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Pokemon Charos, Return of the Dragon King

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  #1    
Old June 6th, 2012 (8:21 AM). Edited June 26th, 2012 by BrakeNeck.
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BrakeNeck BrakeNeck is offline
     
    Join Date: Jun 2012
    Location: Council Bluffs, Iowa
    Age: 26
    Gender: Male
    Nature: Jolly
    Posts: 47
    Currently ceasing production after losing the 25% completed Beta version. For now this is a permanent Hiatus.

    Pokemon Charos

    Return of the Dragon King.

    • Developed using RMXP and Pokemon Essentials Starter Kit.

    Screenshots
    Spoiler:




    Videos
    Spoiler:

    I have an alpha video up, currently trying to get the video put into the post. Here is the link for now.

    http://www.youtube.com/watch?v=K90hZHEn_DU&list=HL1339731338&feature=mh_lolz

    Gym Battles
    Spoiler:

    • Rictor Mideus-Stella, Level 14 Steelix; Lil' Rick, Level 11 Phanpy; Numb, Level 9 Numel.

    Changes to Pokemon Evolution
    Spoiler:
    Kadabra now evolves into Alakazam at level 34
    Aipom now evolves into Ambipom at level 33
    Bonsly now evolves into Sudowoodo at level 18
    Budew now evolves into Roselia at level 14
    Buneary now evolves into Lopunny at level 18
    Chansey now evolves into Blissey at level 43
    Chingling now evolves into Chimecho at level 16
    Clamperl now evolves into Gorebyss at level 14 if it is a Female
    Clamperl now evolves into Huntail at level 14 if it is a Male
    Clefairy now evolves into Clefable at level 33
    Cleffa now evolves into Clefairy at level 10
    Dusclops now evolves into Dusknoir at level 51
    Eevee now evolves into Glaceon using an Ice Stone
    Eevee now evolves into Leafeon using a Leaf Stone
    Eevee now evolves into Umbreon using a Moon Rock
    Eevee now evolves into Espeon using a Sun Stone
    Electabuzz now evolves into Elctavire at level 50
    Exeggcutenow evolves into Exeggcutor at level 42
    Feebas now evolves into Milotic at level 20
    Gligar now evolves into Gliscor at level 32
    Gloom now evolves into Bellosum based off of Happiness
    Gloom now evolves into Vileplum at level 42
    Graveler now evolves into Golem at level 42
    Growlithe now evolves into Arcanine at level 40
    Happinay now evolves into Chansey at level 14
    Haunter now evolves into Genger at level 50
    Igglypuff now evolves into Jigglypuff at level 10
    Jigglypuff now evolves into Wigglytuff at level 33
    Kirilia now evolves into Gallade at level 30 if it is a Male
    Lickitung now evolves into Lickilicky at level 34
    Lombre now evolves into Ludiculo at level 32
    Machoke now evolves into Machamp at level 46
    Magmar now evolves into Magmortar at level 50
    Magneton now evolves into Magnezon at level 50
    Mantyke now evolves into Mantine at level 24
    MimeJr now evolves into MrMine at level 20
    Misdreavusnow evolves into Mismagius at level 30
    Munchlax now evolves into Snorlax at level 30
    Murkrow now evolves into Honchkrow at level 36
    Nidorina now evolves into NidoQueen at level 38
    Nidorino now evolves into NidoKing at level 38
    Nuzleaf now evolves into Shiftry at level 32
    Onix now evolves into Steelix at level 35
    Pichu now evolves into Pikachu at level 10
    Pikachu now evolves into Raichu at level 33
    Piloswine now evolves into Mamoswine at level 51
    Poliwhirl now evolves into Politoad based off of Happiness
    Poliwhirl now evolves into Poliwrath at level 42
    Porygon2 now evolves into Porygonz at level 34
    Porygon now evolves into Porygon2 at level 19
    Rhydon now evolves into Rhyperior at level 61
    Riolu now evolves into Lucario at level 25
    Rosella now evolves into Roserade at level 27
    Scyther now evolves into Scizor at level 27
    Seadra now evolves into Kingdra at level 54
    Shellder now evolves into Cloyster at level 40
    Skitty now evolves into Delcattyat level 33
    Slowpoke now evolves into Slowbro at level 37
    Slowbro now evolves into Slowking at level 52
    Sneasel now evolves into Weavile at level 36
    Snorunt now evolves into Froslass at level 42 if it is a Female
    Staryu now evolves into Starmie at level 38
    Sunkern now evolves into Sunflora at level 20
    Tangela now evolves into Tangrowth at level 37
    Togepi now evolves into Togetic at level 10
    Togetic now evolves into Togekiss at level 28
    Vulpix now evolves into Ninetails at level 40
    Weepinbell now evolves into Victrebell at level 40
    Yanma now evolves into Yanmega at level 34


