? (like the region and form stuff?)
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                          #87    
                        Old May 17th, 2012 (9:33 PM).
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                        AmethystRain AmethystRain is offline
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                          It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

                          But still works fine. c:
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                            #88    
                          Old May 20th, 2012 (12:02 PM). Edited May 22nd, 2012 by p.claydon.
                          p.claydon p.claydon is offline
                             
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                            ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

                            EDIT
                            ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
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                              #89    
                            Old May 26th, 2012 (4:26 PM).
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                              Quote:
                              Originally Posted by AmethystRain View Post
                              It won't break anything, no, however, you're going to have to do a lot of copying and renaming of the sprite files because in v7, the female forms have their own files. You'll need to duplicate animated sprites and rename them to fit into the female spots otherwise those won't work. It also doesn't include the sprites for alternately formed pokemon. So if anything, it's now just a bit incomplete.

                              But still works fine. c:
                              I thinks that you making some confusion here, my kit don't have animated sprites!

                              Quote:
                              Originally Posted by p.claydon View Post
                              ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

                              EDIT
                              ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
                              This must be something that Maruno change in newer versions.

                              About the backers, DON'T DO IT!

                              http://www.pokecommunity.com/showthread.php?t=233208 have it
                              http://www.pokecommunity.com/showthread.php?t=270197 have it animated.
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                                #90    
                              Old May 26th, 2012 (4:53 PM).
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                                Quote:
                                Originally Posted by FL . View Post
                                Quote:
                                Originally Posted by p.claydon View Post
                                ok ive tried adding one by one but game crashes when i try adding victini (have not tried the others but even tried using an existing pokemon entry and renaming it and that dont work)

                                EDIT
                                ok fixed didnt realise you had to delete the save game when adding new species (im sure you never used to) any thank you for the pack and im now currently working on making the sprites to match the black and white style (full backs)
                                This must be something that Maruno change in newer versions.
                                The game shouldn't immediately crash when adding new species, but there will be form-recording problems later on. That's the only thing I've changed in that regard.

                                It just makes sense to start a new game when you've made such a big change as adding a new species, though. "Start a new game" should be step 1 when it comes to troubleshooting any problem.
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                                  #91    
                                Old May 27th, 2012 (8:59 AM).
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                                AmethystRain AmethystRain is offline
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                                  ...
                                  Sorry, different Unova add on pack.

                                  I've been so derpy lately.. Pay no attention to me!
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                                    #92    
                                  Old June 2nd, 2012 (10:32 PM).
                                  wombaroo_jesse wombaroo_jesse is offline
                                     
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                                    ok i thin i've missed something here. i've taken everything from the unova pack (sound effects, graphics and .txt files) and placed them in their proper folders within essentials and replaced the old .txt files with your ones. it excepted this but then i have an in game problem. every time in debug mode i attempt to give myself a unova pokemon it gives me this error message:

                                    Exception: NoMethodError
                                    Message: undefined method `[]' for nil:NilClass
                                    PokemonUtilities:1246:in `pbSeenForm'
                                    PokemonUtilities:1221:in `pbAddPokemon'
                                    PokemonDebug:403:in `pbDebugMenu'
                                    PokemonDebug:299:in `loop'
                                    PokemonDebug:610:in `pbDebugMenu'
                                    PokemonPauseMenu:242:in `pbStartPokemonMenu'
                                    PokemonPauseMenu:241:in `pbFadeOutIn'
                                    PokemonPauseMenu:241:in `pbStartPokemonMenu'
                                    PokemonPauseMenu:142:in `loop'
                                    PokemonPauseMenu:256:in `pbStartPokemonMenu'

                                    i've tried with older pokemon and it works fine so t doesn't seem to be the method. also moves have been changed completely so pokemon are learning all kind of weird moves and they all have different effects. i have no doubt that i've done something wrong here. i think it's probley how i've ut all this togather. can you please tell me what i've done wrong and possibley tell me a program or method to use.

                                    thanks
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                                      #93    
                                    Old June 3rd, 2012 (12:13 PM).
                                    p.claydon p.claydon is offline
                                       
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                                      tried a new game? seams to fix most of these new 'bugs'
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                                        #94    
                                      Old July 7th, 2012 (6:18 AM).
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                                      JohnnyComotion JohnnyComotion is offline
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                                        OMG Thank you! This has saved me hours of trouble, now I can add my Own creations to the game!!!
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                                          #95    
                                        Old July 24th, 2012 (4:44 AM).
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                                          I updated the tms.txt on topic (and NOT the pack yet) with the BW2 move tutors.


                                          PS: To fix the error:

                                          Code:
                                          Exception: NoMethodError
                                          Message: undefined method `[]' for nil:NilClass
                                          PokemonUtilities:1246:in `pbSeenForm'
                                          PokemonUtilities:1221:in `pbAddPokemon'
                                          PokemonDebug:403:in `pbDebugMenu'
                                          PokemonDebug:299:in `loop'
                                          PokemonDebug:610:in `pbDebugMenu'
                                          PokemonPauseMenu:242:in `pbStartPokemonMenu'
                                          PokemonPauseMenu:241:in `pbFadeOutIn'
                                          PokemonPauseMenu:241:in `pbStartPokemonMenu'
                                          PokemonPauseMenu:142:in `loop'
                                          PokemonPauseMenu:256:in `pbStartPokemonMenu'
                                          In PokemonUtilities, after line 'if !$Trainer.formseen[species]' add '$Trainer.formseen[species]=[]'.
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                                            #96    
                                          Old September 16th, 2012 (9:58 AM).
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                                            Someone had problems with the exp gain?
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                                              #97    
                                            Old September 29th, 2012 (2:07 AM).
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                                            Ramond Hikari Ramond Hikari is offline
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                                              Nope, I don't see any problems with the exp gain :D

                                              Are you planning to add the Pokemon form in pokemon.txt?
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                                                #98    
                                              Old October 3rd, 2012 (6:29 AM).
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                                                Quote:
                                                Originally Posted by Ramond Hikari View Post
                                                Nope, I don't see any problems with the exp gain :D

                                                Are you planning to add the Pokemon form in pokemon.txt?
                                                Yes! I have plans for forms (even BW2 ones).
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                                                  #99    
                                                Old November 3rd, 2012 (11:45 AM).
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                                                  I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?
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                                                    #100    
                                                  Old November 3rd, 2012 (11:50 AM). Edited November 3rd, 2012 by the__end.
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                                                    Quote:
                                                    Originally Posted by FL . View Post
                                                    I am making a new pack with BW2 forms, but I can't find TherianLandorus, TherianThundurus, TherianTornadus cries. Does anyone have theses cries?
                                                    arent they using the cries from normal forms?

                                                    EDIT
                                                    ok i checked and the forms really have different cries... :O

                                                    EDIT2
                                                    here they are http://www.mediafire.com/?bza01x1ck6hxr4y
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