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Old June 6th, 2012 (2:44 AM). Edited June 11th, 2012 by KingCharizard.
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KingCharizard KingCharizard is offline
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    Hi all, I have been developing a game in Unity for the last month and I feel as though I have made good progress, enough to show the game off and seek feedback. This game is a top down shooter, it is full 3D and is updated daily. Here is a video explaining the game and my hopes/plans for the game's future.


    Right now there is no story, there may never be one. this it just a kill em' all Top Down Shooter. Here is a quick todo/planned features list
    • Add 50 Waves[5%]
    • Add Power-Ups
    • Update EnemyAI to AdvancedAI
    • Add LeaderBoards
    • Add Achievements
    • Add more Enemies
    • Add Pause Menu
    • Fix Enemy SpawnLocations script

    This is just a short list of things I plan to do that i can think of off the top of my head I'll constantly be updating my website as well as this post

    There is a demo below, hopefully it wont get removed
    Demo - Play Now!

    Also you can check my signature for the link to my website.

    If you play the demo please take the time to post your feedback so I can keep the demo active and help make this a better game.
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    Old June 11th, 2012 (10:34 PM).
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    KingCharizard KingCharizard is offline
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      Demo Updated now includes two power ups, shields and health.. Also spawn script has been updated and the player model has been changed a bit.. check my website in my signature for more info
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      Old June 17th, 2012 (12:16 PM).
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      KingCharizard KingCharizard is offline
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        Wow no love no advice no nothing, I woulda thought a 3d game would get some kinda attention here..
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        Old June 17th, 2012 (8:01 PM).
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        DarkDoom3000 DarkDoom3000 is offline
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          Don't feel so bad. non-pokemon games don't really get that much attention.
          and its hard to tell that it's a fully 3D game- fixed camera and all.

          it looks interesting enough, but does seem overly simplistic. due to the fact it's an arena based top-down shooter.

          imo; if you really want to take it to the next level, it might be better to expand it into a Level Based game. have a large somewhat maze like level with puzzles and whatnot. keycards or whatever. enemies wondering around the place. objectives and a boss at the end of the level or something like that.

          basically, im imagining a DOOM1 like level design, but as a top down shooter.

          and keep the game as it currently is as a Hoard/Survival type mode.
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          Old June 17th, 2012 (8:16 PM).
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          KingCharizard KingCharizard is offline
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            Quote:
            imo; if you really want to take it to the next level, it might be better to expand it into a Level Based game. have a large somewhat maze like level with puzzles and whatnot. keycards or whatever. enemies wondering around the place. objectives and a boss at the end of the level or something like that.
            Thanks for this and I was actually concidering this.. making it more like a city intead of a arena. I have to change the way the Enemies spawn but Yeah your idea(Minus the puzzles and keycards) is exactly what I was thinking this game needed and the puzzles and key card ideas could be interesting thanks DarkDoom
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