    Story

    Spoiler:

    Elder Glitmore, Grandma Karen, and Mr. Vance have watched over you since they found you as a baby 12 years ago. Always having a gentle nature, and great with Pokemon your dream has been to train Pokemon to battle in Kidan's Battle Royal, a honor which is bestowed upon few. As a young child you loved Pokemon, and were excellent with them. To the point that you excitedly jumped into your adventure.....

    At the age of 10 you journeyed out of town to fulfill this dream. Walking into Trellum forest a swarm of Beedrill aggravated by another trainer attacked you. For 2 years you gained a terrifying fear of the area outside of Fognir town. At the age of 12 you were walking around Fognir village when you heard the sound of a Pokemon crying. To your dismay no one was around to help you save it. You hesitantly went into Route 1 to find a baby Eevee all alone in the long grass. It's leg was injured, so you brought it back to your house and nursed it.

    For 2 years you took care of the Eevee, and it too shared your fear of leaving the village. Finally at the age of 14 you and your Eevee agree to journey together, and explore the vast region of Hyperia. With your close companion, will you be able to gain the 6 Archetype's badges? With Charos supposedly alive will you be able to fiend off the Heart Broken dragon, or will he reign over your land? Will you be able to save Hyperia sure devastation?


    Characters
    Spoiler:

    • Hero/Heroine- Discovered as a baby in Trelum forest by Roger Glitmore. Raised in Fognir Village by Karen Jitro. As a young child he/she was trained by Vance, an older Pokemon trainer. At the age of 10 the child journey out of Fognir alone, and gained a fear of Pokemon. Finally at age 14, the child overcame their fear of Pokemon, and decided to pursue their childhood dream of competing in Kidan's Battle Royal.
    • Roger Glitmore-Not much is known of this man's past. He has a vast knowledge of raising Pokemon, but claims to have never been a trainer. Well into his seventies, Roger spends most of his time with his few Pokemon.
    • Karen Jitro-Surrogate mother to the Hero/Heroine, she has never caught or raised any Pokemon. She finds them interesting, but has never taken the time to raise one. Only Thirty-Five she is widowed to her husband Kidan Jitro, legendary Pokemon trainer. For the past Fifteen years she has lived in Fognir Village. After the accident with Kidan she lived in solitude until "Her darling Angel" was found two years after his young death.
    • Vance ????-Only in his early twenties. Vance was Kidan's protege, deeply saddened upon his death, for Ten years he stayed in Fognir with Karen until one day he mysteriously disappeared. He always mentioned wanting to return to his training, but no one is sure where he has gone. Four time champion of Kidan's Battle Royal, Vance was said to be the world's Fourth strongest Pokemon trainer.
    • Kidan Jitro-A true Pokemon Master. With over 200 species captured and raised, his death was known worldwide. He was said to be the strongest Pokemon trainer in the world. His companion Charos, is said to be Hyperia's Gilded Dragon. Legendary world wide. Dying at the age of Twenty, he left his wife Karen Jitro widowed.
    • Charos- Believed to have been deceased for over Twelve years. Once a loyal Pokemon. When his master, Kidan, was killed in an accident, his heart was turned against Humankind. From that moment on, he slowly changed and became world wide known, as a the Dragon King. Previously known as Hyperia's Gilded Dragon.
    • Gym Leader Rictor Mideus - From a young age Rictor was excellent with Pokemon. When he was only six he ventured out into Trelum Forest alone, without a single poke-ball. He returned later with three Pokemon he befriended. With these three Pokemon his Shiny Numel, Steelix, and a Phanpy he worked his way to the top of Kerim Village's Gym. after Twenty years of the leading the Gym he now accepts all challengers to face the offspring of his beloved Pokemon.
    Features
    • Single starter Pokemon, Eevee. Evolution stones will be offered onetime, early on in the game. If declined player gains Everstone.
    • No stone Evolutions, or trade Evolutions.
    • No Rival, Protagonist vs Antagonist based storyline.
    • 10 Required Badges for the "battle Royal"
    • 18 Gyms which can be battled, and unlocked.
    • 6 Different Gym Branches, Archetypes or Difficulties. Whichever is easiest to wrap your brain around.
    • HM's unlocked by the completion of each "Archetype"
    • Only 6 HM's, the HM's are still undecided but will 100% include Surf, Fly, and Strength.
    • Single Pokemon starter, this is currently being decided.
    • No rival throughout game play, to reveal more would spoil part of the story.
    • 4 Cities, 9 Villages, 5 Forests, 2 Caverns, 2 Peaks, 50 Routes, 1 Large Island.
    • Pokemon Gyms and Arena's outside of major cities or towns. Similar to Koga's Gym(Fuschia Gym) in the anime.
    • Out of the 6 Archetypes you will need to gain different amounts of badges in order to proceed with the game.
    • The "Very Easy" gyms require you to gain 2 badges out of the 4 "very easy" Gyms.
    • The "Easy" gyms require 1 badge out of the 2 "Easy" Gyms.
    • The "Medium" gyms require 2 Badges out of the 4 "Medium" Gyms.
    • The "Medi-Hard" gyms require 3 Badges out of the 5 "Medi-Hard" Gyms.
    • The "Hard" gyms require 1 badge out of the 2 "Hard" Gyms.
    • The "Master" gym only has 1 gym and requires this gym for progression.
    • Badge types are as follows-Field Badges, Conif Badges, Melus Badges, Virod Badges, Grais Badges, and the single Lynd Badge.
    Credits
    • Poccil
    • Flameguru
    • All others who have worked on Pokemon Essentials Starter Kit
    • Maruno for his Pokemon Essentials Kit Work, and help with coding issues.
    • Abnegation for their guide on PESK, without that I would not have even attempted this.
    • Nickalooose for advice, feedback, and general assistance.
    Project Members
    • BrakeNeck(Randy) of Brake Neck Studios.
    Progress
    Not Started
    In Progress
    Completed


    Spoiler:
    Current Productions-3%
    • Towns-18%
    • Fognir Village-75%
    • Kerim Village-100%
      • Gym-100%
      • Pokecenter-100%
      • Pokemart-100%
      • Houses-100%
    • Outdoor Routes-4%
    • Route 1-100%
    • Route 2-80%
    • Route 3-80%
    • Route 4-90%
    • Route 5-85%
    • Route 6-60%
    • Forests-20%
    • Prelum Forest-100%
    • Caverns-0%
    • Mountains-0%
    • Oceans-0%
    • Pokemon Gyms-6%
      • The Rictor Scale-100%
    • Cities-0%
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      #2    
    Old June 6th, 2012 (11:53 AM).
    Nickalooose Nickalooose is offline
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      If you're using Maruno's Essentials he should be properly credited...


      On to your game... Out of the few games I'm watching, this sounds more fun to play... As opposed to an interesting plot etc. I'd like to know more about the easy, medium and hard gym thing, looks interesting, but I'm a little confused with the fact easy needs one gym but medium needs one... I may be confused here, but isn't Phanpy a normal type and evolves into a ground type? But Houndour is a Dark/Fire type and Carvanha a Dark/Water type, its a little unbalanced for type wise... Correct me if I'm wrong though.
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        #3    
      Old June 6th, 2012 (12:13 PM).
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      BrakeNeck BrakeNeck is offline
         
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        Quote:
        Originally Posted by Nickalooose View Post
        If you're using Maruno's Essentials he should be properly credited...


        On to your game... Out of the few games I'm watching, this sounds more fun to play... As opposed to an interesting plot etc. I'd like to know more about the easy, medium and hard gym thing, looks interesting, but I'm a little confused with the fact easy needs one gym but medium needs one... I may be confused here, but isn't Phanpy a normal type and evolves into a ground type? But Houndour is a Dark/Fire type and Carvanha a Dark/Water type, its a little unbalanced for type wise... Correct me if I'm wrong though.

        I had no idea Maruno was doing work on PESK, the link which I was given to get the Kit was from a Thread made by Poccil, which linked me to the Wiki website, I had unwittingly credited him for help with random encounters without knowing that.

        With the Gym Archetype's I just added more of an Explanation of what I had originally meant. There will be 6 Badge types, in order to compete in the Battle Royal you must Attain that number of badges from each Arch-type. I will reveal the names and branches of badges, as I develop cities/towns and Gyms.

        With the starters, yeah I just kind of picked at random of Pokemon I enjoyed. That will be changed, for sure, it will be heavily effect upon what Pokemon I place in each of the Gyms. And note when I say "Very easy" or "Easy" I do not mean, the Pokemon will drop like rocks. I am implying on the amount of Pokemon the Gym leader will have, and the variations of their levels.
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          #4    
        Old June 6th, 2012 (2:34 PM).
        Nickalooose Nickalooose is offline
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          Oh I understand... They are all gyms, but seperated by the easy, medium and hard thing... That's a nice idea, I like that... What if someone decides to go for all 5 medium gyms, does that negate a couple of the other gyms?

          EDIT: is this in any production or just an idea?

          Also, what does "King Of The Dragons" have anything to do with this?
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            #5    
          Old June 6th, 2012 (6:30 PM).
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          BrakeNeck BrakeNeck is offline
             
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            Quote:
            Originally Posted by Nickalooose View Post
            Oh I understand... They are all gyms, but seperated by the easy, medium and hard thing... That's a nice idea, I like that... What if someone decides to go for all 5 medium gyms, does that negate a couple of the other gyms?

            EDIT: is this in any production or just an idea?

            Also, what does "King Of The Dragons" have anything to do with this?
            In response to the King of the Dragons, it pertain to Charos's nickname given to him by by the residents of the region, Hyperia. As he is the main Antagonist, that's why the subtitle exists. I may end up taking it off, as it is not on the actual Splash intro Screen, but I am not sure yet.

            I have started production on this, I have the Starter Town, the ability to get starters, a Route, and one of the many forests done. I will soon begin work on the Region map and the gym's them selves.

            The only thing I am concerned about being possible or not possible, is having the Archetype's for the gyms the way I like it.

            As to getting all 5 badges in the "Medium" range, applying to the total value. If I can code it properly, big if there, it will be as such.

            The player MAY gain all 18 badges. So, they MAY gain all 4 badges from say the "Very Easy" bracket, but in order to progress forward to the "Medium" Gyms, they MUST gain access to either Scripted events, HM's, or the Out-of-battle usage of said HMs by attaining the required badges.

            So, theoretically, a player could gain access to the Master Gym, have 17 Badges, but still be unable to take part in Kidan's Battle Royal because they do not have the last Tier of Badges gained.

            Post Script-I hope this answered any questions, if not. let me know and I will try to answer them to the best of my ability.
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              #6    
            Old June 7th, 2012 (10:03 PM).
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            BrakeNeck BrakeNeck is offline
               
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              Spoiler:




              Finally have the first Gym town complete, beginning to work on adding trainers into the routes, Trelum Forest, and starting the second Field Badge. The Screenshots above have some "story" information, so only look if you really want spoilers.
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                #7    
              Old June 8th, 2012 (6:04 AM).
              Nickalooose Nickalooose is offline
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                Congrats on the pictures... One problem from me on them, they are mixed, from blurry to different sizes... Try and use PNG for your extension... Also, another thing that could help is decreasing from millions of colours down to say 255, just an example.

                Now, I don't like the mixture of Gen3 tiles (is that?), with Gen4+ battle, it looks odd next to each other in the pictures.

                Thanks for clearing up the gym thing too
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                  #8    
                Old June 8th, 2012 (6:47 AM). Edited June 8th, 2012 by BrakeNeck.
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                BrakeNeck BrakeNeck is offline
                   
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                  I can make the pictures so they are a bit easier to view, originally I had them set up with the full format from the game, but they were just too large to view all of them at once, I will be able to make a comprehensive spreadsheet later today.

                  In response to the Gen 3/Gen four tile's Mixture, honestly the only tiles I knowingly mixed, and could see with detail were from a different generation is one set of Benches, otherwise they look similar in graphics, to the point the fell alright together, in my opinion. The Tile set I am using is from PESK most recent version, for both the Battle's and the World Tiles.

                  Although, I have edited a few sprites in order to make it so they can overlap the way I like them too. Personally I did not play much of the GEN IV/V games, that was one of my biggest concerns coming into the developmental stages of a fan game, I have little to no knowledge of the Stories, Pokemon, or Graphics from Gen IV/V.

                  I will update the pictures as soon as I can, and make an update post on it, if you could let me know how they will when I make them less random, and a lot more Chronicled. Along with having the screenshots Chronicled, the reason they are varying sizes is because I am using Print Screen+Paint in order to make the screens, is there a pre-built function for the option to screenshot? Or what is the normal protocol, which you(or other devs) have used in order to Catalog progress visually?
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                    #9    
                  Old June 10th, 2012 (10:52 PM). Edited June 10th, 2012 by BrakeNeck.
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                  BrakeNeck BrakeNeck is offline
                     
                    Join Date: Jun 2012
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                    Today I added a teaser video of the first 3-4 minutes of game play. This is obviously a pre-pre-alpha video as it displays typographically errors, and if played still has simple exploits. I will be working on this as often as possible, and I am pleased with my current progress.

                    Added the entire list for Evolution changes. All but a few Pokemon now evolve through level ups, if they do not it was because it was completely impractical, or because there were two potential evolutions. I felt players would be more aggravated if I changed those forms into single formed Pokemon, they are based off of Happiness. Almost all baby Pokemon now evolve using levels, due to the fact all stone Evolutions, excluding Eevee's are gone.

                    Thank you to anyone who's following this, remember to check the story semi-regularly, I update it frequently.

                    -Randy
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                      #10    
                    Old June 11th, 2012 (5:29 AM).
                    Nickalooose Nickalooose is offline
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                      The video doesn't work for me... Congrats on the progress though.
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                        #11    
                      Old June 11th, 2012 (9:11 AM). Edited June 11th, 2012 by BrakeNeck.
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                      BrakeNeck BrakeNeck is offline
                         
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                        Thank you very much, I had to change the video to a link for now. I have seen them as video on other posts, apparently I fail on that aspect.

                        I will have to put the region map off until tomorrow, I did get Pokemon spawns added to a lot of areas, and built some new routes.

                        I uploaded some new screens, they are in the smaller version of the game, but they still get the job done. Rictor's name does appear properly inside the game, I changed his name as a joke for a friend who is Alpha testing, and I forgot to change it back.
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                          #12    
                        Old June 11th, 2012 (3:06 PM).
                        Nickalooose Nickalooose is offline
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                          I watched the video...

                          A couple things... Some of the graphics don't go with what's happening on screen, using the PC's, the screens are off, Waving as you leave the house, he's still facing the door and there is no wave animation, but the latter isn't a problem, the Pokéball and Dex, doesn't quite fit on the table, the first ball you see that rolls around, is just blocking the way, maybe move it to the side somewhere and move it left to right.

                          Grammer errors all over...

                          One part where you choose what Eevee you want, you clicked, the "isn't there more" option, but let's say we click that, but didn't want any, there is no way to go to the last page, try using an Essentials choice menu, that would fit better for your game.

                          I don't quite understand the beginning with explaining the stones and such, but I guess we wouldn't have to read through all that if we didnt want to, right?

                          I see you changed the way Eevee evolves by using moon and sun stones instead?!

                          It's a good start to be honest, not too complicated, I was a little confused with the picking the PokéBall up in your house, then your mom saying take it later on, when you already have it... Or was it just the ball, I couldn't quite keep up with the text haha but I did notice a grammer error straight away though haha.
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                            #13    
                          Old June 12th, 2012 (2:24 AM).
                          BrakeNeck's Avatar
                          BrakeNeck BrakeNeck is offline
                             
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                            Yeah I went through and corrected A LOT of the grammar errors. Honestly I have a larger idea for the introduction, I just have to edit the Initial Splash screens, and the "professor" of the game.

                            As to the Dex and the Poke-ball, I also noticed that error, i will be working on fixing that.

                            I have also begun editing the array of choices one has through conversation. As to the mother reminding you not to forget Eevee, I simply forgot to "disable" that for the Video; as it does play into the larger scheme of things.

                            All of the Information on the computers is simply for when this becomes distributable, and players either do not read the wall of text here to see the differences; or they simply ignore it and cannot figure out how to evolve Eevee on my game.

                            I know some of the Events, and the scripting are a bit laid back; thank you very much for the feedback, as soon as I get some of the event's working better, and a much better recording program I will re-upload the video, and go from there. This is just more of showing the fact, I have a starter and a schematic out there. I will be working on a lot of the little details today.

                            Evolutions: If you look on my Wall of Text post, I have actually changed the way numerous evolutions in the game occur, this is something I could see some players having an issue with; but that for a fact is something that will stay.

                            Thank you again for the feedback, I am working to fix a lot of the issues you pointed out, it's more of a limitation by progression.
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                              #14    
                            Old June 12th, 2012 (6:55 AM).
                            Nickalooose Nickalooose is offline
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                              Yeah I'm here to help haha, don't want you to release your game with so many errors and problems, sometimes simple is the best way.

                              Graphical errors are the eaasiest to fix, especially when all you have to do is move the graphic up a few pixels or changing the saturation.

                              I did see your Pokémon evolve differently, they also do in my game too, and I have no problems with it, providing you work it out right, not just willy nilly make Pokémon evolve with stones and what have you, I do however think, that the whole point of the beginning was to give the player an volved Eevee, don't make the player recieve an Eevee, but give the player a choice like you did, but give the player that evolved Eevee, then to give the illusion of already "owning" an Eevee, use $Trainer.owned[133]=true, this will show up in the PokéDex as the player owned an Eevee but in the game screen has a Vaporeon, for example, but make sure that after you give the player the Eevee, use:

                              $Trainer.party[$Trainer.party.length-1]
                              .gender
                              .shininess

                              Do a check to make this sure on what it's doing... Then do the exact same thing with the evolved form to make sure the Eevee wasn't a male, then the evolved form has been snipped haha... This is just an idea of how to make your beginning event a little more structual, let's say...

                              It's fine you have information, but it's a lot to read and MANY players don't like to read pages and pages of text, especially during game-play... Just a consideration.

                              Grammer errors are a given sometimes and sometimes can't be help, sometimes I have to press a button like 5 times for it to work but I can write about 3 paragraphs with 50-75 words each in a minute, so when I type sometimes I miss letters and I won't see it until someone points it out or I play test that event.

                              On a side note, I need a recording program myself, is the one you used not good? I can't find one that does what I want it to do, record my game with sound and smoothness, then saves it with a clear picture, some programs lag my laptop, others are just shocking... I'd like to know of any program if you or anyone else has got one.
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                                #15    
                              Old June 12th, 2012 (7:32 AM).
                              BrakeNeck's Avatar
                              BrakeNeck BrakeNeck is offline
                                 
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                                I am actually planning on giving the player the option to evolve or keep Eevee as is, instead of just forcing an evolved form on them. The main reason Eevee is found in your house is because it's the reason you, as the player, became able to go out into the Pokemon World again.

                                One thing I tried, to do but failed; not sure if I Can script it the way I would like, is having the player be given say, Vaporeon, and their Eevee is "taken" instead of him giving the player the Evolutionary stone, that way it seems more fluid to game play. I easily discovered how to add Pokemon silently, it was more the script to "remove" Pokemon did not seem to work for me, your idea, and what I just wrote gave me an idea though.

                                As to the walls of text, I will most likely transfer all of that into a read me, but it's all optional text; it's not required to continue into the story, but it's knowledge and back story I want to have actually present in the game.

                                And for your final question the program I am using to record with is Cam Studio.
                                I downloaded it from here

                                It checked out with my Adware/Malware/Virus scanners, but you can do whatever checks you feel necessary. It functions as a desktop recorder, but you can set it to capture a certain section, and center sized window, which is how I did my recording. So it's a bit aggravating, but the image did come out clear.
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                                  #16    
                                Old June 12th, 2012 (9:10 AM).
                                Nickalooose Nickalooose is offline
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                                  The bit about evolving Eevee without actually evolving Eevee, was what I explained about, using a certain method of doing it, $Trainer.party[$Trainer.party.length-1], is what will do this, just remove Pokémon at position 0, then add to party silent again for evolved form, but remember to make the evolved form the same gender as Eevee.
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                                  Old June 14th, 2012 (7:29 PM).
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                                  BrakeNeck BrakeNeck is offline
                                     
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                                    I have a completely new Introduction video to my Alpha Version of Pokemon Charos, Return of the Dragon King. This goes all the way to the trainer catching his second Pokemon. If you're watching this game please check it out. I do show a bit of the text which is optional in the game; Enjoy.



                                    Tonight and Tomorrow, I will work on some more Pokemon Encounters and Gym #2. I have decided to put off the area Map until I have all of the in game Mapping done, so I do not have to constantly update for changes.
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                                      #18    
                                    Old June 15th, 2012 (4:26 AM).
                                    Nickalooose Nickalooose is offline
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                                      Good video, I enjoyed watching it, I had to mute it though, the music was annoying, any chance you could use the in-game music?

                                      On another note, Better story line you've put, better visuals, better in all fairness... Good job, I would like to of seen more game then writing, but what I saw was fine, I don't think you should have put a Mareep in the first patch of grass, but it's your choice... Well done anyway... Like to see more.
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                                        #19    
                                      Old June 15th, 2012 (9:40 AM).
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                                      BrakeNeck BrakeNeck is offline
                                         
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                                        Yeah I actually plan on editing a lot of the grass now, the only thing that is confirmed is how full of life Trelum Forest will be, to get all of the Pokemon from there, will take a nice chunk of time. I agree on mareep also, I have to go through and actually figure out some good Pokemon to place in different areas. Sadly I did not play any Gen IV so I am lack there of on knowledge for those games, and how they pout Pokemon into their games.

                                        Thanks for the feedback though, and as to the music I would have to find a different recorder which I am working on. As to the Wall of text, instead of events that's due to lack of programming, however long this game takes, that introduction will change A LOT.
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                                          #20    
                                        Old June 15th, 2012 (11:00 AM).
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                                        khkramer khkramer is offline
                                           
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                                          http://camstudio.org/ , you could try this recording software.
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                                            #21    
                                          Old June 15th, 2012 (12:09 PM).
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                                          BrakeNeck BrakeNeck is offline
                                             
                                            Join Date: Jun 2012
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                                            Quote:
                                            Originally Posted by khkramer View Post
                                            http://camstudio.org/ , you could try this recording software.
                                            I am actually using Cam Studio, I was not aware it had the capabilities of recording my computers sound. I'll have to look into that, also a new development for my game.

                                            About the game:
                                            I am debating on ceasing the Pokedex at 251 or 386. I simply do not know enough about the newer generations of Pokemon to feel comfortable throwing them into my game. This would also include the Eeveeloutions. I am currently asking friends who have shown interest in this project about it, what do you guys think?

                                            I would not change the game structure, there would still be 18 gyms; and the Battle Royal. Thoughts?
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                                              #22    
                                            Old June 15th, 2012 (1:10 PM).
                                            Nickalooose Nickalooose is offline
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                                              I have no idea about BW Pokémon, so they won't be in my game, it's not really a problem, just don't add them haha
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                                                #23    
                                              Old June 22nd, 2012 (9:53 PM).
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                                              BrakeNeck BrakeNeck is offline
                                                 
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                                                Temporary Hiatus on this project as I am starting a new job; and studying for a practical exam.

                                                I will still be doing production but not enough to report frequently; maybe a map or two a week; instead of three or four a day.

                                                I will let you all know when this is back into fast moving production. See you soon.
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                                                  #24    
                                                Old June 26th, 2012 (4:40 PM).
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                                                BrakeNeck BrakeNeck is offline
                                                   
                                                  Join Date: Jun 2012
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                                                  I had planned on coming on here to post a massive update yesterday; I went into work and when I came home my computer had shut it's self off. Turning it on; it went into the System Recovery screen; to try and fix a "fatal error"

                                                  I had not gotten a chance to back up ANY of my files; so instead of a temporary slow down on production; I will now have to stop producing this for now. Hopefully I will come back and start it up again in the future. But, for now, after losing over 30 outdoor maps; and four towns worth of indoor maps/Gyms; and all of the custom tiles/character sprites I had recently made. I cannot bring my self to restart production at this time.

                                                  However, if I ever do come back and try to produce this again; it will have the same base features. No rival; Antagonist/Protagonist, 18 Gyms; with 6 Archetypes. And Eevee as the only Pokemon to Evolve using Stones.

                                                  To my few followers; sorry; I'll still be active in the community; but I am done for now.
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